SHSP-EN019 |
|
Ghostrick Yuki-onna
DARK / Spellcaster / Level 2
/ ATK 1000 / DEF 800
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. When this card is destroyed
by battle and sent to the Graveyard: You can
change the monster that destroyed it to face-down Defense
Position, and if you do, it cannot change its battle position.
COMMON |
Rating: |
2 |
Comments: |
Same as SHSP-EN018's comments. |
SHSP-EN018 |
|
Ghostrick Witch
DARK / Spellcaster / Level 2 /
ATK 1200 / DEF 200
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. Once per turn:
You can target 1 face-up monster your opponent
controls; change it to face-down Defense Position.
COMMON |
Rating: |
2 |
Comments: |
Ghostricks are weak in general
so this guy might be able to help but like I said, they're weak so it
may not be enough. |
SHSP-EN017 |
|
Ghostrick Specter
DARK / Fiend / Level 1 /
ATK 600 / DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. When a "Ghostrick" monster
is destroyed by an opponent's card effect, or by battle with
their attacking monster, and sent to your Graveyard:
You can Special Summon this card from your hand in face-down
Defense Position, and if you do, draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
A mini Meklord of sorts that
also lets you draw 1 card after letting him join the party or start the
party on your field but about as weak as Lantern. |
SHSP-EN016 |
|
Ghostrick Lantern
DARK / Fiend / Level 1 /
ATK 800 / DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. When an opponent's monster
declares a direct attack, or when a "Ghostrick" monster you
control is targeted for an attack: You can
negate the attack, and if you do, Special Summon this card from
your hand in face-down Defense Position.
SUPER RARE |
Rating: |
2 |
Comments: |
The key to any Ghostrick deck as it stops an
attack and joins the field but is pretty weak and won't help you
get Ghostricks face up. |
SHSP-EN015 |
|
Baby Raccoon Tantan
EARTH / Beast / Level 2
/ ATK 0 / DEF 800
FLIP: Special Summon 1 Level 2 Beast-Type
monster from your Deck, except "Baby Raccoon Tantan".
COMMON |
Rating: |
2 |
Comments: |
Somewhat better in that its effect activates
when flipped face up but much like Ponpoko, can't bring out
itself but can bring out its friend or Nimble Momonga. |
SHSP-EN014 |
|
Baby Raccoon Ponpoko
EARTH / Beast / Level 2
/ ATK 800 / DEF 0
When this card is Normal Summoned: You can
Special Summon 1 Level 2 Beast-Type monster from your Deck in
face-down Defense Position, except "Baby Raccoon Ponpoko". You
cannot Special Summon any monsters during the turn you activate
this effect, except Beast-Type monsters.
COMMON |
Rating: |
2 |
Comments: |
It can't bring out another copy of itself
but does work on its friend or Nimble Momonga. |
SHSP-EN013 |
|
Soul Drain Dragon
LIGHT / Dragon / Level 8
/ ATK 4000 / DEF 0
Cannot be Normal Summoned/Set. Must be Special
Summoned by a Dragon-Type Xyz Monster's effect in your
possession, and cannot be Special Summoned by other ways. When
Special Summoned, if your Life Points are lower than your
opponent's: This card gains ATK equal to your
current Life Point deficit, and if it does, your opponent takes
no further damage this turn. This card cannot attack your
opponent directly.
COMMON |
Rating: |
1 |
Comments: |
There's really no point in having to get a
Dragon-Type Xyz Effect to bring this guy out when there are
better Dragon-Type monsters that are easier to summon. |
SHSP-EN012 |
|
Armed Protector Dragon
LIGHT / Dragon / Level 8
/ ATK 2000 / DEF 2800
Face-up Equip Cards you control cannot be destroyed by card
effects. This card gains 500 ATK for each Equip Card equipped to
this card.
COMMON |
Rating: |
3 |
Comments: |
Its stats are easily made up for protecting
your Equip Cards and gaining 500 ATK for each Equip Card
attached to it! |
SHSP-EN011 |
|
Mythic Water Dragon
WATER / Dragon / Level 8
/ ATK 1000 / DEF 2000
If you control an EARTH monster, you can Special Summon this
card (from your hand). You can only Special Summon "Mythic Water
Dragon" once per turn this way.
COMMON |
Rating: |
1 |
Comments: |
Clearly meant to be used with Mythic Tree
Dragon but that's not good enough to make up for everything else
that is bad about it. |
SHSP-EN010 |
|
Mythic Tree Dragon
EARTH / Dragon / Level 4
/ ATK 100 / DEF 1400
Once per turn: You can target 1 WATER
Dragon-Type monster you control; this card's
Level becomes the current Level of that monster.
COMMON |
Rating: |
1 |
Comments: |
Under the right circumstances,
which are rare thanks to his special requirements, he can make for a
Rank 5+ Xyz Summon but is pretty weak overall. |
SHSP-EN009 |
|
Secret Sect Druid Dru
DARK / Spellcaster / Level 4
/ ATK 1800 / DEF 0
When this card is Normal Summoned: You can
target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or
DEF, except "Secret Sect Druid Dru"; Special
Summon that target in face-up Defense Position. Its effects are
negated. You can only use the effect of "Secret Sect Druid Dru"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
Solid ATK and Level 4 but lacking DEF and
can only choose Level 4 DARK monsters with 0 ATK or DEF to bring
out other than himself isn't that good. |
SHSP-EN008 |
|
Secret Sect Druid Wid
DARK / Spellcaster / Level 4
/ ATK 0 / DEF 1800
If this card is sent from the field to the Graveyard:
You can target 1 Continuous Spell Card in your
Graveyard; Set that target. That Set card
cannot be activated this turn. You can only use the effect of
"Secret Sect Druid Wid" once per turn.
COMMON |
Rating: |
1 |
Comments: |
While his DEF isn't too bad for a Level 4
monster, there's higher DEF out now and all he can do is pick a
Continuous Spell that will be easy pickings for your opponent. |
SHSP-EN007 |
|
Battlin' Boxer Rabbit Puncher
FIRE / Warrior / Level 3
/ ATK 800 / DEF 1000
At the start of the Damage Step, if this card attacks a Defense
Position monster: Destroy that monster.
COMMON |
Rating: |
1 |
Comments: |
Drillroid came out first and therefore not
only outclasses this guy as it has higher stats but has the same
effect. |
SHSP-EN006 |
|
Battlin' Boxer Rib Gardna
FIRE / Warrior / Level 3
/ ATK 100 / DEF 1400
During either player's turn: You can banish
this card from your hand or Graveyard, then target 1 "Battlin'
Boxer" monster you control; banish it until
your next Standby Phase.
COMMON |
Rating: |
2 |
Comments: |
Pretty weak to start but it's not hard to
trigger its effect to save one of his friends, even if that
means taking direct damage. |
SHSP-EN005 |
|
Malicevorous Knife
DARK / Fiend / Level 2
/ ATK 600 / DEF 100
When this card is Normal Summoned: You can
target 1 "Malicevorous" monster in your Graveyard except "Malicevorous
Knife"; Special Summon that target.
COMMON |
Rating: |
2 |
Comments: |
It can make for an easy Rank 2 Xyz Summon as
its friends are Level 2 but cannot use his power to revive
another copy of himself. |
SHSP-EN004 |
|
Malicevorous Fork
DARK / Fiend / Level 2
/ ATK 400 / DEF 400
You can send 1 other Fiend-Type monster from your hand to the
Graveyard; Special Summon this card from your
hand.
COMMON |
Rating: |
2 |
Comments: |
It doesn't care what Fiend-Type monster you
discard and you can do
this more than once per turn but it doesn't offer much. |
SHSP-EN003 |
|
Malicevorous Spoon
DARK / Fiend / Level 2
/ ATK 100 / DEF 500
When a "Malicevorous" monster with a different name is Normal or
Special Summoned to your side of the field (except during the
Damage Step): You can target 1 Level 2
Fiend-Type monster in your Graveyard; Special
Summon that target. Its effects are negated. You can only use
the effect of "Malicevorous Spoon" once per turn.
COMMON |
Rating: |
1 |
Comments: |
A spoon you'll never want to see at all
because it's so bad even the cheapest restaurant will never use
it. |
SHSP-EN002 |
|
Chow Chow Chan
EARTH / Beast / Level 2
/ ATK 800 / DEF 800
When your opponent activates a Normal Trap Card in response to
your monster’s attack declaration targeting an opponent’s
monster: You can discard this card;
negate the activation, and if you do, destroy that card
(this is a Quick Effect).
COMMON |
Rating: |
2 |
Comments: |
It'll stop the cards that would otherwise
save your opponent's monster and you won't want to summon it
often with those stats anyway but won't do anything you attack
another monster. |
SHSP-EN001 |
|
Labradorite Dragon
DARK / Dragon-Type Tuner / Level 6
/ ATK 0 / DEF 2400
The ancients compared this prized creature to moonlight
rippling across water. A bringer of harmony, reminder of past
glories, able to soothe the hearts of even the most ambitious
men.
SUPER RARE |
Rating: |
2 |
Comments: |
It's at least a Tuner but a rather sad Tuner
as it has nothing else to offer besides its high Level and 2400
DEF. |
SHSP-EN000 |
|
Ghostrick Ghoul
DARK / Zombie / Level 3
/ ATK 1100 / DEF 1200
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. Once per turn, during your
Main Phase 1: You can target 1 "Ghostrick"
monster you control; its ATK becomes equal to
the combined original ATK of all "Ghostrick" monsters currently
on the field, until your opponent's next End Phase, but if it
does, only that monster can attack this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Despite their obvious flaws,
the archtype isn't all that bad on either end but those flaws hurt their
ratings. |