BOSH-EN019 |
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Buster Whelp of the Destruction Swordsman
LIGHT / Dragon-Type Tuner / Level 1 / ATK 400 / DEF 300
When this card is Normal Summoned: You can add 1 "Destruction Sword"
card from your Deck to your hand, except "Buster Whelp of the
Destruction Swordsman". You can only use 1 of the following effects of
"Buster Whelp of the Destruction Swordsman" per turn, and only once that
turn.
● You can Tribute this card; Special Summon 1 "Buster Blader" from your
hand or Graveyard.
● If this card is in your Graveyard and you control "Buster Blader": You
can discard 1 "Destruction Sword" card; Special Summon this card.
SUPER RARE |
Rating: |
2 |
Comments: |
A Tuner that at least makes Buster Blader easier
to Summon, though it'd be better if it Special Summoned from the Deck
too and using the other bulleted effect isn't all that great either. |
BOSH-EN018 |
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Buster Blader, the Destruction Swordmaster
EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300
This card's name becomes "Buster Blader" while it is on the field or in
the Graveyard. If a monster(s) your opponent controls is destroyed by
battle or card effect and sent to the Graveyard: You can target 1 of
those destroyed monsters; equip it to this card. Once per turn: You can
send 1 Monster Card you control that is equipped to this card to the
Graveyard; destroy all monsters your opponent controls with the same
Type as that monster sent to the Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's in the same rarity as its cousin from back
in the Pharaoh's Servant days but has traded ATK gain for an ability to
arm itself with an opponent's destroyed monster or send its attached
monster to the Graveyard and rid your opponent's field of their monsters
matching the sent monster's Type but it isn't really that great overall
because even the original is more likely to take this guy out. The only
saving grace is that it counts as Buster Blader while on the field or in
the Graveyard. |
BOSH-EN017 |
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Twilight Ninja Getsuga, the Shogun
DARK / Warrior / Level 8 / ATK 2000 / DEF 3000
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this
card is in Attack Position: You can target 2 "Ninja" monsters in your
Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card
to Defense Position, and if you do, Special Summon those monsters. You
can only use this effect of "Twilight Ninja Getsuga, the Shogun" once
per turn.
RARE |
Rating: |
2 |
Comments: |
It makes itself a bit easier to Summon and can
revive two of its friends by making itself harder to destroy in battle
but if those new monsters and/or this guy are wiped out, you won't be
repeating that performance that turn. |
BOSH-EN016 |
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Twilight Ninja Nichirin, the Chunin
DARK / Warrior / Level 6 / ATK 2300 / DEF 1000
Once per turn, during either player's turn: You can discard 1 "Ninja"
monster, then activate 1 of these effects;
● This turn, "Ninja" monsters and "Ninjitsu Art" cards you control
cannot be destroyed by battle or card effects.
● 1 "Ninja" monster you control gains 1000 ATK until the end of this
turn.
COMMON |
Rating: |
2 |
Comments: |
Unfortunate that it has to be on the field to
apply the effect because that'll usually mean Tribute Summoning it and
its stats are pretty poor for its Level but at least you get some
remotely worthwhile effects. |
BOSH-EN015 |
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Twilight Ninja Shingetsu
DARK / Warrior / Level 4 / ATK 1500 / DEF 100
Monsters your opponent controls cannot target face-up "Ninja" monsters
for attacks, except this one. Your opponent cannot target face-up
"Ninja" monsters with card effects, except this one. If this card is
destroyed by battle and sent to the Graveyard, or if this card in your
possession is destroyed by an opponent's card effect and sent to your
Graveyard: You can add 1 "Ninja" monster from your Deck to your hand,
except "Twilight Ninja Shingetsu". You can only use this effect of
"Twilight Ninja Shingetsu" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Not all that many Ninja monsters are any good so
even if this guy is destroyed, you'll only have a few options to pick
from. |
BOSH-EN014 |
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Blackwing - Harmattan the Dust
DARK / Winged Beast / Level 2 / ATK 800 / DEF 800
If you control a "Blackwing" monster other than "Blackwing - Harmattan
the Dust", you can Special Summon this card (from your hand). You can
only Special Summon "Blackwing - Harmattan the Dust" once per turn this
way. When this card is Normal or Special Summoned: You can target 1
other "Blackwing" monster you control; increase this card's Level by
that monster's.
COMMON |
Rating: |
2 |
Comments: |
It's really only good for Synchro or Xyz
Summoning with the latter being the better choice as this guy isn't a
Tuner monster and is otherwise pretty weak. |
BOSH-EN013 |
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Score the Melodious Diva
LIGHT / Fairy / Level 2 / ATK 200 / DEF 200
During damage calculation (in either player's turn), if a "Melodious"
monster you control battles an opponent's monster: You can send this
card from your hand to the Graveyard; change that opponent's monster's
ATK and DEF to 0, until the end of this turn.
COMMON |
Rating: |
3 |
Comments: |
Playing her as a Monster Card is pointless since
her ATK and DEF are too low, unless you're desperate enough to get a
Tribute Summon underway and by discarding her, you'll basically have a
second Honest and you can even apply the effect if by chance you do need
her on the field and have a 2nd copy in your hand. |
BOSH-EN012 |
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Solo the Melodious Songstress
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1000
If your opponent controls a monster and you control no monsters, you can
Special Summon this card (from your hand). When this card is destroyed
by battle and sent to the Graveyard: You can Special Summon 1
"Melodious" monster from your Deck, except "Solo the Melodious
Songstress".
COMMON |
Rating: |
2 |
Comments: |
Of course, you could also use Photon Lead to
Special Summon her but you may not want her in Attack Mode or have PL in
your hand and when she's beaten you get to replace her with a
potentially stronger monster like Mozarta. |
BOSH-EN011 |
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Superheavy Samurai
General Coral
EARTH / Machine-Type Pendulum / Level 1 / ATK
300 / DEF 500 / Scale 8
While you have
a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale
becomes 4. Once per turn, when a "Superheavy Samurai" monster you
control destroys an opponent's monster by battle: You can activate this
effect; that monster can make a second attack in a row (even if this
card leaves the field).
If you have no
Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy
Samurai" monsters; draw that many cards. You can only use this effect of
"Superheavy Samurai General Coral" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Where it lacks Archetype Bias, it makes up for
that in both effects by either lowering its Pendulum Scale if your
Graveyard has any Spell/Trap Cards or requiring you to have none so that
you can weaken your defenses and draw up to 2 cards. |
BOSH-EN010 |
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Superheavy Samurai General Jade
EARTH / Machine-Type Pendulum / Level 8 / ATK 1800 / DEF 2800 / Scale 1
You cannot Pendulum Summon monsters,
except "Superheavy Samurai" monsters. This effect cannot be negated.
Once per turn: You can target 1 "Superheavy Samurai" monster you
control; increase its Level by 1 (even if this card leaves the field).
You can Tribute Summon this card by
Tributing 1 "Superheavy Samurai" monster. When this card is Normal or
Special Summoned: You can change its battle position. This card can
attack while in face-up Defense Position. If it does, apply its DEF for
damage calculation.
COMMON |
Rating: |
2 |
Comments: |
Unlike other Pendulum Monsters with Archetype
Bias, this card has a bonus pendulum effect that, while not much, you
can use on its friends. As a Monster Card, you don't have to waste 2
Tributes and it comes pre-packaged with the abilities to attack while in
Defense Mode and apply its DEF. |
BOSH-EN009 |
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Superheavy Samurai Prepped Defense
EARTH / Machine / Level 3 / ATK 100 / DEF 2100
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in
your Graveyard. When you take battle damage, if you have no Spell/Trap
Cards in your Graveyard and this card is in your hand: You can Special
Summon this card, and if you do, it cannot be destroyed by battle or
card effects this turn.
COMMON |
Rating: |
2 |
Comments: |
Higher DEF than Magnet and you wouldn't want to
Normal Summon or Flip Summon it anyway with its 100 ATK but at the same
time, the other effect isn't all that great either, even if it protects
itself from destruction for a turn, especially since you don't regain
the battle damage you took. |
BOSH-EN008 |
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Superheavy Samurai Magnet
EARTH / Machine / Level 4 / ATK 900 / DEF 1900
When this card is Normal Summoned: You can Special Summon 1 Level 4 or
lower "Superheavy Samurai" monster from your hand, then change this card
to Defense Position. Monsters your opponent controls cannot attack any
monsters, except this one.
COMMON |
Rating: |
2 |
Comments: |
It'll last at least one turn on the field just
on its own, and if you get one of its friends to help you, you could
then Xyz Summon or even Tribute Summon if you manage to activate Double
Summon, though it only brings out Level 4 or lower Superheavy Samurais. |
BOSH-EN007 |
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Performapal Trump Girl
DARK / Spellcaster-Type Pendulum / Level 2 / ATK 200 / DEF 200 / Scale 4
No Pendulum Text
Once per turn: You can Fusion Summon 1
Fusion Monster from your Extra Deck, using monsters you control as
Fusion Materials, including this card. If this card in the Pendulum Zone
is destroyed: You can target 1 Dragon-Type Fusion Monster in your
Graveyard; Special Summon it, but destroy it during the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Oh goodie, another Fusion Summon monster that
needs itself to be one of the Fusion Materials and if it weren't for the
other effect and its status as a Pendulum Monster, its rating would be
cut in half. |
BOSH-EN006 |
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Performapal Rain Goat
WATER / Beast / Level 1 / ATK 0 / DEF 0
During either player's turn, when a card or effect is activated that
would inflict damage to you: You can discard this card; make that effect
damage to you 0. During either player's Main Phase: You can discard this
card, then target 1 "Performapal" or "Odd-Eyes" card you control; this
turn, it cannot be destroyed by battle or card effects.
COMMON |
Rating: |
2 |
Comments: |
At first glance, it seems like a monster whose
effect is already present on other monsters but it also can protect
another copy of itself, or its friends from destruction for a turn and
those are better than actually Summoning/Setting this card. |
BOSH-EN005 |
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Performapal Bit Bite Turtle
WATER / Reptile-Type Pendulum / Level 3 / ATK 800 / DEF 1200 / Scale 3
Once per turn: You can reveal 1
"Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce
the Levels of monsters in your hand with that name by 1 for the rest of
this turn (even after they are Summoned/Set, and even if this card
leaves the field).
When this card is destroyed by battle:
You can destroy the monster that destroyed it.
COMMON |
Rating: |
2 |
Comments: |
Much like Timebreaker Magician, this guy is only
getting 2 stars because its's a Pendulum Monster with no drawbacks
because everything else doesn't do a lot to help it or you. |
BOSH-EN004 |
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Performapal Guitartle
WATER / Aqua-Type Pendulum / Level 1 / ATK 300 / DEF 400 / Scale 6
"Performapal" card is activated in
your other Pendulum Zone: You can draw 1 card. You can only use this
effect of "Performapal Guitartle" once per turn.
Once per turn: You can target 1 card in
your Pendulum Zone; increase its Pendulum Scale by 2 until the end of
this turn.
RARE |
Rating: |
2 |
Comments: |
If nothing else, you can just keep refilling
your other Pendulum Zone with Performapals each turn and thus keep
drawing cards, though the other effect might help you out a bit. |
BOSH-EN003 |
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Performapal Monkeyboard
EARTH / Beast-Type Pendulum / Level 6 / ATK 1000 / DEF 2400 / Scale 1
Unless you have a "Performapal" card in
your other Pendulum Zone, this card's Pendulum Scale becomes 4. During
your Main Phase, if this card was activated this turn: You can add 1
Level 4 or lower "Performapal" monster from your Deck to your hand. You
can only use this effect of "Performapal Monkeyboard" once per turn.
You can discard this card; reveal 1
"Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce
the Levels of monsters in your hand with that name by 1 for the rest of
this turn (even after they are Summoned/Set).
COMMON |
Rating: |
2 |
Comments: |
Thanks to its Pendulum Text's first line, you'll
only hurt your chances to Pendulum Summon unless this guy has one of its
friends in your other Pendulum Zone but either way, you'll get one of its
friends to join it later, though even that doesn't offset its poor Level
6 stats and other effect. |
BOSH-EN002 |
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Timebreaker Magician
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1400 / DEF 0 / Scale 2
Each turn, the first Pendulum Monster(s)
you control that would be destroyed by an opponent's card effect, is not
destroyed.
When this card is Pendulum Summoned from
the hand (and no other cards are Pendulum Summoned at the same time):
You can make this card's ATK become double its original ATK. Once per
turn: You can target 1 monster on the field; banish both it and this
card from the field, but return them in your next Standby Phase.
RARE |
Rating: |
2 |
Comments: |
Its status as a mediocre Pendulum Monster
without drawbacks is just enough to put his rating at 2 stars but it
won't get any further thanks to everything else he has to offer. |
BOSH-EN001 |
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Tuning Magician
DARK / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
If you have 2 "Magician" cards in your Pendulum Zones, while this card
is in your hand or Graveyard: You can Special Summon this card, but
banish it when it leaves the field. You can only use this effect of
"Tuning Magician" once per turn. If this card is Normal or Special
Summoned: Your opponent gains 400 LP, then you take 400 damage.
SUPER RARE |
Rating: |
2 |
Comments: |
It's really little more than a mediocre Tuner
monster because activating its first effect requres your Pendulum Zones
to be occupied by Magician Pendulums and even when you do, you'll have
to get her back once she's banished. Her second effect is downright
pitiful because although it's not much, you're hurting yourself and
giving your opponent free LP. |
BOSH-EN000 |
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Steel Cavalry of Dinon
EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1600 / DEF 2600 / Scale 5
No Pendulum Text
At the start of the Damage Step, if this
card battles a Pendulum Monster: This card's ATK and DEF become half its
current ATK and DEF until the end of the Damage Step.
RARE |
Rating: |
2 |
Comments: |
It's pretty weak and although Pendulum Monsters
do appear, they mostly appear as their Spell Card selves so this guy
isn't going to get to battle all that many and even if it does, it has
only 1600 ATK to attack with and most regular monsters can take it out
with ease, leaving its 2600 DEF your best option if you choose to use
this. |