CIBR-EN059 |
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Metaphys Factor
Field Spell
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can
be Summoned without Tributing, but banish it during the End Phase of the
next turn. Your opponent cannot activate cards or effects in response to
your "Metaphys" monsters' effect activations.
COMMON |
Rating: |
2 |
Comments: |
Most Metaphys monsters I've already seen don't
have much worth stopping anyway and if you can lock them out of being
banished, they don't get much. Plus, barring Ragnarok and Executor, they
won't get their effect if they're brought out using this until after
they're banished. |
CIBR-EN058 |
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World Legacy Clash
Quick-Play Spell
Banish 1 face-up monster you control (until the End Phase), then target
1 face-up monster your opponent controls; that target loses ATK/DEF
equal to the original ATK/DEF of that banished monster.
COMMON |
Rating: |
2 |
Comments: |
I'd rather send the monster from my hand to the
Grave than lose it on the field and risk it not coming back but this is
also quicker than other methods. |
CIBR-EN057 |
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World Legacy in Shadow
Field Spell
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You
can Special Summon 1 Level 2 or lower Insect monster from your hand in
face-up or face-down Defense Position. When your Flip monster is
destroyed by battle with an opponent's monster: You can send that
opponent's monster to the GY.
COMMON |
Rating: |
2 |
Comments: |
You'll have to show your opponent that your
using the effect properly, which means your opponent will be aware of
your hidden monster's effects but this also powers them up a bit so
knowledge may not be enough. |
CIBR-EN056 |
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Quick Launch
Quick-Play Spell
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack,
also destroy it during the End Phase.
SECRET RARE |
Rating: |
2 |
Comments: |
Currently, Magnarokket Dragon is the strongest
monster this can bring out with 1800 ATK and that's not all that bad but
you'll be forced to pick from one of its friends once it self-destructs. |
CIBR-EN055 |
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Squib Draw
Quick-Play Spell
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2
cards. You can only activate 1 "Squib Draw" per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It costs you a monster but if your Normal Summon
wasn't used up yet, then you'll probably be able to play the Rokket
monster you get with the destroyed monster's effect, plus 2 cards. |
CIBR-EN054 |
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Dragonoid Generator
Continuous Spell
Activate this card by paying 1000 LP. During your Main Phase: You can
Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF
300) in Attack Position, you cannot Special Summon monsters from the
Extra Deck for the rest of this turn, also during the End Phase your
opponent Special Summons 1 "Dragonoid Token" to their field in Attack
Position (even if this card leaves the field). You can use this effect
of "Dragonoid Generator" up to twice per turn.
RARE |
Rating: |
1 |
Comments: |
What's the point in even paying the activation
fee to get a Token that your opponent gets for free? Fiend's Sanctuary
and other cards do a much better job at giving you Tokens, especially
since those can also be in Defense Mode. |
CIBR-EN053 |
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Security Block
Quick-Play Spell
Target 1 Cyberse monster on the field; this turn, neither player takes
battle damage, also that monster cannot be destroyed by battle.
RARE |
Rating: |
2 |
Comments: |
I don't see much use for this except in a
Cyberse Deck considering no other monsters can use it. Still, unless
your monster is weaker, you're not going to benefit from using this
anyway. |
CIBR-EN052 |
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Mistar Boy
WATER / Aqua-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE
monsters on the field lose 400 ATK and DEF. If this card is destroyed by
battle or card effect: You can target 1 WATER monster in your GY; add it
to your hand. You can only use this effect of "Mistar Boy" once per
turn.
COMMON |
Rating: |
2 |
Comments: |
He's tipping his hat to me, as if to
show his maturity but he's not really any better than the other monsters
that have "grown up" to become Link Monsters like Little Chimera. |
CIBR-EN051 |
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Akashic Magician
DARK / Spellcaster-Type Link / ATK 1700 / Link-2
Active Link Arrow(s):
Top
and
Bottom
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this
card is Link Summoned: Return all monsters this card points to to the
hand. Once per turn: You can declare 1 card name; excavate cards from
the top of your Deck, equal to the total Link Rating of the Link
Monsters co-linked to this card, then if you excavated any copies of the
declared card, add them to your hand, also send the remaining cards to
the GY.
SECRET RARE |
Rating: |
1 |
Comments: |
Weak and nothing worthwhile to offer except her
Link Materials, which are already offset by her bad effects. I don't see
any reason to justify her card rarity. |
CIBR-EN050 |
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X-Krawler Qualiark
EARTH / Insect-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 "Krawler" monsters
If this face-up card is destroyed by battle, or leaves the field because
of an opponent's card effect while its owner controls it: You can target
2 "Krawler" monsters with different names in your GY; Special Summon
them in face-down Defense Position. Apply these effects based on the
number of "Krawler" monsters you control.
● 2+: All monsters you control gain 300 ATK/DEF.
● 4+: Your opponent's cards and effects cannot be activated during the
Battle Phase.
● 6+: Your monsters can attack directly.
SUPER RARE |
Rating: |
2 |
Comments: |
It's not all that bad considering it's not only
stronger than the other two X-Krawlers but it also ofters more as a
whole. However, getting the more wrthwhile effects takes more monsters
for you to have out. |
CIBR-EN049 |
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X-Krawler Neurogos
EARTH / Insect-Type Link / ATK 1900 / Link-2
Active Link Arrow(s):
Left
and
Right
2 Insect monsters
"Krawler" monsters this card points to cannot be destroyed by battle,
gain 300 ATK/DEF, and if they battle your opponent's monster, any battle
damage they inflict to your opponent is doubled. If this face-up card is
destroyed by battle, or leaves the field because of an opponent's card
effect while its owner controls it: You can target 2 "Krawler" monsters
with different names in your GY; Special Summon them in face-down
Defense Position.
COMMON |
Rating: |
2 |
Comments: |
Much like Synaphysis, this guy comes with the
pre-packaged benefits of its comrades but it's also a bit stronger and a
bit more specific with its Link Materials. Dealing double battle damage
isn't too bad though. |
CIBR-EN048 |
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X-Krawler Synaphysis
EARTH / Insect-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Left
and
Right
2 EARTH monsters
"Krawler" monsters this card points to cannot be destroyed by battle,
gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each
Battle Phase. If this face-up card is destroyed by battle, or leaves the
field because of an opponent's card effect while its owner controls it:
You can target 2 "Krawler" monsters with different names in your GY;
Special Summon them in face-down Defense Position.
COMMON |
Rating: |
2 |
Comments: |
Not very strong but its Link Materials are
pretty easy to meet and it has the perks of other Krawler monsters, plus
a bit more. |
CIBR-EN047 |
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Altergeist Primebanshee
DARK / Spellcaster-Type Link / ATK 2100 / Link-3
Active Link Arrow(s):
Right,
Bottom
and
Bottom-Right
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other
"Altergeist" monster; Special Summon 1 "Altergeist" monster from your
Deck to your zone this card points to. If this card is sent from the
field to the GY: You can target 1 "Altergeist" card in your GY; add it
to your hand. You can only use each effect of "Altergeist Primebanshee"
once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Altergeists are thus far pretty easy to bring
out but while the last effect isn't too bad, the required Link Materials
and 1st effect are pretty bad. Its ATK isn't that great either. |
CIBR-EN046 |
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Twin Triangle Dragon
DARK / Dragon-Type Link / ATK 1200 / Link-2
Active Link Arrow(s):
Right
and
Bottom
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level
5 or higher monster in your GY; Special Summon it to your zone this card
points to, but it cannot attack this turn, also it has its effects
negated.
RARE |
Rating: |
1 |
Comments: |
The fee to revive a monster is minimal but the
drawbacks are at least twice as bad, rendering this guy pretty well
useless. |
CIBR-EN045 |
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Gouki Thunder Ogre
EARTH / Warrior-Type Link / ATK 2200 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Right
2+ "Gouki" monsters
If a monster(s) this card points to is destroyed by battle or card
effect: You can make this card gain 400 ATK. The turn player applies the
following effect while this monster is on the field.
● During their Main Phase, they can Normal Summon 1 monster from their
hand to their zone this card points to, in addition to their Normal
Summon/Set. (They can only gain this effect once per turn.)
ULTRA RARE |
Rating: |
2 |
Comments: |
It gets stronger each time a player loses a
monster pointed to by one of this guy's Link Arrows but allowing both
players an Extra Normal Summon to one of those same Link Arrows to me
isn't very good. |
CIBR-EN044 |
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Trickstar Black Catbat
LIGHT / Fairy-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Left
and
Right
2 "Trickstar" monsters
Each time a monster(s) this card points to is destroyed by battle or
card effect and sent to the GY, inflict 200 damage to your opponent.
Each time your opponent takes damage by a "Trickstar" monster's effect:
Face-up monsters they control lose 200 ATK for each monster this card
points to, until the end of this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Not only is it fairly weak for the required Link
Materials but both effects are quite poor so this card being Ultra Rare
is a big mystery to me. |
CIBR-EN043 |
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Link Bumper
EARTH / Cyberse-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Top
and
Left
2 Cyberse monsters
Once per turn, at the end of the Damage Step, if your monster this card
points to attacked an opponent's Link Monster: You can activate this
effect; the monster that attacked gains 1 additional attack on an
opponent's Link Monster during this Battle Phase for each Link Monster
you currently control, except this card. Your monsters (except that
monster) cannot attack the turn you activate this effect.
SUPER RARE |
Rating: |
1 |
Comments: |
1400 ATK and only working on Link Monsters
really doesn't justify its Super Rare status, especially since only the
affected monster gets to have the 2nd attack. |
CIBR-EN042 |
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Borreload Dragon
DARK / Dragon-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Left,
Right,
Bottom-Left
and
Bottom-Right
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn
(Quick
Effect): You can target 1 face-up monster on the field; it loses
500 ATK/DEF. Your opponent cannot activate cards or effects in response
to this effect's activation. At the start of the Damage Step, if this
card attacks an opponent's monster: You can place that opponent's
monster in a zone this card points to and take control of it, but send
it to the GY during the End Phase of the next turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It's going to take a fair amount of effort to
bring this guy out, even when you use other Link Monsters and when you
do, it doesn't offer much except its 3000 ATK and the ability to
temporarily take control of an opponent's monster. The ATK and DEF loss
isn't much but can't be countered by your opponent and is at least
permanent. |
CIBR-EN041 |
|
Muscle Medic
WATER / Warrior / Level 4 / ATK 2200 / DEF 100
If a player would take damage from a battle involving this card, they
gain that much LP, instead.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
Although it looks like another janky Common, it
can be useful if you lower its ATK, making you gain LP when you attack a
stronger monster. Plus if you can add ways to prevent its destruction in
battle and/or ways to attack multuple times, you're going to rack up the
extra LP fast. At least it also doesn't switch to Defense Mode when
attacking. |
CIBR-EN040 |
|
Nimble Beaver
WATER / Beast / Level 2 / ATK 400 / DEF 100
When this card is Normal Summoned: You can Special Summon 1 Level 3 or
lower "Nimble" monster from your Deck or GY.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
The only viable target I can see with this is
Nimble Momonga but it has to be Normal Summoned and that means leaving
it and you vulnerable. |