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Outstanding! |
Epic!!! |
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Unrated Cards (Page 66)
For info on how these ratings are determined, click here. | |
Mystic Fighters | |
MYFI-EN010 | |
Mathmech Equation Normal Spell Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. SECRET RARE |
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Rating: | 1 |
Comments: | The ATK boost doesn't last more than 1 turn so using other more generic cards means you're not missing out on anything. |
MYFI-EN009 | |
Primath Mech Laplacian EARTH / Cyberse-Type Xyz / Rank 4 / ATK 2000 / DEF 0 3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | It's not even worth it for the very first effect and the bulleted effects are equally bad. |
MYFI-EN008 | |
Geomathmech Final Sigma FIRE / Cyberse-Type Synchro / Level 12 / ATK 3000 / DEF 0 1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. SECRET RARE |
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Rating: | 2 |
Comments: | Unfortunately, it can't deal double battle damage unless it's in the Extra Monster Zone and is unaffected by anything that doesn't support the Archetype. Plus, it can only get Mathmech cards when destroyed by an opponent's card effect. |
MYFI-EN007 | |
Geomathmech Magma FIRE / Cyberse-Type Synchro-Type Tuner / Level 8 / ATK 2500 / DEF 0 1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. SECRET RARE |
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Rating: | 3 |
Comments: | It can take down up to 3 cards in a single turn but that 0 DEF costs it 2 more stars. |
MYFI-EN006 | |
Mathmech Division EARTH / Cyberse / Level 4 / ATK 1500 / DEF 1000 You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | There's very few Cyberse monsters that are worth being in the Extra Monster Zone and equally few Cyberse monsters worth using in the Main Deck so what you have as a result is a pretty bad monster. |
MYFI-EN005 | |
Mathmech Multiplication EARTH / Cyberse / Level 4 / ATK 500 / DEF 2000 You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | It's not a very playable card but there seems to be an upward trend from the previous cards. |
MYFI-EN004 | |
Mathmech Subtraction FIRE / Cyberse / Level 4 / ATK 1000 / DEF 1000 You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Certainly a card to subtract from your Deck, or it'll be subtracting your Deck's wins before you've even gotten them. |
MYFI-EN003 | |
Mathmech Addition FIRE / Cyberse / Level 4 / ATK 1000 / DEF 1000 You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Not a worthy addition to your Deck as unlike the previous two, the effects are bad and it's not even a Tuner monster. |
MYFI-EN002 | |
Mathmech Nabla DARK / Cyberse-Type Tuner / Level 4 / ATK 1000 / DEF 1500 You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | So far no Synchro Monsters but we still at least have two Level 4 Tuners, even if they don't offer much. |
MYFI-EN001 | |
Mathmech Sigma LIGHT / Cyberse-Type Tuner / Level 4 / ATK 1000 / DEF 1000 If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner. SUPER RARE |
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Rating: | 2 |
Comments: | Being able to use it as both a Tuner and a non-Tuner gives it some credit but the effect restricts your Special Sumons to Cyberse monsters. |
Legendary Duelists: Immortal Destiny (Continued) | |
LED5-EN049 | |
Predaplanning Normal Trap Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. RARE |
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Rating: | 1 |
Comments: | This is really bad predaplanning on your part if you intend on using this considering it affects your side too and the general point of the Deck is so the opponent and only the opponent has Predador Counters. |
LED5-EN048 | |
Predaprime Fusion Quick-Play Spell If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. RARE |
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Rating: | 1 |
Comments: | Since Konami brainlessly decided to unban Super Poly, which is leagues better than this card and also a Quick-Play Spell, this serves no purpose. Even without Super Poly there are better options. |
LED5-EN047 | |
Predapractice Normal Spell Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Predaplants are pretty bad for an Archetype so bringing any of them out isn't useful and you're restricted to Fusion Summons when doing so. |
LED5-EN046 | |
Predaplant Heliamphorhynchus DARK / Plant / Level 8 / ATK 1200 / DEF 2400 If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | For its Level, it's just not really any better than a common weed. |
LED5-EN045 | |
Predaplant Triphyoverutum DARK / Plant-Type Fusion / Level 9 / ATK 3000 / DEF 3000 3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position. SUPER RARE |
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Rating: | 3 |
Comments: | No summoning restrictions and can use Fusion Materials from either side of the field, not to mention negate Summons. |
LED5-EN038 | |
Puppet Parade Normal Trap If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. COMMON |
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Rating: | 1 |
Comments: | Parades are already overrated beause it's a lot of buildup for a sluggish train of floats that in most cases aren't that great looking at all. This just makes parades even worse. |
LED5-EN037 | |
Perform Puppet Continuous Spell You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn. RARE |
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Rating: | 1 |
Comments: | With what we have currently, nothing makes this playable and nothing probably ever will. |
LED5-EN036 | |
Gimmick Puppet Bisque Doll DARK / Machine / Level 8 / ATK 1000 / DEF 1000 You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn. SUPER RARE |
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Rating: | 1 |
Comments: | All those stars in its Level and the only effect it has to offer aside from the one for the Grave, which is temporary, is an effect to Special Summon itself. Yeah, totally worth it. |
LED5-EN035 | |
Gimmick Puppet Terror Baby DARK / Machine / Level 4 / ATK 500 / DEF 0 When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn. RARE |
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Rating: | 1 |
Comments: | A literally defenseless baby where the only scary thing about it is the teeth around the edge of the "stroller" is not going to make Gimmick Puppets any less of a gimmick. |
LED5-EN034 | |
Gimmick Puppet Gigantes Doll DARK / Machine-Type Xyz / Rank 4 / ATK 0 / DEF 2000 2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | There's little point in bringing this guy out when the effect is basically a one-time use and this guy has no ATK to its name either. Gimmick Puppets are still a gimmick that shouldn't be used. |