RGBT-EN079 |
|
Swallow Flip
Counter Trap
Negate the activation of an Effect Monster's effect that activates when
a monster is Special Summoned (including itself), and destroy it.
SUPER RARE |
Rating: |
2 |
Comments: |
This card doesn't have many
uses since Disc Commander is still banned but at least it's an anti-GB
card. |
RGBT-EN078* |
|
Grave of the Super Ancient Organism
Continuous Trap
All face-up Level 6 or higher Special Summoned monsters on the field
cannot declare an attack or activate their effects.
ULTRA RARE |
Rating: |
2 |
Comments: |
It stops DAD and JD in their
tracks but is no match for Level 5 and below monsters. |
RGBT-EN077 |
|
Bone Temple Block
Normal Trap
Discard 1 card. Special Summon 1 Level 4 or lower monster from your
opponent's Graveyard to your side of the field, and your opponent
Special Summons 1 Level 4 or lower monster from your Graveyard to your
opponent's side of the field. Those monsters are destroyed during the
End Phase of the next turn.
COMMON |
Rating: |
2 |
Comments: |
Under the right circumstance,
this card could be combo'd with BTH but it really isn't very good. |
RGBT-EN076 |
|
Proof of Powerlessness
Normal Trap
Activate only while you control a face-up Level 7 or higher monster.
Destroy all face-up Level 5 or lower monsters your opponent controls.
Monsters you control cannot attack this turn.
COMMON |
Rating: |
2 |
Comments: |
While not the worst card in
this set, Lightning Vortex doesn't care what you have out, it only cares
that you discard a card and that your opponent has face up monsters,
making it the better card. |
RGBT-EN075 |
|
Attack of the Cornered Rat
Continuous Trap
If a Level 3 or lower Normal Monster you control battles, during the
Damage Step you can pay Life Points in multiples of 100. The ATK of the
opponent's monster is reduced by the amount of Life Points you paid,
until the End Phase. (You cannot pay more Life Points than the ATK of
the opponent's monster.)
COMMON |
Rating: |
1 |
Comments: |
No one really uses Level 3 or
lower Normal Monsters except maybe Exodia, leaving this card everything
but useful. |
RGBT-EN074 |
|
Automatic Laser
Normal Trap
When your opponent Normal or Special Summons a monster(s) with 1000 or
more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate
this card. Destroy that Summoned monster(s).
COMMON |
Rating: |
1 |
Comments: |
Well my automatic
rating system gives this card a 1 star automatically since it's clearly
not playable since cards like Solemn Judgment and Thunder King Rai-Oh
existed before this. |
RGBT-EN073 |
|
Reckoned Power
Normal Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down
Spell and Trap Cards your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
I reckon you'd better
not use this card. It's powers aren't good enough. |
RGBT-EN072 |
|
Morphtronic Bind
Continuous Trap
While you control a face-up "Morphtronic" monster, all Level 4 or higher
monsters your opponent controls cannot attack or change their battle
positions.
COMMON |
Rating: |
2 |
Comments: |
Run this in your Morphtronic deck if you have one
and Gravity Bind elsewhere. |
RGBT-EN071 |
|
Trap Stun
Normal Trap
Negate the effects of all other Trap Cards on the field during this
turn.
COMMON |
Rating: |
2 |
Comments: |
While in most cases Royal
Decree is better, this card can be somewhat useful if RD is destroyed. |
RGBT-EN070 |
|
Fake Feather
Normal Trap
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1
Normal Trap Card in your opponent's Graveyard. The effect of this card
will be the same as the selected Normal Trap Card.
COMMON |
Rating: |
3 |
Comments: |
Use the Mirror Force or Sakuretsu Armor your
opponent used on you earlier in the duel! |
RGBT-EN069 |
|
Level Retuner
Normal Trap
Reduce the Level of 1 face-up monster you control by up to 2.
COMMON |
Rating: |
3 |
Comments: |
While this card drops stars,
I'm raising the stars for it's rating to 3 since it lets you choose how
many stars to drop. |
RGBT-EN068 |
|
Delta Crow - Anti Reverse
Normal Trap
Activate only while you control a face-up "Blackwing" monster. If you
control exactly 3 "Blackwing" monsters, this card can be activated from
your hand. Destroy all face-down Spell and Trap Cards your opponent
controls.
SUPER RARE |
Rating: |
3 |
Comments: |
Since it doesn't destroy all
Spell and Trap Cards your opponent controls, its rating can't go higher
than 3. |
RGBT-EN067 |
|
Wicked Rebirth
Continuous Trap
Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and
Special Summon it in face-up Attack Position. Its effect is negated, and
this turn it cannot declare an attack. When this card is removed from
the field, destroy that monster. When that monster is destroyed, destroy
this card.
COMMON |
Rating: |
1 |
Comments: |
Monster Reborn is a more
wicked rebirth than this card will ever be unless MR gets banned
again. |
RGBT-EN066 |
|
Overdoom Line
Continuous Trap
All Plant-Type monsters Special Summoned from the Graveyard to your side
of the field while this card is face-up on the field gain 1000 ATK.
Destroy this card during your 2nd End Phase after activation.
COMMON |
Rating: |
2 |
Comments: |
If it brings you game, fine but
you're risking a lot by giving your monsters more ATK. |
RGBT-EN065 |
|
Tuner Capture
Normal Trap
Activate only when your opponent Synchro Summons a monster. Special
Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard
to your side of the field.
COMMON |
Rating: |
3 |
Comments: |
Synchro Summoning is quite
popular now so this card is sure to get some use! |
RGBT-EN064 |
|
Crimson Fire
Counter Trap
Activate only when your opponent activates a Spell or Trap Card that
inflicts damage while you control a face-up "Red Dragon Archfiend". You
take no damage, and your opponent takes twice the effect damage you
would have taken, instead.
COMMON |
Rating: |
2 |
Comments: |
While Red Dragon Archfiend is a good card, giving it
support that can't be used anywhere else isn't. |
RGBT-EN063 |
|
Miracle Locus
Normal Trap
Select 1 face-up Attack Position monster you control. Your opponent
draws 1 card. The selected monster gains 1000 ATK until the End Phase
and can attack up to 2 monsters during this turn's Battle Phase. When it
attacks or is attacked this turn, your opponent takes no Battle Damage.
COMMON |
Rating: |
1 |
Comments: |
A poor man's Double Attack and
Axe of Despair. Use them instead. |
RGBT-EN062 |
|
Calming Magic
Normal Spell
This card can only be activated at the start of Main Phase 1. During the
Main Phases and Battle Phase of this turn, neither player can Summon
monsters.
RARE |
Rating: |
2 |
Comments: |
If your deck doesn't rely on
summoning monsters too often then this card might fit in but it really
doesn't have much. |
RGBT-EN061* |
|
Forbidden Chalice
Quick-Play Spell
One face-up monster on the field gains 400 ATK, but its effect is
negated until the End Phase.
ULTRA RARE |
Rating: |
1 |
Comments: |
This card's rarity makes
absolutely no sense! Rush Recklessly gives the target monster more ATK
AND keeps its effect, so why this card wasn't anything more than Common
is beyond me. |
RGBT-EN060 |
|
Supremacy Berry
Normal Spell
If your Life Points were lower than your opponent's when this card was
activated, gain 2000 Life Points. If your Life Points were higher than
your opponent's, you take 1000 damage.
COMMON |
Rating: |
2 |
Comments: |
If it weren't for a translation
error, this card would've certainly gotten a higher rating. |