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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Maximum Crisis (Page 3)

MACR-EN059
Phantasm Spiral Wave
Equip Spell
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.
COMMON
Rating: 1
Comments: I really don't understand the 2nd effect of these Phantasm Spiral cards. Why would you give up the benefits going to your current Normal Monster for a janky Nomal Monster like Phantasm Spiral Dragon?
MACR-EN058
Phantasm Spiral Grip
Equip Spell
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
COMMON
Rating: 1
Comments: Konami seems to like inserting Phantasm Spirral Dragon into the support even though it really isn't a worthy monster for anyone's Deck and the burn damage is too slow to be effective.
MACR-EN057
Phantasm Spiral Crash
Equip Spell
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
COMMON
Rating: 2
Comments: There are some strong Normal Monsters to use with this but really the only added bonus is setting the opponent's monster up for a future piercing battle damage attack. Additionally, Big Bang Shot adds to the monser's ATK and can be used to hurt your opponent without having to equip it to one of your monsters.
MACR-EN056
Pacifis, the Phantasm City
Field Spell
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
RARE
Rating: 2
Comments: I'd still prefer A Legendary Ocean to this as the effects provided here aren't that great and its side effects are too steep to make it really that playable.
MACR-EN055
Disciples of the True Dracophoenix
Continuous Spell
You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
COMMON
Rating: 2
Comments: So basically these True Draco support cards directly allow for Tribute Summons and recycles ones that have bitten the dust earlier on. The last effect can even work on another copy of itself.
MACR-EN054
True Draco Heritage
Continuous Spell
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
ULTRA RARE
Rating: 2
Comments: Guess we learned nothing from the creation of Super Rejuvenation, which remains banned to this day as this card works very similarly to that card and then sets you up for a Tribute Summon in at least two ways.
MACR-EN053
Dragonic Diagram
Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: Thankfully, most True Dracos have more than one method for their Summoning so this has uses but the ATK and DEF boost is poor and you're still losing a card from your hand to use the main effect.
MACR-EN052
Ultra Polymerization
Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.
SECRET RARE
Rating: 1
Comments: A pretty steep activation cost and the only perk you really get out of it is that the activation can't be negated, which is moot since youi're basically paying for little-to-nothing.
MACR-EN051
Magician's Restage
Continuous Spell
You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".
RARE
Rating: 1
Comments: Not only is the effect limited to just one time while it's active, it's limited further to Level 3 or lower Spellcasters to revive. Plus, I can't name any good Magician Continous Spell to add with its last effect.
MACR-EN050
Magician's Left Hand
Continuous Spell
Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.
COMMON
Rating: 2
Comments: Can work somewhat effectively with Magician's Right Hand (and that's probably what Konami intended) but it also only stops the first activation.
MACR-EN049
Magician's Right Hand
Continuous Spell
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.
COMMON
Rating: 2
Comments: If you can get your opponent restrained to 1 Spell Card per turn, this can become a threat but Monster Effects are generally harder and you need to control a Spellcaster-Type monster to even use the effect. Plus, it has nothing to stop Trap Cards.
MACR-EN048
Zoodiac Chakanine
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
2 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
ULTRA RARE
Rating: 2
Comments: I'll give this guy double Hammerkong's rating but that's not saying much when Hammerkong received a 1/5 and this guy isn't much better.
MACR-EN047
Zoodiac Hammerkong
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
3 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.
COMMON
Rating: 1
Comments: No matter how many Xyz Materials it has, it won't have them for long as it loses one during each End Phase and thus will lose ATK and DEF too.
MACR-EN046
True King of All Calamities
DARK / Wyrm-Type Xyz / Rank 9 / ATK 3000 / DEF 3000
2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
SUPER RARE
Rating: 2
Comments: You're going to have a difficult time getting it out as it's a Rank 9 monster but your opponent probably won't have much trouble getting rid of it as the effects only affect Monster Cards. The ATK and DEF are also kinda low for its Rank too.
MACR-EN045
D/D/D Stone King Darius
EARTH / Fiend-Type Xyz / Rank 3 / ATK 1900 / DEF 1000
2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
RARE
Rating: 2
Comments: It's not all that bad to start for a Rank 3 Xyz Monster as it can prevent its destruction in battle but the most versatile of its effects requires a Dark Contract Card to be on your field and those have proven to be crappy all over. Plus the burn damage when the effect is used is very minimal.
MACR-EN044
Raidraptor - Stranger Falcon
DARK / Winged Beast-Type Xyz / Rank 5 / ATK 2000 / DEF 2000
2 Level 5 monsters
If this card has an Xyz Monster as Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
RARE
Rating: 2
Comments: At least it doesn't have to have a Raidraptor Xyz Monster as the Xyz Material but it doesn't get to do a whole lot and with only 2000 ATK and DEF, it's not much of a threat.
MACR-EN043
Lyrilusc - Assembled Nightingale
WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
2 or more Level 1 monsters
This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
SUPER RARE
Rating: 2
Comments: It can in most cases get up to 5 attacks and deal 5000 damage with direct attacks but that's pretty rare and with 0 ATK and DEF to start, not to mention having to detach an Xyz Material to protect it, and its friends from destruction, and save your LP, it'll be losing the additional attacks and ATK each time.
MACR-EN042
The Phantom Knights of Cursed Javelin
DARK / Warrior-Type Xyz / Rank 2 / ATK 1600 / DEF 0
2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
SUPER RARE
Rating: 2
Comments: Weaker than Reptilianne Medusa but can use the effect during either player's turn, though with only 2 starting Xyz Materials, you'd better make those activations count. Plus its low ATK and DEF won't allow it to last very long, even with the effects activated.
MACR-EN041
Lyrilusc - Independent Nightingale
WIND / Winged Beast-Type Fusion / Level 1 / ATK 1000 / DEF 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.
SUPER RARE
Rating: 2
Comments: Responsible for the banning of The Tyrant Neptune thanks to her effect and being able to be Summoned with Instant Fusion and that is a worthwhile combo but with that guy banned, I don't see much going for this card, even with its effects.
MACR-EN040
Performapal Gatlinghoul
DARK / Fiend-Type Fusion / Level 8 / ATK 2900 / DEF 900
1 "Performapal" monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn.
ULTRA RARE
Rating: 1
Comments: Once it's been Fusion Summoned it doesn't really get to do anything except attack and that's unfortunate given its somewhat specific Fusion Materials and high rarity.