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Stardust Overdrive (SOVR-EN) Card Reviews
| 1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Stardust_Overdrive |
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Stardust Overdrive
(SOVR-EN099) Clear World SPELL / Field Spell During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control: ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ● WATER: During your End Phase, discard 1 card. ● FIRE: During your End Phase, take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
counters
Attributes and various strategies Cons: Destroys itself at End Phase if fee isn't paid, affects both players |
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Stardust Overdrive
(SOVR-EN098) Clear Vice Dragon DARK / Effect Monster / Level 8 / ATK ? / DEF 0 (Dragon / Effect) You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. ~Rarities: Secret Rare |
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Pros: Easily played, partly decent
effects Cons: ? ATK, 0 DEF, must attack monster for temporary ATK definition, costs card to prevent destruction |
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Stardust Overdrive
(SOVR-EN097) Guardian Eatos WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Fairy / Effect) If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Banished Cons: Low stats for Level, very low boost, costs Equip Spell to banish, must have no monsters in Grave to Summon itself, 1-turn boost |
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Stardust Overdrive
(SOVR-EN096) Archlord Kristya LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Fairies, counters Special Summons Cons: Low DEF for Level, can't Summon other monsters, returns to top of Deck if sent to Grave |
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Stardust Overdrive
(SOVR-EN095) Shutendoji EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Zombie / Effect) Once per turn, you can activate 1 of these effects: ● Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card. ● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
helps Zombies and
Banished Cons: Low DEF, costs Zombies to draw card, doesn't Summon |
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Stardust Overdrive
(SOVR-EN094) Ice Queen WATER / Effect Monster / Level 8 / ATK 2900 / DEF 2100 (Spellcaster / Effect) This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Spellcasters and
Spells Cons: Low DEF for Level, can't be revived, must have 3+ Spellcasters in Grave to retrieve, can't search Spells |
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Stardust Overdrive
(SOVR-EN093) Victoria LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Fairy / Effect) Once per turn, you can select and Special Summon 1 Dragon-Type monster in your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Dragons and Fairies Cons: Low DEF, can't revive from your Grave, minor other effect |
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Stardust Overdrive
(SOVR-EN092) Dark Simorgh DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1000 (Winged Beast / Effect) While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field. ~Rarities: Secret Rare |
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Pros: Easily played, potent effects,
helps
multiple
Decks Cons: Low DEF for Level, costs DARK and WIND to Summon itself, doesn't prevent activating coards or effects |
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Stardust Overdrive
(SOVR-EN091) Shine Palace SPELL / Equip Spell Equip only to a LIGHT monster. It gains 700 ATK. ~Rarities: Rare |
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Pros: Easily played, nostalgia,
helps
LIGHT Cons: Low boost, no other effects |
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Stardust Overdrive
(SOVR-EN090) Dark Rabbit DARK / Normal Monster / Level 4 / ATK 1100 / DEF 1500 (Beast / Normal) He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. ~Rarities: Rare |
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Pros: Easily played, searchable,
nostalgia Cons: Low DEF, Normal Monster |
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Stardust Overdrive
(SOVR-EN089) Gateway of the Six SPELL / Continuous Spell Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, helps
Six Samurais and Shiens Cons: Costs counters for effects, low 1-turn boost |
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Stardust Overdrive
(SOVR-EN088) Reptilianne Poison SPELL / Normal Spell Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. ~Rarities: Rare |
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Pros: Easily played, helps
Reptiliannes, counters Stall and high DEF Cons: No other effects, can't change target to Defense Mode and make DEF 0 |
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Stardust Overdrive (SOVR-EN087) Earthbound Revival SPELL / Normal Spell Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand. ~Rarities: Rare |
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Pros: Easily played, helps
Earthbound Immortals and Field Spells Cons: Doesn't Summon, costs card to use, no other effects |
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Stardust Overdrive
(SOVR-EN086) Metabo-Shark WATER / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Fish / Effect) When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to your Deck. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Fish Cons: Very low DEF, doesn't Summon or return to hand, no other effects |
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Stardust Overdrive
(SOVR-EN085) Gemini Scorpion EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Warrior / Effect) When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. ~Rarities: Rare |
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Pros: Easily played, helps
Geminis Cons: Low stats, can't Summon from other places, no other effects |
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Stardust Overdrive
(SOVR-EN085) Yellow Baboon, Archer of the Forest EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Beast / Effect) When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Beasts and Banished Cons: Low stats for Level, costs Beasts to Summon itself, can't Summon itself from other places |
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Stardust Overdrive
(SOVR-EN083) Rinyan, Lightsworn Rogue LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 100 (Beast / Flip / Effect) FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card. ~Rarities: Rare |
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Pros: Easily played, searchable,
helps
Lightsworns Cons: Very low DEF, must Set for effect, no other effects, can't return to hand |
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Stardust Overdrive
(SOVR-EN082) Shire, Lightsworn Spirit LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 1400 (Fairy / Effect) This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
helps Lightsworns Cons: Low DEF, very low boost, boost excludes multiple copies |
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Stardust Overdrive
(SOVR-EN081) Koa'ki Meiru Maximus WIND / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Koa'ki Meirus Cons: Low DEF for Level, Nomi Monster, destroys itself if required card isn't revealed or sent, minor effects |
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Stardust Overdrive
(SOVR-EN080) Appointer of the Red Lotus TRAP / Normal Trap Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn. ~Rarities: Common |
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Pros: Easily played, partly supports
Banished Cons: Costly to use, must reveal entire hand to temporarily banish card, no other effects |
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Stardust Overdrive
(SOVR-EN079) Seal of Wickedness TRAP / Continuous Trap Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. ~Rarities: Super Rare |
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Pros: Easily played,
counters Effect Monsters Cons: 1-turn negation, can't negate during other turn phases or choose to negate, destroys itself if cost isn't paid at Standby Phases |
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Stardust Overdrive
(SOVR-EN078) Stygian Dirge TRAP / Continuous Trap Reduce the Levels of all face-up monsters your opponent controls by 1. ~Rarities: Common |
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Pros: Easily played, partly counters
Extra Deck Summons Cons: Minor effect, no other effects |
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Stardust Overdrive
(SOVR-EN077) Ritual Buster TRAP / Normal Trap Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. ~Rarities: Common |
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Pros: Easily played, decent effect Cons: Can't use for other Summons, temporary card blocking |
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Stardust Overdrive
(SOVR-EN076) Gemini Booster TRAP / Normal Trap Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster. ~Rarities: Common |
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Pros: Easily played, helps Geminis Cons: Low boost, must be destroyed while equipped to treat as an Effect Monster |
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Stardust Overdrive
(SOVR-EN075) Gemini Counter TRAP / Counter Trap Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. ~Rarities: Common |
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Pros: Easily played, helps
Geminis, counters Spells Cons: Must Set Gemini to negate, can't negate other cards, no other effects |
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Stardust Overdrive
(SOVR-EN074) Nega-Ton Corepanel TRAP / Counter Trap Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. ~Rarities: Rare |
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Pros: Easily played, helps Koa'ki
Meirus, counters Effect Monsters Cons: Must have Iron Core in Grave and monster on field to negate, can't negate other cards, no other effects |
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Stardust Overdrive
(SOVR-EN073) Infernity Force TRAP / Normal Trap Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. ~Rarities: Common |
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Pros: Easily layed, helps
Infernities Cons: Must have empty hand during attack to use, can't SUmmon from other places |
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Stardust Overdrive
(SOVR-EN072) Limit Impulse TRAP / Normal Trap Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/ DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon. ~Rarities: Common |
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Pros: Easily played, helps Tribute
Summons Cons: Costs 2 cards in hand to use, Summons weak Tokens, can't use Tokens for other Summons, no other effects |
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Stardust Overdrive
(SOVR-EN071) Roar of the Earthbound TRAP / Continuous Trap Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK. ~Rarities: Common |
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Pros: Easily played, helps
Earthbound Immortals Cons: Can't deal full ATK, attacker must have less ATK than Immortal, no other effects |
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Stardust Overdrive
(SOVR-EN070) Earthbound Wave TRAP / Counter Trap Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it. ~Rarities: Common |
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Pros: Easily played, helps
Earthbound Immortals Cons: Can't negate monster effects, no other effects |
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Stardust Overdrive
(SOVR-EN069) Wolf in Sheep's Clothing TRAP / Normal Trap Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. ~Rarities: Common |
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Pros: Easily played, helps
Level 1s Cons: Must take direct attack to Summon, can't Summon Level 2+ or other Level 1s |
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Stardust Overdrive
(SOVR-EN068) Spider Egg TRAP / Normal Trap Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. ~Rarities: Common |
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Pros: Easily played, helps
Insects and Tribute Summons Cons: Can't use for regular attacks, Summons weak Tokens, must have 3+ Insects in Grave to use |
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Stardust Overdrive
(SOVR-EN067) Inherited Fortune TRAP / Normal Trap Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase. ~Rarities: Rare |
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Pros: Easily plyed, helps
Fortune Ladys Cons: Slow to Summon, can't Summon from other places, must lose Fortune Lady to Summon |
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Stardust Overdrive
(SOVR-EN066) Bending Destiny TRAP / Counter Trap Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. ~Rarities: Common |
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Pros: Easily played, helps Fortune
Ladys and
Banished, partly useful effect Cons: Returns banished monster at End Phase |
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Stardust Overdrive
(SOVR-EN065) Enlightenment TRAP / Normal Trap You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). ~Rarities: Common |
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Pros: Easily played, helps
Spellcasters Cons: Can't Summon that turn, Spellcaster must win battle for 2nd attack, no other effects |
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Stardust Overdrive
(SOVR-EN064) Synchro Barrier TRAP / Normal Trap Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. ~Rarities: Common |
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Pros: Easily played, helps Stall Cons: Costs Synchro for temporary damage blocking, no other effects |
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Stardust Overdrive
(SOVR-EN063) Slip Summon TRAP / Normal Trap Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. ~Rarities: Common |
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Pros: Easily played, helps
low-Level monsters Cons: Returns monster to hand at End Phase, no other effects |
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Stardust Overdrive
(SOVR-EN062) Faustian Bargain SPELL / Normal Spell Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand. ~Rarities: Common |
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Pros: Easily played, helps low-Level
Normal Monsters Cons: Costs monster to Summon, can't Summon Level 5+ or Effect Monsters |
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Stardust Overdrive
(SOVR-EN061) Insect Neglect SPELL / Continuous Spell When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack. ~Rarities: Common |
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Pros: Easily played, helps
Insects and Banished Cons: Costs Insect to block attack, no other effects |
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Stardust Overdrive
(SOVR-EN060) Raging Mad Plants SPELL / Quick-Play Spell Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control. ~Rarities: Rare |
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Pros: Easily played, partly helps
Plants Cons: Very low 1-turn boost, destroys your Plants at End Phase |
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Stardust Overdrive
(SOVR-EN059) Spiritual Forest SPELL / Continuous Spell Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed. ~Rarities: Common |
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Pros: Easily played, helps multiple
Decks Cons: Minor effect, no other effects |
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Stardust Overdrive
(SOVR-EN058) Moray of Greed SPELL / Normal Spell Return 2 WATER monsters from your hand to your Deck and draw 3 cards. ~Rarities: Common |
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Pros: Easily played, helps
WATER and Exodia Cons: Costs 2 WATER to draw cards, no other effects |
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Stardust Overdrive
(SOVR-EN057) Preparation of Rites SPELL / Normal Spell Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, helps
Ritual Summons Cons: Can't retrieve or add Level 8+ |
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Stardust Overdrive
(SOVR-EN056) Ritual of Grace SPELL / Ritual Spell This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn. ~Rarities: Common |
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Pros: Easily played, helps Rituals Cons: Largely just Ritual Summons, minor other effect |
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Stardust Overdrive
(SOVR-EN055) Gemini Spark SPELL / Quick-Play Spell Tribute 1 face-up Level 4 Gemini Monster you control and select 1 card on the field. Destroy the selected card and draw 1 card. ~Rarities: Common |
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Pros: Easily played, helps Level 4
Geminis Cons: Costs Gemini to destroy and draw, can't Tribute Level 5+, no other effects |
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Stardust Overdrive
(SOVR-EN054) Herculean Power SPELL / Continuous Spell Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. ~Rarities: Common |
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Pros: Easily oplayed, helps
low-Level Geminis Cons: Must control no monsters while opponent controls one to Summon, can't Summon Level 5+, no other effects |
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Stardust Overdrive
(SOVR-EN053) Iron Core Armor SPELL / Equip Spell Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead. ~Rarities: Common |
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Pros: Easily played, helps
Koa'ki Meirus Cons: Costs itself to prevent target's destruction, very low temporary loss |
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Stardust Overdrive
(SOVR-EN052) Time Passage SPELL / Quick-Play Spell Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. ~Rarities: Common |
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Pros: Easily played, helps Fortune
Ladys Cons: 1-turn Level boost, no other effects |
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Stardust Overdrive
(SOVR-EN051) Fortune's Future SPELL / Normal Spell Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards. ~Rarities: Super Rare |
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Pros: Easily played, helps Fortune
Ladys, Banished and
Exodia Cons: Can't retrieve, no other effects |
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Stardust Overdrive
(SOVR-EN050) Reptilianne Spawn SPELL / Normal Spell Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field. ~Rarities: Common |
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Pros: Easily played, helps
Reptiliannes, Banished and Tribute Summons Cons: Costs Reptilianne to Summon Tokens, Summons weak Tokens |
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Stardust Overdrive
(SOVR-EN049) Molting Escape SPELL / Equip Spell Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied. ~Rarities: Common |
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Pros: Easily played, helps
Reptiles Cons: Very low boost applies after Damage Step, minor other effect |
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Stardust Overdrive
(SOVR-EN048) Attack Pheromones SPELL / Continuous Spell If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. ~Rarities: Common |
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Pros: Easily played, helps Reptiles,
counters Stall and
high DEF Cons: Must attack to change battle position, no other effects |
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Stardust Overdrive
(SOVR-EN047) Savage Colosseum SPELL / Field Spell If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
LP Gain, counters Stall Cons: Very low boost, doesn't destroy Defense Position monsters, affects both players |
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Stardust Overdrive
(SOVR-EN046) Earthbound Whirlwind SPELL / Normal Spell Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls. ~Rarities: Super Rare |
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Pros: Easily played, helps
Earthbound Immortals, decent effect Cons: Must control Earthbound Immortal, no other effects |
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Stardust Overdrive
(SOVR-EN045) Spider Web SPELL / Field Spell If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. ~Rarities: Common |
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Pros: Easily played,
searchable, counters high ATK, supports high DEF Cons: Affects both players, no other effects |
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Stardust Overdrive
(SOVR-EN044) Explosive Magician LIGHT / Synchro Monster / Level 6 / ATK 2500 / DEF 1800 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps
Spellcasters and
Spell Counters Cons: Low stats for Level, costs 2 Spell Counters to destroy, no other effects |
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Stardust Overdrive
(SOVR-EN043) Black Brutdrago FIRE / Synchro Monster / Level 8 / ATK 3000 / DEF 2600 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Gemini monsters Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Geminis Cons: Low DEF for Level, costs Gemini to destroy, must be destroyed to revive |
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Stardust Overdrive
(SOVR-EN042) Reptilianne Hydra DARK / Synchro Monster / Level 6 / ATK 2100 / DEF 1500 (Reptile / Synchro / Effect) 1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed. ~Rarities: Super Rare |
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Pros: Easily played, helps
Reptiliannes, counters
0 ATK Cons: Low stats for Level, effect doesn't apply if Special Summoned or while face-up, no other effects |
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Stardust Overdrive
(SOVR-EN041) Blackwing - Silverwind the Ascendant DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 2000 (Winged Beast / Synchro / Effect) 1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Blackwings Cons: Low DEF for Level, can't attack the turn it destroys by effect, minor other effect |
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Stardust Overdrive
(SOVR-EN040) Majestic Star Dragon WIND / Synchro Monster / Level 10 / ATK 3800 / DEF 3000 (Dragon / Synchro / Effect) "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard. ~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare |
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Pros: Partly easily played, high
stats, counters effects Cons: Strict materials, costs itself to negate, 1-turn other negation, returns to Eztra Deck at End Phase |
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Stardust Overdrive
(SOVR-EN039) Divine Grace - Northwemko LIGHT / Ritual Monster / Level 7 / ATK 2700 / DEF 1200 (Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, helps face-up
cards, partly useful effects Cons: Low stats for Level, can't choose Set cards, itself or in general unless Ritual Summoned |
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Stardust Overdrive
(SOVR-EN038) Djinn Presider of Rituals DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Fiend / Effect) When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. ~Rarities: Rare |
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Pros: Easily played, high ATK, helps
Rituals Cons: Low DEF, largely copies Releaser |
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Stardust Overdrive
(SOVR-EN037) Djinn Releaser of Rituals DARK / Effect Monster / Level 3 / ATK 1200 / DEF 2000 (Fiend / Effect) When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Rituals, counters Special Summons Cons: Costs itself for Ritual Summon, must use for Ritual Summon for effects |
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Stardust Overdrive
(SOVR-EN036) Oshaleon WATER / Effect Monster / Level 3 / ATK 1400 / DEF 800 (Reptile / Effect) While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Reptiles Cons: Low DEF, doesn't Summon, minor effects, can't add target with 600+ ATK |
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Stardust Overdrive
(SOVR-EN035) Lord British Space Fighter LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Machine / Effect) If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● You can attack once again in a row. ● Select and destroy 1 Set card on the field. ● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). ~Rarities: Rare |
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Pros: Easily played, searchable,
helps with
Summons, counters Set cards Cons: Low DEF, must win battle for bullet effects, can't use both bullets in same turn, Summons weak Token |
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Stardust Overdrive
(SOVR-EN034) Swap Frog WATER / Effect Monster / Level 2 / ATK 1000 / DEF 500 (Aqua / Effect) You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. ~Rarities: Common |
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Pros: Easily played, searchable,
helps WATER, Frogs and low-Level
Aquas Cons: Very low DEF, costs monster for effects |
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Stardust Overdrive
(SOVR-EN033) Energy Bravery LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects. ~Rarities: Common |
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Pros: Easily played, helps
Geminis Cons: Low stats, can't protect Geminis as Normal Monsters, no other effects |
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Stardust Overdrive
(SOVR-EN032) Knight of the Red Lotus FIRE / Effect Monster / Level 6 / ATK 2100 / DEF 1800 (Warrior / Effect) If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard. ~Rarities: Super Rare |
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Pros: Easily played, helps Normal
Monsters and Banished Cons: Low stats for Level, costs 2 Normal Monsters while 3 are in Grave to Summon itself, can't revive Level 5+ |
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Stardust Overdrive
(SOVR-EN031) Woodland Archer EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 1300 (Beast-Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Normal Monsters and Geminis Cons: Low DEF, Nomi Monster, costs itself to add, can't Summon added Gemini |
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Stardust Overdrive
(SOVR-EN030) Crusader of Endymion LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Spellcaster / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK, helps
Spell Counters and Geminis Cons: Low DEF, largely copies Tuned Magician |
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Stardust Overdrive
(SOVR-EN029) Tuned Magician WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Spellcaster / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card is treated as a Tuner monster. ~Rarities: Common |
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Pros: Easily played, high ATK, helps
Synchro Summons Cons: Low DEF, minor effect |
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Stardust Overdrive
(SOVR-EN028) Koa'ki Meiru Rooklord EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 2200 (Warrior / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls. ~Rarities: Super Rare |
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Pros: Easily played, high ATK, helps
Warriors and Koa'ki Meirus Cons: Low DEF for Level, largely copies Sea Panther |
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Stardust Overdrive
(SOVR-EN027) Koa'ki Meiru Sea Panther WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Sea Serpent / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. ~Rarities: Common |
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Pros: Easily played, high ATK, helps
WATER, Koa'ki Meirus and Spells Cons: Low DEF, destroys itself if card isn't sent or revealed, doesn't retrieve Spell to hand |
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Stardust Overdrive
(SOVR-EN026) Earthbound Immortal Wiraqocha Rasca DARK / Effect Monster / Level 10 / ATK 100 / DEF 100 (Winged Beast / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, searchable,
partly useful effects Cons: Very low DEF, low boost, can't return card(s) in hand or Grave, largely copies Uru |
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Stardust Overdrive
(SOVR-EN025) Earthbound Immortal Uru DARK / Effect Monster / Level 10 / ATK 3000 / DEF 3000 (Insect / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high stats,
partly decent effects Cons: Costs monster for 1-turn theft, largely copies Ccaryhua |
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Stardust Overdrive
(SOVR-EN024) Earthbound Immortal Ccaryhua DARK / Effect Monster / Level 10 / ATK 2800 / DEF 1800 (Reptile / Effect) There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, high ATK,
partly decent effects Cons: Low DEF for Level, must destroy outside own effect to destroy cards, destroys both players' cards, largely copies other Immortals |
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Stardust Overdrive
(SOVR-EN023) Reptilianne Viper DARK / Effect Monster / Level 2 / ATK 0 / DEF 0 (Reptile / Tuner / Effect) When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls. ~Rarities: Common |
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Pros: Easily played, searchable
Tuner, counters 0 ATK Cons: 0 DEF, must Normal Summon to steal, no other effects |
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Stardust Overdrive
(SOVR-EN022) Reptilianne Scylla DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Reptile / Effect) If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN021) Reptilianne Medusa DARK / Effect Monster / Level 6 / ATK 2200 / DEF 800 (Reptile / Effect) Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN020) Reptilianne Gorgon DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1400 (Reptile / Effect) If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN019) Mother Spider DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200 (Insect / Effect) If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN018) Spyder Spider EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Insect / Effect) When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN017) Relinquished Spider EARTH / Effect Monster / Level 2 / ATK 300 / DEF 500 (Insect / Effect) If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN016) Ground Spider EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500 (Insect / Effect) Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN015) Dark Spider DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN014) Catoblepas and the Witch of Fate EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Spellcaster / Effect) When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN013) Solitaire Magician LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Spellcaster / Effect) Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN012) Fortune Lady Earth EARTH / Effect Monster / Level 6 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN011) Fortune Lady Dark DARK / Effect Monster / Level 5 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN010) Fortune Lady Water WATER / Effect Monster / Level 4 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN009) Fortune Lady Wind WIND / Effect Monster / Level 3 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN008) Infernity Necromancer DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Fiend / Effect) When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer". ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN007) Regulus LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast / Effect) Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN006) Zero Gardna EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Warrior / Effect) You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle and you take no Battle Damage, during this turn. This effect can be activated during either player's turn. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN005) Level Eater DARK / Effect Monster / Level 1 / ATK 600 / DEF 0 (Insect / Effect) If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN004) Quickdraw Synchron WIND / Effect Monster / Level 5 / ATK 700 / DEF 1400 (Machine / Tuner / Effect) You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster. ~Rarities: Common |
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Stardust Overdrive
(SOVR-EN003) Max Warrior WIND / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Warrior / Effect) If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase, this card becomes Level 2 and its original ATK and DEF are halved. ~Rarities: Super Rare |
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Stardust Overdrive
(SOVR-EN002) Stardust Xiolong LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Dragon / Effect) When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed. ~Rarities: Rare |
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Stardust Overdrive
(SOVR-EN001) Majestic Dragon LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Dragon / Tuner / Effect) This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster. ~Rarities: Super Rare |
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Stardust Overdrive
(SOVR-EN000) Koa'ki Meiru Beetle EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Effect) During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position. ~Rarities: Super Rare |
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