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Shadow of Infinity (SOI-EN) Card Reviews

1. SOI-ENSE1-SE4 are only included because of their Set ID.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shadow_of_Infinity
SOI Special Edition (SOI-ENSE4)
Mesmeric Control
SPELL / Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
~Rarities: Secret Rare
Pros: Easily played, partly counters Stall
Cons: 1-turn lock, no other effects
SOI Special Edition (SOI-ENSE3) (Reprint from PCY)
Windstorm of Etaqua
TRAP / Normal Trap
Change the battle positions of all face-up monsters on your opponent's side of the field.
~Rarities: Secret Rare
Pros: Easily played, partly counters Stall and high ATK
Cons: No other effects
SOI Special Edition (SOI-ENSE2) (Reprint from TSC)
Riryoku
SPELL / Normal Spell
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
~Rarities: Secret Rare
Pros: Easily played, decent effect, partly supports high ATK
Cons: 1-turn effect, can't halve DEF, no other effects
SOI Special Edition (SOI-ENSE1) (Reprint from DDS)
Acid Trap Hole
TRAP / Normal Trap
Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
~Rarities: Secret Rare
Pros: Easily played, counters Flip monsters
Cons: Gamble effect, no other effects
 
Shadow of Infinity (SOI-EN060)
Malfunction
TRAP / Counter Trap
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, partly counters Traps
Cons: Doesn't destroy Trap, largely copies Goblin Out of the Frying Pan
Shadow of Infinity (SOI-EN059)
Goblin Out of the Frying Pan
TRAP / Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, partly counters Spells
Cons: Doesn't destroy Spells, no other effects
Shadow of Infinity (SOI-EN058)
Option Hunter
TRAP / Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your Life Points by the original ATK of the destroyed monster.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports LP Gain
Cons: Must lose monster in battle, no other effects
Shadow of Infinity (SOI-EN057)
Success Probability 0%
TRAP / Normal Trap
Send 2 random Fusion monsters from your opponent's Fusion Deck to the Graveyard.
~Rarities: Common
Pros: Easily played, counters Fusions
Cons: Can't choose Fusions, no other effects
Shadow of Infinity (SOI-EN056)
Full Salvo
TRAP / Normal Trap
After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
~Rarities: Common
Pros: Easily played, supports Burn and Grave-based effects
Cons: Costs entire hand for burn effect, very low burn damage, no other effects
Shadow of Infinity (SOI-EN055)
Generation Shift
TRAP / Normal Trap
Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
~Rarities: Common
Pros: Easily played, partly useful effect
Cons: Costs monster to add, largely copies Next to be Lost
Shadow of Infinity (SOI-EN054)
Next to be Lost
TRAP / Normal Trap
Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
~Rarities: Common
Pros: Easily played, supports Grave-based effects
Cons: Costs monster to send, no other effects
Shadow of Infinity (SOI-EN053)
Karma Cut
TRAP / Normal Trap
Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Banished
Cons: Costs card to use, no other effects
Shadow of Infinity (SOI-EN052)
Damage Condenser
TRAP / Normal Trap
You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
~Rarities: Super Rare
Pros: Easily played, supports monsters
Cons: Can't Summon from other places or via burn effects, costs card to use
Shadow of Infinity (SOI-EN051)
Attack Reflector Unit
TRAP / Normal Trap
Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
~Rarities: Common
Pros: Easily played
Cons: Costs Cyber Dragon to Summon, can't Tribute from hand, no other effects
Shadow of Infinity (SOI-EN050)
Miracle Kids
TRAP / Normal Trap
Decrease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
~Rarities: Common
Pros: Easily played, supports Hero Kids
Cons: Very low 1-turn loss, can't apply to Hero Kids in other places, no other effects
Shadow of Infinity (SOI-EN049)
Super Junior Confrontation
TRAP / Normal Trap
You can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
~Rarities: Common
Pros: Easily played, partly supports Stall
Cons: Requires attack to use, minor effects
Shadow of Infinity (SOI-EN048)
Samsara
SPELL / Continuous Spell
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle your Deck.
~Rarities: Common
Pros: Easily played, supports monsters
Cons: Doesn't return to hand or field or apply to other Summons, no other effects
Shadow of Infinity (SOI-EN047)
Ancient Gear Castle
SPELL / Continuous Spell
Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, supports Ancient Gears and Tribute Summons
Cons: Very low boost, doesn't gain counters for other Summons, costs itself to Tribute Summon
Shadow of Infinity (SOI-EN046)
End of the World
SPELL / Ritual Spell
This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
~Rarities: Common
Pros: Easily played, Ritual Summons 2 monsters
Cons: Generic Ritual Spell, no other effects
Shadow of Infinity (SOI-EN045)
Photon Generator Unit
SPELL / Quick-Play Spell
Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
~Rarities: Common
Pros: Partly easily played
Cons: Costs 2 Cyber Dragons to use, can't Tribute from hand, no other effects
Shadow of Infinity (SOI-EN044)
Trial of the Princesses
SPELL / Equip Spell
You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
~Rarities: Common
Pros: Easily played, supports Pikeru and Curran
Cons: Low boost, equipped monster must win battle against Level 5+, costs 2 cards to Summon
Shadow of Infinity (SOI-EN043)
Symbol of Heritage
SPELL / Equip Spell
You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
~Rarities: Common
Pros: Easily played, supports multiple copies
Cons: Destroys monster if destroyed, largely copies Monster Reborn
Shadow of Infinity (SOI-EN042)
Cyclone Boomerang
SPELL / Equip Spell
You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, supports Wildheart
Cons: Very low boost and burn effect, destroys both players Spells and Traps, doesn't destroy if Wildheart is destroyed in battle
Shadow of Infinity (SOI-EN041)
Phantasmal Martyrs
SPELL / Normal Spell
You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
~Rarities: Rare and Ultimate Rare
Pros: Partly easily played, supports Tribute Summons and Sacred Beasts
Cons: Costs entire hand to use, must control Sacred Beast for Tokens and 2+ cards in hand, Summons weak Tokens in Attack Mode
Shadow of Infinity (SOI-EN040)
Ancient Gear Drill
SPELL / Normal Spell
You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
~Rarities: Common
Pros: Easily played, supports Spells and Ancient Gears
Cons: Costs card to use, can't use Set Spell that turn, can't Set other cards, no other effects
Shadow of Infinity (SOI-EN039)
Ancient Gear Factory
SPELL / Normal Spell
Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
~Rarities: Common
Pros: Easily played, supports Ancient Gears
Cons: Costs monster(s) totalling twice revealed monster's Level, just a Normal Summon overall, no other effects
Shadow of Infinity (SOI-EN038)
Magnet Circle LV2
SPELL / Normal Spell
Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
~Rarities: Common
Pros: Easily played, supports Machines and Tribute Summons
Cons: Can't Summon Level 3+, no other effects
Shadow of Infinity (SOI-EN037)
Hero Heart
SPELL / Normal Spell
Select 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.
~Rarities: Common
Pros: Easily played, supports Elemental Heroes
Cons: Halves target's ATK, lasts 1 turn
Shadow of Infinity (SOI-EN036)
D.3.S. Frog
WATER / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Aqua / Fusion / Effect)

"Des Frog" + "Des Frog" + "Des Frog
A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
~Rarities: Common
Pros: Easily played, supports Frogs
Cons: Low stats for Level, very low boost, can't use Fusion Subs, no other effects
Shadow of Infinity (SOI-EN035)
Demise, King of Armageddon
DARK / Ritual Monster / Level 8 / ATK 2400 / DEF 2000
(Fiend / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, potent effect
Cons: Low stats for Level, costly to destroy, no other effects, largely copies Ruin
Shadow of Infinity (SOI-EN034)
Ruin, Queen of Oblivion
LIGHT / Ritual Monster / Level 8 / ATK 2300 / DEF 2000
(Fairy / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, partly useful effect
Cons: Low stats for Level, no other effects
Shadow of Infinity (SOI-EN033)
Divine Dragon - Excelion
LIGHT / Effect Monster / Level 5 / ATK 1500 / DEF 900
(Dragon / Effect)

When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. ● When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, searchable, partly useful effects
Cons: Low DEF for Level, requires other copies for bullet effects, low boost
Shadow of Infinity (SOI-EN032)
Sand Moth
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Rock / Effect)

When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
~Rarities: Common
Pros: Easily played, searchable, high DEF
Cons: Must destroy by effect while Set for effect, no other effects
Shadow of Infinity (SOI-EN031)
Grass Phantom
WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Plant / Effect)

Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, very low boost, largely copies Malice Ascendant
Shadow of Infinity (SOI-EN030)
Malice Ascendant
DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000
(Zombie / Effect)

While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
~Rarities: Common
Pros: Easily played, searchable, supports Deck Destruction
Cons: Low DEF, requires other copies for effect, no other effects
Shadow of Infinity (SOI-EN029)
Memory Crusher
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)

If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck x 100 points.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, supports Burn
Cons: Low DEF, very low burn damage, must attack directly for burn effect, no other effects
Shadow of Infinity (SOI-EN028)
Princess Curran
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
~Rarities: Rare and Ultimate Rare
Pros: Partly easily played, high ATK for Level, supports Burn
Cons: 0 DEF, largely copies Princess Pikeru
Shadow of Infinity (SOI-EN027)
Princess Pikeru
LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the field.
~Rarities: Rare and Ultimate Rare
Pros: Partly easily played, high ATK for Level, supports LP Gain
Cons: 0 DEF, Nomi Monster, slow low boost, no other effects
Shadow of Infinity (SOI-EN026)
Beelze Frog
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Aqua / Effect)

Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
~Rarities: Common
Pros: Easily played, searchable, supports Frogs
Cons: Low DEF, very low boost, no other effects
Shadow of Infinity (SOI-EN025)
Treeborn Frog
WATER / Effect Monster / Level 1 / ATK 100 / DEF 100
(Aqua / Effect)

If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, supports Tribute Summons
Cons: Very low DEF, must control no Spells or Traps or another copy to revive itself, slow to revive itself
Shadow of Infinity (SOI-EN024)
Doom Dozer
EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Insect / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, high ATK, supports Insects and Deck Destruction
Cons: Low DEF, costs 2 Insects to Summon itself, no other effects
Shadow of Infinity (SOI-EN023)
Saber Beetle
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Insect / Effect)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
~Rarities: Common
Pros: Easily played, high ATK, decent effect
Cons: Low DEF, no other effects
Shadow of Infinity (SOI-EN022)
Anteatereatingant
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 500
(Insect / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
~Rarities: Common
Pros: Easily played
Cons: Low stats for Level, Nomi Monster, minor effect, no other effects
Shadow of Infinity (SOI-EN021)
Chainsaw Insect
EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0
(Insect / Effect)

If this card battles a monster, your opponent draws 1 card at the end of the Damage Step.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, high ATK for Level
Cons: 0 DEF, opponent draws card when battling, no other effects
Shadow of Infinity (SOI-EN020)
Silent Insect
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 300
(Insect / Effect)

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
~Rarities: Common
Pros: Easily played, searchable, counters Continuous Spells and Traps
Cons: Very low DEF, minor effect, no other effects
Shadow of Infinity (SOI-EN019)
Gokipon
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Insect / Effect)

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand.
~Rarities: Common
Pros: Easily played, searchable, supports Insects
Cons: Low DEF, can't Summon, can't add if destroyed by effect, no other effects
Shadow of Infinity (SOI-EN018)
Parasitic Ticky
EARTH / Effect Monster / Level 1 / ATK ? / DEF ?
(Insect / Effect)

The ATK and DEF of this card are equal to the number of tokens on the field x 500 points.
~Rarities: Common
Pros: Easily played, supports Tokens
Cons: Undefined stats, low stat amount, no other effects
Shadow of Infinity (SOI-EN017)
Tenkabito Shien
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)

This card is unaffected by the effects of Trap Cards.
~Rarities: Common
Pros: Easily played, searchable, counters Traps
Cons: Low DEF, no other effects
Shadow of Infinity (SOI-EN016)
Disciple of the Forbidden Spell
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 800
(Warrior / Effect)

When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation.
~Rarities: Common
Pros: Easily played, counters Attributes
Cons: Low stats, requires multiple copies for effects
Shadow of Infinity (SOI-EN015)
Chain Thrasher
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 600
(Warrior / Effect)

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, requires multiple copies in Grave for effect, no other effects
Shadow of Infinity (SOI-EN014)
D.D. Guide
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Warrior / Effect)

When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
~Rarities: Common
Pros: Easily played, searchable, supports Banished
Cons: Low DEF, moves to opponent's field if Normal Summoned, slow to Banish
Shadow of Infinity (SOI-EN013)
B.E.S. Covered Core
EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 800
(Machine / Effect)

Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played
Cons: Low stats for Level, doesn't gain counters if Flip or Special Summoned, gamble effect, loses counter if wrong with coin toss, destroys itself if battling without counter
Shadow of Infinity (SOI-EN012)
Machine King Prototype
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Effect)

Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
~Rarities: Common
Pros: Easily played, supports Machines
Cons: Low stats, very low boost, no other effects, boost exludes itself
Shadow of Infinity (SOI-EN011)
Adhesive Explosive
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable
Cons: Low DEF, slow to destroy, must be attacked while Set
Shadow of Infinity (SOI-EN010)
Proto-Cyber Dragon
LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)

This card's name is treated as "Cyber Dragon" while it is face-up on the field.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, supports Machine Fusions
Cons: Low DEF, doesn't count as Cyber Dragon in other places, no other effects
Shadow of Infinity (SOI-EN009)
Ancient Gear Cannon
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Machine / Effect)

By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards until the End Phase of this turn.
~Rarities: Common
Pros: Easily played, searchable, supports Burn, counters Traps
Cons: Very low DEF and burn damage, affects both players, costs itself for effect, no other effects
Shadow of Infinity (SOI-EN008)
Ancient Gear
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 800
(Machine / Effect)

While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
~Rarities: Common
Pros: Easily played, searchable, supports Tribute Summons
Cons: Low DEF, can't Summon itself in Defense Mode, requires multiple copies for effect, no other effects
Shadow of Infinity (SOI-EN007)
Cyber Laser Dragon
LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1800
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, counters high ATK or DEF
Cons: Low stats for Level, Nomi Monster, minor effect, no other effects
Shadow of Infinity (SOI-EN006)
Cyber Barrier Dragon
LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, searchable, high DEF, supports Stall
Cons: Nomi Monster, minor effect, must be in Attack Mode to negate attacks, no other effects
Shadow of Infinity (SOI-EN005)
Hero Kid
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 600
(Warrior / Effect)

When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
~Rarities: Common
Pros: Easily played, searchable, supports Tribute Summons
Cons: Low DEF, must Special Summon for effect, no other effects
Shadow of Infinity (SOI-EN004)
Elemental Hero Neo Bubbleman
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
~Rarities: Common
Pros: Easily played, searchable, partly useful effects
Cons: Low DEF, Nomi Monster, must battle to destroy, minor effects
Shadow of Infinity (SOI-EN003)
Raviel, Lord of Phantasms
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/
ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, high stats, supports Fiends and Tribute Summons
Cons: Nomi Monster, Summons weak Token, costs monster for 1-turn boost
Shadow of Infinity (SOI-EN002)
Hamon, Lord of Striking Thunder
LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Thunder / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, high stats, supports Burn and Stall
Cons: Nomi Monster, costs 3 Continuous Spells to Summon itself, low burn damage, minor effects
Shadow of Infinity (SOI-EN001)
Uria, Lord of Searing Flames
LIGHT / Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, searchable, counters Spells and Traps
Cons: 0 DEF, Nomi Monster, low boost doesn't apply to other Traps, minor effects