MACR-EN059 |
|
Phantasm Spiral Wave
Equip Spell
Equip only to a Normal Monster. The first time the equipped monster
would be destroyed by battle each turn, it is not destroyed. At the end
of the Battle Phase, if the equipped monster battled: You can Special
Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard,
and equip it with this card, then if they have any, your opponent
discards 1 card. You can only use this effect of "Phantasm Spiral Wave"
once per turn.
COMMON |
Rating: |
1 |
Comments: |
I really don't understand the 2nd effect of
these Phantasm Spiral cards. Why would you give up the benefits going to
your current Normal Monster for a janky Nomal Monster like Phantasm
Spiral Dragon? |
MACR-EN058 |
|
Phantasm Spiral Grip
Equip Spell
Equip only to a Normal Monster. It gains 500 ATK. When the equipped
monster destroys an opponent's monster by battle: You can Special Summon
1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip
it with this card, then inflict 1000 damage to your opponent. You can
only use this effect of "Phantasm Spiral Grip" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Konami seems to like inserting Phantasm Spirral
Dragon into the support even though it really isn't a worthy monster for
anyone's Deck and the burn damage is too slow to be effective. |
MACR-EN057 |
|
Phantasm Spiral Crash
Equip Spell
Equip only to a Normal Monster. If the equipped monster attacks a
Defense Position monster, inflict piercing battle damage to your
opponent. When the equipped monster inflicts battle damage to your
opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your
hand, Deck, or Graveyard, and equip it with this card, then you can
change 1 Attack Position monster your opponent controls to Defense
Position. You can only use this effect of "Phantasm Spiral Crash" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
There are some strong Normal Monsters to use
with this but really the only added bonus is setting the opponent's
monster up for a future piercing battle damage attack. Additionally, Big
Bang Shot adds to the monser's ATK and can be used to hurt your opponent
without having to equip it to one of your monsters. |
MACR-EN056 |
|
Pacifis, the Phantasm City
Field Spell
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you
activate either of this card's effects (even if this card leaves the
field). Once per turn, if you Normal or Special Summon exactly 1 Normal
Monster (and no other cards): Add 1 "Phantasm Spiral" card from your
Deck to your hand. If your opponent activates a card or effect (except
during the Damage Step), and you control no Tokens: You can Special
Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF
2000).
RARE |
Rating: |
2 |
Comments: |
I'd still prefer A Legendary Ocean to this as
the effects provided here aren't that great and its side effects are too
steep to make it really that playable. |
MACR-EN055 |
|
Disciples of the True Dracophoenix
Continuous Spell
You can target 3 "True Draco" and/or "True King" cards in your
Graveyard; shuffle them into the Deck, then draw 1 card. During your
Main Phase, you can: Immediately after this effect resolves, Tribute
Summon 1 "True Draco" or "True King" monster face-up. If this card is
sent from the Spell & Trap Zone to the Graveyard: You can target 1
Spell/Trap Card on the field; destroy it. You can only use each effect
of "Disciples of the True Dracophoenix" once per turn.
COMMON |
Rating: |
2 |
Comments: |
So basically these True Draco support cards
directly allow for Tribute Summons and recycles ones that have bitten
the dust earlier on. The last effect can even work on another copy of
itself. |
MACR-EN054 |
|
True Draco Heritage
Continuous Spell
During your Main Phase: You can draw cards equal to the number of "True
Draco" and "True King" card types (Monster, Spell, and Trap) sent from
the field to the Graveyard this turn. During your Main Phase, you can:
Immediately after this effect resolves, Tribute Summon 1 "True Draco" or
"True King" monster face-up. If this card is sent from the Spell & Trap
Zone to the Graveyard: You can target 1 Spell/Trap Card on the field;
destroy it. You can only use each effect of "True Draco Heritage" once
per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Guess we learned nothing from the creation of
Super Rejuvenation, which remains banned to this day as this card works
very similarly to that card and then sets you up for a Tribute Summon in
at least two ways. |
MACR-EN053 |
|
Dragonic Diagram
Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK and
DEF. The first time each Tribute Summoned "True Draco" or "True King"
monster would be destroyed by battle each turn, it is not destroyed.
Once per turn: You can destroy 1 other card you control or in your hand,
and if you do, add 1 "True Draco" or "True King" card from your Deck to
your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
Thankfully, most True Dracos have more than one
method for their Summoning so this has uses but the ATK and DEF boost is
poor and you're still losing a card from your hand to use the main
effect. |
MACR-EN052 |
|
Ultra Polymerization
Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using
2 monsters you control as Fusion Materials. Neither player can activate
cards or effects in response to this card's activation. You can banish
this card from your Graveyard, then target 1 Fusion Monster that was
Fusion Summoned with this card's effect; Special Summon all the Fusion
Materials used for its Fusion Summon from your Graveyard, but change
their ATK and DEF to 0, also they have their effects negated.
SECRET RARE |
Rating: |
1 |
Comments: |
A pretty steep activation cost and the only perk
you really get out of it is that the activation can't be negated, which
is moot since youi're basically paying for little-to-nothing. |
MACR-EN051 |
|
Magician's Restage
Continuous Spell
You can target 1 Level 3 or lower Spellcaster-Type monster in your
Graveyard; Special Summon it. This effect can only be used once while
this card is face-up on the field. If this card is sent to the
Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck
to your hand, except "Magician's Restage".
RARE |
Rating: |
1 |
Comments: |
Not only is the effect limited to just one time
while it's active, it's limited further to Level 3 or lower Spellcasters
to revive. Plus, I can't name any good Magician Continous Spell to add
with its last effect. |
MACR-EN050 |
|
Magician's Left Hand
Continuous Spell
Negate the effect of your opponent's first Trap Card or effect that
resolves each turn while you control a Spellcaster-Type monster, and if
you do, destroy that card.
COMMON |
Rating: |
2 |
Comments: |
Can work somewhat effectively with Magician's
Right Hand (and that's probably what Konami intended) but it also only
stops the first activation. |
MACR-EN049 |
|
Magician's Right Hand
Continuous Spell
Negate the effect of your opponent's first Spell Card or effect that
resolves each turn while you control a Spellcaster-Type monster, and if
you do, or if it did not have an effect, destroy that card.
COMMON |
Rating: |
2 |
Comments: |
If you can get your opponent restrained to 1
Spell Card per turn, this can become a threat but Monster Effects are
generally harder and you need to control a Spellcaster-Type monster to
even use the effect. Plus, it has nothing to stop Trap Cards. |
MACR-EN048 |
|
Zoodiac Chakanine
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
2 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once
per turn: You can detach 1 Xyz Material from this card, then target 1
"Zoodiac" monster in your Graveyard; Special Summon it, but for the rest
of this turn, it has its effects negated, also it cannot be used as an
Xyz Material for a Summon.
ULTRA RARE |
Rating: |
2 |
Comments: |
I'll give this guy double Hammerkong's rating
but that's not saying much when Hammerkong received a 1/5 and this guy
isn't much better. |
MACR-EN047 |
|
Zoodiac Hammerkong
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
3 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While
this card has Xyz Material, your opponent cannot target face-up
"Zoodiac" monsters on the field with card effects, except this one. Once
per turn, during the End Phase: Detach 1 Xyz Material from this card.
COMMON |
Rating: |
1 |
Comments: |
No matter how many Xyz Materials it has, it
won't have them for long as it loses one during each End Phase and thus
will lose ATK and DEF too. |
MACR-EN046 |
|
True King of All Calamities
DARK / Wyrm-Type Xyz / Rank 9 / ATK 3000 / DEF 3000
2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz
Material from this card and declare 1 Attribute; this turn, all face-up
monsters on the field become that Attribute, also all monsters in your
opponent's possession with that Attribute cannot activate their effects
or attack. Monsters that "True Draco" and "True King" monsters in your
hand would destroy with their effects can be chosen from your opponent's
field.
SUPER RARE |
Rating: |
2 |
Comments: |
You're going to have a difficult time getting it
out as it's a Rank 9 monster but your opponent probably won't have much
trouble getting rid of it as the effects only affect Monster Cards. The
ATK and DEF are also kinda low for its Rank too. |
MACR-EN045 |
|
D/D/D Stone King Darius
EARTH / Fiend-Type Xyz / Rank 3 / ATK 1900 / DEF 1000
2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz
Material from this card, then target 1 "Dark Contract" card you control;
destroy it, and if you do, draw 1 card. If this card battles an
opponent's monster, during damage calculation: You can detach 1 Xyz
Material from this card; make this card unable to be destroyed by that
battle, destroy the opponent's monster that battled it after damage
calculation, and if you do, inflict 500 damage to your opponent.
RARE |
Rating: |
2 |
Comments: |
It's not all that bad to start for a Rank 3 Xyz
Monster as it can prevent its destruction in battle but the most
versatile of its effects requires a Dark Contract Card to be on your
field and those have proven to be crappy all over. Plus the burn damage
when the effect is used is very minimal. |
MACR-EN044 |
|
Raidraptor - Stranger Falcon
DARK / Winged Beast-Type Xyz / Rank 5 / ATK 2000 / DEF 2000
2 Level 5 monsters
If this card has an Xyz Monster as Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then
target 1 monster your opponent controls; destroy it, and if you do,
inflict damage to your opponent equal its original ATK.
If this card in your possession is destroyed by your opponent's card (by
battle or card effect) and sent to your Graveyard: You can target 1
"Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor -
Stranger Falcon"; Special Summon it, and if you do, attach this card to
it as Xyz Material.
RARE |
Rating: |
2 |
Comments: |
At least it doesn't have to have a Raidraptor
Xyz Monster as the Xyz Material but it doesn't get to do a whole lot and
with only 2000 ATK and DEF, it's not much of a threat. |
MACR-EN043 |
|
Lyrilusc - Assembled Nightingale
WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
2 or more Level 1 monsters
This card gains 200 ATK for each Xyz Material attached to it. This card
can attack directly. While this card has Xyz Material, it can attack a
number of times each Battle Phase, up to the number of Xyz Materials
attached to it. Once per turn, during either player's turn: You can
detach 1 Xyz Material from this card; until the end of this turn,
"Lyrilusc" monsters you control cannot be destroyed by battle or card
effects, also you take no battle damage.
SUPER RARE |
Rating: |
2 |
Comments: |
It can in most cases get up to 5 attacks and
deal 5000 damage with direct attacks but that's pretty rare and with 0
ATK and DEF to start, not to mention having to detach an Xyz Material to
protect it, and its friends from destruction, and save your LP, it'll be
losing the additional attacks and ATK each time. |
MACR-EN042 |
|
The Phantom Knights of Cursed Javelin
DARK / Warrior-Type Xyz / Rank 2 / ATK 1600 / DEF 0
2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up
monster your opponent controls; until the end of this turn, change its
ATK to 0, also it has its effects negated. This effect can be activated
during either player's turn, if this card has a "The Phantom Knights"
card as Xyz Material. You can only use this effect of "The Phantom
Knights of Cursed Javelin" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Weaker than Reptilianne Medusa but can use the
effect during either player's turn, though with only 2 starting Xyz
Materials, you'd better make those activations count. Plus its low ATK
and DEF won't allow it to last very long, even with the effects
activated. |
MACR-EN041 |
|
Lyrilusc - Independent Nightingale
WIND / Winged Beast-Type Fusion / Level 1 / ATK 1000 / DEF 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as
Fusion Material whose original name includes "Lyrilusc": You can
increase this card's Level by the number of Xyz Materials that
monster(s) had. This card gains ATK equal to its Level x 500. Unaffected
by other cards' effects. Once per turn: You can inflict damage to your
opponent equal to this card's Level x 500.
SUPER RARE |
Rating: |
2 |
Comments: |
Responsible for the banning of The Tyrant
Neptune thanks to her effect and being able to be Summoned with Instant
Fusion and that is a worthwhile combo but with that guy banned, I don't
see much going for this card, even with its effects. |
MACR-EN040 |
|
Performapal Gatlinghoul
DARK / Fiend-Type Fusion / Level 8 / ATK 2900 / DEF 900
1 "Performapal" monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your
opponent for each card on the field, then, if this card was Fusion
Summoned using a Pendulum Monster as Material, destroy 1 monster your
opponent controls, and if you do, inflict damage to your opponent equal
to that monster's original ATK. You can only use this effect of
"Performapal Gatlinghoul" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Once it's been Fusion Summoned it doesn't really
get to do anything except attack and that's unfortunate given its
somewhat specific Fusion Materials and high rarity. |