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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Neostorm (Page 5)

For info on how these ratings are determined, click here.
DANE-EN099
Memories of Hope
Normal Spell
Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.
SUPER RARE
Rating: 1
Comments: What are the odds you're going to have more than one Number Xyz Monster on your field, especially when most of them suck? I'd say pretty slim to none, especially since they need to have different names.
DANE-EN098
Whitefish Salvage
Continuous Spell
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
RARE
Rating: 1
Comments: What Fish-Type monsters do we have that are viable with this? Not very many. I wouldn't even recommend this with Mermails as they're mostly Aqua-Type.
DANE-EN097
Pendulum Halt
Normal Spell
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
SUPER RARE
Rating: 1
Comments: Little point in drawing extra cards if you're then unable to add anything else to your hand in case your draws are bad. It's already not really usable in Archetype Decks because they're all generally going to use multiples of the same monster.
DANE-EN096
Speedlift
Quick-Play Spell
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
COMMON
Rating: 2
Comments: Kind of random to have it require a Tuner and no other monsters but as a Quick-Play Spell, it can help with Synchro, Xyz and maybe even Link Summons.
DANE-EN095
Cherubini, Ebon Angel of the Burning Abyss
DARK / Fairy-Type Link / ATK 500 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
SECRET RARE
Rating: 1
Comments: Seems like it's manditory for Burning Abyss Extra Deck monsters to be Secret Rare because we've had a few prior to this that were also Secret Rare and this guy just isn't worth the effort given it's incredibly weak and sacrifices the same monsters it protects just to save itself and cost you more LP.
DANE-EN094
Mermail Abyssalacia
WATER / Sea Serpent-Type Link / ATK 1600 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
ULTRA RARE
Rating: 2
Comments: The effects are pretty mediocre and it's not very strong but in some instances it can be okay.
DANE-EN093
Number XX: Utopic Dark Infinity
DARK / Warrior-Type Xyz / Rank 10 / ATK 4000 / DEF 4000
2+ Level 10 monsters
When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.
ULTRA RARE
Rating: 2
Comments: As far as Number and Utopic monsters go, it's pretty powerful and getting the materials isn't too difficult thanks to Metal Reflect Slime and Yubel. Still, the monster it revives is going to be vulnerable and this guy will lose an Xyz Material. The other effect costs nothing, though.
DANE-EN092
Number 5: Doom Chimera Dragon
DARK / Dragon-Type Xyz / Rank 5 / ATK 0 / DEF 0
2+ Level 5 monsters
Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.
● Target 1 monster in your GY; attach it to this card as material.
● Target 1 card in your opponent's GY; place it on top of their Deck.
SUPER RARE
Rating: 2
Comments: It's weak to start but with at least 3 Xyz Materials, it can be okay and can get more each turn but is entirely relient on having them to be even remotely successful.
DANE-EN091
Loge's Flame
Continuous Trap
While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
SUPER RARE
Rating: 2
Comments: It isn't going to do much, even in Valkyrie Decks because monsters that are stronger can bypass it whether you have a Valkyrie monster out or not. At least the other effect can bring out just about any Valkyrie monster.
DANE-EN090
Pegasus Wing
Normal Spell
If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
COMMON
Rating: 2
Comments: At least you don't need to control a Union monster, nor do you need a Valkyrie one but Union monsters generally aren't all that good, appart from the XYZ ones.
DANE-EN089
Valkyrie's Embrace
Normal Spell
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
ULTRA RARE
Rating: 1
Comments: There are better ways to banish monsters without even needing Valkyrie monsters.
DANE-EN088
Valkyrie Chariot
WIND / Fairy-Type Union / Level 3 / ATK 500 / DEF 1000
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
COMMON
Rating: 2
Comments: The ATK boost applies to any Fairy-Type monster and will give it the ATK even after it's been removed from its host. Still, it doesn't have much on its own.
DANE-EN087
Valkyrie Erda
LIGHT / Fairy / Level 8 / ATK 2000 / DEF 2200
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
SUPER RARE
Rating: 2
Comments: I don't know of too many Valkyrie cards we have that Special Summon the likes of her but she's not going to be that useful even so because apart from that, she's just a copy of Banisher of the Light.
DANE-EN086
Valkyrie Funfte
LIGHT / Fairy / Level 2 / ATK 800 / DEF 1200
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
RARE
Rating: 1
Comments: Unfortunately, key cards that could make her remotely playable are either limited or banned and probably aren't going to be released from those statuses anytime soon. This means, she'll pretty much be useless until then.
DANE-EN085
You're in Danger!
Normal Trap
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
RARE
Rating: 1
Comments: What danger am I in? The mere thought of a piece of cardboard with ink temporarily staying on the field? Turns out some danger IS a laughing matter.
DANE-EN084
Danger! Feets of Strength!
Equip Spell
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
RARE
Rating: 2
Comments: Since Danger! monsters are pretty vulnerable as is, they'll need cards like this to support themselves but this won't be enough.
DANE-EN083
Danger! Excitement! Mystery!
Normal Spell
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
ULTRA RARE
Rating: 1
Comments: The Danger! is more like crying wolf because the entire Archetype has proven to be pretty much just as the folklore presents it, intriguing at first then disappointing later on.
DANE-EN082
Saryuja's Shackles
Normal Trap
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.
COMMON
Rating: 1
Comments: I'd think having the Link Monster out in general would've sufficed to be the card's activation requirements but we're apparently not allowed to draw cards anymore without getting rid of cards in our hand afterwards.
DANE-EN081
Muddy Mudragon
DARK / Dragon-Type Synchro / Level 5 / ATK 500 / DEF 2200
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
RARE
Rating: 1
Comments: In spite of its artwork, all that mud has left it becoming pretty much useless in Duels as everything it has to offer can be done as well as if not better for little or no effort.
DANE-EN080
Dice It
Normal Trap
Roll a six-sided die. Apply this effect, depending on whose turn it is.
● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
COMMON
Rating: 1
Comments: Doesn't matter what effect you end up using as you lose either way. It's just a pitiful attempt to trigger effects in the Graveyard.