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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 27)

Structure Deck: Seto Kaiba
SDKS-EN021
Majesty with Eyes of Blue
Quick-Play Spell
Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
COMMON
Rating: 1
Comments: Your majesty, I regret to inform you that your playability is dismal at best because you're just a poor stall card and are already outclassed by cards of the past.
~ Signed, a dedicated Yu-Gi-Oh card rater.
SDKS-EN020
Union Hangar
Field Spell
When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
COMMON
Rating: 2
Comments: Perhaps a key card to any Union monster Deck as it can bring out one from your Deck upon activation and equip one to another when you bring one out but that also costs you your ability to revert back in case you change your mind.
SDKS-EN004
Heavy Mech Support Armor
LIGHT / Machine-Type Union / Level 3 / ATK 500 / DEF 500
If this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
COMMON
Rating: 2
Comments: When combined with the previous two cards, the host monster is safe from anything but each attack will cost the host one of its benefits, though this guy can quickly revive a Union monster from your Graveyard to attach to, making it a bit better than Heavy Mech Support Platform.
SDKS-EN003
C-Crush Wyvern
LIGHT / Machine-Type Union / Level 4 / ATK 1200 / DEF 2000
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.
SUPER RARE
Rating: 2
Comments: With 2000 DEF, it's bound to survive at least one attack and when used with Buster Drake, the host will be unaffected by Spell and Trap effects in addition to battle protection but nothing protects these guys from anything whether they're equipped or not.
SDKS-EN002
B-Buster Drake
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1800
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: LIGHT Machine-Type Decks will make use of this obviously and this will save the host from Spell effects your opponent may throw your way, not to mention destruction in battle but while it's searchable, it's not very strong and there still aren't many good Union monsters to pick from with the last effect.
SDKS-EN001
A-Assault Core
LIGHT / Machine-Type Union / Level 4 / ATK 1900 / DEF 200
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
SUPER RARE
Rating: 4
Comments: With these new Union monsters that are less specific to what they equip to, this guy has more uses than other monsters of his Level and ATK, not to mention more uses than the XYZ Union Monsters too and being an Honest target is certainly a nice bonus.
Structure Deck: Yugi Muto
SDMY-EN041
Imperion Magnum the Superconductive Battlebot
EARTH / Rock-Type Fusion / Level 10 / ATK 4000 / DEF 4000
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.
ULTRA RARE
Rating: 2
Comments: It's a powerful monster that asks for both Valkyrion and its retrained counterpart but while it can negate a Spell/Trap card during either player's turn for free, getting out either of its Fusion Materials isn't that great since it won't be Summoned properly.
SDMY-EN035
Magnet Conversion
Normal Trap
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
COMMON
Rating: 2
Comments: A bit slow but you can meet the requirements for either Valkyrion or its retrained version.
SDMY-EN025
Dark Magic Inheritance
Quick-Play Spell
Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
COMMON
Rating: 1
Comments: A bad inheritance because you can only get Spell/Trap Cards that list Dark Magician or Dark Magician Girl and that's only if you're willing to banish 2 of your used Spell Cards in your Graveyard. I don't know why you'd waste the used Spell Cards in your Graveyard for multiple copies of this anyway.
SDMY-EN024
Magnetic Field
Field Spell
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
COMMON
Rating: 2
Comments: It's not limited to the Magnet Warriors but there aren't very many EARTH Rock-Type monsters that are all that good so either effect is going to generally end up mediocre.
SDMY-EN005
Kuribohrn
LIGHT / Fiend / Level 1 / ATK 300 / DEF 200
At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them.
COMMON
Rating: 2
Comments: As the pun in its name implies, it revives monsters but it waits until after you've lost the monster to revive it or will revive equally feeble monsters from your Graveyard.
SDMY-EN004
Berserkion the Electromagna Warrior
EARTH / Rock / Level 8 / ATK 3000 / DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
ULTRA RARE
Rating: 2
Comments: Its stats are high and you won't have too much trouble getting it out but it still requires the same lackluster monsters to do anything once it's on the field.
SDMY-EN003
Gamma The Electromagnet Warrior
EARTH / Rock / Level 3 / ATK 800 / DEF 2000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SUPER RARE
Rating: 2
Comments: The last of the retrained Magnet Warriors but it's really no better than the other two because while its 2000 DEF will hold back more than any of the previous Magnet Warriors, including the originals, the only thing it can do is copy what the other two do and that's not that great.
SDMY-EN002
Beta The Eletromagnet Warrior
EARTH / Rock / Level 3 / ATK 1500 / DEF 1500
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SUPER RARE
Rating: 2
Comments: It's searchable by Giant Rat and thus will let you get another Magnet Warrior but thus far, what we have out isn't really that great and this applies to either effect you use.
SDMY-EN001
Alpha The Eletromagnet Warrior
EARTH / Rock / Level 3 / ATK 1700 / DEF 1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
SUPER RARE
Rating: 2
Comments: It may not be strong enough to hold back your opponent's first monster but will still open you up for their responses, especailly for your new monster. Of course, so far, none of the Magnet Warriors have the capability of holding back much. Plus getting Valkyrion isn't going to do you much good either.
Legendary Decks II (Yugi's Deck)
LDK2-ENY03
Obliterate!!!
Continuous Trap
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.
ULTRA RARE
Rating: 2
Comments: The English dub attack name for when the 5 cards are assembled but while it's not really any more powerful than those 5 cards, it will somewhat help you get them into your hand.
LDK2-ENY02
Ties of the Brethren
Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
ULTRA RARE
Rating: 2
Comments: Only certain Decks will be able to effectively use this but it does cost 2000 LP to do so and if your new monsters remain on the field long, you'll probably be at a disadvantage.
LDK2-ENY01
The Legendary Exodia Incarnate
DARK / Spellcaster / Level 10 / ATK ? / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.
ULTRA RARE
Rating: 2
Comments: Thanks to its minor summoning requirements, it'll automatically have 1000 ATK and can get the Exodia pieces back from your Graveyard during the End Phase but the pieces are pretty vulnerable while waiting to be retrieved and with them being retrieved, your opponent will know what your strategy is pretty quickly and thus figure out how to stop it.
Duelist Pack: Rivals of the Pharaoh (Continued)
DPRP-EN038
Sangan
DARK / Fiend / Level 3 / ATK 1000 / DEF 600
If this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
COMMON
Rating: 2
Comments: Since the first line of this card's text now prevents you from activating cards or effects with the added card's name, this guy is pretty much reduced to Exodia Decks and very few others.
DPRP-EN037
Temple of the Kings
Continuous Spell
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
COMMON
Rating: 2
Comments: This is what it should've had out of the gates, and I think it's what most people expected it to have before it was released in Japan but now it has very little uses and Mystical Beast of Serket is no more playable than it was before.