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Magician's Force
MFC-107 | |
Card Info | Diffusion Wave-Motion Normal Spell Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated. SECRET RARE |
MFC-106 | |
Card Info | Double Spell Normal Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card. ULTRA RARE |
MFC-105 | |
Card Info | Dark Paladin
(original artwork) DARK / Spellcaster-Type Fusion / Level 8 / ATK 2900 / DEF 2400 "Dark Magician" + "Buster Blader" This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. ULTRA RARE |
MFC-104 | |
Card Info | The Spell Absorbing Life Normal Trap Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. COMMON |
MFC-103 | |
Card Info | Anti-Spell Counter Trap Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. COMMON |
MFC-102 | |
Card Info | Disarmament Normal Trap Destroy all Equip Spell Cards on the field. COMMON |
MFC-101 | |
Card Info | Remove Brainwashing Continuous Trap As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. COMMON |
MFC-100 | |
Card Info | Miracle Restoring Normal Trap Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. COMMON |
MFC-099 | |
Card Info | Hidden Book of Spell Normal Trap You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. COMMON |
MFC-098 | |
Card Info | Exhausting Spell Normal Trap Remove all Spell Counters on both sides of the field. COMMON |
MFC-097 | |
Card Info | Dramatic Rescue Normal Trap You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position. RARE |
MFC-096 | |
Card Info | Amazoness Archers Normal Trap You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters. SUPER RARE |
MFC-095 | |
Card Info | Pitch-Black Power Stone Continuous Trap After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. COMMON |
MFC-094 | |
Card Info | Mega Ton Magical Cannon Normal Spell Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. RARE |
MFC-093 | |
Card Info | Pigeonholing Books of Spell Quick-Play Spell See the 3 cards from the top of your opponent's Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards. COMMON |
MFC-092 | |
Card Info | My Body as a Shield Quick-Play Spell When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. COMMON |
MFC-091 | |
Card Info | Jar Robber Quick-Play Spell You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck. COMMON |
MFC-090 | |
Card Info | Emblem of Dragon
Destroyer Normal Spell Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. COMMON |
MFC-089 | |
Card Info | Senri Eye Continuous Spell During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. COMMON |
MFC-088 | |
Card Info | Mass Driver Continuous Spell Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points. COMMON |
MFC-087 | |
Card Info | Gather Your Mind Normal Spell Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. COMMON |
MFC-086 | |
Card Info | Big Bang Shot Equip Spell A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play. RARE |
MFC-085 | |
Card Info | Continuous Destruction Punch Continuous Spell When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. RARE |
MFC-084 | |
Card Info | Amazoness Spellcaster Normal Spell Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field. COMMON |
MFC-083 | |
Card Info | Dark Cat with White Tail EARTH / Beast / Level 2 / ATK 800 / DEF 500 FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands. COMMON |
MFC-082 | |
Card Info | Ultimate Obedient Fiend FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000 This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. COMMON |
MFC-081 | |
Card Info | Cat's Ear Tribe EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100 During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points. RARE |
MFC-080 | |
Card Info | Koitsu WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-079 | |
Card Info | Magical Merchant LIGHT / Insect / Level 1 / ATK 200 / DEF 700 FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard. COMMON |
MFC-078 | |
Card Info |
Cliff
the Trap Remover When this card inflicts Battle Damage to your opponents Life Points, you can select and activate 1 of the following effects: ● Destroy 1 Spell Card or Trap Card on the field. ● Send 2 cards from the top of your opponent's Deck to his/her Graveyard. COMMON |
MFC-077 | |
Card Info | Des Koala DARK / Beast / Level 3 / ATK 1100 / DEF 1800 FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand. RARE |
MFC-076 | |
Card Info | Tribe-Infecting Virus WATER / Aqua / Level 4 / ATK 1600 / DEF 1000 Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field. SUPER RARE |
MFC-075 | |
Card Info | Armor Exe LIGHT / Rock / Level 4 / ATK 2400 / DEF 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your opponents Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. RARE |
MFC-074 | |
Card Info | Royal Magical Library LIGHT / Spellcaster / Level 4 / ATK 0 / DEF 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck. COMMON |
MFC-073 | |
Card Info | Magical Scientist DARK / Spellcaster / Level 1 / ATK 300 / DEF 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponents Life Points directly, and is returned to your Fusion Deck at the end of the turn. COMMON |
MFC-072 | |
Card Info | Magical Plant Mandragola DARK / Spellcaster / Level 2 / ATK 500 / DEF 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. COMMON |
MFC-071 | |
Card Info | Breaker the Magical Warrior DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000 When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field. ULTRA RARE |
MFC-070 | |
Card Info |
Pixie Knight LIGHT / Spellcaster / Level 2 / ATK 1300 / DEF 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck. COMMON |
MFC-069 | |
Card Info | Magical Marionette DARK / Spellcaster / Level 5 / ATK 2000 / DEF 1000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field. COMMON |
MFC-068 | |
Card Info | Chaos Command Magician LIGHT / Spellcaster / Level 6 / ATK 2400 / DEF 1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target. ULTRA RARE |
MFC-067 | |
Card Info | Old Vindictive Magician DARK / Spellcaster / Level 2 / ATK 450 / DEF 600 FLIP: Destroys 1 monster on the field (regardless of position). COMMON |
MFC-066 | |
Card Info | Apprentice Magician DARK / Spellcaster / Level 2 / ATK 400 / DEF 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position. RARE |
MFC-065 | |
Card Info | Skilled Dark Magician DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. SUPER RARE |
MFC-064 | |
Card Info | Skilled White Magician LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. SUPER RARE |
MFC-063 | |
Card Info | Amazoness Tiger EARTH / Beast / Level 4 / ATK 1100 / DEF 1500 Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target. RARE |
MFC-062 | |
Card Info | Amazoness Blowpiper EARTH / Warrior / Level 3 / ATK 800 / DEF 1500 Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn. COMMON |
MFC-061 | |
Card Info | Amazoness Swords Woman EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600 The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster. ULTRA RARE |
MFC-060* | |
Card Info | Amazoness Fighter EARTH / Warrior / Level 4 / ATK 1300 / DEF 1300 All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. COMMON |
MFC-059 | |
Card Info | Amazoness Paladin EARTH / Warrior / Level 4 / ATK 1700 / DEF 300 Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". COMMON |
MFC-058 | |
Card Info | Luster Dragon WIND / Dragon / Level 4 / ATK 1900 / DEF 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. ULTRA RARE |
MFC-057 | |
Card Info | Sonic Duck WIND / Winged Beast / Level 3 / ATK 1700 / DEF 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. COMMON |
MFC-056 | |
Card Info | Aitsu FIRE / Fairy / Level 5 / ATK 100 / DEF 100 He seems to be very unreliable, but he might have incredible potential. COMMON |
MFC-055 | |
Card Info | Great Angus FIRE / Beast / Level 4 / ATK 1800 / DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. COMMON |
MFC-054 | |
Card Info | YZ-Tank Dragon LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200 "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down monster card on your opponent's side of the field. SUPER RARE |
MFC-053 | |
Card Info | XZ-Tank Cannon LIGHT / Machine-Type Fusion / Level 6 / ATK 2400 / DEF 2100 "X-Head Cannon" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down Spell or Trap card on your opponent's side of the field. SUPER RARE |
MFC-052 | |
Card Info | XYZ-Dragon Cannon
(original artwork) LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field. ULTRA RARE |
MFC-051 | |
Card Info | XY-Dragon Cannon LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900 "X-Head Cannon" + "Y-Dragon Head" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field. ULTRA RARE |
MFC-050 | |
Card Info | Adhesion Trap Hole Normal Trap You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved. COMMON |
MFC-049 | |
Card Info |
Formation Union Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. COMMON |
MFC-048 | |
Card Info | Rivalry of Warlords Continuous Trap Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time. COMMON |
MFC-047 | |
Card Info | Physical Double Normal Trap You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn. COMMON |
MFC-046 | |
Card Info | Secret Barrel Normal Trap Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points. COMMON |
MFC-045 | |
Card Info | Pineapple Blast Normal Trap You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. COMMON |
MFC-044 | |
Card Info | Meteorain Normal Trap During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
MFC-043 | |
Card Info |
Spell
Shield Type-8 Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. ● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. SUPER RARE |
MFC-042 | |
Card Info | Thunder of Ruler Normal Trap You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase. COMMON |
MFC-041 | |
Card Info | Huge Revolution Normal Trap This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponents hand to the Graveyard and destroy all cards your opponent controls on the field. COMMON |
MFC-040 | |
Card Info | Wave-Motion Cannon Continuous Spell Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points. COMMON |
MFC-039 | |
Card Info | Tribute Doll Normal Spell Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn. RARE |
MFC-038 | |
Card Info | Kishido Spirit Continuous Spell Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. COMMON |
MFC-037 | |
Card Info | Metalsilver Armor Equip Spell As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target. COMMON |
MFC-036 | |
Card Info | Raregold Armor Equip Spell As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. COMMON |
MFC-035 | |
Card Info | Dark Core Normal Spell Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. RARE |
MFC-034 | |
Card Info | Ante Normal Spell Each player selects 1 card from his/her hand, then sees the Level of stars of the selected cards. The card with more level stars than the other returns to the hand of the player that selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not monster cards are treated as level 0. If both players chose cards that have the same star level, then the cards are returned to the hands of the players who selected them. RARE |
MFC-033 | |
Card Info |
Poison
of the Old Man Select and activate 1 of the following effects: - Increases your Life Points by 1200 points. - Inflict 800 points of Direct Damage to your opponents Life Points. COMMON |
MFC-032 | |
Card Info | Autonomous Action Unit Equip Spell Pay 1500 Life Points. Select 1 Monster Card from your opponents Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed. COMMON |
MFC-031 | |
Card Info | Kaiser Colosseum Continuous Spell When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card. COMMON |
MFC-030 | |
Card Info | Combination Attack Quick-Play Spell During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. RARE |
MFC-029 | |
Card Info | Demotion Equip Spell Downgrade the monster equipped with this card by 2 levels. COMMON |
MFC-028 | |
Card Info | Frontline Base Continuous Spell Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand. COMMON |
MFC-027 | |
Card Info | White Dragon Ritual Ritual Spell This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. COMMON |
MFC-026 | |
Card Info | Paladin of White Dragon LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200 This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.) ULTRA RARE |
MFC-025 | |
Card Info | Roulette Barrel LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result. COMMON |
MFC-024 | |
Card Info | Great Phantom Thief EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. RARE |
MFC-023 | |
Card Info | Dimension Jar DARK / Machine / Level 2 / ATK 200 / DEF 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. COMMON |
MFC-022 | |
Card Info | Helping Robo for Combat LIGHT / Machine / Level 4 / ATK 1600 / DEF 0 Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck. RARE |
MFC-021 | |
Card Info | Neko Mane King EARTH / Beast / Level 1 / ATK 0 / DEF 0 During your opponents turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends. COMMON |
MFC-020 | |
Card Info | Spell Canceller WIND / Machine / Level 5 / ATK 1800 / DEF 1500 As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated. ULTRA RARE |
MFC-019 | |
Card Info | D. D. Crazy Beast EARTH / Beast / Level 3 / ATK 1400 / DEF 1400 A monster destroyed by this card in battle is removed from play. RARE |
MFC-018 | |
Card Info | Union Rider WIND / Machine / Level 2 / ATK 1000 / DEF 1000 You can take a Union Monster that is currently a monster on your opponents side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect. COMMON |
MFC-017 | |
Card Info | Freezing Beast WATER / Aqua-Type Union / Level 4 / ATK 1500 / DEF 1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead). COMMON |
MFC-016 | |
Card Info | Burning Beast FIRE / Pyro-Type Union / Level 4 / ATK 1500 / DEF 1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead). COMMON |
MFC-015 | |
Card Info | Des Dendle EARTH / Plant-Type Union / Level 4 / ATK 300 / DEF 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-014 | |
Card Info |
Vampire Orchis EARTH / Plant / Level 4 / ATK 1700 / DEF 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. COMMON |
MFC-013 | |
Card Info | Second Goblin DARK / Fiend-Type Union / Level 1 / ATK 100 / DEF 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-012 | |
Card Info | Giant Orc DARK / Fiend / Level 4 / ATK 2200 / DEF 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. COMMON |
MFC-011 | |
Card Info | Zombie Tiger EARTH / Zombie-Type Union / Level 3 / ATK 1400 / DEF 1600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-010 | |
Card Info | Decayed Commander EARTH / Zombie / Level 4 / ATK 1000 / DEF 1500 When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. COMMON |
MFC-009 | |
Card Info | Kiryu DARK / Dragon-Type Union / Level 5 / ATK 2000 / DEF 1500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-008 | |
Card Info | Pitch-Dark Dragon DARK / Dragon-Type Union / Level 3 / ATK 900 / DEF 600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
MFC-007 | |
Card Info | Dark Blade DARK / Warrior / Level 4 / ATK 1800 / DEF 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. RARE |
MFC-006 | |
Card Info | Z-Metal Tank LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300 Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 600 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
MFC-005 | |
Card Info | Y-Dragon Head LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600 Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 400 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
MFC-004 | |
Card Info | X-Head Cannon LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. SUPER RARE |
MFC-003 | |
Card Info | United Resistance WIND / Thunder / Level 3 / ATK 1000 / DEF 600 The people that gather to swear to fight their oppressors. A revolution is coming. COMMON |
MFC-002 | |
Card Info | Oppressed People WATER / Aqua / Level 1 / ATK 400 / DEF 2000 They are oppressed, but believe they will have their freedom someday. COMMON |
MFC-001 | |
Card Info | People Running About FIRE / Pyro / Level 2 / ATK 600 / DEF 600 Although they always suffer in silence, they swear an oath to inevitably revolt. COMMON |
MFC-000 | |
Card Info | Dark Magician Girl
(original artwork) DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700 Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. SECRET RARE |