*Also available as an Ultimate Rare card |
RGBT-EN039 |
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G.B. Hunter
EARTH / Warrior / Level 4 / ATK 1200 / DEF 2000
Cards on the field cannot be returned to the Deck.
COMMON |
Rating: |
2 |
Comments: |
Since most GB monsters have
less than 2000 ATK, this guy should easily keep them at bay since the
Fusion Monsters require their materials to be returned to the deck and
Morphing Jar #2
is stopped too. |
RGBT-EN038 |
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Vanguard of the Dragon
EARTH / Dragon / Level 4 / ATK 1700 / DEF 1300
You can send 1 Dragon-Type monster from your hand to the Graveyard to
have this card gain 300 ATK. When this card you control is sent to the
Graveyard by your opponent's card effect, you can Special Summon 1
Dragon-Type Normal Monster from either player's Graveyard.
COMMON |
Rating: |
2 |
Comments: |
He thankfully keeps his power
boost and he helps prepare for Five-Headed
Dragon or to have them be brought back later and he is support for BEWD
as well but that's only enough for 2 stars. |
RGBT-EN037 |
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Lava Dragon
FIRE / Dragon / Level 4 / ATK 1600 / DEF 1200
You can Tribute this face-up Defense Position card to Special Summon 2
Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Since I'm sure you're going to
have him in Defense Mode, only to use the effect and leave your opponent
with less options or to Synchro
Summon with the new monsters, I have rated this guy 2 stars. |
RGBT-EN036 |
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Mermaid Archer
WATER / Sea Serpent / Level 3 / ATK 1200 / DEF 200
Once per turn, you can equip 1 Level 3 or lower monster you control to
this card. If you do, this card gains 800 ATK. If this card would be
destroyed, you can destroy the equipped monster instead. (You can only
equip 1 monster at a time to this card.)
COMMON |
Rating: |
1 |
Comments: |
While she has potential
with enough monsters, odds are you will be using your Level 3 or less
monsters for Synchro Summoning instead of on this card instead. |
RGBT-EN035 |
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Deep Sea Diva
WATER / Sea Serpent-Type Tuner / Level 2 / ATK 200 / DEF 400
When this card is Normal Summoned, you can Special Summon 1 Level 3 or
lower Sea Serpent-Type monster from your Deck.
RARE |
Rating: |
2 |
Comments: |
There are better real-life
divas and this one probably won't be enough to not only save herself but
to fill the stomach of a much larger fish. Since she's a Tuner monster
with no drawback, she gets 2 stars. |
RGBT-EN034 |
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Spined Gillman
WATER / Sea Serpent / Level 3 / ATK 1300 / DEF 0
All Fish-Type, Sea Serpent-Type and Aqua-Type monsters you control gain
400 ATK.
COMMON |
Rating: |
1 |
Comments: |
Spined backs hurt but not if
they're as weak as this guy's stats. Use him for a drink coaster or for
one of your own Yu-Gi-Oh Card creations. |
RGBT-EN033 |
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Alien Dog
LIGHT / Reptile / Level 3 / ATK 1500 / DEF 1000
When you Normal Summon an "Alien" monster, you can Special Summon this
card from your hand. When you do, place 2 "A-Counters" on face-up
monster(s) your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Aliens are pure crap without
decent support, which to this day they still don't have. |
RGBT-EN032 |
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Gigastone Omega
EARTH / Rock / Level 5 / ATK 1000 / DEF 2300
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 2 EARTH monsters from your
Graveyard. When this face-up card you control is sent to the Graveyard
by a card effect, destroy all Spell and Trap Cards your opponent
controls.
COMMON |
Rating: |
2 |
Comments: |
At least he has some DEF
survive a bit longer, you can bring him back later if first summoned properly and when
destroyed by an opponent's card effect, he has a HFD effect but he isn't worth a higher rating. |
RGBT-EN031 |
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Emissary from Pandemonium
EARTH / Fiend-Type Tuner / Level 7 / ATK 2600 / DEF 1800
This card cannot be Special Summoned. You can Normal Summon this card
with 1 Tribute. If you do, it becomes Level 5 and its original ATK and
DEF are halved.
COMMON |
Rating: |
1 |
Comments: |
Even though he's a Tuner, he
has some not-so-fine print that really hurts his playability, which is
none thanks to his effect. |
RGBT-EN030 |
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Master Gig
EARTH / Psychic / Level 8 / ATK 2600 / DEF 1400
Once per turn, you can pay 1000 Life Points to destroy monsters your
opponent controls equal to the number of face-up Psychic-Type monsters
you control.
COMMON |
Rating: |
2 |
Comments: |
The gig is up. His
playability is small for Psychic decks and non-existent elsewhere. |
RGBT-EN029 |
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Reinforced Human Psychic Borg
EARTH / Psychic / Level 4 / ATK 1500 / DEF 800
Up to twice per turn, you can remove from play 1 Psychic-Type monster
from your Graveyard to have this card gain 500 ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
What was he reinforced with?
Plastic? Apparently he was bad before, hence the reinforcement. In any
case, barely playable for Psychic decks but unplayable elsewhere. |
RGBT-EN028 |
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Minoan Centaur
EARTH / Beast-Warrior / Level 6 / ATK 1800 / DEF 1000
This card cannot be Special Summoned. You can Tribute this card to
Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your
Deck.
COMMON |
Rating: |
1 |
Comments: |
Pop Quiz: What
Beast-Warrior-Type monsters fit this guy's requirements and are
playable? Correct answer: NONE. Final question: Should you use this
card? Correct answer: NOPE. |
RGBT-EN027 |
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Brain Golem
DARK / Fiend / Level 6 / ATK 2500 / DEF 1800
Effects of face-up LIGHT monsters are negated. If this card destroys a
LIGHT monster by battle, it can attack once again in a row.
RARE |
Rating: |
4 |
Comments: |
Very nice stats for a
one-tribute monster and he takes the "Light" out of Lightsworn and LIGHT
decks entirely! Only catch is, it hurts your LIGHT monsters too. |
RGBT-EN026 |
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Koa'ki Meiru Doom
WIND / Fiend / Level 3 / ATK 1700 / DEF 800
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect
Monsters that activate during the Main Phase are negated.
COMMON |
Rating: |
2 |
Comments: |
"He shall spread doom
on all who fail to see his horribleness in playability". Use at your own
risk. |
RGBT-EN025 |
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Koa'ki Meiru Ice
WATER / Aqua / Level 4 / ATK 1900 / DEF 1200
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Continuous Spell Card in your hand. You can send 1 card from your hand
to the Graveyard to destroy 1 Special Summoned monster on the field.
RARE |
Rating: |
2 |
Comments: |
This guy is even harder to keep
on the field since it requires a Continuous Spell to be shown, since I'm
sure you won't be using the useless Iron Core of Koa'ki Meiru Spell
Card. |
RGBT-EN024* |
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Koa'ki Meiru Drago
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be
Special Summoned.
ULTRA RARE |
Rating: |
2 |
Comments: |
I really don't see the reason
for him being an Ultra Rare when Vanity's Ruler (from CDIP) is only a Rare. 2/5
is all I can give this guy for stopping LIGHT and DARKs from being
Special Summoned, including yours. |
RGBT-EN023 |
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Koa'ki Meiru Guardian
EARTH / Rock / Level 4 / ATK 1900 / DEF 1200
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Rock-Type monster in your hand. You can Tribute this card to negate the
activation of an Effect Monster's effect and destroy that monster.
COMMON |
Rating: |
2 |
Comments: |
This one is probably best
played in a Rock-Type monster deck since it'd be easy to have a Nomi
Rock-Type monster to just sit in your hand and keep this guy out but he
won't last forever. |
RGBT-EN022 |
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Koa'ki Meiru Powerhand
EARTH / Machine / Level 4 / ATK 2100 / DEF 1600
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Normal Trap Card from your hand. If this card battles with a LIGHT or
DARK monster, any of that monster's effects that activate or apply on
the field are negated during the Battle Phase, while this card remains
on the field.
SUPER RARE |
Rating: |
2 |
Comments: |
Well it at least doesn't need
much like the past monsters like this but at least it makes Lightsworn
and DAD temporary Normal Monsters while this guy is out. |
RGBT-EN021 |
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Koa'ki Meiru Valafar
FIRE / Fiend / Level 8 / ATK 3000 / DEF 2100
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can
Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This
card cannot be destroyed by the effects of Trap Cards. During battle
between this attacking card and a Defense Position monster whose DEF is
lower than the ATK of this card, inflict the difference as Battle Damage
to your opponent.
SUPER RARE |
Rating: |
2 |
Comments: |
A powerful monster but with
pretty harsh drawbacks! Drawbacks so harsh that I had to drop its
rating down by 3! |
RGBT-EN020* |
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Earthbound Immortal Ccpac Apu
DARK / Fiend / Level 10 / ATK 3000 / DEF 2500
There can only be 1 face-up "Earthbound Immortal" monster on the field.
If there is no face-up Field Spell Card on the field, destroy this card.
Your opponent cannot select this card as an attack target. This card can
attack your opponent directly. If this card destroys an opponent's
monster by battle, inflict damage to your opponent equal to the
destroyed monster's ATK.
ULTRA RARE |
Rating: |
3 |
Comments: |
A much meaner Flame Wingman!
Problem is is that he has the same drawbacks as Aslla piscu. |