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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Cybernetic Horizon (Page 5)

CYHO-EN099
Gladiator Beast Dragases
WIND / Winged Beast-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Gladiator Beast" monsters
If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.
RARE 
Rating: 2
Comments: Honestly, it's not that bad for a Gladiator Beast given its Link Materials are relatively generic and the effect includes itself. I certainly wouldn't really recommend the other effect, even in Gladiator Beast Decks, though given you just used two monsters to get this guy out.  
CYHO-EN098
Link Disciple
LIGHT / Cyberse-Type Link / ATK 500 / Link-1
Active Link Arrow(s): Bottom
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Link Disciple” once per turn.
RARE 
Rating: 1
Comments: You're probably only going to be able to use the effect once as this guy doesn't have the ATK to withstand most of the weakest of monsters out there. Plus, all you get out of this is a pitiful 1-for-1 deal by getting rid of an extra monster you could've used to protect yourself.
CYHO-EN097
Interrupt Resistor
LIGHT / Cyberse / Level 6 / ATK 0 / DEF 2100
When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation your attacked monster's DEF become equal to this card's DEF, also it cannot be destroyed by that battle.
RARE 
Rating: 1
Comments: It's trying to imitate monsters of the past that Special Summon themselves when its owner takes damage. However, it's failed miserably as it's jut not cut out to be one of them or a decent monster as a whole.  
CYHO-EN096
White Stingray
WATER / Fish / Level 4 / ATK 1400 / DEF 1000
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon “White Stingray” once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of “White Stingray” once per turn.
RARE 
Rating: 2
Comments: Both effects aren't all that bad but aren't enough to give it that many uses.  
CYHO-EN095
Performapal Gold Fang
LIGHT / Beast-Type Pendulum / Level 4 / ATK 1800 / DEF 700 / Scale 3
Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.

If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
RARE 
Rating: 3
Comments: Another beatstick and this one is a Pendulum Monster. Plus the effect includes itself so 2 copies can make itself capable of dealing extra damage. The Pendulum Scale isn't bad either.  
CYHO-EN094
Performapal Lebellman
LIGHT / Fairy-Type Pendulum / Level 6 / ATK 100 / DEF 2600 / Scale 1
Once per turn: You can increase the Levels of all Pendulum Summoned monsters you control by 1 (even if this card leaves the field).

Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.
COMMON
Rating: 2
Comments: Neither effect is all that good but at least the Pendulum Scale is low enough to be worthwhile. The stats aren't all that great either for a Level 6 monster. 
CYHO-EN093
Performapal Handsamuraiger
EARTH / Beast-Warrior / Level 4 / ATK 1800 / DEF 400
When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
COMMON 
Rating: 3
Comments: This guy is bound to destroy at least a few monsters and thus you'll get a few Pendulum Monsters in return. Still, it can't grab just any old Pendulum Monster and the effect is once per turn.  
CYHO-EN092
Divine Serpent Geh
DARK / Reptile / Level 12 / ATK ? / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
COMMON
Rating: 1
Comments: Just goes to show that Konami doesn't always use the English dub name for cards when they're released in English. Thankfully, this wasn't a Weekly Shonen Jump promo or prize card because there's nothing about it that makes it worthy of such a title. The card can become quite powerful and will probably deal quite a bit of damage but unless the effect is successful, you'll have wasted half your LP for pretty much nothing. Plus with 0 DEF, it won't do anything if it's put in Defense Mode.  
CYHO-EN091
Noble Arms - Clarent
Equip Spell
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
COMMON
Rating: 3
Comments: Though you do have to pay LP to attack and the other effect is specific to Warrior-Type Noble Knights, the LP fee is very minimal and the card can go to any Warrior-Type monster. Plus, attacking directly may not only trigger that monster's effects but will likely greatly offset the cost to do so.
CYHO-EN090
Noble Knight Pellinore
LIGHT / Warrior / Level 4 / ATK 1900 / DEF 500
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
SUPER RARE
Rating: 3
Comments: A solid Level 4 beatstick for whever you need one. The effect isn't all that bad either, though.
CYHO-EN089
Sacred Noble Knight of King Custennin
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 2500
2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
ULTRA RARE
Rating: 2
Comments: The only worthwhile effect is the last one, which means it'll otherwise sit there bouncing threats baclk to the hand until its Xyz Materials are depleted, which'll probably be sooner rather than later. It's 2500 DEF will help out more than most monsters its Level/Rank but that's not going to do a whole lot for it either.
CYHO-EN088
Noble Knight Custennin
LIGHT / Warrior / Level 4 / ATK 1000 / DEF 2000
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
ULTRA RARE
Rating: 2
Comments: Noble Knights return in this set but this guy doesn't exactly have me all that worried given it's not very strong and its effects are pretty much relient on a specific condition to take place.
CYHO-EN087
Danger! Zone
Normal Trap
Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your opponent your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
ULTRA RARE
Rating: 1
Comments: I don't know whether this is meant to be a watered down Graceful Charity or not but it's pretty bad regardless.
CYHO-EN086
Realm of Danger!
Field Spell
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
ULTRA RARE
Rating: 2
Comments: The ones we've seen so far aren't very strong apart from Bigfoot and this doesn't offer them a lot of protection but I suppose attacking directly with a 3000 beatstick is worthwhile.
CYHO-EN085
Danger!? Jackalope?
DARK / Beast / Level 3 / ATK 500 / DEF 2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except
"Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
ULTRA RARE
Rating: 2
Comments: I've never heard of a Jackalope but ours is probably nowhere near as interesting as the best it can offer is 2000 DEF and its 2nd effect.
CYHO-EN084
Danger! Chupacabra!
DARK / Fiend / Level 4 / ATK 1500 / DEF 400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
ULTRA RARE
Rating: 2
Comments: Seems they all have the same mediocre 1st effect but this guy is searchable and can revive one of its friends back from the Grave.
CYHO-EN083
Danger! Nessie!
DARK / Aqua / Level 7 / ATK 1600 / DEF 2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
SECRET RARE
Rating: 2
Comments: I can only give it 2 stars for the 2nd effect as the 1st effect is just copied over from Danger! Bigfoot!. Its stats aren't that great either.
CYHO-EN082
Danger! Bigfoot!
DARK / Beast / Level 8 / ATK 3000 / DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
SECRET RARE
Rating: 2
Comments: Both effects are pretty poor but it still has 3000 ATK and no summoning requirements. That DEF is also not going to help it or you if it's in Defense Mode.
CYHO-EN081
Pinpoint Landing
Continuous Spell
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
SECRET RARE
Rating: 1
Comments: The best you get from this is an extra card to add to your hand, and it may not be that good. On top of that, the card abandons you if you don't meet its routine requirement during each of your turns.
CYHO-EN080
Dealer's Choice
Normal Trap
Each player shuffles their Deck, then, each players draws 1 card, then each player discards 1 card.
SHORT PRINT COMMON
Rating: 1
Comments: It would've still been bad if only one player was forced to do it. Even Card Trader does better.