← Back to Yu-Gi-Oh Card Ratings Return to Index Forwoard to CHIM-EN Page 4 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Chaos Impact (Page 3)

1. *Also available as an Alternate Rare card.
2. For info on how these ratings are determined, click here.
CHIM-EN059
Aroma Gardening
Continuous Spell
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
COMMON
Rating: 1
Comments: I've already seen that Aroma cards suck when generic LP gain cards already exist and do so much more.
CHIM-EN058
Gladiator Rejection
Continuous Spell
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
ULTRA RARE
Rating: 2
Comments: Gladiator Beasts are pretty weak on their own but it only stops effects that target, which means everything else is fair game.
CHIM-EN057
Gladiator Beast United
Quick-Play Spell
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
RARE
Rating: 1
Comments: Yet another example of why Polymerization is among the best Fusion Summoning cards in the game. Cards like the one above will never see play.
CHIM-EN056
Gladiator Beast's Comeback
Normal Spell
Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
COMMON
Rating: 2
Comments: It can be any member of the Archetype but I don't think this proves a comeback is on the way since Gladiator Beasts have been dorment for years.
CHIM-EN055
Wailing of the Unchained Souls
Continuous Spell
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
ULTRA RARE
Rating: 2
Comments: Unchained Souls need to face facts that they aren't what they claim to be and likely never will. This card is further proof given that only the last effect is any good and it's entirely down to the members of the Archetype.
CHIM-EN054
Abomination's Prison
Normal Spell
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
SECRET RARE
Rating: 2
Comments: It can grab any member of the Archetype or bring it out outright but still isn't very good.
CHIM-EN053
Marincerss Battle Ocean
Field Spell
All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
COMMON
Rating: 1
Comments: So here's a 2nd card that uses Marincess equip cards but there are no regular Equip Spells made specifically for them. Pointless.
CHIM-EN052
Salamangreat Transcendence
Quick-Play Spell
Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
RARE
Rating: 1
Comments: Even though it makes it easier to meet the over-the-top requirements of Salamangreat Link Monsters, they're stupid as a whole so this card has no point.
CHIM-EN051
Salamangreat Burning Shell
Quick-Play Spell
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
COMMON
Rating: 1
Comments: It's been cooking so long the shell is overcooked. Sure explains why the effect is so bad.
CHIM-EN050
Seraphim Papillion
WIND / Insect-Type Link / ATK 2100 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ monsters with different names
Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.
● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.
● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
COMMON
Rating: 1
Comments: It's a Link-3 monster that won't do you any good unless you use Insect-Type monsters as Link Material and even then, using a counter costs you ATK. It also doesn't gain much per counter.
CHIM-EN049*
I:P Masquerena
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
ULTRA RARE
Rating: 1
Comments: Here we go again and this time we have a cheeky girl to boot because it's almost like this is her prank she's pulling. Well I've seen right through it and her ATK is much too low for her to fight back. Her name may be based on an IP address but she's highly vulnerable to even basic attacks.
CHIM-EN048*
Gorgon, Empress of the Evil Eyed
DARK / Fiend-Type Link / ATK 1900 / Link-2
Active Link Arrow(s): Top and Bottom
2 monsters including an "Evil Eye" monster
Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
SUPER RARE
Rating: 1
Comments: Its base ATK is 1900 and only gains 100 per card relating to it in the Grave. Not exactly an ideal effect and the only other effect it has is better done with Effect Veiler.
CHIM-EN047
Galaxy Satellite Dragon
DARK / Dragon-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
SUPER RARE
Rating: 2
Comments: It's VERY specific but for the select few it works with, it can make that monster quite strong but halves the damage either way.
CHIM-EN046
Test Panther
EARTH / Beast-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Bottom and Bottom-Left
2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
ULTRA RARE
Rating: 1
Comments: It's too weak to justify any reason behind either its rarity or uses because they're both going to be bad no matter how you slice it.
CHIM-EN045
Unchained Abomination
DARK / Fiend-Type Link / ATK 3000 / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
ULTRA RARE
Rating: 1
Comments: So destroying 1 card in almost any instance of a card being destroyed is enough to make this card Ultra Rare? I don't think so and neither is being a Link-4 monster with 3000 ATK. Everything it has says Common to me.
CHIM-EN044
Unchained Soul of Anguish
DARK / Fiend-Type Link / ATK 2400 / Link-3
Active Link Arrow(s: Top, Bottom-Left and Bottom-Right
2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
SECRET RARE
Rating: 2
Comments: They're not really getting much better as they continue to add more Link Materials. All I'm seeing is basically the same effects for more and more effort.
CHIM-EN043
Unchained Soul of Rage
DARK / Fiend-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Top and Bottom
2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
SECRET RARE
Rating: 2
Comments: I suppose being able to use opponent's monsters as Link Material isn't bad but that doesn't mean this card should be among the highest rarities we have. It's also not very strong for a Link-2.
CHIM-EN042
Marincess Sea Angel
WATER / Cyberse-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Left
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
COMMON
Rating: 1
Comments: When you have only 1000 ATK, you'd better have good support, generic but Marincess' don't have any so she's out of luck for survival.
CHIM-EN041
Marincess Wonder Heart
WATER / Cyberse-Type Link / ATK 2400 / Link-4
Active Link Arrow(s): Left, Right, Bottom-Left and Bottom-Right
2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
COMMON
Rating: 1
Comments: So out of nowhere, there's a need to have a member equipped to her and without an effect to allow it? That's ignoring the fact that this is a Link-4 Link Monster. At least it's in the most appropriate rarity.
CHIM-EN040
Marincess Crystal Heart
WATER / Cyberse-Type Link / ATK 0 / Link-2
Active Link Arrow(s):  Bottom-Left and Bottom-Right
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
SUPER RARE
Rating: 1
Comments:  A big goose egg for ATK points and relying entirely on battling other monsters doesn't make for a good foil card, especially since the first effect benefits the other monster.