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Hidden Arsenal 7: Knight of Stars (Page 3)
HA07-EN053 | |
Evilswarm Golem DARK / Rock / Level 5 / ATK 2150 / DEF 1250 Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target. SUPER RARE |
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Rating: | 2 |
Comments: | You can dump and revive it and still have access to the effect, which can get rid of a large quantity of monsters but isn't very strong in its ATK or DEF. |
HA07-EN052 | |
Evilswarm Salamandra DARK / Dinosaur / Level 4 / ATK 1850 / DEF 950 Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase. SUPER RARE |
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Rating: | 3 |
Comments: | One of the few decent monsters from this set that you can use anywhere and his effect isn't bad either! |
HA07-EN051 | |
Evilswarm Thunderbird DARK / Thunder / Level 4 / ATK 1650 / DEF 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | He doesn't even negate the effect that prompts you to use his effect and when he does, he's lost any ATK gained by his or other effects and is very weak. |
HA07-EN050 | |
Evilswarm Azzathoth DARK / Reptile / Level 4 / ATK 750 / DEF 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. SUPER RARE |
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Rating: | 2 |
Comments: | Most big monsters these days are Special Summoned but your monsters can fall victim to his effect. |
HA07-EN049 | |
Evilswarm Obliviwisp DARK / Pyro / Level 4 / ATK 450 / DEF 2050 After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard). SUPER RARE |
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Rating: | 3 |
Comments: | Since it'll likely still be on the field after the Damage Step, the opponent's monster will lose all of its effects until it leaves the field, which is pretty good! |
HA07-EN048 | |
Evilswarm Castor DARK / Warrior / Level 4 / ATK 1750 / DEF 550 During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) SUPER RARE |
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Rating: | 2 |
Comments: | He's copied Constellar Leonis' ability and made it work for his friends but that doesn't give him a higher rating. |
HA07-EN047 | |
Constellar Antares LIGHT / Machine / Level 6 / ATK 2400 / DEF 900 When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand. SUPER RARE |
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Rating: | 3 |
Comments: | It works as a standalone Normal Monster or you can use it in the deck and get back the same Constellar Monster used for its Tribute Summon! |
HA07-EN046 | |
Constellar Alrescha LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200 When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position. SUPER RARE |
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Rating: | 2 |
Comments: | Much like Rasalhauge, it has no restrictions on what it Special Summons and brings out the new monster in Defense Mode but must be Normal Summoned. |
HA07-EN045 | |
Constellar Kaus LIGHT / Beast-Warrior / Level 4 / ATK 1800 / DEF 700 Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1. SECRET RARE |
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Rating: | 2 |
Comments: | It can make its Level pretty high but can't be used as Synchro Material. |
HA07-EN044 | |
Constellar Acubens LIGHT / Machine / Level 4 / ATK 800 / DEF 2000 When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK. SUPER RARE |
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Rating: | 2 |
Comments: | It's a permanent 500 ATK boost whenever it's Normal or Special Summoned and has 2000 DEF but not much else. |
HA07-EN043 | |
Constellar Leonis LIGHT / Beast / Level 3 / ATK 1000 / DEF 1800 During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) SUPER RARE |
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Rating: | 2 |
Comments: | He can really help bring out the higher level Constellar monsters but of course is also restricted to the archtype. |
HA07-EN042 | |
Constellar Rasalhague LIGHT / Spellcaster / Level 2 / ATK 900 / DEF 100 You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague". SUPER RARE |
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Rating: | 2 |
Comments: | There are some high level Constellar monsters out there but they aren't all that great but they'll probably be better than this guy, even if it summons them in Defense Mode. |
HA07-EN041 | |
Constellar Siat LIGHT / Fairy / Level 1 / ATK 100 / DEF 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar" monster. SUPER RARE |
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Rating: | 2 |
Comments: | It can make itself the Level of any Constellar monster you control or in your Graveyard, which can really help with Xyz Summoning but it must be Xyz Material for a Constellar Xyz Monster. |
HA07-EN040 | |
Gishki Natalia WATER / Spellcaster-Type Spirit / Level 4 / ATK 1800 / DEF 900 Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck. SUPER RARE |
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Rating: | 1 |
Comments: | It boasts 1800 ATK and all the drawbacks traditional Spirit monsters have and this one doesn't even have a good effect to make up for it. |
HA07-EN039 | |
Gem-Knight Lazuli EARTH / Rock / Level 1 / ATK 600 / DEF 100 If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. SUPER RARE |
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Rating: | 1 |
Comments: | Although it can pick up any Normal Monster from your Grave, it has to be destroyed by a card effect and you don't Special Summon the added monster. |
HA07-EN038 | |
Gearspring Spirit DARK / Machine / Level 8 / ATK 100 / DEF 100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. SUPER RARE |
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Rating: | 2 |
Comments: | It isn't hard to Summon and helps make Rank 8 Xyz Summons but is weak on its own and is limited to Machine Decks for best use. Its second effect isn't too bad either. |
HA07-EN037 | |
Tin Goldfish WATER / Machine / Level 4 / ATK 800 / DEF 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand. SUPER RARE |
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Rating: | 2 |
Comments: | He grants you an easy Rank 4 Xyz Summon and has 2000 DEF but is limited to bringing out Level 4 monsters, making Marauding Captain still the better choice. |