*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Tactical Evolution (Page 4)

TAEV-EN079
The Gift of Greed
Normal Trap
Your opponent draws 2 cards.
COMMON
Rating: 1
Comments: Even in Deck Destruction decks, this card is pretty bad since your opponent is only adding to their hand. The only use for this is with Greed or Card Destruction. If you aren't running those cards, don't run this.
TAEV-EN078
Gift Card
Normal Trap
Your opponent gains 3000 Life Points.
COMMON
Rating: 1
Comments: Don't use this card unless you're running Bad Reaction to Simochi.
TAEV-EN077
Trap Reclamation
Normal Trap
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
RARE
Rating: 1
Comments: Use Mask of Darkness instead as you don't have to discard anything to retrieve the Trap Card.
TAEV-EN076
Spell Reclamation
Normal Trap
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
RARE
Rating: 1
Comments: The only use for this is to retrieve a negated Spell Card you activated so you can re-use it but with Magician of Faith coming off the banned list, she'll be a much better card to use than this so use her instead.
TAEV-EN075
Strike Slash
Normal Trap
Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
COMMON
Rating: 2
Comments: It gives the designated monster 700 ATK and Trample but, there are already 2 cards that remain on the field, do the job better, and are both Spell Cards so if not using this, use them.
TAEV-EN074
Shield Spear
Normal Trap
Target monster gains 400 ATK and DEF until the end of this turn.
COMMON
Rating: 1
Comments: Use Rush Recklessly instead.
TAEV-EN073
Destructive Draw
Continuous Trap
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
COMMON
Rating: 1
Comments: A very bad card indeed. First, you take 700 damage each turn and if you have less than 700 Life Points, you lose the duel and worse yet, if the card leaves the field, you take 3000 damage!
TAEV-EN072
Common Charity
Normal Trap
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
RARE
Rating: 1
Comments: This card is best in Normal Monster or Dark World decks so keep it there.
TAEV-EN071
Venom Burn
Normal Trap
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
COMMON
Rating: 2
Comments: Same as TAEV-EN070's comments.
TAEV-EN070
Ambush Fangs
Normal Trap
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
COMMON
Rating: 2
Comments: A good card for Reptile decks but not so much elsewhere.
TAEV-EN069
Rise of the Snake Deity
Normal Trap
Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
COMMON
Rating: 2
Comments: Unless you're running both Vennominion and Vennominaga, don't use this card.
TAEV-EN068
Snake Deity's Command
Counter Trap
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
RARE
Rating: 2
Comments: In Reptile decks, this card's okay but elsewhere, stick to Magic Jammer instead.
TAEV-EN067
Damage = Reptile
Continuous Trap
Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
RARE
Rating: 2
Comments: In order to bring out a strong Reptile-Type monster, you'd have to take some serious damage, which could cost you the duel in the end.
TAEV-EN066
Snake Whistle
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
COMMON
Rating: 2
Comments: While it can be useful when you're out of monsters or when you need an extra defense for your opponent's next attack, your opponent can chain Torrential Tribute, causing you to lose that monster and perhaps the duel.
TAEV-EN065
Cocoon Veil
Normal Trap
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard.
COMMON
Rating: 1
Comments: Use Barrel Behind the Door instead since you can make your opponent take the damage instead and keep this card in Jaden's Neo Space deck.
TAEV-EN064
Hero Counterattack
Normal Trap
Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
COMMON
Rating: 2
Comments: Make sure you have plenty of monsters in your hand before you activate this or you will be out one card and probably taking serious damage to your Life Points.
TAEV-EN063*
Mirror Gate
Normal Trap
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
SUPER RARE
Rating: 2
Comments: Not the best card in this set being a Super Rare but at least it didn't keep its Ultra Rare status like in TAEV-JP. Still, it's still not anymore playable since it's basically Creature Swap in Trap Card form that applies to Elemental Heroes.
TAEV-EN062
Broken Bamboo Sword
Equip Spell
The equipped monster gains 0 ATK.
COMMON
Rating: 1
Comments: *Laughs hysterically* This is nowhere NEAR broken and it's only use is for taking out Spirit Reaper or with one of two other useless cards (Eternal Rest and Really Eternal Rest) Don't EVER use this.
TAEV-EN061
Amulet of Ambition
Equip Spell
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.
COMMON
Rating: 2
Comments: Gaining 500 x the difference in the levels of the two monsters isn't too bad considering if it's a weak monster, it'll get a major boost but it only lasts for one attack, which really hurts it.
TAEV-EN060
Symbols of Duty
Equip Spell
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
RARE
Rating: 2
Comments: It can be useful if you send a weak Normal Monster to your Graveyard to take a stronger monster from your opponent but that's about it.