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Shining Victories (SHVI-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shining_Victories |
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Shining
Victories
(SHVI-EN099) Blue-Eyes Twin Burst Dragon LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Fusion / Effect) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK,
supports
Blue-Eyes and Banished, partly decent effects Cons: Low DEF for Level, can't be revived, must battle mosnter that isn't destroyed to banish |
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Shining
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(SHVI-EN098) Priestess with Eyes of Blue LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Tuner / Effect) During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn. ~Rarities: Super Rare |
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Pros: Easily played, searchable
Tuner, supports
Blue-Eyes Cons: 0 DEF, costs Effect Monster to add card(s), costs Blue-Eyes to revive itself, can't use both effects in same turn or multiple times per turn |
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Shining
Victories
(SHVI-EN097) Hot Red Dragon Archfiend King Calamity DARK / Synchro Monster / Level 12 / ATK 4000 / DEF 3500 (Dragon / Synchro / Effect) 2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it. ~Rarities: Ultra Rare |
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Pros: Partly easily played, high
stats, potent effects, supprots
DARK Dragons Cons: Can't revive Level 9+, strict materials, 1-turn effect prevention |
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Shining
Victories
(SHVI-EN096) Stardust Sifr Divine Dragon DARK / Synchro Monster / Level 12 / ATK 4000 / DEF 4000 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it. ~Rarities: Ultra Rare |
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Pros: Partly easily played, high
stats, counters Effect Monsters, supports
Stardust Cons: Can't revive Level 9+, costs itself to revive, must be Synchro Summoned, minor effects |
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Shining
Victories
(SHVI-EN095) Geargia Change SPELL / Quick-Play Spell Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Geargianos Cons: Must Xyz Summon with and only with revived monsters, no other effects |
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Shining
Victories
(SHVI-EN094) Geargianchor EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Machine / Effect) Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports Geargias Cons: Very low DEF, must be flipped face-up to destroy, minor effects, doesn't include itself in destroying cards |
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Shining
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(SHVI-EN093) Dwarf Star Dragon Planeter LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Dragon / Effect) Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. ~Rarities: Common |
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Pros: Easily played, supports
Chaos Cons: Low stats, slow to add, no other effects |
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Shining
Victories
(SHVI-EN092) Fire King Island SPELL / Field Spell If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Fire Kings and
FIRE Winged Beasts Cons: Can't use both effects in same turn, costs monster to add, must control no monsters to Summon from hand, can't Summon from other places |
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Shining
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(SHVI-EN091) World Carrotweight Champion DARK / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Plant / Effect) If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports
Plants Cons: 0 DEF, doesn't Summon, no other effects, costs Plant to Summon itself, can't send copy of itself |
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Shining
Victories
(SHVI-EN090) Cuben LIGHT / Effect Monster / Level 4 / ATK 600 / DEF 1900 (Thunder / Effect) Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, counters most Summons Cons: Gamble effect, affects both players, no other effects |
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Shining
Victories
(SHVI-EN089) The Kaiju Files SPELL / Continuous Spell Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card from your Deck to your hand, except "The Kaiju Files". ~Rarities: Common |
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Pros: Easily played, supports
Kaijus Cons: Max of 5 counters, must destroy Kaiju to Summon, can't Summon copy of destroyed Kaiju, Summons to destroyed monster's field, cots itself with 3+ counters to add |
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(SHVI-EN088) Super Anti-Kaiju War Machine Mecha-Dofgoran LIGHT / Effect Monster / Level 8 / ATK ? / DEF 2000 (Machine / Effect) Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect. ~Rarities: Rare |
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Pros: Easily played, supports Kaijus Cons: Low DEF for Level, ? ATK, largely copies Lightningstrike |
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Shining
Victories
(SHVI-EN087) Thunder King, the Lightningstrike Kaiju LIGHT / Effect Monster / Level 9 / ATK 3300 / DEF 2100 (Thunder / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Kaijus, partly useful effects Cons: Low DEF for Level, can't control 2+ Kaijus, costs 3 Kaiju Counters for 1-turn effect prevention |
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Shining
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(SHVI-EN086) Kozmourning TRAP / Continuous Trap Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. ~Rarities: Common |
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Pros: Easily played, supports
Kozmos and LP Gain Cons: Costs itself for boost, minor effects |
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Shining
Victories
(SHVI-EN085) Kozmo Dark Planet DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, high stats,
partly decent effects Cons: Nomi Monster, costs Kozmo(s) to Summon itself, negate or add, can't negate other effects, can't add Level 10s |
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Shining
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(SHVI-EN084) Kozmo Landwalker DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Machine / Effect) If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
supports Kozmos Cons: Low DEF for Level, costs Kozmo to destroy or Summon from Deck, can't Summon from other places |
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Shining
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(SHVI-EN083) Kozmoll Dark Lady DARK / Effect Monster / Level 5 / ATK 2200 / DEF 1800 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Kozmos,
counters Effect Monsters Cons: Low stats for Level, costs itself to Summon from hand, can't Summon from other places, can't negate other effects |
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Shining
Victories
(SHVI-EN082) Kozmo Scaredy Lion LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 500 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. ~Rarities: Super Rare |
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Pros: Easily played, searchable,
supports Kozmos and
Banished Cons: Very low DEF an burn effect, costs itself to Summon, minor other effects |
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Shining
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(SHVI-EN081) Cattle Call SPELL / Quick-Play Spell Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
multiple
Decks Cons: Not proper Extra Deck Summon, destorys monster at End Phase, prevent its attacks and effects |
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Shining
Victories
(SHVI-EN080) Graceful Tear TRAP / Normal Trap Add 1 card from your hand to your opponent's hand, then gain 2000 LP. ~Rarities: Common |
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Pros: Easily played, supports
LP Gain Cons: Must give card to opponent, no other effects |
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Shining
Victories
(SHVI-EN079) Unwavering Bond TRAP / Counter Trap When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. ~Rarities: Ultra Rare |
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Pros: Easily played, counters
Pendulums, supports Banished Cons: Doesn't counter other effects, no other effects |
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Shining
Victories
(SHVI-EN078) Bad Aim TRAP / Normal Trap When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. ~Rarities: Common |
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Pros: Easily played Cons: Doesn't counter original card, no other effects |
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Shining
Victories
(SHVI-EN077) Rise to Full Height TRAP / Normal Trap Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn. ~Rarities: Common |
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Pros: Easily played, partly supports
Stall and high DEF Cons: Makes target's DEF 0 at turn's end, costs itself for 1-turn attack target change |
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Shining
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(SHVI-EN076) Wonder Xyz TRAP / Normal Trap Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials. ~Rarities: Common |
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Pros: Easily played, supports Xyz
Summons Cons: Largely pointless, no other effects |
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Shining
Victories
(SHVI-EN075) Drowning Mirror Force TRAP / Normal Trap When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. ~Rarities: Secret Rare |
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Pros: Easily played, potent effect Cons: Can't counter normal attacks, doesn't shuffle Defense Position monsters, no other effects |
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Shining
Victories
(SHVI-EN074) Bug Emergency TRAP / Normal Trap Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Level 3 Insects and Xyz Summons Cons: Negates revived monsters' effects, can't Summon from other places, coats 2 cards to change Levels |
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Shining
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(SHVI-EN073) Dinomist Eruption TRAP / Normal Trap If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it. ~Rarities: Common |
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Pros: Easily played, supports
Dinomists Cons: Minor effect, no other effects |
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Shining
Victories
(SHVI-EN072) Amorphage Lysis TRAP / Continuous Trap All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn. ~Rarities: Rare |
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Pros: Easily played, supports
Amorhphages Cons: Very low loss, minor effects |
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(SHVI-EN071) Lunalight Reincarnation Dance TRAP / Normal Trap If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. ~Rarities: Common |
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Pros: Easily played, supports
Lunalights Cons: Can't Summon or retrieve, no other effects |
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Shining
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(SHVI-EN070) Re-dyce-cle TRAP / Normal Trap Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster. ~Rarities: Common |
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Pros: Easily played, supports
Speedroid Tuners Cons: Negates target's effects, costs itself to Synchro Summon |
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(SHVI-EN069) Finite Cards SPELL / Continuous Spell The hand size limit of each player becomes 3. ~Rarities: Common |
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Pros: Easily played, counters
Exodia Cons: Minor effect, no other effects |
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Shining
Victories
(SHVI-EN068) Deskbot Base SPELL / Field Spell All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Deskbots and Banished Cons: Very low boost, costs 9 Deskbots to shuffle opponent's cards |
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(SHVI-EN067) Tuner's High SPELL / Normal Spell Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. ~Rarities: Super Rare |
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Pros: Easily played, supports
Tuners and Archetypes Cons: Costs monster to Summon, can't Summon from other places or different Levels, no other effects |
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(SHVI-EN066) Fusion Tag SPELL / Normal Spell Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. ~Rarities: Rare |
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Pros: Easily played, supports Fusion
Summons Cons: Minor effect, no other effects |
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Shining
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(SHVI-EN065) Pre-Preparation of Rites SPELL / Normal Spell Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Ritual Summons Cons: Can't retrieve Ritual Spells or Summon Rituals, no other effects |
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Shining
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(SHVI-EN064) Bug Matrix SPELL / Field Spell All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Insects Cons: Very low boost, minor effects, can't attach from other places |
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(SHVI-EN063) Amorphage Infection SPELL / Continuous Spell All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn. ~Rarities: Super Rare |
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Pros: Easily played, supports
Amorphages Cons: Very low boost, can't Summon |
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(SHVI-EN062) Amorphage Persona SPELL / Field Spell All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. ~Rarities: Ultra Rare |
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Pros: Easily played, sdearchable,
supports Amorphages Cons: Very low boost, largely just Ritual Summons |
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(SHVI-EN061) Forge of the True Dracos SPELL / Normal Spell If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions. ~Rarities: Common |
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Pros: Easily played, supports
Dracoverlords and Dracoslayers Cons: Can't Summon from other places, not a proper Summon |
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(SHVI-EN060) Beacon of White SPELL / Equip Spell If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase. ~Rarities: Common |
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Pros: Easily played, supports
Blue-Eyes Cons: Negates target's effects, banishes it if removed, prevents your other attacks, requires other Blue-Eyes cards in Grave for extra attacks |
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(SHVI-EN059) Mausoleum of White SPELL / Field Spell During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, searchable,
supports various Summons and Blue-Eyes Cons: Very low 1-turn boost, costs itself to get Burst Stream |
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(SHVI-EN058) Rank-Up-Magic Skip Force SPELL / Normal Spell Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it. ~Rarities: Rare |
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Pros: Easily played, supports
Raidraptors and Xyz Summons Cons: Costs 2 cards to revive, can't Xyz Summon 1 Rank higher, can't banish itself turn it's sent to Grave |
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(SHVI-EN057) Fortissimo SPELL / Continuous Spell Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. ~Rarities: Common |
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Pros: Easily played, supports
Melodious Cons: Low temporary boost, costs itself to Fusion Summon, can't use materials in hand |
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(SHVI-EN056) Digital Bug Rhinosebusan LIGHT / Xyz Monster / Rank 7 / ATK 2600 / DEF 2200 (Insect / Xyz / Effect) 2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). ~Rarities: Super Rare |
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Pros: Partly easily played, supports
Insects, partly useful effects Cons: Low stats for Rank, largely copies Corebage |
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(SHVI-EN055) Digital Bug Corebage LIGHT / Xyz Monster / Rank 5 / ATK 2200 / DEF 1800 (Insect / Xyz / Effect) 2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. ~Rarities: Common |
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Pros: Easily played, supports
Insects Cons: Low stats for Rank, minor effects |
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(SHVI-EN054) Digital Bug Scaradiator LIGHT / Xyz Monster / Rank 3 / ATK 1800 / DEF 1400 (Insect / Xyz / Effect) 2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. ~Rarities: Common |
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Pros: Easily played, supports
Insects Cons: Low stats for Rank, costs 2 materials to change battle position and 1-turn negation |
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(SHVI-EN053) Raidraptor - Ultimate Falcon DARK / Xyz Monster / Rank 10 / ATK 3500 / DEF 2000 (Winged Beast / Xyz / Effect) 3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent. ~Rarities: Super Rare |
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Pros: Partly easily played, high
ATK, supports Raidraptors Cons: Low DEF for Rank, low boost, loss and burn effects, slow other loss |
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(SHVI-EN052) Blue-Eyes Spirit Dragon LIGHT / Synchro Monster / Level 9 / ATK 2500 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. ~Rarities: Secret Rare |
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Pros: Easily played, high DEF,
supports Blue-Eyes, counters
Pendulum Summons Cons: Low ATk for Level, can't Synchro Summon, destroys Synchro at End Phase, costs itself to Summon |
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(SHVI-EN051) Assault Blackwing - Chidori the Rain Sprinkling DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2000 (Winged Beast / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it. ~Rarities: Super Rare |
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Pros: Easily played, supports
Blackwings and Winged Beast Synchros Cons: Low stats for Level, low boost |
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Shining
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(SHVI-EN050) Hi-Speedroid Puzzle WIND / Synchro Monster / Level 4 / ATK 1300 / DEF 1600 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand. ~Rarities: Rare |
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Pros: Easily played, supports
Speedroids, partly useful effects Cons: Low stats, must battle Special Summoned monster to double ATK, slow to retrieve, can't revive |
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Shining
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(SHVI-EN049) Crystal Wing Synchro Dragon WIND / Synchro Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Synchro Monsters Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. ~Rarities: Secret Rare |
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Pros: Partly easily played, high
ATK, counters Effect Monsters, potent effects Cons: Low DEF for Level, partly strict materials, temporary boosts, can't counter other effects |
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Shining
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(SHVI-EN048) Lunalight Leo Dancer DARK / Fusion Monster / Level 10 / ATK 3500 / DEF 3000 (Beast-Warrior / Fusion / Effect) "Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls. ~Rarities: Super Rare |
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Pros: Partly easily played, high
stats, supports
Lunalights, decent effects Cons: Requires Fusion as material, must be Fusion Summoned, must attack to destroy Special Summoned monsters |
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Shining
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(SHVI-EN047) Lunalight Panther Dancer DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2500 (Beast-Warrior / Fusion / Effect) "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase. ~Rarities: Ultra Rare |
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Pros: Partly easily played, high
ATK, supports Lunalights Cons: Low DEF for Level, partly strict materials, must first use above materials to Fusion Summon, very low temporary boost, mostly minor effects |
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Shining
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(SHVI-EN046) Lunalight Cat Dancer DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Beast-Warrior / Fusion / Effect) 2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent. ~Rarities: Rare |
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Pros: Easily played, supports
Lunalights and
Burn Cons: Low stats for Level, very low burn damage, costs Lunalight for 1-turn effects |
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Shining
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(SHVI-EN045) Bloom Prima the Melodious Choir LIGHT / Fusion Monster / Level 7 / ATK 1900 / DEF 2000 (Fairy / Fusion / Effect) 1 "Melodious Maestra" monster + 1 or more "Melodious" monsters This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand. ~Rarities: Rare |
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Pros: Easily played, supports
Melodious Cons: Low stats for Level, very low boost, can't revive monsters |
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Shining
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(SHVI-EN044) Amorphactor Pain, the Imagination Dracoverlord EARTH / Ritual Monster / Level 8 / ATK 2950 / DEF 2500 (Dragon / Ritual / Effect) You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord". ~Rarities: Super Rare |
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Pros: Easily played, high ATK,
counters
Extra Deck monsters, supports Dracoverlords Cons: Low DEF for Level, 1st effect only applies once, doesn't Summon, can't add another copy |
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(SHVI-EN043) Diceclops FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Machine / Effect) Once per turn: You can roll a six-sided die, then apply the result. ● 1: Look at your opponent's hand, also discard 1 card from their hand. ● 2, 3, 4, 5: Discard 1 card. ● 6: Discard your entire hand. ~Rarities: Common |
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Pros: Easily played, high ATK,
supports
Dark Worlds and Hand Destruction Cons: Very low DEF, gamble effect, minor effects |
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Shining
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(SHVI-EN042) Deskbot 009 EARTH / Effect Monster / Level 9 / ATK 500 / DEF 500 (Machine / Effect) Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Deskbots Cons: Very low DEF and boost, prevents your other attacks the turn boost is applied, boost excludes itself, minor effects |
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Shining
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(SHVI-EN041) Gendo the Ascetic Monk WATER / Effect Monster / Level 4 / ATK 300 / DEF 1800 (Spellcaster / Effect) Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, counters Effect Monsters, supports Stall Cons: Must be in Defense Mode for protdction, minor effects |
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Shining
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(SHVI-EN040) Ghost Reaper & Winter Cherries DARK / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Zombie / Tuner / Effect) During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. ~Rarities: Secret Rare |
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Pros: Easily played, searchable
Tuner, high DEF,
Hand Trap, supports Banished Cons: Costs itself for gamble effect, no other effects |
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Shining
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(SHVI-EN039) Spirit of the Fall Wind WIND / Effect Monster / Level 4 / ATK 1800 / DEF 900 (Fairy / Effect) If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports
Flip Cons: Low DEf, no other effects, doesn't Summon |
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Shining
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(SHVI-EN038) Tenmataitei DARK / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Warrior / Effect) Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. ~Rarities: Rare |
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Pros: Easily played, high ATK,
supports Monarchs and non-Continuous effects Cons: Low DEF for Level, no other effects, doesn't apply for other Summons |
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(SHVI-EN037) Ryo Okami LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 1200 (Wyrm / Effect) If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard. ~Rarities: Common |
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Pros: Easily played, high ATK,
counters Extra Decks Cons: Low DEF for Level, doesn't apply to other Summons, no other effects |
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Shining
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(SHVI-EN036) Red-Eyes Toon Dragon DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Toon / Effect) Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions. ~Rarities: Super Rare |
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Pros: Easily played, supports
Toons Cons: Copies original's stats, can't attack the turn it's Summoned, can't Summon other copies, not proper Summon, must control Toon World for direct attacks by effect |
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Shining
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(SHVI-EN035) Digital Bug Websolder LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Insect / Effect) Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. ~Rarities: Common |
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Pros: Easily played, searchable,
supports
Level 3 Insects Cons: Low DEF, largely copies Centibit |
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Shining
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(SHVI-EN034) Digital Bug Centibit LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 500 (Insect / Effect) Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● This card can attack all Defense Position monsters your opponent controls once each. ~Rarities: Common |
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Pros: Easily played, searchable,
supports Level 3 Insects Cons: Very low DEF, largely copies Cocoondenser |
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Shining
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(SHVI-EN033) Digital Bug Cocoondenser LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 2000 (Insect / Effect) Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step. ~Rarities: Common |
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Pros: Easily played, searchable,
high DEF, supports Level 3 Insects Cons: Very low DEF, can't be Xyz Material for non-Insect Xyz, largely must be Xyz Material for effects |
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Shining
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(SHVI-EN032) Dinomist Spinos WATER / Pendulum Monster / Level 5 / ATK 2500 / DEF 1800 Pendulum Effect(s) / Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. (Machine / Pendulum / Effect) You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn. ~Rarities: Common |
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Pros: Easily played, high ATK, low
Pendulum Scale, supports
Dinomists Cons: Low DEF for Level, costs itself or Dinomist for 1-turn effects |
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Shining
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(SHVI-EN032) Amorphage Goliath EARTH / Pendulum Monster / Level 8 / ATK 2750 / DEF 0 Pendulum Effect(s) / Pendulum Scale 5 While you control an "Amorphage" monster, any card sent to the Graveyard is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. ~Rarities: Super Rare |
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Pros: Easily played, supports
Amorphages and Banished, counters most Extra Deck summons Cons: 0 DEF, mostly copies Sloth |
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Shining
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(SHVI-EN030) Amorphage Sloth EARTH / Pendulum Monster / Level 6 / ATK 2250 / DEF 0 Pendulum Effect(s) / Pendulum Scale 3 While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. ~Rarities: Secret Rare |
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Pros: Easily played, supports
Amorphages, counters
adding, low Pendulum Scale Cons: Low stats for Level, mostly copies Pride |
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Shining
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(SHVI-EN029) Amorphage Pride EARTH / Pendulum Monster / Level 4 / ATK 1750 / DEF 0 Pendulum Effect(s) / Pendulum Scale 3 While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Common |
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Pros: Easily played, supports
Amorphages, counters
Burn, low Pendulum Scale Cons: Low stats for Level, mostly copies Wrath |
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Shining
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(SHVI-EN028) Amorphage Wrath EARTH / Pendulum Monster / Level 4 / ATK 1650 / DEF 0 Pendulum Effect(s) / Pendulum Scale 3 While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Common |
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Pros: Easily played, supports
Amorphages, counters
Tributing, low Pendulum Scale Cons: Low stats for Level, mostly copies Envy |
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Shining
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(SHVI-EN027) Amorphage Envy EARTH / Pendulum Monster / Level 4 / ATK 0 / DEF 2050 Pendulum Effect(s) / Pendulum Scale 5 While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Amorphages, counters Chain Link 2+ Cons: Mostly copies Greed |
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Shining
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(SHVI-EN026) Amorphage Greed EARTH / Pendulum Monster / Level 4 / ATK 0 / DEF 1950 Pendulum Effect(s) / Pendulum Scale 3 While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Amorphages, counters Traps Cons: Mostly copies Lechery |
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(SHVI-EN025) Amorphage Lechery EARTH / Pendulum Monster / Level 2 / ATK 1350 / DEF 0 Pendulum Effect(s) / Pendulum Scale 5 While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Ultra Rare |
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Pros: Easily played, searchable,
supports Amorphages, counters Spells Cons: Mostly copies Gluttony |
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Shining
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(SHVI-EN024) Amorphage Gluttony EARTH / Pendulum Monster / Level 2 / ATK 0 / DEF 1850 Pendulum Effect(s) / Pendulum Scale 5 While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. (Dragon / Pendulum / Effect) If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. ~Rarities: Rare |
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Pros: Easily played, searchable,
high DEF, supports Amorphages, counters Effect Monsters Cons: Destroys itself if monster isn't Tributed at your Standby Phases, affects both players, poor Pendulum Scale |
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Shining
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(SHVI-EN023) Lector Pendulum, the Dracoverlord DARK / Pendulum Monster / Level 4 / ATK 1950 / DEF 0 Pendulum Effect(s) / Pendulum Scale 5 Negate the effects of face-up Pendulum Monsters while your opponent controls them. (Dragon / Pendulum / Effect) At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. ~Rarities: Ultra Rare |
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Pros: Easily played, high ATK,
counters
Pendulums Cons: 0 DEF, destroys itself if battling a Pendulum, must attack to destroy monster |
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(SHVI-EN022) The White Stone of Ancients LIGHT / Effect Monster / Level 1 / ATK 600 / DEF 500 (Dragon / Tuner / Effect) Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. ~Rarities: Ultra Rare |
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(SHVI-EN021) Master with Eyes of Blue LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 1200 (Spellcaster / Tuner / Effect) When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn. ~Rarities: Common |
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(SHVI-EN020) Sage with Eyes of Blue LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1500 (Spellcaster / Tuner / Effect) When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn. ~Rarities: Ultra Rare |
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(SHVI-EN019) Protector with Eyes of Blue LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1300 (Spellcaster / Tuner / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn. ~Rarities: Common |
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(SHVI-EN018) Dragon Spirit of White LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Dragon / Effect) (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. ~Rarities: Ultra Rare |
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(SHVI-EN017) Blackwing - Decay the Ill Wind DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Winged Beast / Tuner / Effect) Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1. You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn. ~Rarities: Common |
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(SHVI-EN016) Raidraptor - Booster Trix DARK / Effect Monster / Level 4 / ATK 100 / DEF 1700 (Winged Beast / Effect) When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. ~Rarities: Common |
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(SHVI-EN015) Raidraptor - Pain Lanius DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Winged Beast / Effect) Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn. ~Rarities: Common |
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(SHVI-EN014) Raidraptor - Avenge Vulture DARK / Effect Monster / Level 4 / ATK 1700 / DEF 100 (Winged Beast / Effect) If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. ~Rarities: Common |
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(SHVI-EN013) Lunalight Tiger LIGHT / Pendulum Monster / Level 3 / ATK 1200 / DEF 800 Pendulum Effect(s) / Pendulum Scale 5 Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. (Beast-Warrior / Pendulum / Effect) If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn. ~Rarities: Common |
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(SHVI-EN012) Lunalight Wolf LIGHT / Pendulum Monster / Level 6 / ATK 2000 / DEF 1800 Pendulum Effect(s) / Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. (Beast-Warrior / Pendulum / Effect) If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. ~Rarities: Common |
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(SHVI-EN011) Lunalight Black Sheep DARK / Effect Monster / Level 2 / ATK 100 / DEF 600 (Beast-Warrior / Effect) You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep". ~Rarities: Common |
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(SHVI-EN010) Lunalight White Rabbit DARK / Effect Monster / Level 2 / ATK 800 / DEF 800 (Beast-Warrior / Effect) When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand. ~Rarities: Common |
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(SHVI-EN009) Lunalight Purple Butterfly DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Beast-Warrior / Effect) You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn. ~Rarities: Common |
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(SHVI-EN008) Lunalight Blue Cat DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast-Warrior / Effect) If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck. ~Rarities: Rare |
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(SHVI-EN007) Speedroid Pachingo-Kart WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Machine / Effect) Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. ~Rarities: Rare |
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(SHVI-EN006) Speedroid Den-Den Daiko Duke WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Tuner / Effect) You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn. ~Rarities: Rare |
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(SHVI-EN005) Performapal Fireflux LIGHT / Pendulum Monster / Level 4 / ATK 1200 / DEF 1600 Pendulum Effect(s) / Pendulum Scale 5 Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. (Insect / Pendulum / Effect) If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. ~Rarities: Common |
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(SHVI-EN004) Performapal Odd-Eyes Unicorn LIGHT / Pendulum Monster / Level 1 / ATK 100 / DEF 600 Pendulum Effect(s) / Pendulum Scale 8 Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field). (Beast / Pendulum / Effect) When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK. ~Rarities: Rare |
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(SHVI-EN003) Performapal Odd-Eyes Light Phoenix LIGHT / Pendulum Monster / Level 5 / ATK 2000 / DEF 1000 Pendulum Effect(s) / Pendulum Scale 3 When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. (Winged Beast / Pendulum / Effect) During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn. ~Rarities: Rare |
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(SHVI-EN002) Performapal Seashell Crab WATER / Pendulum Monster / Level 5 / ATK 500 / DEF 2500 Pendulum Effect(s) / Pendulum Scale 2 Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it. (Aqua / Pendulum / Effect) Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn. ~Rarities: Common |
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(SHVI-EN001) Angel Trumpeter EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Plant / Tuner / Normal) This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. ~Rarities: Common |
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(SHVI-EN000) Magical Cavalry of Cxulub EARTH / Pendulum Monster / Level 4 / ATK 1500 / DEF 1800 Pendulum Effect(s) / Pendulum Scale 3 None (Dinosaur / Pendulum / Effect) This card is unaffected by monsters' activated effects, except Pendulum Monsters'. ~Rarities: Rare |
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