*Also available as an Ultimate Rare card |
EXVC-EN059 |
|
Contact with the Aquamirror
Normal Spell
If you control a face-up WATER monster, activate 1 of these effects. If
you control a face-up WATER Ritual Monster, you can activate both of
these effects:
● Look at all Set cards in your opponent's Spell & Trap Card Zones.
● Look at the 2 top cards of either player's Deck and return them to the
top of the Deck in any order.
COMMON |
Rating: |
2 |
Comments: |
Sometimes it isn't all bad to
know what cards your opponent will draw or what their face down cards
are but not if you can't stop them. |
EXVC-EN058 |
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Runaway Karakuri
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. Until the End Phase,
it gains 1000 ATK, but its effect(s) is negated.
COMMON |
Rating: |
2 |
Comments: |
This does make Karakuri Haipa
more playable as it'll have 3100 ATK and not changed modes after
attacking and might save your other Karakuris but then it won't be able
to change modes if attacked. |
EXVC-EN057 |
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Shien's Dojo
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned,
place 1 Bushido Counter on this card. You can send this card to the
Graveyard to Special Summon 1 "Shien" or "Six Samurai" Effect Monster
from your Main Deck, whose Level is less than or equal to the number of
Bushido Counters on this card.
SUPER RARE |
Rating: |
2 |
Comments: |
I'm beginning to get sick of
seeing this stuff for a deck that needs nothing more but because the
deck is still going strong, this gets 2 stars. |
EXVC-EN056 |
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Psychic Feel Zone
Normal Spell
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1
Psychic-Type non-Tuner), return them to the Graveyard, and Special
Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up
Defense Position, whose Level equals the total Levels of the returned
monsters.
RARE |
Rating: |
2 |
Comments: |
If it included Psychic-Type
Fusion monsters as well, I'd be inclined to run this myself but it's
restricted to Synchros only. |
EXVC-EN055 |
|
ESP Amplifier
Quick-Play Spell
All face-up Psychic-Type monsters you control gain 300 ATK for each of
your removed from play Psychic-Type monsters. During the End Phase,
remove from play all monsters that were affected by this effect.
COMMON |
Rating: |
1 |
Comments: |
ESP is bogus and so is this
card. |
EXVC-EN054 |
|
TGX300
Continuous Spell
All face-up monsters you control gain 300 ATK for each face-up "T.G."
monster you control.
COMMON |
Rating: |
2 |
Comments: |
You'll need multiple T.G.
monsters to make this even worth playing. |
EXVC-EN053 |
|
TGX1-HL
Quick-Play Spell
Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and
destroy 1 Spell/Trap Card on the field.
COMMON |
Rating: |
1 |
Comments: |
Whatever this card's name is
actually is short for doesn't matter because to me it spells out
"trash". |
EXVC-EN052 |
|
Reboot
Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord"
card in your Graveyard, and add it to your hand.
COMMON |
Rating: |
2 |
Comments: |
This might save you if you know
which Meklord to get from your Grave but you might not get to play it. |
EXVC-EN051 |
|
The Resolute Meklord Army
Continuous Spell
"Meklord Army" monsters you control in face-up Attack Position cannot be
destroyed by battle, but their effects are negated.
COMMON |
Rating: |
1 |
Comments: |
Not only do you still take
Battle Damage but your monsters will get weaker than they already are
when you play this poor choice of a card. |
EXVC-EN050 |
|
Boon of the Meklord Emperor
Normal Spell
Activate only if the only face-up monsters on the field are 2 "Meklord"
monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn
you activate this card.
COMMON |
Rating: |
1 |
Comments: |
You draw 2 cards but only if
you're the only one with monsters and both of those monsters are Meklord
Army monsters and that's too bad because you then lose your Battle
Phase. |
EXVC-EN049 |
|
Fortissimo the Mobile Fortress
Field Spell
Once per turn, you can Special Summon 1 "Meklord Army" monster from your
hand.
COMMON |
Rating: |
2 |
Comments: |
Helps for getting out Tribute
Summons but really isn't all that great due to how poor the Meklord Army
monsters are. |
EXVC-EN048 |
|
Resonant Destruction
Continuous Spell
When a "Resonator" monster(s) is sent to the Graveyard as a Synchro
Material Monster, select 1 card your opponent controls and destroy it.
Destroy this card during your 2nd End Phase after activation.
COMMON |
Rating: |
2 |
Comments: |
Too bad it essentially only
lasts 2 turns or I'd consider it a good card with the few playable
Resonator monsters out there. |
EXVC-EN047 |
|
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
Of the couple good Resonator
monsters out there, if you run multiples of those, this isn't too bad. |
EXVC-EN046 |
|
Red Dragon Vase
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Draw 2
cards. You cannot Normal or Special Summon another monster until the end
of your opponent's turn if you activate this card.
COMMON |
Rating: |
2 |
Comments: |
A costly side-effect for
drawing cards but if you've got game or run Exodia, it might help. |
EXVC-EN045 |
|
Scarlet Security
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Destroy
all Spell/Trap Cards your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
Clear the way for your Red
Dragon Archfiend's assault but really that's about it. |
EXVC-EN044* |
|
Overmind Archfiend
DARK / Psychic-Type Synchro / Level 10 / ATK 3300 / DEF 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard,
and remove it from play. When this card is sent from the field to the
Graveyard, Special Summon as many monsters as possible that were removed
from play by this effect.
ULTRA RARE |
Rating: |
2 |
Comments: |
He's got a Return from the
Different Dimension effect for Psychics but I'd only recommend this guy
if your Psychic deck uses Dimensional Fissure and/or
Macro Cosmos. |
EXVC-EN043* |
|
T.G. Halberd Cannon
EARTH / Machine-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per
turn, while this card is face-up on the field, you can negate the Summon
of a monster and destroy it. When this card is sent from the field to
the Graveyard, you can select 1 "T.G." monster in your Graveyard, and
Special Summon it.
ULTRA RARE |
Rating: |
2 |
Comments: |
He's pretty powerful when out
and it's not easy but he can negate any monster summoning and replaces
himself with another T.G. monster if sent to the Grave but cannot be
Special Summoned any other way. |
EXVC-EN042 |
|
T.G. Blade Blaster
EARTH / Machine-Type Synchro / Level 10 / ATK 3300 / DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When an opponent's Spell/Trap Card is activated that targets this card,
you can send 1 card from your hand to the Graveyard to negate the
effect. Once per opponent's turn, you can remove from play 1 "T.G."
monster from your Graveyard to remove this face-up card on the field
from play. During the next Standby Phase, Special Summon this card, if
removed by this effect.
ULTRA RARE |
Rating: |
3 |
Comments: |
I have to give this guy 3/5
for requiring so little to protect himself for all your hard work but I
cannot rate him any higher because of his Synchro Material requirements
and his pretty poor 2nd effect. |
EXVC-EN041 |
|
T.G. Power Gladiator
EARTH / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
During battle between this attacking monster and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent. When this card on the
field is destroyed, draw 1 card.
SUPER RARE |
Rating: |
2 |
Comments: |
The specific non-Tuner
requirement and the "draw 1 card if destroyed" effect have spread to
this guy as well but I guess he couldn't be a Tuner and is left with a
piercing damage effect and weak stats. |
EXVC-EN040* |
|
T.G. Wonder Magician
LIGHT / Spellcaster-Type Synchro-Type Tuner / Level 5 / ATK 1900 / DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is Synchro Summoned, select 1 Spell/Trap Card on the
field and destroy it. When this card on the field is destroyed, draw 1
card. During your opponent's Main Phase, you can Synchro Summon using
this face-up card you control as a Synchro Material Monster.
ULTRA RARE |
Rating: |
2 |
Comments: |
In addition to having 0 DEF and
being non-Tuner specific, its first effect applies to both sides of the
field but you get to draw 1 card if destroyed. Its other effects aren't
all that good and decrease its rating. |