← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to EXFO-EN Page 5 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes  Visual Spoiler Card spoiler Improved Effects

Extreme Force (Page 4)

EXFO-EN079
Parthian Shot
Counter Trap
At the end of the Battle Phase: It becomes the End Phase of this turn.
COMMON 
Rating: 2
Comments: It has no activation cost or requirement so you can use Negate Attack, then put your opponent's turn to a quick end. Still, it's not all that great.  
EXFO-EN078
Showdown of the Secret Sense Scroll Techniques
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
COMMON 
Rating: 2
Comments: Some cards are good enough to run multiples of but unless you can recall a card in your opponent's Grave that has the same name as the one they're activating, this won't be much use to you.  
EXFO-EN077
Dai Dance
Normal Trap
Choose 1 opponent's unused Main Monster Zones; if your opponent would Normal Summon/Set or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect is applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
COMMON 
Rating: 1
Comments: The artwork already portrays D.D. Warrior Lady uninterested in dancing with Warrior Dai Grepher and rightfully so considering this card's effects are horrible.  
EXFO-EN076
There Can Be Only One
Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
SUPER RARE 
Rating: 1
Comments: The only Decks this goes against are Decks with multiple types of monsters and that already is handled better with cards like Rivalry of Warlords.  
EXFO-EN075
Call of the Archfiend
Continuous Trap
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
COMMON 
Rating: 2
Comments: It's limited to Fiend-Type monsters but it only costs you 1 Fiend-Type monster and that can be one you can revive later.  
EXFO-EN074
Ghostrick Renovation
Normal Trap
Target 1 "Ghostrick" Field Spell you control; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon 1 "Ghostrick" Xyz Monster from your Extra Deck with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.
COMMON 
Rating: 2
Comments: Not much going for this either since replacing one Field Spell for another isn't all that useful but Xyz Summoning a Ghostrick Xyz Monster using the 1st one as Xyz Material is perhaps the better effect.  
EXFO-EN073
Mythical Bestiamorph
Continuous Trap
Each time an opponent's monster activates its effect, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
RARE 
Rating: 2
Comments: It'll probably take a while to rack up enough Spell Counters to get that Spell Card but it's not specific at least. Plus you can make that happen a little quicker with other Spell Counter support.  
EXFO-EN072
World Legacy's Secret
Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
ULTRA RARE 
Rating: 2
Comments: Similarly with World Legacy Whispers, this card is also already outclassed, this time by Monster Reborn (which just became legal again) and Call of the Haunted but the other effect isn't too bad either, though it is rather limited.  
EXFO-EN071
World Legacy Whispers
Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a "Mekk-Knight" monster you control.
RARE 
Rating: 2
Comments: The last effect is the only reason this card is any good because otherwise, we have far better cards that give at least 1000 ATK to any monster.  
EXFO-EN070
Altergeist Manifestation
Normal Trap
Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
SUPER RARE
Rating: 2
Comments: Haven't seen too many good Altergeist monsters so far but that doesn't mean there aren't any and won't be any in the future.  
EXFO-EN069
Tindangle Delaunay
Normal Trap
When you take battle damage from an opponent's attacking monster while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.
COMMON
Rating: 1
Comments: It's so situational Waboku outclasses it on multiple accounts.
EXFO-EN068
Borrel Cooling
Normal Trap
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link- Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
● Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn.
COMMON
Rating: 1
Comments: Talk about situational because it's restrained to two different types of monsters and only offers mediocre protection for a monster.
EXFO-EN067
Cynet Refresh
Normal Trap
When an opponent's Cyberse monster declares an attack: Destroy as many monsters in the Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon as many Cyberse Link- Monsters among those destroyed monsters in the GY as possible to their owner's fields. When your opponent activates a monster effect: You can banish this card from your GY; Cyberse Link- Monsters you control are unaffected by card effects (except their own) until the end of this turn.
COMMON
Rating: 1
Comments: Highly situational and there's no guarantee you'll get more monsters back than your opponent.
EXFO-EN066
Parallel Port Armor
Normal Trap
Target 1 Link- Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link- Monster you control; it can make a second attack during each Battle Phase this turn.
COMMON
Rating: 2
Comments: Link Monsters probably need this card since not all of them are strong, nor do they all have built-in protection and can't be in Defense Mode.
EXFO-EN065
Trading Places
Quick-Play Spell
If your LP is higher than your opponent's, switch your LP with your opponent.
COMMON
Rating: 1
Comments: Since when is it EVER a good idea to swap LP when yours are higher? All that does is put you at a disdvantage over your opponent, or a bigger disadvantage if you're already in one.
EXFO-EN064
Column Switch
Quick-Play Spell
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
COMMON
Rating: 1
Comments: Pointless considering there's no rule requiring you to place monsters in a specific zone, only ones with card effects allowing you to do so.
EXFO-EN063
Downbeat
Normal Spell
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute, that the Tributed monster had on the field but 1 Level lower. You can only activate 1 "Downbeat" per turn.
SUPER RARE
Rating: 1
Comments: I'm not seeing the point in using this outside of maybe activating some effect from a monster in your Deck. It won't likely give you many options unless your Deck relies on using the same Type and Attribute.
EXFO-EN062
Hey, Trunade!
Normal Spell
Return all Set Spells and Traps on the field to the hand.
SECRET RARE
Rating: 2
Comments: Clearly the watered down version of Giant Trunade, which remains banned to this day but this isn't the worst remake of a banned card.
EXFO-EN061
Pendulum Paradox
Normal Spell
Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
SECRET RARE
Rating: 2
Comments: Not really going to help you much unless you either already have another Pendulum Monster with a different Scale in place and/or those monsters can be Normal Summoned/Set.
EXFO-EN060
Power of the Guardians
Equip Spell
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
SUPER RARE
Rating: 2
Comments: It won't do much for monsters that don't utilize Spell Counters but for those that do, it's actually decent.