| CROS-EN099 | 
	
		|  | Harpie Harpist WIND / Winged Beast / Level 4 / ATK 1700 / DEF 600
 This card's name becomes "Harpie Lady" while on the field or in the 
		Graveyard. You can only use each of these effects of "Harpie Harpist" 
		once per turn.
 ● When this card is Normal Summoned: You can target 1 Winged Beast-Type 
		monster you control (other than this card) and 1 face-up monster your 
		opponent controls; return them to the hand.
 ● During the End Phase, if this card is in the Graveyard because it was 
		sent there this turn: You can add 1 Level 4 Winged Beast-Type monster 
		with 1500 or less ATK from your Deck to your hand.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A weak Level 4 Winged Beast-Type monster that is 
		only surpassed by the likes of Harpie Girl and Harpie Lady and using the 
		first effect requires you to have two or more Winged Beasts out just to 
		remove a monster from each side of the field temporarily and the other 
		effect doesn't have much to pick from either. | 
	
		| CROS-EN098 | 
	
		|  | Junk Anchor EARTH / Warrior-Type Tuner / Level 2 / ATK 0 / DEF 0
 For a Synchro Summon, you can substitute this card for any 1 "Synchron" 
		Tuner monster. Once per turn: You can discard 1 card, then target 1 
		non-Tuner "Junk" monster in your Graveyard; Special Summon that target, 
		and if you do, immediately after this effect resolves, Synchro Summon 1 
		Synchro Monster that lists a "Synchron" monster as a Tuner, using that 
		monster and this card only. These Synchro Materials are banished instead 
		of being sent to the Graveyard.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It helps with Synchro Summoning but using the other 
		effect to Synchro Summon is not going to help you at all because the 
		Synchro Materials are banished. | 
	
		| CROS-EN097 | 
	
		|  | Primitive Butterfly WIND / Insect / Level 5 / ATK 1200 / DEF 900
 If you control no monsters, you can Special Summon this card (from your 
		hand). Once per turn: You can increase the Levels of all Insect-Type 
		monsters you currently control by 1.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It can be Special Summoned any old way or with its 
		effect and it can give all Insect-Type monsters you control 1 Level to 
		help with Xyz Summoning, including itself. | 
	
		| CROS-EN096 | 
	
		|  | Performapal Thunderhino LIGHT / Rock / Level 3 / ATK 200 / DEF 1800
 Your opponent cannot target face-up "Performapal" monsters for attacks, 
		except this one. If a "Performapal" card(s) you control, except "Performapal 
		Thunderhino", would be destroyed by battle or card effect while this 
		card is in your Graveyard, you can banish this card instead.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | 1800 DEF will get it by for a turn or two and it can 
		protect its friends but not another copy of itself and does not include 
		itself in its first effect. | 
	
		| CROS-EN095 | 
	
		|  | Galaxy-Eyes Full Armor Photon Dragon LIGHT / Dragon-Type Xyz / Rank 8 / ATK 4000 / DEF 3500
 3 Level 8 monsters
 You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster 
		you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon 
		Dragon". (Xyz Materials attached to that monster also become Xyz 
		Materials on this card.) Once per turn: You can target up to 2 Equip 
		Cards equipped to this card; attach them to this card as Xyz Materials. 
		Once per turn: You can detach 1 Xyz Material from this card, then target 
		1 face-up card your opponent controls; destroy it.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It looks quite powerful on the outside with 4000 ATK 
		and 3500 DEF but it cannot be Xyz Material and doesn't really get to do 
		much on the field except attach Equip Cards to itself as Xyz Material 
		and get rid of a threat by detaching an Xyz Material from itself. | 
	
		| CROS-EN094 | 
	
		|  | Number S39: Utopia Prime LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2510 / DEF 2000
 3 Level 4 LIGHT monsters
 You can also Xyz Summon this card by using a "Number 39: Utopia" you 
		control as the Xyz Material. (Xyz Materials attached to that monster 
		also become Xyz Materials on this card.) If your opponent's LP is at 
		least 3000 higher than yours: You can detach 3 Xyz Materials from this 
		card and pay LP so that you only have 10 left; destroy as many Special 
		Summoned monsters your opponent controls as possible, and if you do, 
		banish them, then inflict 300 damage to your opponent for each monster 
		banished.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Talk about being a prime number because those have 
		no companions to be with and this card is not worth having any since it 
		makes the owner get their LPs down to 10 and remove what'll likely be 
		all of its Xyz Materials to get rid of your opponent's Special Summoned 
		monsters and deal them 300 damage for each, and that's if they have 3000 
		or more LPs more than you do! | 
	
		| CROS-EN093 | 
	
		|  | Powerful Rebirth Continuous Trap
 Activate this card by targeting 1 Level 4 or lower monster in your 
		Graveyard; Special Summon that target. Its Level is increased by 1 and 
		ATK and DEF by 100. When that monster is destroyed, destroy this card.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It may help with Xyz Summoning but so does Call of 
		the Haunted, which doesn't care what monster you revive so you could 
		revive a Level 5 or higher monster and gain virtually all the perks of 
		this card. | 
	
		| CROS-EN092 | 
	
		|  | Cybernetic Fusion Support Quick-Play Spell
 Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion 
		Monster this turn, you can banish monsters from your hand, Graveyard, 
		and/or your side of the field as the Fusion Materials. You can only 
		activate 1 "Cybernetic Fusion Support" per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A card going back to the early days of Yu-Gi-Oh Gx 
		but it's no good here because you're still risking your resources and 
		paying half your LP to Fusion Summon a monster that does not gain any 
		protection at all. | 
	
		| CROS-EN091 | 
	
		|  | The Melody of Awakening Dragon Normal Spell
 Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK 
		and 2500 or less DEF from your Deck to your hand.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | A prime target to not only get up to 2 Blue-Eyes 
		White Dragons but even a third BEWD if you discard The White Stone of 
		Legend! | 
	
		| CROS-EN090 | 
	
		|  | Half Unbreak Normal Trap
 Target 1 monster on the field; this turn, that monster cannot be 
		destroyed by battle, also any battle damage you take from attacks 
		involving that monster is halved.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | A card well-deserving of being Common as it's 
		outclassed by Waboku, which can also prevent your monsters' destruction 
		in battle but you also don't take any battle damage 
		that turn and it can be used even if you don't have any monsters out at 
		all. | 
	
		| CROS-EN089 | 
	
		|  | U.A. Penalty Box Continuous Trap
 At the start of the Damage Step, if your "U.A." monster battles an 
		opponent's monster: You can banish that opponent's monster until your 
		opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty 
		Box" once per turn. You can banish this card from your Graveyard; add 1 
		"U.A." Spell Card from your Deck to your hand.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It'll help your U.A. monsters escape danger by 
		banishing the threat before it can hit them but it won't be gone for 
		long and once the effect is used, it can't be used again that turn and 
		they don't have any good Spell Cards to pick from if you banish this 
		card from your Graveyard to use its last effect. | 
	
		| CROS-EN088 | 
	
		|  | U.A. Signing Deal Normal Spell
 Special Summon 1 "U.A." monster from your Deck, but its effects are 
		negated, also it cannot be used as Synchro or Xyz Material for a Summon. 
		Then you lose LP equal to the Level of the monster you Special Summoned 
		by this effect x 300. You can only activate 1 "U.A. Signing Deal" per 
		turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Sign up for this deal and it's a deal you'll regret 
		for future turns because you get one perk for multiple downsides that 
		prevent you from avoiding or making use of them. | 
	
		| CROS-EN087 | 
	
		|  | U.A. Rival Rebounder EARTH / Warrior / Level 6 / ATK 2200 / DEF 2300
 You can Special Summon this card (from your hand) by returning 1 "U.A." 
		monster you control to the hand, except "U.A. Rival Rebounder". You can 
		only Special Summon "U.A. Rival Rebounder" once per turn this way. If 
		this card is Special Summoned during your opponent’s turn, or Normal 
		Summoned: You can Special Summon 1 "U.A." monster from your hand or 
		Graveyard, except "U.A. Rival Rebounder". You can only use this effect 
		of "U.A. Rival Rebounder" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | You'll end up with 2 U.A. monsters virtually 
		regardless of how it's Summoned to the field but isn't that good 
		stat-wise on its own. | 
	
		| CROS-EN086 | 
	
		|  | U.A. Dreadnought Dunker EARTH / Warrior / Level 7 / ATK 2500 / DEF 1800
 You can Special Summon this card (from your hand) by returning 1 "U.A." 
		monster you control to the hand, except "U.A. Dreadnought Dunker". You 
		can only Special Summon "U.A. Dreadnought Dunker" once per turn this 
		way. If this card attacks a Defense Position monster, inflict piercing 
		battle damage to your opponent. When this card inflicts battle damage to 
		your opponent: You can target 1 card on the field; destroy it.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The best parts are the last two effects, which work 
		hand-in-hand with each other but having only 2500 ATK for a Level 7 
		monster isn't that great. | 
	
		| CROS-EN085 | 
	
		|  | The Terminus of the Burning 
		Abyss Normal Spell
 Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, 
		using monsters from your hand or your side of the field as Fusion 
		Materials. During your Main Phase, except the turn this card was sent to 
		the Graveyard: You can banish this card from your Graveyard, then target 
		1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until 
		the end of your opponent’s next turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I don't really see much of a point in giving a 
		specific Archetype their own Polymerization when said Polymerization is 
		more versatile and the ATK boost this card gives is not enough warrant 
		its rarity since it's not even permanent. | 
	
		| CROS-EN084 | 
	
		|  | Dante, Pilgrim of the Burning Abyss LIGHT / Fairy-Type Fusion / Level 9 / ATK 2800 / DEF 2500
 3 "Burning Abyss" monsters with different names
 Must be Fusion Summoned and cannot be Special Summoned by other ways. 
		Cannot be targeted by an opponent's card effects. Once per turn, during 
		either player’s turn: You can send 1 "Burning Abyss" card from your hand 
		to the Graveyard; draw 1 card. If this card is destroyed by battle and 
		sent to the Graveyard, or if this card you control is sent to your 
		Graveyard by an opponent's card effect: You can send 1 random card from 
		your opponent's hand to the Graveyard.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's not all that hard to Summon and has protection 
		from card effects that target but it can't be Special Summoned other 
		ways and is still vulnerable to non-targeting effects like Smashing 
		Ground and even when the last effect is activated, it's of little 
		consequence to the opponent. | 
	
		| CROS-EN083 | 
	
		|  | Barbar, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1700 / DEF 1000
 If you control a monster that is not a "Burning Abyss" monster, destroy 
		this card. You can only use 1 of the following effects of "Barbar, 
		Malebranche of the Burning Abyss" per turn, and only once that turn.
 ● If you control no Spell/Trap Cards: You can Special Summon this card 
		from your hand.
 ● If this card is sent to the Graveyard: You can target up to 3 "Burning 
		Abyss" cards in your Graveyard, except "Barbar, Malebranche of the 
		Burning Abyss"; banish them, and if you do, inflict 300 damage to your 
		opponent for each.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Like Draghig, this card doesn't have much to offer 
		either like most Burning Abyss monsters but it has better ATK than that 
		card too and can deal minor burn damage to your opponent. | 
	
		| CROS-EN082 | 
	
		|  | Draghig, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1100 / DEF 900
 If you control a monster that is not a "Burning Abyss" monster, destroy 
		this card. You can only use 1 of the following effects of "Draghig, 
		Malebranche of the Burning Abyss" per turn, and only once that turn.
 ● If you control no Spell/Trap Cards: You can Special Summon this card 
		from your hand.
 ● If this card is sent to the Graveyard: You can choose 1 "Burning 
		Abyss" card from your Deck and place it on top of your Deck.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Like most Burning Abyss monsters, the first bulleted 
		effect is the better effect because placing a Burning Abyss monster on 
		top of your Deck may seem good until you need a Spell/Trap Card instead. | 
	
		| CROS-EN081 | 
	
		|  | Moon Mirror Shield Equip Spell
 If the equipped monster battles an opponent’s monster, during damage 
		calculation: The equipped monster’s ATK and DEF become equal to the ATK 
		or DEF (whichever is higher) of the opponent’s battling monster +100, 
		during damage calculation only. If this face-up card is sent from the 
		field to the Graveyard: Pay 500 LP; place this card on either the top or 
		bottom of your Deck.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | It's basically the Spell Card version of The Wicked 
		Avatar but that means that it'll always have higher ATK than the other 
		monster, making cards like Honest useless! | 
	
		| CROS-EN080 | 
	
		|  | Diceversity Continuous Trap
 Once per turn: You can target 1 monster on the field whose current Level 
		is different from its original Level; roll a six-sided die and that 
		monster's Level becomes the same as the result.
 SHORT PRINT COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It can help if you've used a card like Cost down to 
		lower your monster's Level to then play that monster more easily but 
		really doesn't have that many uses. |