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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings No DJCR No DJCR Text  Visual spoiler Card spoiler

Hidden Arsenal 7: Knight of Stars (Page 3)

HA07-EN053
Evilswarm Golem
DARK / Rock / Level 5 / ATK 2150 / DEF 1250
Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.
SUPER RARE
Rating: 2
Comments: You can dump and revive it and still have access to the effect, which can get rid of a large quantity of monsters but isn't very strong in its ATK or DEF.
HA07-EN052
Evilswarm Salamandra
DARK / Dinosaur / Level 4 / ATK 1850 / DEF 950
Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.
SUPER RARE
Rating: 3
Comments: One of the few decent monsters from this set that you can use anywhere and his effect isn't bad either!
HA07-EN051
Evilswarm Thunderbird
DARK / Thunder / Level 4 / ATK 1650 / DEF 1050
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
SECRET RARE
Rating: 1
Comments: He doesn't even negate the effect that prompts you to use his effect and when he does, he's lost any ATK gained by his or other effects and is very weak.
HA07-EN050
Evilswarm Azzathoth
DARK / Reptile / Level 4 /  ATK 750 / DEF 1950
FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
SUPER RARE
Rating: 2
Comments: Most big monsters these days are Special Summoned but your monsters can fall victim to his effect.
HA07-EN049
Evilswarm Obliviwisp
DARK / Pyro / Level 4 / ATK 450 / DEF 2050
After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard).
SUPER RARE
Rating: 3
Comments: Since it'll likely still be on the field after the Damage Step, the opponent's monster will lose all of its effects until it leaves the field, which is pretty good!
HA07-EN048
Evilswarm Castor
DARK / Warrior / Level 4 / ATK 1750 / DEF 550
During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
SUPER RARE
Rating: 2
Comments: He's copied Constellar Leonis' ability and made it work for his friends but that doesn't give him a higher rating.
HA07-EN047
Constellar Antares
LIGHT / Machine / Level 6 / ATK 2400 / DEF 900
When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.
SUPER RARE
Rating: 3
Comments: It works as a standalone Normal Monster or you can use it in the deck and get back the same Constellar Monster used for its Tribute Summon!
HA07-EN046
Constellar Alrescha
LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200
When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
SUPER RARE
Rating: 2
Comments: Much like Rasalhauge, it has no restrictions on what it Special Summons and brings out the new monster in Defense Mode but must be Normal Summoned.
HA07-EN045
Constellar Kaus
LIGHT / Beast-Warrior / Level 4 / ATK 1800 / DEF 700
Cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 "Constellar" monster on the field to activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
SECRET RARE
Rating: 2
Comments: It can make its Level pretty high but can't be used as Synchro Material.
HA07-EN044
Constellar Acubens
LIGHT / Machine / Level 4 / ATK 800 / DEF 2000
When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
SUPER RARE
Rating: 2
Comments: It's a permanent 500 ATK boost whenever it's Normal or Special Summoned and has 2000 DEF but not much else.
HA07-EN043
Constellar Leonis
LIGHT / Beast / Level 3 / ATK 1000 / DEF 1800
During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
SUPER RARE
Rating: 2
Comments: He can really help bring out the higher level Constellar monsters but of course is also restricted to the archtype.
HA07-EN042
Constellar Rasalhague
LIGHT / Spellcaster / Level 2 / ATK 900 / DEF 100
You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".
SUPER RARE
Rating: 2
Comments: There are some high level Constellar monsters out there but they aren't all that great but they'll probably be better than this guy, even if it summons them in Defense Mode.
HA07-EN041
Constellar Siat
LIGHT / Fairy / Level 1 / ATK 100 / DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar" monster.
SUPER RARE
Rating: 2
Comments: It can make itself the Level of any Constellar monster you control or in your Graveyard, which can really help with Xyz Summoning but it must be Xyz Material for a Constellar Xyz Monster.
HA07-EN040
Gishki Natalia
WATER / Spellcaster-Type Spirit / Level 4 / ATK 1800 / DEF 900
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
SUPER RARE
Rating: 1
Comments: It boasts 1800 ATK and all the drawbacks traditional Spirit monsters have and this one doesn't even have a good effect to make up for it.
HA07-EN039
Gem-Knight Lazuli
EARTH / Rock / Level 1 / ATK 600 / DEF 100
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
SUPER RARE
Rating: 1
Comments: Although it can pick up any Normal Monster from your Grave, it has to be destroyed by a card effect and you don't Special Summon the added monster.
HA07-EN038
Gearspring Spirit
DARK / Machine / Level 8 / ATK 100 / DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
SUPER RARE
Rating: 2
Comments: It isn't hard to Summon and helps make Rank 8 Xyz Summons but is weak on its own and is limited to Machine Decks for best use. Its second effect isn't too bad either.
HA07-EN037
Tin Goldfish
WATER / Machine / Level 4 / ATK 800 / DEF 2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
SUPER RARE
Rating: 2
Comments: He grants you an easy Rank 4 Xyz Summon and has 2000 DEF but is limited to bringing out Level 4 monsters, making Marauding Captain still the better choice.