PRIO-EN019 |
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Sylvan Drassinagon
DARK / Plant / Level 1 / ATK 900 / DEF 400
If this card is sent from the field or the hand to the Graveyard: You
can excavate the top card of your Deck, and if it is a Plant-Type
monster, send it to the Graveyard. Otherwise, place it on the bottom of
your Deck. If this card is excavated from the Deck and sent to the
Graveyard by a card effect: You can excavate the top card of your Deck,
and if it is a Plant-Type monster, send it to the Graveyard. Otherwise,
place it on the bottom of your Deck.
RARE |
Rating: |
2 |
Comments: |
It's easy to trigger its effect but not to succeed
with the effect. |
PRIO-EN018 |
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Sylvan Cherubsprout
LIGHT / Plant / Level 1 / ATK 100 / DEF 100
When this card is Special Summoned: You can choose either 1 or 2, then
excavate that many cards from the top of your Deck, send any excavated
Plant-Type monsters to the Graveyard, also place the other cards on the
bottom of your Deck in any order. If this card is excavated from the
Deck and sent to the Graveyard by a card effect: You can Special Summon
1 Level 1 Plant-Type monster from your Deck. You can only use this
effect of "Sylvan Cherubsprout" once per turn.
COMMON |
Rating: |
2 |
Comments: |
The first of the new Sylvan archtype, whose effects
uses the term excavate and with some luck, you could get a Plant-Type
monster to drop into your Grave but if luck isn't with you, the strategy
falls apart and I know that firsthand as I played against someone using
this Deck. |
PRIO-EN017 |
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Artifact Caduceus
LIGHT / Fairy / Level 5 / ATK 1600 / DEF 2400
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. During your opponent's turn, each time an "Artifact" monster(s) is
Special Summoned: Draw 1 card. You must control this face-up card to
activate and to resolve this effect. You can only control 1 "Artifact
Caduceus".
RARE |
Rating: |
2 |
Comments: |
You get two ways to replace a card you've lost on
your field and both involve this guy but as a Level 5 monster, he's
pretty weak compared to the more playable Monarchs. |
PRIO-EN016 |
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Artifact Labrys
LIGHT / Fairy / Level 5 / ATK 2300 / DEF 1000
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. When this Set card in your Spell & Trap Card Zone is
destroyed and sent to the Graveyard during your opponent's turn: Special
Summon this card. When an "Artifact" card(s) is destroyed and sent to
your Graveyard (except during the Damage Step): You can Special Summon
this card from your hand.
COMMON |
Rating: |
2 |
Comments: |
You get two ways to replace a card you've lost on
your field and both involve this guy but as a Level 5 monster, he's
pretty weak compared to the more playable Monarchs. |
PRIO-EN015 |
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Artifact Achillieshield
LIGHT / Fairy / Level 5 / ATK 1500 / DEF 2200
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent's turn: Your
opponent cannot target "Artifact" monsters you control for attacks for
the rest of this turn.
COMMON |
Rating: |
2 |
Comments: |
This one has the opposite problem to Aegis. Your
Artifacts become safe from attacks but not from non-destructive effects. |
PRIO-EN014 |
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Artifact Aegis
LIGHT / Fairy / Level 5 / ATK 1200 / DEF 2500
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent's turn:
"Artifact" monsters you control cannot be targeted or destroyed by your
opponent's card effects until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
It saves your Set artifacts from any sort of harm
and has 2500 DEF but you're no safer from attacks. |
PRIO-EN013 |
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Artifact Failnaught
LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1600
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent’s turn: You
can target 1 "Artifact" monster in your Graveyard; Set that target to
your Spell & Trap Card Zone as a Spell Card.
COMMON |
Rating: |
2 |
Comments: |
This one can help bring others out but that's if
you're lucky enough to have drawn them earlier and his stats aren't as
strong as the other two's. |
PRIO-EN012 |
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Artifact Begalltach
LIGHT / Fairy / Level 5 / ATK 1400 / DEF 2100
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent's turn:
Destroy up to 2 Set cards you control (min. 1). You can only use this
effect of "Artifact Beagalltach" once per turn.
COMMON |
Rating: |
2 |
Comments: |
This one can help bring others out but that's if
you're lucky enough to have drawn them earlier and his stats aren't as
strong as the other two's. |
PRIO-EN011 |
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Artifact Moralltach
LIGHT / Fairy / Level 5 / ATK 2100 / DEF 1400
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent's turn: You
can destroy 1 face-up card your opponent controls.
SUPER RARE |
Rating: |
2 |
Comments: |
Much like the sneak preview card, its effect
prevents it from being a totally dead draw but will not provide you any
help unless destroyed or Special Summoned during your opponent's turn. |
PRIO-EN010 |
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Umbral Horror Ghost
DARK / Fiend / Level 2 / ATK 200 / DEF 200
During your Main Phase: You can Special Summon this card and 1 Level 4
or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set
during the turn you activate this effect. You can only use this effect
of "Umbral Horror Ghost" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Searchable and gives you 2 monsters for free but you
can't Normal Summon or Set that turn, leaving you little to be able to
do with them. |
PRIO-EN009 |
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Battlin' Boxer Veil
FIRE / Warrior / Level 4 / ATK 0 / DEF 1800
When you take battle damage: You can Special Summon this card from your
hand, and if you do, gain Life Points equal to the damage you took.
COMMON |
Rating: |
3 |
Comments: |
This guy doesn't care how you take Battle Damage,
making it a no-brainer to trigger its effect even from your attacks and
you can Special Summon it in Defense Mode, which gives it enough DEF to
last a while! |
PRIO-EN008 |
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Battlin' Boxer Big Bandage
FIRE / Warrior / Level 2 / ATK 1100 / DEF 1400
Once per turn, this card cannot be destroyed by battle. Once per turn:
You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of
your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin'
Boxer" monsters you currently control become that monster's current
Level.
COMMON |
Rating: |
2 |
Comments: |
It'll survive the first attack, giving it a chance
to stick around long enough to use its effect if by chance you have to
Set it and can choose from your Graveyard or your banished area to make
it easier to Xyz Summon but it's best used with its friends. |
PRIO-EN007 |
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Blizzard Thunderbird
WATER / Winged Beast / Level 4 / ATK 1600 / DEF 1400
You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type
monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard
Thunderbird", then return this card from the field to the hand. You can
only use this effect of "Blizzard Thunderbird" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Its needs for its effect are very limited so the
odds of you having its required monsters in your hand and Graveyard
respectively are pretty slim, especially since they can't be other
copies of itself and its stats are bad as well. |
PRIO-EN006 |
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Gazer Shark
WATER / Fish / Level 5 / ATK 1000 / DEF 1900
You can banish this card from your Graveyard, then target 2 Level 5
WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon
both those monsters, but their effects are negated. Immediately after
this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2
monsters. You can only use this effect of "Gazer Shark" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It just has to be in your Graveyard along with two
Level 5 WATER monsters to bring back, which isn't all that bad as you
get an Xyz Monster out of the deal but it's pretty weak for a Level 5
monster. |
PRIO-EN005 |
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Mermaid Shark
WATER / Fish / Level 1 / ATK 100 / DEF 300
When this card is Normal Summoned: You can add 1 Level 3, 4 or 5
Fish-Type monster from your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
You can only get the 2nd monster if this guy is
Normal Summoned but it gives you 3 possible choices. |
PRIO-EN004 |
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Heliosphere Dragon
LIGHT / Dragon / Level 4 / ATK 0 / DEF 1900
While your opponent has 4 or less cards in their hand and this card is
the only monster you control, your opponent cannot declare an attack.
Once per turn, if you control a Level 8 Dragon-Type monster: You can
make this card become Level 8 until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Your opponent will probably meet this card's
requirements but you can't control any additional monsters if you want
his effect to stay but his other effect can help you Xyz Summon Rank 8s. |
PRIO-EN003 |
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Galaxy Tyranno
LIGHT / Dinosaur / Level 8 / ATK 2000 / DEF 0
When a "Galaxy" monster you control is targeted for an attack: You can
Special Summon this card from your hand in face-up Defense Position.
When Summoned this way, you can: Immediately after this effect resolves,
Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you
control.
RARE |
Rating: |
1 |
Comments: |
There's little point in Special Summoning a monster
in face-up Defense Position if it has no DEF or effect to keep itself
alive and Xyz Summoning during your opponent's turn is equally pointless
since you're relying on the monster's effects. |
PRIO-EN002 |
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Galaxy Mirror Sage
LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 800
FLIP: You gain 500 Life Points for each "Galaxy" monster in your
Graveyard.
When this card is destroyed and sent from the field to the
Graveyard after being flipped face-up: You can Special Summon 1
Level 4 or lower "Galaxy" monster from your Deck or Graveyard in
face-down Defense Position. Banish it when it leaves the field.
COMMON |
Rating: |
1 |
Comments: |
There aren't really all that many monsters that
benefit from this card and since you gain Life Points based on that
amount in your Graveyard, it won't be much and if your new Galaxy
monster goes, it's banished. |
PRIO-EN001 |
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ZS - Vanish Sage
LIGHT / Warrior / Level 1 / ATK 500 / DEF 100
If you control a "Utopia" monster: You can draw 1 card. If a monster(s)
you control is banished during the Battle Phase (except during the
Damage Step): You can banish this card from the field, then target 1 of
those banished monsters; Special Summon that target, and if you do,
banish 1 monster your opponent controls that has 3000 or less ATK. You
can only use 1 "ZS - Vanish Sage" effect per turn, and only once that
turn.
COMMON |
Rating: |
2 |
Comments: |
It waits to do anything useful until one or more of
your monsters is banished during the Battle Phase and trades itself for
one of them and banishes an opponent's monster with it, which isn't all
that bad but likely won't happen and this guy isn't very strong on his
own. |
PRIO-EN000 |
|
Artifact Scythe
LIGHT / Fairy / Level 5 / ATK 2200 / DEF 900
You can Set this card from your hand to your Spell & Trap Card Zone as a
Spell Card. During your opponent's turn, when this Set card in the Spell
& Trap Card Zone is destroyed and sent to your Graveyard: Special Summon
it. If this card is Special Summoned during your opponent's turn: Your
opponent cannot Special Summon monsters from the Extra Deck for the rest
of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Since you probably have to declare that you're
setting it as a Spell Card, your opponent will know to avoid it and it
won't offer you anything until then but when it does, you get a 2200 ATK
monster that prevents your opponent from Xyz, Synchro or (in just a few
months) Pendulum Summoning that turn but at least I can bring it back
via Call of the Haunted and still obtain its last effect. |