*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual spoiler | Card spoiler | Improved effects |
Champion Pack: Game Four Rarity Changes
CP04-EN019 | |
D.D. Survivor DARK / Warrior / Level 4 / ATK 1800 / DEF 200 When this face-up card is removed from play, Special Summon it during the End Phase. SUPER RARE |
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CP04-EN017 | |
Manju of the Ten Thousand Hands LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. SUPER RARE |
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CP04-EN005 | |
Hydrogeddon WATER / Dinosaur / Level 4 / ATK 1600 / DEF 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. RARE |
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CP04-EN004 | |
Apprentice Magician DARK / Spellcaster / Level 2 / ATK 400 / DEF 800 When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed by battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position. RARE |
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CP04-EN002 | |
Ultimate Offering Continuous Trap You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. RARE |
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CP04-EN001 | |
Gernia DARK / Zombie / Level 4 / ATK 1300 / DEF 1200 If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase. RARE |