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Starstrike Blast (STBL-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starstrike_Blast |
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Starstrike Blast
(STBL-EN099) Genex Ally Axel DARK / Synchro Monster / Level 8 / ATK 2600 / DEF 2000 (Machine / Synchro / Effect) 1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase. ~Rarities: Secret Rare |
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Pros: Easily played, helps
Genexs and low-Level Machines Cons: Low stats for Level, can't revive Level 5+ or Summon from other places, costs card to revive, 1-turn ATK double, prevents target's attacks, banishes it at End Phase |
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Starstrike Blast
(STBL-EN098) Dragunity Knight - Gae Dearg WIND / Synchro Monster / Level 6 / ATK 2400 / DEF 800 (Dragon / Synchro / Effect) 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster. ~Rarities: Secret Rare |
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Pros: Partly easily played, helps
low-Level
Dragons and Winged Beasts Cons: Low stats for Level, strict materials, costs monster to add, can't add Level 5+, no other effects |
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Starstrike Blast
(STBL-EN097) Dragunity Knight - Vajaryana WIND / Synchro Monster / Level 6 / ATK 1900 / DEF 1200 (Dragon / Synchro / Effect) 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase. ~Rarities: Super Rare |
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Pros: Partly , easily played, helps
low-Level Dragons and
Dragunitys Cons: Low stats for Level, strict materials, costs Equip Card equipped to it for 1-turn ATK doubling |
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Starstrike Blast
(STBL-EN096) The Fabled Rubyrudra LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 800 (Beast / Tuner / Effect) When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack. ~Rarities: Secret Rare |
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Pros: Easily played, searchable
Tuner, helps
Fableds and Stall Cons: Low DEF, costs Fabled to negate, no other effects |
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Starstrike Blast
(STBL-EN095) Genex Ally Duradark DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Machine / Effect) Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
counters
high ATK Cons: Very low DEF, can't attack the turn effect is used, can't destroy Defense Position monsters, no other effects |
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Starstrike Blast
(STBL-EN094) Ally of Justice Unknown Crusher DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Machine / Effect) When this card battles a LIGHT monster, remove that monster from play after damage calculation. ~Rarities: Common |
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Pros: Easily played, searchable,
counters
LIGHT Cons: Low DEF, must battle to banish, no other effects |
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Starstrike Blast
(STBL-EN093) Ally of Justice Thousand Arms DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Machine / Effect) This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. ~Rarities: Common |
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Pros: Easily played, counters LIGHT Cons: Low stats, must battle for effects |
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Starstrike Blast
(STBL-EN092) Ally Salvo DARK / Effect Monster / Level 2 / ATK 400 / DEF 300 (Machine / Effect) When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. ~Rarities: Rare |
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Pros: Easily played, searchable,
counters LIGHT Cons: Very low DEF, largely copies Karakuri Spider |
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Starstrike Blast
(STBL-EN091) Royal Knight of the Ice Barrier WATER / Effect Monster / Level 5 / ATK 2000 / DEF 2000 (Warrior / Effect) When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/ WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon. ~Rarities: Super Rare |
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Pros: Easily played Cons: Low stats for Level, Summons Token to opponent's field, no other effects |
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Starstrike Blast
(STBL-EN090) Karakuri Spider EARTH / Effect Monster / Level 2 / ATK 400 / DEF 500 (Machine / Effect) If this card attacks a DARK monster, destroy the attack target after damage calculation. ~Rarities: Common |
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Pros: Easily played, searchable,
counters DARK Cons: Very low DEF, must battle to destroy, no other effects |
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Starstrike Blast
(STBL-EN089) Mischief of the Yokai TRAP / Normal Trap Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly counters
Synchro Summons Cons: 1-turn Level changes, affects both players, costs itself for other change, can't use 2nd effect the turn it's sent to Grave |
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Starstrike Blast
(STBL-EN088) Karakuri Barrel mdl 96 "Shinkuro" EARTH / Effect Monster / Level 2 / ATK 400 / DEF 400 (Machine / Tuner / Effect) This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, partly helps
Stall Cons: Very low DEF, must attack if able, prevents destruction in battle once per turn |
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Starstrike Blast
(STBL-EN087) Koa'ki Meiru Wall EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Rock / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy it. ~Rarities: Rare |
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Pros: Easily played, high ATK, helps
Koa'ki Meirus and
Rocks, counters Spells Cons: Low DEF, destroys itself if required card isn't revealed or sent, costs itself to negate |
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Starstrike Blast
(STBL-EN086) Psi-Blocker WIND / Effect Monster / Level 4 / ATK 1200 / DEF 300 (Psychic / Effect) Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
counters cards Cons: Very low DEF, temporary card blocking, no other effects, affects both players |
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Starstrike Blast
(STBL-EN085) Gravekeeper's Recruiter DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500 (Spellcaster / Effect) When this card you control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps
Gravekeeper's Cons: Low DEF, can't Summon or retrieve, no other effects |
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Starstrike Blast
(STBL-EN084) Scrap Mind Reader EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Tuner / Effect) Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters. ~Rarities: Secret Rare |
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Pros: Easily played, searchable
Tuner, helps
Scraps Cons: 0 DEF, must use Scraps if Synchro Material, banishes itself if removed after reviving itself |
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Starstrike Blast
(STBL-EN083) Spellstone Sorcerer Karood LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 1900 (Spellcaster / Effect) Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. ~Rarities: Secret Rare |
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Pros: Easily played,
searchable, high DEF, helps Stall and Banished Cons: Max of 1 Spellstone Counter, very low boost, costs counter to destroy, can't gain counters by other effects |
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Starstrike Blast
(STBL-EN082) Droll & Lock Bird WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.") ~Rarities: Rare |
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Pros: Easily played, searchable,
counters searching and Exodia,
Hand Trap Cons: 0 DEF, affects both players, 1-turn blocking |
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Starstrike Blast
(STBL-EN081) Skull Meister DARK / Effect Monster / Level 4 / ATK 1700 / DEF 400 (Fiend / Effect) During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect. ~Rarities: Secret Rare |
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Pros: Easily played, counters
Grave effects, Hand Trap Cons: Low stats, no other effects |
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Starstrike Blast
(STBL-EN080) Dark Trap Hole TRAP / Normal Trap Activate only when your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of those monsters. ~Rarities: Common |
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Pros: Easily played, counters
Special Summons, partly useful effect Cons: Can't use if they Special Summon 1 monster, no other effects, can't negate Summons |
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Starstrike Blast
(STBL-EN079) Tyrant's Temper TRAP / Continuous Trap Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards. ~Rarities: Super Rare |
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Pros: Easily played, counters Traps,
helps monsters Cons: Costs monster to use, no other effects |
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Starstrike Blast
(STBL-EN078) Powersink Stone TRAP / Continuous Trap Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. ~Rarities: Common |
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Pros: Easily played, helps
Spellstone Counters, counters
Effect Monsters Cons: Must have 2 counters to negate effects, affects both players, loses all counters at End Phase |
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Starstrike Blast
(STBL-EN077) Different Dimension Ground TRAP / Normal Trap This turn, any monster sent to the Graveyard is removed from play instead. ~Rarities: Super Rare |
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Pros: Easily played, helps
Banished Cons: 1-turn effect, no other effects |
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Starstrike Blast
(STBL-EN076) Vanity's Emptiness TRAP / Continuous Trap Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard. ~Rarities: Common |
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Pros: Easily played, counters
Special Summons Cons: Affects both players, destroys itself if card is sent outside hand to Grave, no other effects |
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Starstrike Blast
(STBL-EN075) Exterio's Fang TRAP / Counter Trap Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. ~Rarities: Common |
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Pros: Easily played, helps
Naturias Cons: Costs card to negate, can't negate monster effects |
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Starstrike Blast
(STBL-EN074) Wattkeeper TRAP / Normal Trap Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. ~Rarities: Common |
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Pros: Easily played, helps low-Level
Watts Cons: Can't Summon Level 5 or from other places, destroys monster at End Phase, no other effects |
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Starstrike Blast
(STBL-EN073) Scrap Crash TRAP / Normal Trap Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. ~Rarities: Common |
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Pros: Easily played, helps
Scraps, partly decent effect Cons: Can't destroy Set cards, destroys both players cards, no other effects |
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Starstrike Blast
(STBL-EN072) Karakuri Klock TRAP / Normal Trap Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls. ~Rarities: Super Rare |
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Pros: Easily played, helps
Karakuris, potent effect Cons: Requires Attack on Defense Position Karakuri, largely copies Mirror Force |
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Starstrike Blast
(STBL-EN071) Karakuri Trick House TRAP / Normal Trap Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. ~Rarities: Common |
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Pros: Easily played, helps Karakuris Cons: Minor effect, no other effects |
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Starstrike Blast
(STBL-EN070) Half Counter TRAP / Normal Trap Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps monsters Cons: Requires attack to use, 1-turn boost is half attacking monster's ATK, no other effects |
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Starstrike Blast
(STBL-EN069) Star Siphon TRAP / Normal Trap Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1. ~Rarities: Common |
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Pros: Easily played, partly useful
effect Cons: Summons weak Token, can't use on other monster types, no other effects |
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Starstrike Blast
(STBL-EN068) Blackwing - Boobytrap TRAP / Normal Trap When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card. ~Rarities: Common |
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Pros: Easily played, helps
Blackwings and
Burn Cons: Must destroy while Set for burn effect, low burn damage, minor effect, no other effects |
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Starstrike Blast
(STBL-EN067) Gravity Collapse TRAP / Counter Trap Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn. ~Rarities: Rare |
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Pros: Easily played, helps
Stall, decent effect Cons: Costs Synchro to negate, no other effects |
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Starstrike Blast
(STBL-EN066) Defenders Intersect TRAP / Normal Trap Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated. ~Rarities: Common |
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Pros: Easily played, counters Stall,
high DEF and Effect Monsters Cons: Can't use outside Battle Phase, no other effects |
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Starstrike Blast
(STBL-EN065) Blackback TRAP / Normal Trap Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card. ~Rarities: Super Rare |
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Pros: Easily played, helps
Blackwings Cons: Can't revive 2100+ ATK or during opponent's turn, can't Summon or Set that turn |
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Starstrike Blast
(STBL-EN064) Red Screen TRAP / Continuous Trap Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner monster in your Graveyard, then destroy this card and Special Summon that monster. ~Rarities: Common |
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Pros: Easily played, helps Stall,
Red Dragon Archfiend and Level 1 Tuners Cons: Destroys itself if cost isn't paid at your End Phases or to revive |
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Starstrike Blast
(STBL-EN063) D2 Shield TRAP / Normal Trap Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF. ~Rarities: Super Rare |
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Pros: Easily played, helps Stall and
high DEF Cons: Excludes boosts, no other effects |
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Starstrike Blast
(STBL-EN062) White Elephant's Gift SPELL / Normal Spell Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards. ~Rarities: Common |
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Pros: Easily played, helps Normal
Monsters, Geminis and
Exodia Cons: Costs monsters to draw cards, no other effects |
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Starstrike Blast
(STBL-EN061) Heat Wave SPELL / Normal Spell This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase. ~Rarities: Rare |
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Pros: Easily played, helps Stall Cons: Affects both players, temporary effect, can't use at other phases or later in MP1, no other effects |
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Starstrike Blast
(STBL-EN060) Tokkosho of Ghost Destorying SPELL / Equip Spell When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play. ~Rarities: Rare |
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Pros: Easily played, helps
Banished Cons: Must deal battle damage to banish, no other effects, can't banish from other places |
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Starstrike Blast
(STBL-EN059) Cursed Bill SPELL / Equip Spell When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF. ~Rarities: Common |
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Pros: Easily played, helps Burn,
counters Stall Cons: Burn applies to monster's controller, no other effects |
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Starstrike Blast
(STBL-EN058) Axe of Fools SPELL / Equip Spell The equipped monster gains 1000 ATK, and its effects are negated. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster. ~Rarities: Common |
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Pros: Easily played, helps Burn,
counters Effect Monsters Cons: Largely copies Axe of Despair |
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Starstrike Blast
(STBL-EN057) Darkworld Shackles SPELL / Equip Spell The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster. ~Rarities: Common |
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Pros: Easily played, helps Burn,
counters high ATK and DEF, potent effect Cons: Low burn effect, slow to deal damage |
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Starstrike Blast
(STBL-EN056) Koa'ki Ring SPELL / Normal Spell Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage. ~Rarities: Common |
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Pros: Easily played, helps Koa'ki
Meirus and Burn Cons: Largely copies Destruction Ring, no other effects |
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Starstrike Blast
(STBL-EN055) Mirror of the Ice Barrier SPELL / Quick-Play Spell During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard. ~Rarities: Common |
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Pros: Easily played, helps Banished Cons: 1-turn banishment, doesn't apply for Spell and Trap effects |
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Starstrike Blast
(STBL-EN054) Medallion of the Ice Barrier SPELL / Normal Spell Add 1 "Ice Barrier" monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, helps
Ice Barriers Cons: Can't Summon, no other effects |
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Starstrike Blast
(STBL-EN053) Leodrake's Mane SPELL / Normal Spell Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase. ~Rarities: Common |
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Pros: Easily played, partly helps
Naturias Cons: Negates target's effects, 1-turn ATK change, no other effects |
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Starstrike Blast
(STBL-EN052) Barkion's Bark SPELL / Normal Spell Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. ~Rarities: Common |
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Pros: Easily played, helps Naturias,
counters Traps Cons: 1-turn Trap prevention, no other effects |
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Starstrike Blast
(STBL-EN051) Wattjustment SPELL / Equip Spell Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card. ~Rarities: Common |
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Pros: Easily played, helps low-Level
Thunders Cons: Low boost, minor effects, negates monster's effects |
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Starstrike Blast
(STBL-EN050) Wattcastle SPELL / Field Spell Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps
Watts Cons: Low loss, requires attack for loss, no other effects |
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Starstrike Blast
(STBL-EN049) Scrap Lube SPELL / Continuous Spell Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card. ~Rarities: Common |
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Pros: Easily played, helps Scraps Cons: Negates monster's effects, can't attack the turn it's used |
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Starstrike Blast
(STBL-EN048) Karakuri Anatomy SPELL / Continuous Spell Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. ~Rarities: Common |
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Pros: Easily played, helps
Karakuris Cons: Costs itself to draw card(s), minor effects |
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Starstrike Blast
(STBL-EN047) Golden Gearbox SPELL / Quick-Play Spell Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps Karakuris Cons: 1-turn boost, no other effects |
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Starstrike Blast
(STBL-EN046) Karakuri Showdown Castle SPELL / Field Spell When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Karakuris Cons: Can't revive Level 3 or less, minor efects |
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Starstrike Blast
(STBL-EN045) Tuning SPELL / Normal Spell Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Tuners and Synchro Summons Cons: Can't Summon, costs Deck's top card to use, no other effects |
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Starstrike Blast
(STBL-EN044) Scrap Twin Dragon EARTH / Synchro Monster / Level 10 / ATK 3800 / DEF 2200 (Dragon / Synchro / Effect) 1 "Scrap" Tuner + 1 or more non-Tuner monsters Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Scraps Cons: Low DEF for Level, costs card to destroy others, can't revive Synchros |
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Starstrike Blast
(STBL-EN043) Karakuri Shogun mdl 00 "Burei" EARTH / Synchro Monster / Level 7 / ATK 2600 / DEF 1900 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Machines and Karakuris Cons: Low stats for Level, minor effects, can't Summon from other places or when revived |
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Starstrike Blast
(STBL-EN042) Red Nova Dragon DARK / Synchro Monster / Level 12 / ATK 3500 / DEF 3000 (Dragon / Synchro / Effect) 2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
partly decent effects Cons: Very low boost, partly copies Shooting Star Dragon |
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Starstrike Blast
(STBL-EN041) Formula Synchron LIGHT / Synchro Monster / Level 2 / ATK 200 / DEF 1500 (Machine / Synchro / Tuner / Effect) 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. ~Rarities: Rare |
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Pros: Easily played, Tuner monster Cons: Low stats, minor effects |
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Starstrike Blast
(STBL-EN040) Shooting Star Dragon WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + "Stardust Dragon" Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ~Rarities: Ultra Rare. Ultimate Rare and Ghost Rare |
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Pros: Partly easily played, high
ATK, partly decent effects Cons: Low DEF for Level, gamble effect, costs itself to negate attacks, slow to revive itself |
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Starstrike Blast
(STBL-EN039) Gaia Drake, the Universal Force EARTH / Fusion Monster / Level 10 / ATK 3500 / DEF 2800 (Beast-Warrior / Fusion / Effect) 1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster This card cannot be targeted by, or destroyed by, the effects of Effect Monsters. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Partly easily played, high
stats,
upgrade version, counters Effect Monsters Cons: Strict materials, no other effects |
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Starstrike Blast
(STBL-EN038) Supreme Arcanite Magician LIGHT / Fusion Monster / Level 10 / ATK 1400 / DEF 2800 (Spellcaster / Fusion / Effect) 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Partly easily played, high
DEF, upgrade
version, helps Spellcasters and Spell Counters Cons: Low ATK for Level, strict materials, costs Spell Counte3r for bullet effects, minor effects |
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Starstrike Blast
(STBL-EN037) Delg the Dark Monarch DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Spellcaster / Effect) When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Normal or Special Summoned, this card cannot attack. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Banished and
Deck Destruction Cons: Low DEF for Level, can't attack the turn it's Normal or Special Summoned |
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Starstrike Blast
(STBL-EN036) Anarchist Monk Ranshin EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 100 (Spellcaster / Effect) When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select 1 monster in your opponent's Graveyard and remove it from play. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Banished Cons: Very low DEF, can't banish Spells or Traps, no other effects |
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Starstrike Blast
(STBL-EN035) Wightmare DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Zombie / Effect) While it is in the Graveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects: ● Select 1 of your removed from play "Skull Servant" or "Wightmare", and return it to your Graveyard. ● Select 1 of your removed from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Wights and Banished Cons: Very low DEF, costs itself for bullet effects, can't revive |
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Starstrike Blast
(STBL-EN034) Chain Dog EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Beast / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Summoned this way, remove it from play when it is removed from the field. ~Rarities: Rare |
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Pros: Easily played, helps
Beasts Cons: Low stats, can't be Synchro Material for non-Beasts, banishes itself after reviving by effect |
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Starstrike Blast
(STBL-EN033) Dance Princess of the Icer Barrier WATER / Effect Monster / Level 4 / ATK 1700 / DEF 900 (Spellcaster / Effect) Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand. ~Rarities: Super Rare |
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Pros: Easily played, helps
Ice Barriers Cons: Low stats, must reveal monster(s) to return cards, can't return face-up cards or monsters, no other effects |
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Starstrike Blast
(STBL-EN032) Naturia Stag Beetle EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1500 (Insect / Effect) Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard. ~Rarities: Common |
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Pros: Easily played, helps
Naturias Cons: Low stats for Level, must attack to revive, no other effects |
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Starstrike Blast
(STBL-EN031) Naturia Pumpkin EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Plant / Effect) When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Naturias Cons: Low DEF, can't Summon from other places or unless opponent controls monster, no other effects, doesn't apply if Special Summoned |
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Starstrike Blast
(STBL-EN030) Naturia Cherries EARTH / Effect Monster / Level 1 / ATK 200 / DEF 200 (Plant / Tuner / Effect) If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, helps Synchro Summons and Stall Cons: Very low DEF, can't Summon face-up or other Naturias, no other effects |
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Starstrike Blast
(STBL-EN029) Wattsquirrel LIGHT / Effect Monster / Level 3 / ATK 700 / DEF 100 (Thunder / Effect) This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (including in the Graveyard). ~Rarities: Rare |
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Pros: Easily played, searchable,
partly decent effect, counters Effect Monsters Cons: Very low DEF, must battle to negate effect, no other effects |
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Starstrike Blast
(STBL-EN028) Wattdragonfly LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 100 (Thunder / Effect) If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Watts Cons: Very low DEF, can't Summon from other places, no other effects |
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Starstrike Blast
(STBL-EN027) Watthopper LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Thunder / Effect) Your opponent cannot select another face-up "Watt" monster on the field as an attack target, or target them with card effects. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Watts and Stall Cons: 0 DEF, must control other Watt(s) for effect, no other effects |
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Starstrike Blast
(STBL-EN026) Wattkiwi LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 100 (Thunder / Tuner / Effect) "Watt" monsters you control cannot be destroyed by battle while they are attacking. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, helps Watts Cons: Very low DEF, can't prevent destruction if being attacked, no other effects |
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Starstrike Blast
(STBL-EN025) Scrap Searcher EARTH / Effect Monster / Level 1 / ATK 100 / DEF 300 (Winged Beast / Effect) When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Scraps Cons: Very low DEF, can't revive if Scrap is destroyed by effect, destroys your non-Scraps if Special Summoned |
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Starstrike Blast
(STBL-EN024) Scrap Soldier EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 700 (Warrior / Tuner / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand. ~Rarities: Rare |
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Pros: Easily played, Tuner monster,
helps Scraps Cons: Low stats for Level, can't be Synchro Material for non-Scraps, destroys itself after Battle Phase if attacked in Defense Mode, can't Summon or retrieve another copy |
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Starstrike Blast
(STBL-EN023) Karakuri Bushi mdl 6318 "Muzanichiha" EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Machine / Effect) This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. ~Rarities: Rare |
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Pros: Easily played, high ATK, helps
Karakuris Cons: Low DEF, very low boost, largely copies Sazank |
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Starstrike Blast
(STBL-EN022) Karakuri Ninja mdl 339 "Sazank" EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1200 (Machine / Effect) This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
partly useful effects Cons: Low DEF, largely copies Nishipachi |
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Starstrike Blast
(STBL-EN021) Karakuri Strategist mdl 248 "Nishipachi" EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1600 (Machine / Tuner / Effect) This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner Cons: Low DEF, largely copies Inashichi |
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Starstrike Blast
(STBL-EN020) Karakuri Strategist mdl 177 "Inashichi" EARTH / Effect Monster / Level 2 / ATK 500 / DEF 1500 (Machine / Effect) This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps Karakuris Cons: Low DEF, can't Summon added monster, largely copies Nisamu |
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Starstrike Blast
(STBL-EN019) Karakuri Soldier mdl 236 "Nisamu" EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Machine / Effect) This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Karakuris Cons: Very low DEF, can't Summon Level 5+ or from other places, must attack if able |
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Starstrike Blast
(STBL-EN018) Glow-Up Bulb EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Plant / Tuner / Effect) You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable
Tuner, helps various
Summons Cons: Very loow DEF, costs top card of Deck to revive itself once per Duel, no other effects |
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Starstrike Blast
(STBL-EN017) Blackwing - Abrolhos the Megaquake DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Winged Beast / Effect) This card cannot be Special Summoned. Any monster that battles with this card is not destroyed by that battle, and returns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand. ~Rarities: Rare |
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Pros: Easily played, partly counters
Stall Cons: Low stats for Level, can't be Special Summoned or win battles, loses ATK to return Spells and Traps |
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Starstrike Blast
(STBL-EN016) Blackwing - Aurora the Northern Lights LIGHT / Effect Monster / Level 10 / ATK ? / DEF 0 (Winged Beast / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase. ~Rarities: Rare |
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Pros: Easily played, helps
Blackwings and
Banished Cons: ? ATK, Nomi Monster, costs Blackwing(s) to Summon itself or 1-turn copy properties |
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Starstrike Blast
(STBL-EN015) Blackwing - Etesian of Two Swords DARK / Effect Monster / Level 3 / ATK 400 / DEF 1600 (Winged Beast / Effect) If a "Blackwing" monster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Blackwings and
Burn Cons: Low DEF and burn effect, costs itself for burn, can't apply burn if it wins a battle, no other effects |
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Starstrike Blast
(STBL-EN014) Attack Gainer EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Warrior / Tuner / Effect) If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner Cons: 0 DEF, low 1-turn loss, no other effects |
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Starstrike Blast
(STBL-EN013) Creation Resonator WIND / Effect Monster / Level 3 / ATK 800 / DEF 600 (Fiend / Tuner / Effect) If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand. ~Rarities: Rare |
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Pros: Easily played, searchable
Tuner, helps Synchro Summons Cons: Low DEF, can't Summon itself if you control Synchros below 8, no other effects |
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Starstrike Blast
(STBL-EN012) Synchro Soldier EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Burn and Banished Cons: 0 DEF, low burn damage, costs Synchro for burn, slow to return banished Synchro |
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Starstrike Blast
(STBL-EN011) Extra Veiler LIGHT / Effect Monster / Level 2 / ATK 600 / DEF 200 (Spellcaster / Effect) When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Burn Cons: Very low DEF, 1-turn burn countering |
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Starstrike Blast
(STBL-EN010) Power Breaker EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Warrior / Effect) When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
partly useful effects Cons: 0 DEF, changes to Defense Mode after attacking, must destroy in battle to destroy Spell or Trap |
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Starstrike Blast
(STBL-EN009) Lancer Archfiend DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Fiend / Effect) Once per turn, when a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent. ~Rarities: Rare |
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Pros: Easily oplayed, partly useful
effect Cons: Low stats, likely needs boost to use effect on itself, no other effects, temporary piercing |
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Starstrike Blast
(STBL-EN008) Vice Berserker DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
partly helps Synchros and Burn Cons: Low DEF, affects both players, 1-turn boost, no other effects |
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Starstrike Blast
(STBL-EN007) Power Giant EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 0 (Rock / Effect) You can send 1 Level 4 or lower monster from your hand to the Graveyard to Special Summon this card from your hand, and decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps Synchro
and Tribute Summons, counters Burn Cons: Low stats for Level, costs monster to Summon itself, must battle to prevent burn effects, can't send Level 5+ or other card to Summon itself |
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Starstrike Blast
(STBL-EN006) Rescue Warrior EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Warrior / Effect) You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. ~Rarities: Common |
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Pros: Easily played, counters Battle
Damage, supports Stall Cons: Low stats, can't steal monster you don't own |
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Starstrike Blast
(STBL-EN005) Necro Linker DARK / Effect Monster / Level 2 / ATK 600 / DEF 0 (Fiend / Effect) You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Synchron Tuners and various Summons Cons: 0 DEF, costs itself to revive, can't Summon outside Deck or other Tuners, revived monster can't be Synchro Material that turn |
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Starstrike Blast
(STBL-EN004) Needle Soldier EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Machine / Effect) If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Synchros Cons: Very low DEF, must be Synchro Material for piercing, no other effects |
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Starstrike Blast
(STBL-EN003) Reed Butterfly WIND / Effect Monster / Level 1 / ATK 300 / DEF 600 (Insect / Effect) If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
helps various Summons Cons: Low DEF, minor effect, can't Summon itself outside hand, no other effects |
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Starstrike Blast
(STBL-EN002) Mirror Ladybug LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Insect / Effect) If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card. ~Rarities: Common |
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Pros: Easily played, searchable,
partly useful effect Cons: Very low DEF, destroys itself if above Level 12, must Summon itself to change its Level, minor effects |
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Starstrike Blast
(STBL-EN001) Swift Scarecrow EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Stall,
Hand Trap Cons: 0 DEF, can't use for regular attacks, costs itself for effect, no other effects |
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Starstrike Blast
(STBL-EN000) Archfiend Empress DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2100 (Fiend / Effect) If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
DARK Fiends Cons: Low DEF for Level, can't protect itself or multiple Fiends, costs Fiend to protect, can't revive Level 5 or less or itself |