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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

The New Challengers (Page 3)

NECH-EN059
1st Movement Solo
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
SUPER RARE
Rating: 3
Comments: Even if your Deck has very few Melodious monsters, this can be a lifesaver to bring out a monster needed for a Tribute Summon or to initiate any army! You're limited to Special Summoning Melodious monsters though but that's probably what you want to do anyway.
NECH-EN058
Magical Star Illusion
Normal Spell
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
COMMON
Rating: 1
Comments: Regardless of how many monsters you have, this card affects both sides of the field, so your opponent's monsters are going to become stronger and thus put you in a worse situation than before!
NECH-EN057
Draw Muscle
Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
RARE
Rating: 2
Comments: It's a Quick-Play that protects any of your weaker monsters and lets you draw 1 card but the protection from destruction in battle lasts only one turn.
NECH-EN056
Mimiclay
Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
COMMON
Rating: 2
Comments: A somewhat less restrained Machine Duplication as it doesn't care what Type your monster is, just that it's Level 2 or lower and in Defense Mode but your opponent still needs to have a monster out and whatever you Special Summon is banished once its off the field unless you use it as Xyz Material but in the very least, you aren't restrained on what you can do with the new monster.
NECH-EN055
Wonder Balloons
Continuous Spell
Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
COMMON
Rating: 2
Comments: It may have uses with Infernity as they like having 0 card hands or if you need to get rid of cards that are useless anyway but 300 ATK lost isn't all that much and there's nothing preventing this card from being destroyed later.
NECH-EN054*
Stellarknight Triverr
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2100 / DEF 2500
3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 2
Comments: It needs 3 of its friends as Xyz Material and isn't all that strong for a Rank 4 but at least clears the field of any other threats when Xyz Summoned and can revive itself or any of its friends when sent to the Grave but it needs to still have an Xyz Material when it does so.
NECH-EN053**
Dark Rebellion Xyz Dragon
DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
SECRET RARE
Rating: 2
Comments: It's a strong Rank 4 monster but will likely be out of materials once its effect is used and it only gets half the other monster's ATK.
NECH-EN052
Herald of the Arc Light
LIGHT / Fairy-Type Synchro / Level 4 / ATK 600 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: Although weaker than Banisher of the Radiance, which has this card's first effect and more ATK, this guy can stop any effect and pick up a Ritual Monster or Ritual Spell and of course be brought back later.
NECH-EN051*
Yazi, Evil of the Yang Zing
DARK / Wyrm-Type Synchro / Level 7 / ATK 2600 / DEF 2100
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
SECRET RARE
Rating: 2
Comments: Non-Synchro Material specific and is immune to your opponent's targeting effects but its Scrap Dragon rip-off doesn't compare to Scrap Dragon's effect, even if it's to trigger the destroyed Yang Zing monster's effect as you can do that with Scrap Dragon too and aren't limited to Yang Zing monsters. Plus SD is stronger.
NECH-EN050
First of the Dragons
DARK / Dragon-Type Fusion / Level 9 / ATK 2700 / DEF 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
SUPER RARE
Rating: 3
Comments: It can't be Special Summoned outside a Fusion Summon nor can you control more than one but it's easy to bring out and is safe from destruction in battle from virtually any monster!
NECH-EN049*
El Shaddoll Shekhinaga
EARTH / Machine-Type Fusion / Level 10 / ATK 2600 / DEF 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE
Rating: 2
Comments: A once per turn somewhat more costly Divine Wrath as you have to discard a Shaddoll card but you can get it back when this card gets destroyed.
NECH-EN048
El Shaddoll Grysta
FIRE / Rock-Type Fusion / Level 7 / ATK 2450 / DEF 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
SECRET RARE
Rating: 2
Comments: A slightly more costly Black Horn of Heaven that you can do it each turn if you have a Shaddoll card to dispose of and can get that Shaddoll card back when this guy gets destroyed but it has specific Fusion Materials and is fairly weak for a Level 7 monster.
NECH-EN047
Frightfur Wolf
DARK / Fiend-Type Fusion / Level 6 / ATK 2000 / DEF 1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
RARE
Rating: 1
Comments: Don't care how many Fluffal monsters you add because it's still as weak as if you used one and that's not going to help it much. 
NECH-EN046*
Frightfur Bear
DARK / Fiend-Type Fusion / Level 6 / ATK 2200 / DEF 1800
"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect
● The equipped monster gains 1000 ATK.
RARE 
Rating: 3
Comments: Since it allows for Fusion substitutes, one can use Versago the Destroyer and use Dark Calling to bring this card out and start increasing its ATK! 
NECH-EN045
Herald of Ultimateness
LIGHT / Fairy-Type Ritual / Level 12 / ATK 2000 / DEF 3000
You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
ULTRA RARE
Rating: 3
Comments: A high-level upgrade from Perfection that can stop basically anything you want by discarding a card. Not being able to be Special Summoned other ways is understandable and prevents your opponent from taking it from you from your Graveyard.
NECH-EN044
Scrounging Goblin
EARTH / Fiend / Level 4 / ATK 1000 / DEF 2000
If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".
COMMON
Rating: 2
Comments: The best thing about it is its DEF because your opponent could have a bad hand and give you one of their bad cards to prevent you from getting a remotely playable Goblin card. 
NECH-EN043
Ms. Judge
LIGHT / Fiend / Level 4 / ATK 1800 / DEF 600
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.
COMMON
Rating: 3
Comments: An Honest-friendly beatstick is a good start to any duel! 
NECH-EN042
Deskbot 002
EARTH / Machine / Level  2 / ATK 500 / DEF 500
If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
COMMON
Rating: 1
Comments: The first effect isn't worth resolving as only 1 other Deskbot exists and it's stats are too low to really make use of the 2nd effect.
NECH-EN041
Denko Sekka
LIGHT / Thunder / Level 4 / ATK 1700 / DEF 1000
Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
ULTRA RARE
Rating: 2
Comments: Though it can stop your opponent from revealing any surprises on the field, you're also locked out so unless this guy is somehow protected, you'll be at a pretty big disadvantage and this guy can't be Special Summoned at all.
NECH-EN040
Watch Dog
FIRE / Pyro / Level 1 / ATK 0 / DEF 0
During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.
COMMON
Rating: 1
Comments: Put this dog down and out of its misery. It's weak and feeble and probably not able to produce more than a tiny ember from its mouth. Its effect is also not very good either.