*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Starter Deck: Syrus Truesdale (Page 2)

YSDS-EN040
Supercharge
Normal Trap
Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.
COMMON
Rating: 2
Comments: In a roid deck, this card isn't too bad but otherwise, it's useless.
YSDS-EN039
Rising Energy
Normal Trap
Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.
COMMON
Rating: 2
Comments: In a Dark World deck, this card can be somewhat useful since you have to discard a card and you can make one of your monsters stronger but it's useless around Jinzo or Royal Decree's presence.
YSDS-EN038
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
COMMON
Rating: 3
Comments: A decent card to use at just about any Battle Phase of your opponent's! The only downside is, you can't use it if Jinzo or Royal Decree is active.  
YSDS-EN037
Negate Attack
Counter Trap
Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
COMMON
Rating: 3
Comments: Since it has a specific activation timing, this card's rating is 3/5. Still a decent card to use, though.  
YSDS-EN036
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
COMMON
Rating: 4
Comments: I gave this card an extra star because it can be activated at any time during your opponent's turn not just during the Battle Phase, which is nice because then you can chain it to a card that would destroy it!
YSDS-EN035
Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
COMMON
Rating: 2
Comments: While it's effect isn't the worst, it can't stop Jinzo from attacking and it can only stop up to 3 monsters from attacking if your lucky but that isn't likely going to happen.
YSDS-EN034
Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
COMMON
Rating: 2
Comments: Paying 1000 LPs to negate a Trap card and destroy it isn't' a steep cost but Royal Decree can negate a Trap Card without cost so use that or Jinzo instead. 
YSDS-EN033
Magic Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
COMMON
Rating: 3
Comments: Negate a Spell Card and summon a monster all in one turn by discarding a Dark World monster! 
YSDS-EN032
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
COMMON
Rating: 2
Comments: It does destroy any Normal/Flip Summoned monster with at least 1000 ATK but it does not with Special Summoned monsters, which is why this card's rating is 2/5.
YSDS-EN031
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
COMMON
Rating: 3
Comments: Take an opponent's only defense or strongest monster and tribute it for one of your own!
YSDS-EN030
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
COMMON
Rating: 3
Comments: The fact that it only destroys face up monsters hurts it but it's still a decent card to use in Dark World decks with Raigeki and Dark Hole banned!
YSDS-EN029
A Feather of the Phoenix
Normal Spell
Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
COMMON
Rating: 2
Comments: Retrieve an Exodia piece or discard a Dark World monster and summon it but otherwise, just an okay card.
YSDS-EN028
Earthquake
Normal Spell
Change all face-up monsters to Defense Position.
COMMON
Rating: 1
Comments: A poor excuse not to use Level Limit - Area B. Use LL-AB instead and keep this in Tyranno Hassleberry decks.  
YSDS-EN027
Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster your opponent controls.
● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
COMMON
Rating: 2
Comments: Not the best card in this deck but has some uses.  
YSDS-EN026
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
COMMON
Rating: 2
Comments: A decent card for now but will become pretty much useless when Shield Crush becomes legal.  
YSDS-EN025
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
COMMON
Rating: 3
Comments: It not only can keep your monster safe, it can reuse Flip-Effect monster effects or flip an opponent's monster down! 
YSDS-EN024
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: The best S/T removal card since Harpie's Feather Duster! 
YSDS-EN023
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
COMMON
Rating: 2
Comments: Not much going for this card except to remove any surprises your opponent may have waiting for you.  
YSDS-EN022
Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
COMMON
Rating: 2
Comments: A sneaky way to give your monster 700 ATK for one turn but there are better cards out there that do the job better like Axe of Despair.
YSDS-EN021
Black Pendant
Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
COMMON
Rating: 2
Comments: +500 isn't the worst ATK booster but not the best either and the minimal 500 damage isn't much either.