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Code of the Duelist
COTD-EN099 | ||||
Card Type: | Effect Monster | |||
Card Info | Ancient Gear Golem - Ultimate Pound EARTH / Machine / Level 8 / ATK 3000 / DEF 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand. COMMON |
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Rating: | 3 | |||
Comments: | I guess Konami didn't like Ancient Gear Golem's dub attack name as much as others and opted for Japan's attack name instead but regardless, unlike the original AGG, this guy can get up to 3 attacks in a single turn provided you can toss out Machine-Type monsters. The last effect isn't that bad either though. | |||
COTD-EN098 | ||||
Card Info |
Speedroid Passinglider WIND / Machine-Type Pendulum / Level 5 / ATK 2200 / DEF 2000 / Scale 3 Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn. If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one. COMMON |
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Rating: | 2 | |||
Comments: | The Pendulum Scale can certainly be used and if you use it with its friends, it can be more effective but neither effect, nor its stats is particularly strong. | |||
COTD-EN097 | ||||
Card Info |
Abyss Actor - Trendy Understudy DARK / Fiend-Type Pendulum / Level 2 / ATK 700 / DEF 700 / Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | Making use of the Pendulum Scale is about the best you can do with this because both effects are quite specific and its stats aren't going to help it survive by any means. | |||
COTD-EN096 | ||||
Card Type: | Fusion Monster | |||
Card Info | Destiny HERO - Dangerous DARK / Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 2600 1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. COMMON |
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Rating: | 1 | |||
Comments: | "Dangerous" isn't a word I'd use to describe this guy. "Pathetic" is more like it because all it can muster up is 2000 ATK, 2600 DEF and a dismal temporary ATK boost to give it and its friends for each of its fallen comrades in the Graveyard. | |||
COTD-EN095 | ||||
Card Info |
Performapal Trumpanda EARTH / Beast-Type Pendulum / Level 3 / ATK 800 / DEF 800 / Scale 3 Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12). When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | The effects are rather mediocre but the Pendulum Text effect has its uses as does its Pendulum Scale. | |||
COTD-EN094 | ||||
Card Type: | Effect Monster | |||
Card Info | Galaxy Worm LIGHT / Insect / Level 3 / ATK 1200 / DEF 1000 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated. COMMON |
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Rating: | 2 | |||
Comments: | Xyz Summoning is about all you can do with this that is worthwhile because its stats are useless without another effect to benefit from it. | |||
COTD-EN093 | ||||
Card Type: | Effect Monster | |||
Card Info | Wicked Acolyte Chilam Sabak DARK / Reptile / Level 8 / ATK 2500 / DEF 0 If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | You won't be able to bring it out during the first turn of the Duel unless you manage to draw an extra card by an effect. As far as Level 8 monsters go though, it's not all that impressive with its stats or effects. | |||
COTD-EN092 | ||||
Card Type: | Effect Monster | |||
Card Info | Gogogo Aristera & Dexia EARTH / Rock / Level 3 / ATK 0 / DEF 2200 While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. ● When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0. COMMON |
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Rating: | 2 | |||
Comments: | You can create a lock with two copies of this card and with 2200 DEF, it's hard to get rid of as a whole but Xyz Summoning with it won't help you much, even if you do get the bonus effect. | |||
COTD-EN091 | ||||
Card Type: | Effect Monster | |||
Card Info | Infernity Patriarch DARK / Fiend / Level 4 / ATK 1000 / DEF 2000 If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. COMMON |
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Rating: | 2 | |||
Comments: | Obviously this is meant for Infernity Decks with both of its effects but it isn't too bad outside of there given its 2000 DEF and 1st effect. | |||
COTD-EN090 | ||||
Card Type: | Effect Monster | |||
Card Info | Junk Breaker EARTH / Warrior / Level 4 / ATK 1800 / DEF 1000 During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. COMMON |
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Rating: | 3 | |||
Comments: | Not only does it work as a beatstick but if there are monsters whose effects are overpowering you, let this guy neutralize them long enough for you to take them down. | |||
COTD-EN089 | ||||
Card Type: | Spell Card | |||
Card Info | F.A. Downforce Quick-Play Spell Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | Well it's quicker to boost F.A. monsters than Grand Prix but that boost only lasts one turn, regardless of which effect you use. | |||
COTD-EN088 | ||||
Card Type: | Spell Card | |||
Card Info | F. A. Circuit Grand Prix Field Spell Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | This makes F.A. monsters basically gain 600 ATK during the Battle Phase but unless we get better ones than the two lackluster ones below, I can't see this being too effective. | |||
COTD-EN087 | ||||
Card Type: | Effect Monster | |||
Card Info | F.A. Hang On Mach WIND / Machine / Level 4 / ATK 0 / DEF 1800 Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. COMMON |
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Rating: | 2 | |||
Comments: | Its DEF is high enough to fend off even Vendread Revenants from this set but it's only marginally better than its comrade below. | |||
COTD-EN086 | ||||
Card Type: | Effect Monster | |||
Card Info | F.A. Sonic Meister WIND / Machine / Level 4 / ATK 0 / DEF 1000 Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. COMMON |
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Rating: | 1 | |||
Comments: | Effects are as pitiful as its stats so despite being a brand new archetype, this is not the way they should start off. | |||
COTD-EN085 | ||||
Card Type: | Trap Card | |||
Card Info | Vendread Reorigin Normal Trap Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. SECRET RARE |
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Rating: | 1 | |||
Comments: | Want a Token for free? Use Fiend's Sanctuary and the like, which are also going to be faster than this. | |||
COTD-EN084 | ||||
Card Type: | Spell Card | |||
Card Info | Revendread Origin Ritual Spell This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. COMMON |
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Rating: | 2 | |||
Comments: | Unlike traditional Ritual Spells, this card offers a bit more but not enough to rate it higher than the Ritual Monster it brings out. | |||
COTD-EN083 | ||||
Card Type: | Effect Monster | |||
Card Info | Vendread Revenants DARK / Zombie / Level 4 / ATK 1800 / DEF 200 If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. COMMON |
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Rating: | 3 | |||
Comments: | With help from Imperial Iron Wall, you have a scenario the likes of D.D. Scout Plane and Macro Cosmos to protect your LP consistantly and with 1800 ATK, it'll be a constant threat. | |||
COTD-EN082 | ||||
Card Type: | Ritual Monster | |||
Card Info | Revendread Slayer DARK / Zombie-Type Ritual / Level 6 / ATK 2400 / DEF 0 You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. RARE |
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Rating: | 2 | |||
Comments: | There's only 1 Vendread Ritual Spell out in the TCG at the moment but luckily, this guy doesn't force you to use it. The effects aren't all that great though and neither is its lack of DEF. | |||
COTD-EN081 | ||||
Card Type: | Effect Monster | |||
Card Info | Samurai Skull DARK / Zombie / Level 4 / ATK 1700 / DEF 0 When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". COMMON |
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Rating: | 2 | |||
Comments: | You can dump a high-level Zombie into the Graveyard for quick revival later and the other effect isn't too bad but having to Normal Summon it and/or have the opponent's card effect make it leave the field to obtain the benefits isn't that great. | |||
COTD-EN080 | ||||
Card Type: | Trap Card | |||
Card Info | Transmission Gear Normal Trap During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down. SHORT PRINT COMMON |
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Rating: | 1 | |||
Comments: | Rock Paper Scissors is a risk on its own without being factored into a Duel. Plus, it could be a while before you find the outcome. | |||
COTD-EN079 | ||||
Card Type: | Trap Card | |||
Card Info | Blind Obliteration Normal Trap Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. RARE |
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Rating: | 2 | |||
Comments: | It's risky whether you have monsters out or not because the total die result could hit your monsters only. | |||
COTD-EN078 | ||||
Card Type: | Trap Card | |||
Card Info | Recall Counter Trap When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card. RARE |
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Rating: | 1 | |||
Comments: | A free card may seem meaningless but that can also be the card that gives your opponent the win. I'd rather use Divine Wrath instead. | |||
COTD-EN077 | ||||
Card Type: | Trap Card | |||
Card Info | Back to the Front Normal Trap Target 1 monster in your GY; Special Summon it in Defense Position. RARE |
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Rating: | 2 | |||
Comments: | Arguably better than Soul Resurrection but not by much. | |||
COTD-EN076 | ||||
Card Type: | Trap Card | |||
Card Info | Heavy Storm Duster Normal Trap Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. SUPER RARE |
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Rating: | 1 | |||
Comments: | I don't see this getting heavy use due to the side-effect. It makes Twin Twisters look good. | |||
COTD-EN075 | ||||
Card Type: | Trap Card | |||
Card Info | Break Off Trap Hole Normal Trap When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. SUPER RARE |
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Rating: | 2 | |||
Comments: | It doesn't take out the Link Monster, which means it will probably take out more monsters and that'll include yours. | |||
COTD-EN074 | ||||
Card Type: | Trap Card | |||
Card Info | Dark World Brainwashing Continuous Trap When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand". COMMON |
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Rating: | 2 | |||
Comments: | Pretty situational, even for Dark World Decks but I suppose it could be worse. | |||
COTD-EN073 | ||||
Card Type: | Trap Card | |||
Card Info | Twilight Cloth Normal Trap Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. COMMON |
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Rating: | 2 | |||
Comments: | Once again, the last effect is the only reason I'm considering this card playable, and only barely playable at that. | |||
COTD-EN072 | ||||
Card Type: | Trap Card | |||
Card Info | Twilight Eraser Normal Trap If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. RARE |
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Rating: | 2 | |||
Comments: | I consider this only barely playable because the activation requirements are pretty strict for the end result and only the last effect makes this remotely worthwhile. | |||
COTD-EN071 | ||||
Card Type: | Trap Card | |||
Card Info | World Legacy Landmark Normal Trap Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. COMMON |
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Rating: | 2 | |||
Comments: | Having to get rid of a World Legacy monster isn't that bad since you get any 2 monsters in your Graveyard with little restraints, unlike Supreme Rage. | |||
COTD-EN070 | ||||
Card Type: | Trap Card | |||
Card Info | Supreme Rage Normal Trap If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. COMMON |
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Rating: | 1 | |||
Comments: | For such a strict actvation requirement, you'd think you wouldn't have a large number of side-effects but this card gives you too many to make itself useful. | |||
COTD-EN069 | ||||
Card Type: | Trap Card | |||
Card Info | Pulse Mines Normal Trap If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. COMMON |
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Rating: | 2 | |||
Comments: | Machines are a proven force to be reckoned with in most cases so this can be used with them but the effect only lasts one turn so you're really just delaying the inevitable. | |||
COTD-EN068 | ||||
Card Type: | Trap Card | |||
Card Info | Trickstar Reincarnation Normal Trap Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it. SECRET RARE |
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Rating: | 2 | |||
Comments: | Not many uses with this but if you're aware of a card your opponent just added to their hand, this'll likely get rid of it for a while. | |||
COTD-EN067 | ||||
Card Type: | Trap Card | |||
Card Info | Three Strikes Barrier Normal Trap If your opponent controls exactly 3 cards: Activate 1 of these effects; ● this turn, your monsters cannot be destroyed by battle. ● this turn, you take no battle damage. ● this turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP. COMMON |
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Rating: | 1 | |||
Comments: | Why wait until they have an unlikely amount of cards on the field when you can use better cards that require little-to-nothing? | |||
COTD-EN066 | ||||
Card Type: | Spell Card | |||
Card Info | Defense Zone Field Spell For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. SHORT PRINT COMMON |
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Rating: | 2 | |||
Comments: | Obviously having 5 monsters is ideal for protecting your Spell/Trap Cards but they probably won't be protecting them for long. | |||
COTD-EN065 | ||||
Card Type: | Spell Card | |||
Card Info | Castle Link Field Spell Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. ULTRA RARE |
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Rating: | 2 | |||
Comments: | Maybe this'll help but I doubt it'll do much for you. | |||
COTD-EN064 | ||||
Card Type: | Spell Card | |||
Card Info | Boogie Trap Normal Spell Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. COMMON |
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Rating: | 2 | |||
Comments: | A bit pricy to activate this but since you're revealing a probably important Trap Card to your opponent anyway, you might as well activate it, especially given that you'd normally be unable to. | |||
COTD-EN063 | ||||
Card Type: | Spell Card | |||
Card Info | Gravity Lash Quick-Play Spell Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. COMMON |
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Rating: | 2 | |||
Comments: | Goukis don't have to worry about this but most monsters do and being a Quick-Play Spell makes it a bit more versatile. | |||
COTD-EN062 | ||||
Card Type: | Spell Card | |||
Card Info | Spellbook of Knowledge Normal Spell Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn. ULTRA RARE |
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Rating: | 2 | |||
Comments: | Despite Spellbooks being pretty well phased out, they continue to get support and I don't think this'll be enough to bring them back. | |||
COTD-EN061 | ||||
Card Type: | Spell Card | |||
Card Info | Emerging Emercency Rescute Rescue Normal Spell If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn. COMMON |
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Rating: | 2 | |||
Comments: | A risky card since you have to have less LP than your opponent and regardless of what you pick, your opponent will then know it's coming but that doesn't always mean they can stop it. | |||
COTD-EN060 | ||||
Card Type: | Spell Card | |||
Card Info | Twilight Twin Dragons Normal Spell If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck. COMMON |
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Rating: | 1 | |||
Comments: | Punishment Dragon is a horrible activation requirement as it's a much more inferior version of the very monster it retrieves from your Graveyard. The other effect is just as bad, if not worse. | |||
COTD-EN059 | ||||
Card Type: | Spell Card | |||
Card Info | March of the Dark Brigade Normal Spell Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn. ULTRA RARE |
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Rating: | 1 | |||
Comments: | Seriously? This card is far worse than Monster Reincarnation. WHY was this even considered to be Ultra Rare, let alone actually being so? This is one march I don't see lasting that long. | |||
COTD-EN058 | ||||
Card Type: | Spell Card | |||
Card Info | World Legacy's Heart Normal Spell Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. COMMON |
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Rating: | 2 | |||
Comments: | Arguably there will probably be more World Chalice monsters but none of what we have currently, save for some of the Link Monsters, are that good. | |||
COTD-EN057 | ||||
Card Type: | Spell Card | |||
Card Info | World Legacy Discovery Field Spell All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. RARE |
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Rating: | 1 | |||
Comments: | Tonight on World Legacy Discovery. Your list of reasons why this card is not worth your precious Deckspace. Plus, the impending downfall of World Chalice itself. More at 11. | |||
COTD-EN056 | ||||
Card Type: | Spell Card | |||
Card Info | Smile Universe Quick-Play Spell Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. COMMON |
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Rating: | 1 | |||
Comments: | The only thing to smile about this card is how bad it is. You're reviving Pendulum Monsters from face-up on your Extra Deck that don't have any effects and will likely give your opponent a major LP boost. To top it off, that's the only Summoning you'll be doing that turn and you can't attack that turn either. | |||
COTD-EN055 | ||||
Card Type: | Spell Card | |||
Card Info | Air Cracking Storm Equip Spell Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect. COMMON |
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Rating: | 1 | |||
Comments: | What good is getting a 2nd attack when your other monsters are locked out from attacking at all? You'd get more attacks without this. | |||
COTD-EN054 | ||||
Card Type: | Spell Card | |||
Card Info | Gouki Re-Match Normal Spell Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn. SUPER RARE |
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Rating: | 2 | |||
Comments: | It can't revive Gouki Link monsters like The Great Ogre but I suppose it can be useful to get The Great Ogre onto the field. | |||
COTD-EN053 | ||||
Card Type: | Spell Card | |||
Card Info | Trickstar Light Stage Field Spell When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. ULTRA RARE |
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Rating: | 3 | |||
Comments: | You don't need a Trickstar monster to use this card's best effect, which is to lock down your opponent's pending face-down Spell/Trap Cards, then force them to activate it or place it in the Graveyard. Plus Terraforming makes this card easy to search and Field Barrier can help lock it into place. | |||
COTD-EN052 | ||||
Card Type: | Link Monster | |||
Card Info | Missus Radiant EARTH / Beast-Type Link / ATK 1400 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn. SUPER RARE |
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Rating: | 1 | |||
Comments: | The original that gave us this card is poor enough but this guy takes more effort to be just as poor. Might as well put this dog out of its misery before he gives you some upon his failure on the field. | |||
COTD-EN051 | ||||
Card Type: | Link Monster | |||
Card Info | Gaia Saber, the Lightning Shadow EARTH / Machine-Type Link / ATK 2600 / Link-3 Active Link Arrow(s): Left, Right and Bottom SECRET RARE |
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Rating: | 2 | |||
Comments: | Not much more to work with than Gaia the Dragon Champion, except that it can't be in Defense Mode, which is good and bad. | |||
COTD-EN050 | ||||
Card Type: | Link Monster | |||
Card Info | Ningirsu the World Chalice Warrior EARTH / Warrior-Type Link / ATK 2500 / Link-3 Active Link Arrow(s): Top, Left and Right 2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. SECRET RARE |
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Rating: | 2 | |||
Comments: | The effects are pretty bad but not bad enough to make this guy completely unplayable. They do make me question why this card is such a high rarity considering the ability to draw cards is only going to happen once and probably not going to be more than one or two cards. | |||
COTD-EN049 | ||||
Card Type: | Link Monster | |||
Card Info | Auram the World Chalice Blademaster FIRE / Cyberse-Type Link / ATK 2000 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. SUPER RARE |
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Rating: | 2 | |||
Comments: | A bit stronger than Ib and get get stronger still but at the moment we only have one World Legacy monster and it sucks badly. The other effects aren't that bad, though the last one requires use of what mediocre-to-dismal World Chalice Main Deck monsters we have out. | |||
COTD-EN048 | ||||
Card Type: | Link Monster | |||
Card Info | Ib the World Chalice Priestess WATER / Spellcaster-Type Link / ATK 1800 / Link-2 Active Link Arrow(s): Left and Right 2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. SUPER RARE |
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Rating: | 2 | |||
Comments: | Eventually, it'll probably get linked but if not, it can deter your opponent from Special Summoning from their Extra Deck. It's not very strong but it's more than twice as strong as Imduk. | |||
COTD-EN047 | ||||
Card Type: | Link Monster | |||
Card Info | Imduk the World Chalice Dragon WIND / Dragon-Type Link / ATK 800 / Link-1 Active Link Arrow(s): Top 1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. RARE |
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Rating: | 2 | |||
Comments: | All the World Chalice monsters in the world aren't going to help you because right now they'e awful and this guy isn't going to last long enough for you to do much with it. | |||
COTD-EN046 | ||||
Card Type: | Link Monster | |||
Card Info | Topologic Bomber Dragon DARK / Cyberse-Type Link / ATK 3000 / Link-4 Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right 2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. SECRET RARE |
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Rating: | 3 | |||
Comments: | It's a bit risky to play but should the first effect be triggered during your opponent's turn, it's less harm to you. Plus, this guy makes up for that by possibly dealing heavy damage to your opponent just by attacking an opponent's monster. | |||
COTD-EN045 | ||||
Card Type: | Link Monster | |||
Card Info | Gouki The Great Ogre EARTH / Warrior-Type Link / ATK 2600 / Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 2+ "Gouki" monsters All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead. SUPER RARE |
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Rating: | 3 | |||
Comments: | It's going to cost you a bit but once you get this guy out, he's going to wreak havoc on your opponent given most monsters today have a good deal of DEF that will then cost them ATK. He can affect your side too but it probably won't matter much, especially if you run high DEF monsters. | |||
COTD-EN044 | ||||
Card Type: | Link Monster | |||
Card Info | Trickstar Holly Angel LIGHT / Fairy-Type Link / ATK 2000 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. ULTRA RARE |
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Rating: | 1 | |||
Comments: | Both effects are pretty poor for needing such specific Link Materials and not even its ATK or Attribute will help either. | |||
COTD-EN043 | ||||
Card Type: | Link Monster | |||
Card Info | Firewall Dragon LIGHT / Cyberse-Type Link / ATK 2500 / Link-4 Active Link Arrow(s): Top, Bottom, Left and Right 2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand. SECRET RARE |
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Rating: | 3 | |||
Comments: | The first effect isn't worth using at all considering there will likely only be one monster co-linked if at all in most cases. The other effect is pretty decent and helps make up for the number of monsters this guy normally requires. | |||
COTD-EN042 | ||||
Card Type: | Xyz Monster | |||
Card Info | D/D/D Wave High King Caesar WATER / Fiend-Type Xyz / Rank 6 / ATK 2800 / DEF 1800 2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand. SUPER RARE |
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Rating: | 2 | |||
Comments: | Harder to bring out than Gust High King Alexander but it's not too bad for its Xyz Material requirements. | |||
COTD-EN041 | ||||
Card Type: | Xyz Monster | |||
Card Info | Supreme King Dragon Dark Rebellion DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000 2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position. RARE |
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Rating: | 3 | |||
Comments: | Pretty easy to Summon and has at least one decent effect to go with its rather high ATK for its Rank. | |||
COTD-EN040 | ||||
Card Type: | Synchro Monster | |||
Card Info | D/D/D Gust High King Alexander WIND / Fiend-Type Synchro / Level 10 / ATK 3000 / DEF 2500 1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn. RARE |
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Rating: | 2 | |||
Comments: | For the most part, it'll probably sit there with 3000 ATK but with more of its D/D/D friends, it becomes twice as strong in most cases. It's also not Synchro Material specific in any way but being a Level 10 monster makes the effort a bit higher. | |||
COTD-EN039 | ||||
Card Type: | Synchro Monster | |||
Card Info | Supreme King Dragon Clear Wing DARK / Dragon-Type Synchro / Level 8 / ATK 2500 / DEF 2000 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card. RARE |
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Rating: | 3 | |||
Comments: | It's only non-Tuner specific and it can be devastating against your opponent both when Synchro Summoned and during its battles. The last effect I don't recommend using though. | |||
COTD-EN038 | ||||
Card Type: | Fusion Monster | |||
Card Info | Supreme King Dragon Starving Venom DARK / Dragon-Type Fusion / Level 8 / ATK 2800 / DEF 2000 2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. RARE |
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Rating: | 2 | |||
Comments: | The Fusion Materials aren't entirely specific but they're specific enough that I can't really give this card a higher rating. Being able to change its effects and name to that of any monster on the field or in the Grave isn't that bad though. | |||
COTD-EN037 | ||||
Card Type: | Effect Monster | |||
Card Info | Parry Knights EARTH / Warrior / Level 6 / ATK 2300 / DEF 2100 When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took. SHORT PRINT COMMON |
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Rating: | 2 | |||
Comments: | It's actually somewhat better than Gorz or Tragoedia because you can use both monsters for Xyz or probably any type of Summon. | |||
COTD-EN036 | ||||
Card Type: | Effect Monster | |||
Card Info | The Ascended of Thunder LIGHT / Thunder / Level 7 / ATK 2700 / DEF 2400 You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP. SHORT PRINT COMMON |
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Rating: | 1 | |||
Comments: | The fact that you paid 3000 LP is not going to mean your opponent isn't going to get rid of it without destroying it. This card is a waste all around. | |||
COTD-EN035 | ||||
Card Type: | Effect Monster | |||
Card Info | Orbital Hydralander DARK / Machine / Level 8 / ATK 3000 / DEF 1500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. COMMON |
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Rating: | 1 | |||
Comments: | It takes a certain kind of monster to have 3000 ATK and still be unplayable. This guy meets that criteria with ease thanks to its terrible effects and summoning requirements. | |||
COTD-EN034 | ||||
Card Type: | Effect Monster | |||
Card Info | Re: EX LIGHT / Dinosaur / Level 4 / ATK 1900 / DEF 1200 If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only. RARE |
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Rating: | 4 | |||
Comments: | Despite its name looking more like an e-mail subject title, it has very nice ATK for a Level 4 monster and gets stronger whenever it attacks a monster in the Extra Monster Zone, especially with Honest. | |||
COTD-EN033 | ||||
Card Type: | Effect Monster | |||
Card Info | Zombina EARTH / Zombie / Level 4 / ATK 1400 / DEF 1500 If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. COMMON |
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Rating: | 2 | |||
Comments: | Even she has a better effect than Treasure Panda but she has to bite the dust first. | |||
COTD-EN032 | ||||
Card Type: | Effect Monster | |||
Card Info | Treasure Panda EARTH / Beast / Level 4 / ATK 1100 / DEF 2000 You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect. COMMON |
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Rating: | 2 | |||
Comments: | The best you can get is a Level 3 Normal Monster but I'd rather use Unexpected Dai to get a Level 4 Normal Monster for free. At least this guy has 2000 DEF and doesn't need a Tribute and/or have a summoning requirement. | |||
COTD-EN031 | ||||
Card Type: | Effect Monster | |||
Card Info | Motivating Captain EARTH / Warrior / Level 1 / ATK 400 / DEF 1200 When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated. RARE |
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Rating: | 1 | |||
Comments: | Marauding Captain doesn't look motivated, he looks pissed off and this card is no motivation for me to use it as its stats and effect are pretty poor. | |||
COTD-EN030 | ||||
Card Type: | Effect Monster | |||
Card Info | Traptrix Mantis EARTH / Insect / Level 4 / ATK 1500 / DEF 1300 When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand. SUPER RARE |
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Rating: | 2 | |||
Comments: | It's only remotely playable for the 1st effect and being searchable as the 2nd effect is pointless. | |||
COTD-EN029 | ||||
Card Type: | Effect Monster | |||
Card Info | Rescue Ferret EARTH / Beast / Level 4 / ATK 300 / DEF 100 You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. SECRET RARE |
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Rating: | 2 | |||
Comments: | You can bring out 1 Level 6 monster or a combination of 2 or more monsters but only when you have a Link Monster with arrows pointing to your Main Monster Zones. | |||
COTD-EN028 | ||||
Card Type: | Effect Monster | |||
Card Info | Punishment Dragon DARK / Dragon / Level 8 / ATK 3000 / DEF 2600 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY. ULTRA RARE |
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Rating: | 1 | |||
Comments: | It does nothing for the cards on the field, which means it does little against Decks that don't banish cards and for the same activation fee as the original, it's just not really worth it. Plus with the main threats that do banish cards banned or limited, I don't see this card dealing much punishment as a whole. | |||
COTD-EN027 | ||||
Card Type: | Effect Monster | |||
Card Info | Ryko, Twilightsworn Fighter DARK / Beast / Level 2 / ATK 200 / DEF 100 If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. RARE |
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Rating: | 1 | |||
Comments: | At least the original Ryko didn't cost you anything to destroy a card on the field, apart frtom the top 3 cards of your Deck but that benefits Lightsworns anyway. This guy risks you taking big damage just to banish 1 card on the field. Not what I call a smart trade-off. | |||
COTD-EN026 | ||||
Card Type: | Effect Monster | |||
Card Info | Lumina, Twilightsworn Shaman DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000 Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. SECRET RARE |
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Rating: | 2 | |||
Comments: | She's as weak as her counterpart but at least can bring back banished Lightsworns like the one she banishes to do so. Still, she's not worth being such a high rarity. | |||
COTD-EN025 | ||||
Card Type: | Effect Monster | |||
Card Info | Lyla, Twilightsworn Enchantress DARK / Spellcaster / Level 4 / ATK 1700 / DEF 200 Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. SUPER RARE |
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Rating: | 2 | |||
Comments: | She's no stronger than the original, which means she has to rely on her effects but neither of them are particularly that good IMO. | |||
COTD-EN024 | ||||
Card Type: | Effect Monster | |||
Card Info | Jain, Twilightsworn General DARK / Warrior / Level 4 / ATK 1800 / DEF 1200 Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. COMMON |
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Rating: | 3 | |||
Comments: | So Lightsworns have DARK couterparts now but unless they can reach the same Level of effectiveness as the original, they aren't going to be worthy competitors. Jain at least has 1800 ATK and low Level to make up for its sub-par effects. | |||
COTD-EN023 | ||||
Card Type: | Effect Monster | |||
Card Info | World Legacy - "World Chalice" DARK / Machine / Level 5 / ATK 0 / DEF 0 If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand. RARE |
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Rating: | 2 | |||
Comments: | As of yet, there's only a small handful of World Chalice monsters and as you can see, they don't provide much to work with so this guy probably won't see much use but it isn't too bad against Extra Deck monsters though. | |||
COTD-EN022 | ||||
Card Type: | Effect Monster | |||
Card Info | Lee the World Chalice Fairy LIGHT / Fairy / Level 2 / ATK 100 / DEF 2000 If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn. ULTRA RARE |
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Rating: | 2 | |||
Comments: | It can be recycled and with 2000 DEF, that's better than not drawing a Monster Card but it costs you a Monster Card from your hand to revive and both effects can only be used once per turn. | |||
COTD-EN021 | ||||
Card Type: | Effect Monster | |||
Card Info | World Chalice Guardragon WIND / Dragon / Level 1 / ATK 400 / DEF 400 When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. ULTRA RARE |
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Rating: | 2 | |||
Comments: | The effects aren't all that bad but with only 400 ATK and DEF, it's not going to survive very long. | |||
COTD-EN020 | ||||
Card Type: | Normal Monster | |||
Card Info | Beckoned by the World Chalice EARTH / Warrior / Level 4 / ATK 1800 / DEF 0 His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. COMMON |
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Rating: | 2 | |||
Comments: | A slight improvement over Chosen by the World Chalice but not by much. | |||
COTD-EN019 | ||||
Card Type: | Normal Monster | |||
Card Info | Chosen by the World Chalice FIRE / Psychic / Level 3 / ATK 1600 / DEF 0 Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. COMMON |
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Rating: | 1 | |||
Comments: | With only 1600 ATK and 0 DEF, I'd say he's chosen to be the first one to lose and he certainly will. He won't be a chosen monster in my Decks that's for sure. | |||
COTD-EN018 | ||||
Card Type: | Normal Monster | |||
Card Info | Crowned by the World Chalice WATER / Spellcaster / Level 2 / ATK 0 / DEF 2100 With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. COMMON |
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Rating: | 2 | |||
Comments: | She may have been crowned by the World Chalice but there's no telling whether that's good or bad and with only 2100 DEF, I can only crown her a rating of 2. | |||
COTD-EN017 | ||||
Card Type: | Effect Monster | |||
Card Info | D/D Vice Typhon DARK / Fiend / Level 7 / ATK 2300 / DEF 2800 When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | Not much to give it since it doesn't have much that is even remotely worthwhile apart from its DEF and sub-par effects. | |||
COTD-EN016 | ||||
Card Type: | Effect Monster | |||
Card Info | Predaplant Banksiogre DARK / Plant-Type Tuner / Level 6 / ATK 2000 / DEF 100 You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. COMMON |
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Rating: | 2 | |||
Comments: | Using an opponent's monster as the Tribute isn't too bad and once it's off the field, you're prime to play another copy later. However, it won't do you much good on its own. | |||
Pendulum Scale 4 | COTD-EN015 | Pendulum Scale 4 | ||
Card Type: | Pendulum Monster | |||
Card Info | Supreme King Dragon Odd-Eyes DARK / Dragon-Type Pendulum / Level 8 / ATK 2500 / DEF 2000 Pendulum Text: You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. Monster Text: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes". RARE |
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Rating: | 2 | |||
Comments: | I can only muster up 2/5 for this guy because of dealing double battle damage with any of your Pendulum Monsters' battles against an opponent's monster. The rest makes me question how this is a "supreme" version of Odd-Eyes or anything else. | |||
COTD-EN014 | ||||
Card Type: | Effect Monster | |||
Card Info | Cracking Dragon DARK / Machine / Level 8 / ATK 3000 / DEF 0 Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. SUPER RARE |
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Rating: | 2 | |||
Comments: | 3000 ATK is promising but not having any DEF and only working against monsters with Levels isn't very good at all. | |||
COTD-EN013 | ||||
Card Type: | Effect Monster | |||
Card Info | Jack Wyvern DARK / Machine / Level 4 / ATK 1800 / DEF 0 You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn. COMMON |
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Rating: | 2 | |||
Comments: | The effect may come in handy but I don't recommend it and of course, it lacks DEF like some Zombies of the past and Goukis of the present, leaving its 1800 ATK to be the only remotely good thing about it. | |||
COTD-EN012 | ||||
Card Type: | Effect Monster | |||
Card Info | Hack Worm DARK / Machine / Level 1 / ATK 400 / DEF 0 If your opponent controls no monsters, you can Special Summon this card (from your hand). COMMON |
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Rating: | 1 | |||
Comments: | An effect that relies on an opponent lacking monsters is pretty poor, especially with its stats being equally dismal and this guy having no other effect. | |||
COTD-EN011 | ||||
Card Type: | Effect Monster | |||
Card Info | Gouki Riscorpio EARTH / Warrior / Level 5 / ATK 2300 / DEF 0 If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn. RARE |
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Rating: | 2 | |||
Comments: | Its first effect can help a bit, especially to increase your army but once again, that 0 DEF won't do it much good. | |||
COTD-EN010 | ||||
Card Type: | Effect Monster | |||
Card Info | Gouki Suprex EARTH / Warrior / Level 4 / ATK 1800 / DEF 0 When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn. RARE |
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Rating: | 2 | |||
Comments: | As a Level 4 1800 ATK beatstick, it'd be fine but that 0 DEF is enough to lower its rating by 1 in spite of what its effects bring. | |||
COTD-EN009 | ||||
Card Type: | Effect Monster | |||
Card Info | Gouki Twistcobra EARTH / Warrior / Level 3 / ATK 1600 / DEF 0 (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn. SUPER RARE |
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Rating: | 2 | |||
Comments: | Using the 1st effect triggers the 2nd but then you'll be out a monster and unless you can make use of that 0 DEF with The Great Ogre, it's only going to aid in making this guy more vulnerable. | |||
COTD-EN008 | ||||
Card Type: | Effect Monster | |||
Card Info | Trickstar Candina LIGHT / Fairy / Level 4 / ATK 1800 / DEF 400 When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves. ULTRA RARE |
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Rating: | 3 | |||
Comments: | The minimal burn damage probably won't do much but using the 1st effect and working with its high Level 4 ATK and Attribute probably will. | |||
COTD-EN007 | ||||
Card Type: | Effect Monster | |||
Card Info | Trickstar Lycoris LIGHT / Fairy / Level 3 / ATK 1600 / DEF 1200 (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each. SUPER RARE |
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Rating: | 1 | |||
Comments: | I don't get why this is a Super Rare when both effects are quite poor. What are you hoping to accomplish by trading one of its friends for this guy? Plus, your opponent isn't likely going to be afraid of 200 damage per card they add to the hand unless their Deck is focused around it. | |||
COTD-EN006 | ||||
Card Type: | Effect Monster | |||
Card Info | Trickstar Lilybell LIGHT / Fairy / Level 2 / ATK 800 / DEF 2000 If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand. RARE |
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Rating: | 2 | |||
Comments: | Its DEF already makes it at least playable but using the other effect probably won't help out that much. | |||
COTD-EN005 | ||||
Card Type: | Effect Monster | |||
Card Info | Salvagent Driver LIGHT / Cyberse / Level 6 / ATK 2200 / DEF 2100 If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. ULTRA RARE |
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Rating: | 1 | |||
Comments: | Don't put him in the driver's seat because he'll only let you down. His effects are both pretty poor and his stats don't hold much either. | |||
COTD-EN004 | ||||
Card Type: | Effect Monster | |||
Card Info | Launcher Commander EARTH / Cyberse / Level 4 / ATK 1700 / DEF 1200 All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. COMMON |
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Rating: | 1 | |||
Comments: | If he's been put as commander, he was a very poor choice because the power up, which doesn't apply to itself, is a mere 300 ATK and DEF and using the 2nd effect reduces his army. Plus, he's not among the strongest monsters out there either. | |||
COTD-EN003 | ||||
Card Type: | Effect Monster | |||
Card Info | Stack Reviver DARK / Cyberse / Level 2 / ATK 100 / DEF 600 If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. COMMON |
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Rating: | 1 | |||
Comments: | It's certainly stacked all the reasons needed to confirm that it's a useless piece of hardware that's for sure. | |||
COTD-EN002 | ||||
Card Type: | Effect Monster | |||
Card Info | Backup Secretary LIGHT / Cyberse / Level 3 / ATK 1200 / DEF 800 If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. COMMON |
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Rating: | 2 | |||
Comments: | Doesn't matter whether the Cyberse monster is another copy of itself or not but it's pretty feeble on its own and has no other effects. | |||
COTD-EN001 | ||||
Card Type: | Effect Monster | |||
Card Info | Cyberse Wizard LIGHT / Cyberse / Level 4 / ATK 1800 / DEF 800 Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. SUPER RARE |
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Rating: | 3 | |||
Comments: | A better start than some of the other Cyberse monsters released so far in the TCG as its 1800 ATK and LIGHT attribute are sure to help out with Honest still legal. Plus it can deal piercing battle damage too but it requires using the effect that restrains your attacks to the monster targeted with the effect. | |||
COTD-EN000 | ||||
Card Type: | Effect Monster | |||
Card Info | Vendread Houndhorde DARK / Zombie / Level 3 / ATK 0 / DEF 2100 If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. RARE |
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Rating: | 2 | |||
Comments: | With only 1 Vendread Ritual Monster released in this set, there isn't much I can do with thsi card at the moment and its effects and stats aren't that great either. |