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Epic!!!

1/5

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Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Invasion of Chaos (Page 6)

IOC-111
Invader of Darkness
DARK / Fiend / Level 8 / ATK 2900 / DEF 2500
As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
SECRET RARE
Rating: 1
Comments: Without a good effect, a monster weaker than BEWD is certainly NOT playable because your opponent is only prevented from using Quick-Play Spells, so he's easily removed by everything else.
IOC-110
Trap Jammer
Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
SUPER RARE
Rating: 3
Comments: Since most Trap Cards activate during the Battle Phase, this card is sure to come in handy!
IOC-109
Robbin' Zombie
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
RARE
Rating: 1
Comments: Use Robbin' Goblin instead.
IOC-108
DNA Transplant
Continuous Trap
Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
COMMON
Rating: 2
Comments: I guess this card could work in any deck where an Attribute is required to help that deck out but it's not for every deck.
IOC-107
Begone, Knave!
Continuous Trap
When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
COMMON
Rating: 1
Comments: The only thing that'll begone is this card for it won't be used.
IOC-106
Curse of Darkness
Continuous Trap
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
RARE
Rating: 1
Comments: The fact that it works on both players really brings this card's playability down. Don't use this card.
IOC-105
Self-Destruct Button
Normal Trap
You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
COMMON
Rating: 1
Comments: What hurts this card is that the difference in both players' Life Points must be at least 7000, which isn't very likely at all and even if the case occurs, it can easily be negated.
IOC-104
A Hero Emerges
Normal Trap
When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
COMMON
Rating: 1
Comments: A very situational card. In most cases, you're not going to get a monster and even if you do, it might be one you can't Special Summon, which makes this card even worse.
IOC-103
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
RARE
Rating: 3
Comments: Return a monster your opponent has with difficult summoning requirements or one that needed tributes back to the hand!
IOC-102
Fiend's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
COMMON
Rating: 2
Comments: Works well with Spell Cards your opponent uses on his or her's monsters but that's really it.
IOC-101
Destruction Ring
Normal Trap
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
RARE
Rating: 1
Comments: Immensely horrible.
IOC-100
Jade Insect Whistle
Normal Spell
Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
COMMON
Rating: 2
Comments: Somewhat useful when you've flipped the Parasite Paracide card into your opponent's deck but not much else.