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Magician's Force

MFC-107
Card Info Diffusion Wave-Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
SECRET RARE
MFC-106
Card Info Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
ULTRA RARE
MFC-105
Card Info Dark Paladin (original artwork)
DARK / Spellcaster-Type Fusion / Level 8 / ATK 2900 / DEF 2400
"Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
ULTRA RARE
MFC-104
Card Info The Spell Absorbing Life
Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
COMMON
MFC-103
Card Info Anti-Spell
Counter Trap
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
COMMON
MFC-102
Card Info Disarmament
Normal Trap
Destroy all Equip Spell Cards on the field.
COMMON
MFC-101
Card Info Remove Brainwashing
Continuous Trap
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
COMMON
MFC-100
Card Info Miracle Restoring
Normal Trap
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
COMMON
MFC-099
Card Info Hidden Book of Spell
Normal Trap
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
COMMON
MFC-098
Card Info Exhausting Spell
Normal Trap
Remove all Spell Counters on both sides of the field.
COMMON
MFC-097
Card Info Dramatic Rescue
Normal Trap
You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
RARE
MFC-096
Card Info Amazoness Archers
Normal Trap
You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters.
SUPER RARE
MFC-095
Card Info Pitch-Black Power Stone
Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
COMMON
MFC-094
Card Info Mega Ton Magical Cannon
Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
RARE
MFC-093
Card Info Pigeonholing Books of Spell
Quick-Play Spell
See the 3 cards from the top of your opponent's Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
COMMON
MFC-092
Card Info My Body as a Shield
Quick-Play Spell
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
COMMON
MFC-091
Card Info Jar Robber
Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
COMMON
MFC-090
Card Info Emblem of Dragon Destroyer
Normal Spell
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
COMMON
MFC-089
Card Info Senri Eye
Continuous Spell
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
COMMON
MFC-088
Card Info Mass Driver
Continuous Spell
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
COMMON
MFC-087
Card Info Gather Your Mind
Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
COMMON
MFC-086
Card Info Big Bang Shot
Equip Spell
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
RARE
MFC-085
Card Info Continuous Destruction Punch
Continuous Spell
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
RARE
MFC-084
Card Info Amazoness Spellcaster
Normal Spell
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
COMMON
MFC-083
Card Info Dark Cat with White Tail
EARTH / Beast / Level 2 / ATK 800 / DEF 500
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
COMMON
MFC-082
Card Info Ultimate Obedient Fiend
FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
COMMON
MFC-081
Card Info Cat's Ear Tribe
EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
RARE
MFC-080
Card Info Koitsu
WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-079
Card Info Magical Merchant
LIGHT / Insect / Level 1 / ATK 200 / DEF 700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
COMMON
MFC-078
Card Info

Cliff the Trap Remover
DARK / Warrior / Level 3 / ATK 1200 / DEF 1000

When this card inflicts Battle Damage to your opponents Life Points, you can select and activate 1 of the following effects:

● Destroy 1 Spell Card or Trap Card on the field.

● Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

COMMON

MFC-077
Card Info Des Koala
DARK / Beast / Level 3 / ATK 1100 / DEF 1800
FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
RARE
MFC-076
Card Info Tribe-Infecting Virus
WATER / Aqua / Level 4 / ATK 1600 / DEF 1000
Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
SUPER RARE
MFC-075
Card Info Armor Exe
LIGHT / Rock / Level 4 / ATK 2400 / DEF 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your opponents Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
RARE
MFC-074
Card Info Royal Magical Library
LIGHT / Spellcaster / Level 4 / ATK 0 / DEF 2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.
COMMON
MFC-073
Card Info Magical Scientist
DARK / Spellcaster / Level 1 / ATK 300 / DEF 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponents Life Points directly, and is returned to your Fusion Deck at the end of the turn.
COMMON
MFC-072
Card Info Magical Plant Mandragola
DARK / Spellcaster / Level 2 / ATK 500 / DEF 200
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
COMMON
MFC-071
Card Info Breaker the Magical Warrior
DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000
When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
ULTRA RARE
MFC-070
Card Info Pixie Knight
LIGHT / Spellcaster / Level 2 / ATK 1300 / DEF 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
COMMON
MFC-069
Card Info Magical Marionette
DARK / Spellcaster / Level 5 / ATK 2000 / DEF 1000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
COMMON
MFC-068
Card Info Chaos Command Magician
LIGHT / Spellcaster / Level 6 / ATK 2400 / DEF 1900
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
ULTRA RARE
MFC-067
Card Info Old Vindictive Magician
DARK / Spellcaster / Level 2 / ATK 450 / DEF 600
FLIP: Destroys 1 monster on the field (regardless of position).
COMMON
MFC-066
Card Info Apprentice Magician
DARK / Spellcaster / Level 2 / ATK 400 / DEF 800
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
RARE
MFC-065
Card Info Skilled Dark Magician
DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
SUPER RARE
MFC-064
Card Info Skilled White Magician
LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
SUPER RARE
MFC-063
Card Info Amazoness Tiger
EARTH / Beast / Level 4 / ATK 1100 / DEF 1500
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.
RARE
MFC-062
Card Info Amazoness Blowpiper
EARTH / Warrior / Level 3 / ATK 800 / DEF 1500
Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
COMMON
MFC-061
Card Info Amazoness Swords Woman
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600
The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster.
ULTRA RARE
MFC-060*
Card Info Amazoness Fighter
EARTH / Warrior / Level 4 / ATK 1300 / DEF 1300
All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
COMMON
MFC-059
Card Info Amazoness Paladin
EARTH / Warrior / Level 4 / ATK 1700 / DEF 300
Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
COMMON
MFC-058
Card Info Luster Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
A very beautiful dragon covered with sapphire.  It does not like fights, but has incredibly high attack power.
ULTRA RARE
MFC-057
Card Info Sonic Duck
WIND / Winged Beast / Level 3 / ATK 1700 / DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
COMMON
MFC-056
Card Info Aitsu
FIRE / Fairy / Level 5 / ATK 100 / DEF 100
He seems to be very unreliable, but he might have incredible potential.
COMMON
MFC-055
Card Info Great Angus
FIRE / Beast / Level 4 / ATK 1800 / DEF 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
COMMON
MFC-054
Card Info YZ-Tank Dragon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down monster card on your opponent's side of the field.
SUPER RARE
MFC-053
Card Info XZ-Tank Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2400 / DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down Spell or Trap card on your opponent's side of the field.
SUPER RARE
MFC-052
Card Info XYZ-Dragon Cannon (original artwork)
LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field.
ULTRA RARE
MFC-051
Card Info XY-Dragon Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field.
ULTRA RARE
MFC-050
Card Info Adhesion Trap Hole
Normal Trap
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
COMMON
MFC-049
Card Info

Formation Union
Normal Trap

Select and activate 1 of the following effects:

● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.

● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.

COMMON

MFC-048
Card Info Rivalry of Warlords
Continuous Trap
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
COMMON
MFC-047
Card Info Physical Double
Normal Trap
You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
COMMON
MFC-046
Card Info Secret Barrel
Normal Trap
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
COMMON
MFC-045
Card Info Pineapple Blast
Normal Trap
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
COMMON
MFC-044
Card Info Meteorain
Normal Trap
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
MFC-043
Card Info

Spell Shield Type-8
Counter Trap

Select and activate 1 of the following effects:

● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.

● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

SUPER RARE

MFC-042
Card Info Thunder of Ruler
Normal Trap
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
COMMON
MFC-041
Card Info Huge Revolution
Normal Trap
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponents hand to the Graveyard and destroy all cards your opponent controls on the field.
COMMON
MFC-040
Card Info Wave-Motion Cannon
Continuous Spell
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
COMMON
MFC-039
Card Info Tribute Doll
Normal Spell
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
RARE
MFC-038
Card Info Kishido Spirit
Continuous Spell
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
COMMON
MFC-037
Card Info Metalsilver Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
COMMON
MFC-036
Card Info Raregold Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
COMMON
MFC-035
Card Info Dark Core
Normal Spell
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
RARE
MFC-034
Card Info Ante
Normal Spell
Each player selects 1 card from his/her hand, then sees the Level of stars of the selected cards. The card with more level stars than the other returns to the hand of the player that selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not monster cards are treated as level 0. If both players chose cards that have the same star level, then the cards are returned to the hands of the players who selected them.
RARE
MFC-033
Card Info

Poison of the Old Man
Quick-Play Spell

Select and activate 1 of the following effects:

- Increases your Life Points by 1200 points.

- Inflict 800 points of Direct Damage to your opponents Life Points.

COMMON

MFC-032
Card Info Autonomous Action Unit
Equip Spell
Pay 1500 Life Points. Select 1 Monster Card from your opponents Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
COMMON
MFC-031
Card Info Kaiser Colosseum
Continuous Spell
When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
COMMON
MFC-030
Card Info Combination Attack
Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
RARE
MFC-029
Card Info Demotion
Equip Spell
Downgrade the monster equipped with this card by 2 levels.
COMMON
MFC-028
Card Info Frontline Base
Continuous Spell
Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand.
COMMON
MFC-027
Card Info White Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
COMMON
MFC-026
Card Info Paladin of White Dragon
LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
ULTRA RARE
MFC-025
Card Info Roulette Barrel
LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
COMMON
MFC-024
Card Info Great Phantom Thief
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
RARE
MFC-023
Card Info Dimension Jar
DARK / Machine / Level 2 / ATK 200 / DEF 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
COMMON
MFC-022
Card Info Helping Robo for Combat
LIGHT / Machine / Level 4 / ATK 1600 / DEF 0
Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
RARE
MFC-021
Card Info Neko Mane King
EARTH / Beast / Level 1 / ATK 0 / DEF 0
During your opponents turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.
COMMON
MFC-020
Card Info Spell Canceller
WIND / Machine / Level 5 / ATK 1800 / DEF 1500
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated.
ULTRA RARE
MFC-019
Card Info D. D. Crazy Beast
EARTH / Beast / Level 3 / ATK 1400 / DEF 1400
A monster destroyed by this card in battle is removed from play.
RARE
MFC-018
Card Info Union Rider
WIND / Machine / Level 2 / ATK 1000 / DEF 1000
You can take a Union Monster that is currently a monster on your opponents side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
COMMON
MFC-017
Card Info Freezing Beast
WATER / Aqua-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
MFC-016
Card Info Burning Beast
FIRE / Pyro-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
MFC-015
Card Info Des Dendle
EARTH / Plant-Type Union / Level 4 / ATK 300 / DEF 2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-014
Card Info Vampire Orchis
EARTH / Plant / Level 4 / ATK 1700 / DEF 1000
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
COMMON
MFC-013
Card Info Second Goblin
DARK / Fiend-Type Union / Level 1 / ATK 100 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-012
Card Info Giant Orc
DARK / Fiend / Level 4 / ATK 2200 / DEF 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
COMMON
MFC-011
Card Info Zombie Tiger
EARTH / Zombie-Type Union / Level 3 / ATK 1400 / DEF 1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-010
Card Info Decayed Commander
EARTH / Zombie / Level 4 / ATK 1000 / DEF 1500
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
COMMON
MFC-009
Card Info Kiryu
DARK / Dragon-Type Union / Level 5 / ATK 2000 / DEF 1500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position.  When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-008
Card Info Pitch-Dark Dragon
DARK / Dragon-Type Union / Level 3 / ATK 900 / DEF 600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
MFC-007
Card Info Dark Blade
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
RARE
MFC-006
Card Info Z-Metal Tank
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300
Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 600 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
MFC-005
Card Info Y-Dragon Head
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600
Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 400 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
MFC-004
Card Info X-Head Cannon
LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
SUPER RARE
MFC-003
Card Info United Resistance
WIND / Thunder / Level 3 / ATK 1000 / DEF 600
The people that gather to swear to fight their oppressors. A revolution is coming.
COMMON
MFC-002
Card Info Oppressed People
WATER
/ Aqua / Level 1 / ATK 400 / DEF 2000
They are oppressed, but believe they will have their freedom someday.
COMMON
MFC-001
Card Info People Running About
FIRE / Pyro / Level 2 / ATK 600 / DEF 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
COMMON
MFC-000
Card Info Dark Magician Girl (original artwork)
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
SECRET RARE