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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Extreme Force (Page 5)

EXFO-EN099
Scramble Egg
Normal Trap
If a monster(s) you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck, or GY.
COMMON
Rating: 2
Comments: Random Sonic Chick support when the 5Ds era has been gone for quite a while and it's not all that good. Quite frankly, neither is Sonic Chick but it's better than other monsters.
EXFO-EN098
Heavymetalfoes Electrumite
FIRE / Psychic-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
SECRET RARE
Rating: 2
Comments: Obviously its effects are meant to work together so that you destroy an active Pendulum Monster in your Pendulum Zone and thus draw 1 card and get not only the destroyed card but the card you grabbed with the 1st effct set-up for a future Pendulum Summon. Still, I can't rate it all that high, even for that.
EXFO-EN097
Zefra Metaltron
LIGHT / Wyrm-Type Link / ATK 2500 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters Special Summoned from the Extra Deck
If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
SUPER RARE
Rating: 1
Comments: Even the regular Zefa Pendulum Monsters can do more than this guy and they take less effort to get on the field.
EXFO-EN096
Ritual Beast Ulti-Kimunfalcos
WIND / Psychic-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Ritual Beast" monsters
"Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
RARE
Rating: 2
Comments: There sure are quite a few Link Monsters with active Bottom-Left and Bottom-Right Link Arrows in this set but regardless, this guy doesn't offer much to wortk with.
EXFO-EN095
Qliphort Genius
EARTH / Machine-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
RARE
Rating: 2
Comments: It's not too difficult to Summon but is best used in a Machine-Type monster Deck. Thankfully it has nothing to do wtih Qliphorts except for its name.
EXFO-EN094
Isolde, Two Tales of the Noble Knights
LIGHT / Warrior-Type Link / ATK 1600 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
ULTRA RARE
Rating: 2
Comments: At least it's not restrained to Noble Knights with any of its effects or Link Materials but it's pretty weak and whatever you grab with its first effect doesn't get to do anything right away. The other effect is even harder to resolve as you'll need lots of Equoip Spells to get anything out of it.
EXFO-EN093
Steelswarm Origin
LIGHT / Fiend-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Top and Bottom
2 "lswarm" monsters
While this card is in an Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effect. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up the number destroyed.
RARE
Rating: 2
Comments: It forces Extra Deck monsters to link to it and thus allow its main effect to take hold but that's only while it's in the Extra Monster Zone and it doesn't prevent the Special Summon from taking place. Not really all that great.
EXFO-EN092
Gem-Knight Phantom Quartz
EARTH / Rock-Type Link / ATK 1450 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
SUPER RARE
Rating: 2
Comments: It's only really any good for its Fusion Summoning effect as its ATK is rather low and its Link Materials are pretty specific.
EXFO-EN091
Curious, the Lightsworn Dominion
LIGHT / Warrior-Type Link / ATK 2400 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
● If this card is Link Summoned: You can send 1 card from your Deck to the GY.
● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
SUPER RARE
Rating: 2
Comments: Naturally this is a Lightsworn Deck support given some of its properties and part of its effect but the Link Materials will probably require you to run this with a Deck based around one Attribute.
EXFO-EN090
Masterking Archfiend
DARK / Fiend-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Fiend monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters.
● 1: Add it to your hand. ● 2-5: Shuffle it into the Deck. ● 6: Special Summon it.
RARE
Rating: 1
Comments: Even as a Link Monster it still cannot escape the debt that many Archfiends have been cursed with since their debut in Dark Crisis. The gamble effect isn't any better as you're only able to do things based on the monster you sent, which is dependent on the LP paid.
EXFO-EN089
F.A. Test Run
Quick-Play Spell
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
COMMON
Rating: 2
Comments: I can see times where you'd want to use this, mostly to destroy a card on the field, perhaps even one of your own with both parts of the effect. Still, as a Common, one can't really expect much and we don't get much here.
EXFO-EN088
F.A. City Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
COMMON
Rating: 2
Comments: This can certainly help F.A. monsters, though only ones that are relatively strong to begin with (so Auto Navigator is screwed regardless). At least it also lets you grab any F.A.card upon its destruction by an effect.
EXFO-EN087
F.A. Motorhome Transport
LIGHT / Machine-Type Synchro / Level 9 / ATK 0 / DEF 3000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
● Level 11 or higher: Cannot be destroyed by battle or card effects.
● Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
COMMON
Rating: 2
Comments: It can be pretty strong (and generally will so long as its effects are active). Plus it's Synchro Materials are also generic as is the first bulleted effect, which can easily be met.
EXFO-EN086
F.A. Auto Navigator
WIND / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
COMMON
Rating: 2
Comments: The nice wall of text doesn't give this card a whole lot to do and with 0 ATK and DEF, that's pretty bad, though it's also a Tuner and can fetch a Field Spell that all members can enjoy pretty easily.
EXFO-EN085
Vendread Revolution
Normal Trap
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.
SUPER RARE
Rating: 2
Comments: Zombies can be banished in a variety of ways so at least the last effect is less specific, though the card isn't that good as a whole.
EXFO-EN084
Vendread Charge
Quick-Play Spell
Send 1 Zombie monster from your hand or face-up from the field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn.
RARE
Rating: 2
Comments: At least the cost isn't specific to Vendreads too, though it might as well be considering it can only Special Summon a Vendread from the Deck.
EXFO-EN083
Vendread Core
DARK / Zombie / Level 1 / ATK 0 / DEF 500
If this card is in your GY: you can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of "Vendread Core" once per turn.
● Your opponent cannot target this card with card effects.
SUPER RARE
Rating: 1
Comments: This doesn't really provide much on any aspect with low ATK and DEF and mediocre effects. I don't see this being a core part of any Deck, even Vendreads.
EXFO-EN082
Vendread Battlelord
DARK / Zombie-Type Ritual / Level 7 / ATK 2700 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.
SUPER RARE
Rating: 2
Comments: Having 0 DEF never really helps unless it's irrelevent due to the monster being indestructible in battle but this guy doesn't have that and mostly revolves around its friends, making it pretty well useless without them.
EXFO-EN081
Kuro-Obi Karate Spirit
WIND / Warrior, Pendulum and Spirit / Level 5 / ATK 2400 / DEF 1000 / Scale 9
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
COMMON
Rating: 1
Comments: Sumo Spirit wasn't bad enough apparently as Konami made a pretty much exact duplicate as a new card with the exception being that the effect applies to your opponent's Spell/Trap Cards instead of Monster Cards.
EXFO-EN080
Oops!
Normal Trap
Target 1 card you control; destroy it.
COMMON
Rating: 2
Comments: It has some uses, mostly to trigger effects of destroyed cards but you can also steal an opponent's monster and destroy it after attacking with it.