TAEV-EN079 |
|
The Gift of Greed
Normal Trap
Your opponent draws 2 cards.
COMMON |
Rating: |
1 |
Comments: |
Even in Deck Destruction decks,
this card is pretty bad since your opponent is only adding to their hand. The only use
for this is with Greed or Card Destruction. If you aren't running those
cards, don't run this. |
TAEV-EN078 |
|
Gift Card
Normal Trap
Your opponent gains 3000 Life Points.
COMMON |
Rating: |
1 |
Comments: |
Don't use this card unless
you're running Bad Reaction to Simochi. |
TAEV-EN077 |
|
Trap Reclamation
Normal Trap
Discard 1 card and chain this card to a Trap Card you activated.
Whenever that Trap Card is sent to the Graveyard, return it to its
owner's hand.
RARE |
Rating: |
1 |
Comments: |
Use Mask of Darkness instead as
you don't have to discard anything to retrieve the Trap Card. |
TAEV-EN076 |
|
Spell Reclamation
Normal Trap
Discard 1 card and chain this card to a Spell Card you activated.
Whenever that Spell Card is sent to the Graveyard, return it to its
owner's hand.
RARE |
Rating: |
1 |
Comments: |
The only use for this is to
retrieve a negated Spell Card you activated so you can re-use
it but with Magician of Faith coming off the banned list, she'll be a
much better card to use than this so use her instead. |
TAEV-EN075 |
|
Strike Slash
Normal Trap
Activate only when a monster you control declares an attack. Until the
end of this turn, that monster gains 700 ATK, and during battle between
that attacking monster and a Defense Position monster whose DEF is lower
than the ATK of that card, inflict the difference as Battle Damage to
your opponent.
COMMON |
Rating: |
2 |
Comments: |
It gives the designated monster
700 ATK and Trample but, there are already 2 cards that remain on the field,
do the job better, and are
both Spell Cards so if not using this, use them. |
TAEV-EN074 |
|
Shield Spear
Normal Trap
Target monster gains 400 ATK and DEF until the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Use Rush Recklessly instead. |
TAEV-EN073 |
|
Destructive Draw
Continuous Trap
If either player has no cards in their hand at the start of their Draw
Phase, they can draw 1 more card in addition to their normal draw. This
card's controller loses 700 Life Points during their End Phase. (If less
than 700, they become 0 instead.) When this face-up card is removed from
the field, inflict 3000 damage to the player who controlled it.
COMMON |
Rating: |
1 |
Comments: |
A very bad card indeed. First,
you take 700 damage each turn and if you have less than 700 Life Points,
you lose the duel and worse yet, if the card leaves the field, you take
3000 damage! |
TAEV-EN072 |
|
Common Charity
Normal Trap
Draw 2 cards, then remove from play 1 Normal Monster Card from your
hand. If you don't have any Normal Monster Cards in your hand to remove,
send all cards in your hand to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
This card is best in Normal
Monster or Dark World decks so keep it there. |
TAEV-EN071 |
|
Venom Burn
Normal Trap
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from
that card, and inflict 700 damage to your opponent for each Venom
Counter removed.
COMMON |
Rating: |
2 |
Comments: |
Same as TAEV-EN070's comments. |
TAEV-EN070 |
|
Ambush Fangs
Normal Trap
Activate only when a face-up "Venom" monster you control is declared as
an attack target. Negate the attack and end the Battle Phase. Then place
1 Venom Counter on the monster that attacked.
COMMON |
Rating: |
2 |
Comments: |
A good card for Reptile decks
but not so much elsewhere. |
TAEV-EN069 |
|
Rise of the Snake Deity
Normal Trap
Activate only when a face-up "Vennominon the King of Poisonous Snakes"
you control is destroyed. Special Summon 1 "Vennominaga the Deity of
Poisonous Snakes" from your hand or Deck.
COMMON |
Rating: |
2 |
Comments: |
Unless you're running both
Vennominion and Vennominaga, don't use this card. |
TAEV-EN068 |
|
Snake Deity's Command
Counter Trap
Activate by showing your opponent 1 "Venom" monster in your hand. Negate
the activation and effect of an opponent's Spell Card, and destroy it.
RARE |
Rating: |
2 |
Comments: |
In Reptile decks, this card's
okay but elsewhere, stick to Magic Jammer instead. |
TAEV-EN067 |
|
Damage = Reptile
Continuous Trap
Once per turn, when you take Battle Damage from a battle involving a
Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from
your Deck with ATK less than or equal to the Battle Damage you took.
RARE |
Rating: |
2 |
Comments: |
In order to bring out a strong
Reptile-Type monster, you'd have to take some serious damage, which
could cost you the duel in the end. |
TAEV-EN066 |
|
Snake Whistle
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed.
Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
COMMON |
Rating: |
2 |
Comments: |
While it can be useful when
you're out of monsters or when you need an extra defense for your
opponent's next attack, your opponent can chain Torrential Tribute,
causing you to lose that monster and perhaps the duel. |
TAEV-EN065 |
|
Cocoon Veil
Normal Trap
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any
damage to a player caused by an effect becomes 0. Special Summon 1
"Neo-Spacian" monster written on the "Chrysalis" monster you Tributed,
from your hand, Deck or from either player's Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Use Barrel Behind the Door
instead since you can make your opponent take the damage instead and
keep this card in Jaden's Neo Space deck. |
TAEV-EN064 |
|
Hero Counterattack
Normal Trap
Activate only when an "Elemental Hero" monster you control is destroyed
by battle. Your opponent selects 1 random card from your hand. If that
card is an "Elemental Hero" monster, destroy 1 monster your opponent
controls, then Special Summon the selected card.
COMMON |
Rating: |
2 |
Comments: |
Make sure you have plenty of
monsters in your hand before you activate this or you will be out one
card and probably taking serious damage to your Life Points. |
TAEV-EN063* |
|
Mirror Gate
Normal Trap
Activate only when your opponent's monster declares an attack targeting
a face-up "Elemental Hero" monster you control. Switch control of the
opponent's attacking monster with the targeted monster you control, then
calculate damage. Control of those monsters switches back during the End
Phase of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Not the best card in this set
being a Super Rare but at least it didn't keep its Ultra Rare status
like in TAEV-JP. Still, it's still not anymore playable since it's
basically Creature Swap in Trap Card form that applies to Elemental
Heroes. |
TAEV-EN062 |
|
Broken Bamboo Sword
Equip Spell
The equipped monster gains 0 ATK.
COMMON |
Rating: |
1 |
Comments: |
*Laughs hysterically* This is nowhere NEAR broken and it's only use
is for taking out Spirit Reaper or with one of two other useless cards
(Eternal Rest and Really Eternal Rest) Don't EVER use this. |
TAEV-EN061 |
|
Amulet of Ambition
Equip Spell
Equip only to a Normal Monster. If it battles a monster with a higher
Level, the equipped monster gains 500 ATK x the difference in Levels
(during that battle only). When this card is sent to the Graveyard, you
can return it to the top of your Deck.
COMMON |
Rating: |
2 |
Comments: |
Gaining 500 x the difference in
the levels of the two monsters isn't too bad considering if it's a weak
monster, it'll get a major boost but it only lasts for one attack, which
really hurts it. |
TAEV-EN060 |
|
Symbols of Duty
Equip Spell
Send 1 Normal Monster you control to the Graveyard. Select and Special
Summon 1 monster from either Graveyard and equip it with this card. When
this card is removed from the field, destroy the equipped monster.
RARE |
Rating: |
2 |
Comments: |
It can be useful if you send a
weak Normal Monster to your Graveyard to take a stronger monster from
your opponent but that's about it. |