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Storm of Ragnarok (STOR-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Storm_of_Ragnarok |
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Storm of Ragnarok
(STOR-EN099) Vylon Delta LIGHT / Synchro Monster / Level 7 / ATK 1700 / DEF 2800 (Fairy / Synchro / Effect) 1 Tuner + 1 or more non-Tuner LIGHT monsters If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, high DEF, helps
LIGHT and
Equip Spells Cons: Low ATK for Level, slow to add, no other effects |
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Storm of Ragnarok
(STOR-EN098) Elemental Hero Ice Edge WATER / Effect Monster / Level 3 / ATK 800 / DEF 900 (Warrior / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, you can select 1 Set card in your opponent's Spell and Trap Card Zone, and destroy it. Once per turn, during your Main Phase 1, you can discard 1 card to allow this card to attack your opponent directly this turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
partly useful effects Cons: Low DEF, must attack directly to destroy, can't destroy Set monsters, costs card to attack directly by effect |
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Storm of Ragnarok
(STOR-EN097) Worm King LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 1100 (Reptile / Effect) This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it. ~Rarities: Super Rare |
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Pros: Easuly played, helps
Reptile Worms Cons: Low stats for Level, costs Worm to destroy |
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Storm of Ragnarok
(STOR-EN096) Worm Jetelikpse LIGHT / Effect Monster / Level 3 / ATK 1200 / DEF 0 (Reptile / Flip / Effect) FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Stall and various Summons Cons: 0 DEF, must Set for effect, no other effects |
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Storm of Ragnarok
(STOR-EN095) Worm Illidan LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1800 (Reptile / Effect) Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it. ~Rarities: Common |
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Pros: Easily played Cons: Low stats for Level, costs 2 counters to destroy, doesn't get counters for Summons or activations |
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Storm of Ragnarok
(STOR-EN094) Overpowering Eye SPELL / Normal Spell Select 1 Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn. ~Rarities: Rare |
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Pros: Easily played, helps
Zombies Cons: Can't use on Zombies with 2100+ ATK, 1-turn effect, no other effects |
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Storm of Ragnarok
(STOR-EN093) Blood Sucker DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Zombie / Effect) When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Deck Destruction Cons: Low DEF, no other effects |
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Storm of Ragnarok
(STOR-EN092) Needle Ball DARK / Effect Monster / Level 2 / ATK 750 / DEF 700 (Fiend / Flip / Effect) FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Burn Cons: Low DEF, must Set for costly burn effect, no other effects |
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Storm of Ragnarok
(STOR-EN091) Hourglass of Courage LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Fairy / Effect) If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEF, slow to double stats, halves stats if Normal or Flip Summoned |
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Storm of Ragnarok
(STOR-EN090) Cyber Shield SPELL / Equip Spell Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. ~Rarities: Common |
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Pros: Easily played, helps
Harpies Cons: Very low boost, no other effects, can't equip to other Harpies |
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Storm of Ragnarok
(STOR-EN089) Six Strike - Thunder Blast TRAP / Normal Trap Remove 1 Bushido Counter from your side of the field to activate one of the following effects: ● Select 1 monster your opponent controls, and destroy it. ● Select 1 card your opponent controls, and return it to the hand. ~Rarities: Secret Rare |
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Pros: Easily played, helps
Six Samurais Cons: Costs counter to destroy or return, minor effects, can't use both bullets in same turn |
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Storm of Ragnarok
(STOR-EN088) Nordic Relic Megingjord TRAP / Normal Trap Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn. ~Rarities: Secret Rare |
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Pros: Easily played, helps Aesirs
and
Nordics Cons: 1-turn stat double, prevents targets direct attacks that turn |
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Storm of Ragnarok
(STOR-EN087) The Nordic Lights SPELL / Field Spell "Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played,
searchable, partly helps Nordics, partly useful effects Cons: Deatroys Nordics if destroyed, affects both players |
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Storm of Ragnarok
(STOR-EN086) Maxx "C" EARTH / Effect Monster / Level 2 / ATK 500 / DEF 200 (Insect / Effect) You can activate this effect during either player's turn, by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summons a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
Hand Trap, helps
Exodia, partly counters Special Summons Cons: Very low DEF, costs itself for effect, doesn't apply to other Summons |
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Storm of Ragnarok
(STOR-EN085) Chaos Hunter DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1600 (Fiend / Effect) When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play. ~Rarities: Secret Rare |
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Pros: Easily played, counters
Banished Cons: Low stats for Level, costs card to Summon itself |
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Storm of Ragnarok
(STOR-EN084) Shien's Daredevil EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card and select 1 face-up card on the field that you can place a Bushido Counter on, then place 1 Bushido Counter on it. ~Rarities: Rare |
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Pros: Easily played, helps
Six Samurais Cons: Low stats, very low boost |
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Storm of Ragnarok
(STOR-EN083) Karakuri Muso mdl 818 "Haipa" EARTH / Effect Monster / Level 4 / ATK 2100 / DEF 1100 (Machine / Effect) This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK for
Level Cons: Low DEF, must attack if able, largely copies similiar monsters |
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Storm of Ragnarok
(STOR-EN082) Scrap Breaker EARTH / Effect Monster / Level 6 / ATK 2100 / DEF 700 (Machine / Effect) If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. ~Rarities: Secret Rare |
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Pros: Easily played, helps Scraps Cons: Low stats for Level, must destroy Scrap if Summoned by effect |
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Storm of Ragnarok
(STOR-EN081) Vanadis of the Nordic Ascendant DARK / Effect Monster / Level 4 / ATK 1200 / DEF 400 (Fairy / Tuner / Effect) You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase. ~Rarities: Secret Rare |
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Pros: Easily played, searchable
Tuner, helps Nordics and Synchro Summons Cons: Very low DEF, can't use non-Nordics if substituting material, costs Nordic to change Level |
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Storm of Ragnarok
(STOR-EN080) Tiki Soul TRAP / Continuous Trap After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/ LIGHT/Level 4/ATK 1000/DEF 1800). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it on the Spell & Trap Card Zone instead. ~Rarities: Common |
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Pros: Easily played, high DEF when
Summoned Cons: Low ATK when Summoned, largely copies Tiki Curse |
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Storm of Ragnarok
(STOR-EN079) Tiki Curse TRAP / Continuous Trap After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/ DARK/Level 4/ATK 1800/DEF 1000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card treated as a monster battles an opponent's monster, destroy the opponent's monster after damage calculation. ~Rarities: Common |
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Pros: Easily played, high ATK when
Summoned, helps
Trap Monsters Cons: Low DEF when Summoned, can't protect regular Traps |
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Storm of Ragnarok
(STOR-EN078) Tyrant's Tirade TRAP / Continuous Trap Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated. ~Rarities: Common |
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Pros: Easily played, counters
Effect Monsters Cons: Costs 2 monsterrs to use, affects both players, no other effects, apply to Grave |
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Storm of Ragnarok
(STOR-EN077) Xing Zhen Hu Replica TRAP / Continuous Trap Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. ~Rarities: Common |
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Pros: Easily played, counters Stall Cons: Minor effect, no other effects |
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Storm of Ragnarok
(STOR-EN076) Token Stampede TRAP / Continuous Trap Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle. ~Rarities: Common |
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Pros: Easily played, helps
Tokens Cons: Doesn't apply to Defense Position or destruction by effects, no other effects |
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Storm of Ragnarok
(STOR-EN075) Shien's Scheme TRAP / Normal Trap Activate only if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand. ~Rarities: Common |
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Pros: Easily played, helps Six
Samurais Cons: Must lose Six Sam in battle, can't Summon from other places, no other effects |
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Storm of Ragnarok
(STOR-EN074) Musakani Magatama TRAP / Counter Trap Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it. ~Rarities: Rare |
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Pros: Easily played, helps
Six Samurais, decent effect Cons: Can't use on effects that return or Banish, no other effects |
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Storm of Ragnarok
(STOR-EN073) Gleipnir, the Fetters of Fenrir TRAP / Normal Trap Add 1 "Nordic" monster from your Deck to your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Nordics Cons: Can't Summon added monster, no other effects |
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Storm of Ragnarok
(STOR-EN072) Odin's Eye TRAP / Continuous Trap Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation. ~Rarities: Common |
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Pros: Easily played, helps Aesirs Cons: 1-turn Aesir effect negation, can't use effect outside Standby Phase |
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Storm of Ragnarok
(STOR-EN071) The Golden Apples TRAP / Normal Trap Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/ DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect. ~Rarities: Secret Rare |
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Pros: Easily played, helps LP Gain Cons: Must control no monsters when taking Battle Damage to gain LP, Token has ? ATK and DEF |
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Storm of Ragnarok
(STOR-EN070) Nordic Relic Gungnir TRAP / Normal Trap Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position. ~Rarities: Rare |
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Pros: Easily played, partly helps
Aesirs and Nordics Cons: Costs monster to destroy, slow to return monster, no other effects |
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Storm of Ragnarok
(STOR-EN069) Nordic Relic Laevateinn TRAP / Normal Trap Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card. ~Rarities: Common |
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Pros: Easily played, counters
multiple attacks Cons: Minor effect, no other effects |
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Storm of Ragnarok
(STOR-EN068) Nordic Relic Brisingamen TRAP / Normal Trap Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: 1-turn ATK change, can't surpass other monster's ATK, no other effects |
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Storm of Ragnarok
(STOR-EN067) Solemn Authority TRAP / Continuous Trap Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation. ~Rarities: Common |
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Pros: Easily played, helps Aesirs Cons: Sends itself to Grave at your 2nd Standby Phase from activation |
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Storm of Ragnarok
(STOR-EN066) Divine Relic Mjollnir TRAP / Normal Trap Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn. ~Rarities: Common |
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Pros: Easily played, helps Aesirs,
decent effect Cons: 1-turn multiple attack effect, no other effects, can't use with other monsters |
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Storm of Ragnarok
(STOR-EN065) Blackboost TRAP / Normal Trap Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards. ~Rarities: Common |
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Pros: Easily played, partly useful
effet, helps
Exodia and Banished Cons: Costs 2 Blackwing Tuners on your field to draw cards, can't banish non-Tuners or from other places, no other effects |
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Storm of Ragnarok
(STOR-EN064) Zero Force TRAP / Normal Trap Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. ~Rarities: Common |
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Pros: Easily played, helps
Stall and Banished Cons: Affects both players, no other effects, can't use if monster is sent to Grave or used other ways |
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Storm of Ragnarok
(STOR-EN063) Hope for Escape TRAP / Normal Trap Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's. ~Rarities: Rare |
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Pros: Easily played, helps Exodia,
partly counters
LP Gain Cons: Costs LP to draw cards, must have 2000+ LP difference to draw card(s), no other effects |
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Storm of Ragnarok
(STOR-EN062) Terminal World SPELL / Field Spell Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. ~Rarities: Common |
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Pros: Easily played,
searchable, helps Stall, counters certain cards Cons: Affects both players, no other effects |
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Storm of Ragnarok
(STOR-EN061) Forbidden Lance SPELL / Quick-Play Spell Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK but is unaffected by the effects of other Spell/Trap Cards. ~Rarities: Super Rare |
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Pros: Easily played, partly helps
monsters Cons: 1-turn loss and protection, no other effects |
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Storm of Ragnarok
(STOR-EN060) Vylon Matter SPELL / Normal Spell Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects: ● Draw 1 card. ● Destroy 1 card your opponent controls. ~Rarities: Common |
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Pros: Easily played, helps
Equip Spells Cons: Can't choose other number of cards to shuffle or use both bullets in same turn |
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Storm of Ragnarok
(STOR-EN059) Divine Wind of Mist Valley SPELL / Field Spell Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
WIND and Spirits Cons: Can't Summon Level 5+ or from other places, no other effects |
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Storm of Ragnarok
(STOR-EN058) Foolish Return SPELL / Quick-Play Spell Select 1 card in your opponent's Graveyard. Return it to the Deck. ~Rarities: Rare |
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Pros: Easily played, counters
monsters Cons: Can't shuffle from field or hand, no other effects |
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Storm of Ragnarok
(STOR-EN057) Token Sundae SPELL / Normal Spell Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Costs Token(s) to destroy, no other effects |
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Storm of Ragnarok
(STOR-EN056) Resonator Engine SPELL / Normal Spell Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in the Graveyard to the Deck. ~Rarities: Common |
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Pros: Easily played, helops
Resonators and Level 4s Cons: Can't Summon added monster or targets in Grave, no other effects |
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Storm of Ragnarok
(STOR-EN055) Stardust Shimmer SPELL / Normal Spell Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, helps
Dragon Synchros and Banished Cons: Costs monster(s) to revive, can't Summon from other places, no other effects |
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Storm of Ragnarok
(STOR-EN055) Wattkey SPELL / Normal Spell Face-up "Watt" monsters you control can attack your opponent directly this turn. ~Rarities: Common |
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Pros: Easily played, helps
Watts Cons: 1-turn effect, no other effects |
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Storm of Ragnarok
(STOR-EN053) Karakuri Gold Dust SPELL / Quick-Play Spell Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps
Karakuris Cons: Can't use outside Battle Phase, 1-turn boost, must change 1 target to Defense Mode, no other effects |
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Storm of Ragnarok
(STOR-EN052) Karakuri Cash Cache SPELL / Normal Spell Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster. ~Rarities: Common |
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Pros: Easily played, helps Karakuris Cons: Can't add Level 5+ or Summon added monster, must change 1 monster you control to Defense Mode, no other effects |
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Storm of Ragnarok
(STOR-EN051) Temple of the Six SPELL / Field Spell Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Very low loss, doesn't apply to Flip Summons |
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Storm of Ragnarok
(STOR-EN050) Asceticism of the Six Samurai SPELL / Quick-Play Spell Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster. ~Rarities: Rare |
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Pros: Easily played, helps
Six
Samurais Cons: Can't Summon from other places, another copy or with different ATK, destroys target monster at End Phase |
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Storm of Ragnarok
(STOR-EN049) Six Strike - Triple Impact SPELL / Normal Spell If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls. ~Rarities: Common |
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Pros: Easily played, helps Six
Samurais, decent effects Cons: Must control 3+ Six Sams for bullet effects, can't use 2+ bullets in same turn |
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Storm of Ragnarok
(STOR-EN048) Shien's Smoke Signal SPELL / Normal Spell Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, helps Six
Samurais Cons: Can't Summon or add Level 4+, no other effects |
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Storm of Ragnarok
(STOR-EN047) March Towards Ragnarok SPELL / Quick-Play Spell Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated. ~Rarities: Rare |
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Pros: Easily played, helps Aesirs Cons: Negates Aesir's effects, 1-turn protection |
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Storm of Ragnarok
(STOR-EN046) Gotterdammerung SPELL / Normal Spell Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster and remove from play all cards your opponent controls. ~Rarities: Common |
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Pros: Easily played, helps
Banished Cons: Must give opponent Aesir and destroy it to banish card(s), doesn't apply on same turn from activation |
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Storm of Ragnarok
(STOR-EN045) Nordic Relic Draupnir SPELL / Equip Spell Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, helps Aesirs
and
Nordics Cons: Can't add or Summon Nordic monsters, low boost |
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Storm of Ragnarok
(STOR-EN044) Watthydra LIGHT / Synchro Monster / Level 7 / ATK 1500 / DEF 1500 (Thunder / Synchro / Effect) 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect. ~Rarities: Super Rare |
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Pros: Easily played, helps
Watts and Thunders Cons: Low stats for Level, must banish card if attacking directly, slow to add banish card to hand |
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Storm of Ragnarok
(STOR-EN043) Atomic Scrap Dragon EARTH / Synchro Monster / Level 10 / ATK 3200 / DEF 2400 (Dragon / Synchro / Effect) 1 "Scrap" Tuner + 2 or more non-Tuner monsters Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster from your Graveyard, and Special Summon it. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Scraps Cons: Low DEF for Level, must destroy your card to shuffle card(s), can't revive Scrap Synchros |
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Storm of Ragnarok
(STOR-EN042) Karakuri Steel Shogun mdl 00X "Bureido" EARTH / Synchro Monster / Level 8 / ATK 2800 / DEF 1700 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Karakuris and
Machines Cons: Low DEF for Level, can't Summon from other places or if revived, minor other effect, |
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Storm of Ragnarok
(STOR-EN041) Legendary Six Samurai - Shi En DARK / Synchro Monster / Level 5 / ATK 2500 / DEF 1400 (Warrior / Synchro / Effect) 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps Warriors
and Six Samurais Cons: Low stats for Level, costs Six Sam to prevent destruction, can't negate monster effects |
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Storm of Ragnarok
(STOR-EN040) Odin, Father of the Aesir LIGHT / Synchro Monster / Level 10 / ATK 4000 / DEF 3500 (Fairy / Synchro / Effect) 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card. ~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare |
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Pros: Easily played, high stats,
mostly decent effects Cons: 1-turn protection, largely copies Loki |
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Storm of Ragnarok
(STOR-EN039) Loki, Lord of the Aesir DARK / Synchro Monster / Level 10 / ATK 3300 / DEF 3000 (Spellcaster / Synchro / Effect) 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
counters Stall Cons: Can't negate effects outside Battle Phase, largely copies Thor |
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Storm of Ragnarok
(STOR-EN038) Thor, Lord of the Aesir EARTH / Synchro Monster / Level 10 / ATK 3500 / DEF 2800 (Beast-Warrior / Synchro / Effect) 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
partly potent effects, helps
Burn Cons: 1-turn effect blocking, slow to revive itself, costs monster to revive itself, low burn damage |
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Storm of Ragnarok
(STOR-EN037) Yaksha WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1500 (Fairy / Spirit / Effect) This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand. ~Rarities: Common |
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Pros: Easily played, high ATK Cons: Low DEF, can't be Special Summoned, returns to hand at End Phase, minor effects |
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Storm of Ragnarok
(STOR-EN036) Majioshaleon WATER / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Reptile / Effect) Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ~Rarities: Common |
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Pros: Easily played, partly useful
effects Cons: Low stats for Level, minor effects |
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Storm of Ragnarok
(STOR-EN035) Symphonic Warrior Piaano WIND / Effect Monster / Level 3 / ATK 900 / DEF 1300 (Machine / Tuner / Effect) Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and make it that Monster Type. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps
Symphonic Warriors Cons: Low DEF, largely copies Drumss |
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Storm of Ragnarok
(STOR-EN034) Symphonic Warrior Drumss WIND / Effect Monster / Level 2 / ATK 700 / DEF 700 (Machine / Tuner / Effect) Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Symphonic Warriors Cons: Low DEF, largely copies Basses |
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Storm of Ragnarok
(STOR-EN033) Symphonic Warrior Basses WIND / Effect Monster / Level 1 / ATK 600 / DEF 400 (Machine / Tuner / Effect) Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Symphonic Warriors Cons: Very low DEF, costs itself for 1-turn Level raise, minor effects |
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Storm of Ragnarok
(STOR-EN032) Wattmole LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100 (Thunder / Effect) This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Stall, high DEF and
Flips Cons: Very low DEF, must attack to destroy, can't destroy face-up monsters |
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Storm of Ragnarok
(STOR-EN031) Wattberyx LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 0 (Thunder / Tuner / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps
Hand Destruction Cons: 0 DEF, must attack directly for effect, no other effects |
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Storm of Ragnarok
(STOR-EN030) Scrap Shark EARTH / Effect Monster / Level 4 / ATK 2100 / DEF 0 (Fish / Effect) When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard. ~Rarities: Common |
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Pros: Easily played, high ATK for
Level, helps Scraps Cons: 0 DEF, destroys itself if an effect activates, can't Summon or add |
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Storm of Ragnarok
(STOR-EN029) Scrap Worm EARTH / Effect Monster / Level 2 / ATK 500 / DEF 100 (Insect / Tuner / Effect) This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps Scraps Cons: Very low DEF, destroys itself after attacking, can't Summon or add |
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Storm of Ragnarok
(STOR-EN028) Karakuri Ninja mdl 919 "Kuick" EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1500 (Machine / Effect) This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. ~Rarities: Common |
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Pros: Easily played, helps low-Level
Karakuris Cons: Low stats, must attack if able, can't revive Level 5+ or Summon from other places |
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Storm of Ragnarok
(STOR-EN027) Karakuri Watchdog mdl 313 "Saizan" EARTH / Effect Monster / Level 4 / ATK 600 / DEF 1800 (Machine / Tuner / Effect) This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, high DEF, helps Karakuris Cons: Must attack if able, low 1-turn boost, must be in Attack Mode to survive battles |
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Storm of Ragnarok
(STOR-EN026) Shien's Squire EARTH / Effect Monster / Level 1 / ATK 300 / DEF 700 (Warrior / Tuner / Effect) If a "Six Samurai" monster you control battles, during damage calculation you can send this card from your hand to the Graveyard. That "Six Samurai" monster cannot be destroyed by battle this turn. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps Six Samurais,
Hand Trap Cons: Low DEF, costs itself to prevent destruction, no other effects |
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Storm of Ragnarok
(STOR-EN025) Kagemusha of the Six Samurai EARTH / Effect Monster / Level 2 / ATK 400 / DEF 1800 (Warrior / Tuner / Effect) When (exactly) 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, Spell/Trap effect, or Effect Monster's effect, you can change the target to this face-up card on the field, instead. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, high DEF, helps
Six Samurais Cons: Can't protect 2+ Six Sams, no other effects |
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Storm of Ragnarok
(STOR-EN024) Legendary Six Samurai - Mizuho FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Warrior / Effect) If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. ~Rarities: Common |
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Pros: Easily played, helps Six
Samurais Cons: Low stats, costs Six Sam to destroy |
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Storm of Ragnarok
(STOR-EN023) Legendary Six Samurai - Shinai WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Warrior / Effect) If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". ~Rarities: Common |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Must be Tributed to retrieve, minor effects, can't retrieve itself or another copy |
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Storm of Ragnarok
(STOR-EN022) Legendary Six Samurai - Kageki WIND / Effect Monster / Level 3 / ATK 200 / DEF 2000 (Warrior / Effect) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control another face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, helps Six Samurais,
high boost Cons: Can't Summon Level 5+, must be Normal Summoned to Special Summon, must control 2nd Six Sam for boost |
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Storm of Ragnarok
(STOR-EN021) Legendary Six Samurai - Enshi LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 700 (Warrior / Effect) During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps Six
Samurais and Banished Cons: Low stats, very low boost, largely copies Kizan |
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Storm of Ragnarok
(STOR-EN020) Legendary Six Samurai - Kizan EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Warrior / Effect) If you control a face-up "Six Samurai" monster other than "Legendary Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Six Samurais Cons: Very low DEF and boost, must control 2+ Six Sams for boost |
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Storm of Ragnarok
(STOR-EN019) Tyr of the Nordic Champions LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 2000 (Warrior / Effect) Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card. ~Rarities: Rare |
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Pros: Easily played, high ATK for
Level, high DEF, helps
Nordics Cons: Destorys itself if no Nordic is face-up |
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Storm of Ragnarok
(STOR-EN018) Mimir of the Nordic Ascendant DARK / Effect Monster / Level 2 / ATK 600 / DEF 0 (Fairy / Effect) Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Nordics Cons: 0 DEF, costs Spell to Summon itself, can't Summon itself at other turn phases, no other effects |
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Storm of Ragnarok
(STOR-EN017) Valkyrie of the Nordic Ascendant LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 800 (Fairy / Tuner / Effect) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Nordics, Aesirs and Tribute Summons Cons: Low DEF, Summons weak Tokens, costs 2 Nordics when Normal Summoned for Tokens |
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Storm of Ragnarok
(STOR-EN016) Dverg of the Nordic Alfar EARTH / Effect Monster / Level 1 / ATK 100 / DEF 1000 (Warrior / Effect) During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Nordics and Aesirs Cons: Low DEF, can't retrieve Nordic monsters |
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Storm of Ragnarok
(STOR-EN015) Svartalf of the Nordic Alfar DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1600 (Spellcaster / Tuner / Effect) When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard, and add it to your hand. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Nordics Cons: Low DEF for Level, can't Summon retrieved Nordic or retrieve Spells or Traps, no other effects |
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Storm of Ragnarok
(STOR-EN014) Ljosalf of the Nordic Alfar LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Spellcaster / Effect) When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to the selected monster's Level. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Nordics Cons: Low DEF, can't Summon Nordic with higher Level, no other effects |
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Storm of Ragnarok
(STOR-EN013) Tanngnjostr of the Nordic Beasts EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1100 (Beast / Effect) When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck in face-up Defense Position, except "Tanngnjostr of the Nordic Beasts". ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Nordics Cons: Low DEF, must change to Attack Mode to Summon other monsters, can't Summon another copy |
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Storm of Ragnarok
(STOR-EN012) Gamr of the Nordic Beasts DARK / Effect Monster / Level 4 / ATK 800 / DEF 1900 (Beast / Effect) If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, counters
low-Level monsters Cons: Can't counter Level 5+, no other effects |
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Storm of Ragnarok
(STOR-EN011) Guldfaxe of the Nordic Beasts LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Tuner / Effect) If your opponent controls a face-up Synchro Monster and you control no monsters, you can Special Summon this card from your hand. ~Rarities: Rare |
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Pros: Easily played, helps various
Summons Cons: Low stats, no other effects |
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Storm of Ragnarok
(STOR-EN010) Tanngrisnir of the Nordic Beasts EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0). ~Rarities: Super Rare |
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Pros: Easily played, searchable,
helps various Summons Cons: Low DEF, Summons weak Tokens, can't Summon Tokens if destroyed by effect, no other effects |
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Storm of Ragnarok
(STOR-EN009) Blackwing - Calima the Haze DARK / Effect Monster / Level 4 / ATK 600 / DEF 1800 (Winged Beast / Effect) During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, partly helps
Synchros Cons: Can't revive during your Battle Phase, must control no monsters to revive, banishes Synchro after Battle Phase |
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Storm of Ragnarok
(STOR-EN008) Blackwing - Brisote the Tailwind DARK / Effect Monster / Level 5 / ATK 1200 / DEF 1800 (Winged Beast / Effect) If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you gain 600 Life Points. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Blackwings and
LP Gain Cons: Low DEF for Level, low boost, largely must be Synchro Material |
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Storm of Ragnarok
(STOR-EN007) Blackwing - Boreas the Sharp DARK / Effect Monster / Level 5 / ATK 1300 / DEF 900 (Winged Beast / Effect) You can remove from play this card from the Graveyard to select 1 face-up "Blackwing" monster you control. If that monster attacks this turn, you take no Battle Damage from that battle, it is not destroyed by that battle, and you destroy the opponent's monster that it battled, after damage calculation. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Blackwings, Banished and Stall Cons: Low DEF for Level, costs itself to prevent damage, can't prevent burn effects, minor effects |
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Storm of Ragnarok
(STOR-EN006) Barrier Resonator LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 800 (Fiend / Tuner / Effect) During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps Tuners Cons: Low DEF, 1-turn prevention, costs itself for prevention |
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Storm of Ragnarok
(STOR-EN005) Top Runner WIND / Effect Monster / Level 4 / ATK 1100 / DEF 800 (Machine / Tuner / Effect) All face-up Synchro Monsters you control gain 600 ATK. ~Rarities: Common |
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Pros: Easily played,
searchable Tuner, helps Synchros Cons: Low DEF and boost, doesn't apply to other monsters, no other effects |
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Storm of Ragnarok
(STOR-EN004) D.D. Sprite LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 100 (Fairy / Tuner / Effect) You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Banished Cons: Costs monster to Summon itself, slow to return banished monster |
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Storm of Ragnarok
(STOR-EN003) Stardust Phantom LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) When this card you control is destroyed by your opponent's card (either by battle or card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Stardust Dragon and Dragon Synchros Cons: 0 DEF, target loses ATK for prevention, costs itself for prevention |
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Storm of Ragnarok
(STOR-EN002) Doppelwarrior DARK / Effect Monster / Level 2 / ATK 800 / DEF 800 (Warrior / Effect) When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps various Summons Cons: Low DEF, Summons weak Tokens, must revive to Summon itself, can't Summon Tokens in Defense Mode |
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Storm of Ragnarok
(STOR-EN001) Cosmic Compass EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
various Summons Cons: 0 DEF, can't Summon Tokens if Special Summoned, no other effects, depends on opponent's field |
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Storm of Ragnarok
(STOR-EN000) Vortex the Whirlwind WIND / Synchro Monster / Level 5 / ATK 2100 / DEF 700 (Winged Beast / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck. ~Rarities: Super Rare |
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Pros: Easily played, helps low-Level
Winged Beasts Cons: Low stats for Level, can't Summon Level 5+ or from other places, must lose Battle to Summon, no other effects |