*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
ABPF-EN059 |
|
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select
and add to your hand 1 monster in your Graveyard that was Tributed for
the Ritual Summon.
RARE |
Rating: |
2 |
Comments: |
Really only worth it with
certain Ritual monsters as you could pick up the monster on this card's
art, Ritual Raven to re-use again for the next Ritual Summoning but
Ritual Summoning is rare these days. |
ABPF-EN058 |
|
Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction".
You must also Tribute monsters whose total Levels equal 7 or more from
the field or your hand. During your Main Phase, you can remove from play
this card from your Graveyard. If you do, during this turn, any monster
destroyed by battle with a Ritual Monster you control will be returned
to the top of the Deck instead of being sent to the Graveyard.
COMMON |
Rating: |
3 |
Comments: |
By default, all Ritual Monsters
get the same rating as their Ritual Spells and vice-versa. This one has
a bonus effect but it doesn't really help or hurt this card so its
rating will stay the same. |
ABPF-EN057 |
|
Machine Assembly Line
Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a
Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters
on this card. You can send this card to the Graveyard to select and
Special Summon 1 Machine-Type monster from your Graveyard, whose Level
is less than or equal to the number of Junk Counters on this card.
COMMON |
Rating: |
2 |
Comments: |
Well it's pretty clear they
aren't making much that will actually last long since the boost is only
200 ATK and there aren't many Machine-Type monsters that'll make this
card any good. |
ABPF-EN056 |
|
Gravekeeper's Stele
Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your
hand. This effect cannot be negated by the effect of "Necrovalley".
COMMON |
Rating: |
2 |
Comments: |
Good thing it's a Common since
it doesn't have anything about it that makes it worth being holo as
Gravekeeper's decks are the only decks that will want this. |
ABPF-EN055 |
|
Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1
"Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru"
monster on the field is destroyed during the End Phase, its owner can
add 1 "Koa'ki Meiru" monster from their Deck to their hand.
SUPER RARE |
Rating: |
1 |
Comments: |
Here we have yet another
terrible Koa'ki Meiru card that self-destructs unless it has its daily
dose of iron. |
ABPF-EN054 |
|
Spiders' Lair
Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control.
While this card remains on the field, any opponent's monster that
battles with one of those monsters is changed to Defense Position at the
end of the Battle Phase, and cannot change its battle position while
this card is on the field.
COMMON |
Rating: |
1 |
Comments: |
Like most spiders end up, this
card's playability will quickly get squished. |
ABPF-EN053 |
|
Power Pickaxe
Equip Spell
Once per turn, you can select and remove from play 1 monster in your
opponent's Graveyard whose Level is less than or equal to the equipped
monster's, and have the equipped monster gain 500 ATK until the End
Phase.
RARE |
Rating: |
1 |
Comments: |
"I've got the power!" Yeah the
power of a temporary 500 ATK boost and the eventual destruction of your
monster next turn. |
ABPF-EN052 |
|
Break! Draw!
Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys
an opponent's monster by battle and sends it to the Graveyard, draw 1
card. Destroy this card during your 3rd End Phase after activation.
COMMON |
Rating: |
2 |
Comments: |
If you use it on a strong
Machine-Type monster like Ancient Gear Golem, then you'll get more out
of it but it only lasts 3 turns. |
ABPF-EN051 |
|
Rocket Pilder
Equip Spell
While the equipped monster is attacking, it cannot be destroyed by
battle. (Damage calculation is applied normally.) At the end of the
Damage Step when the equipped monster attacks, the attack target monster
loses ATK equal to the ATK of the equipped monster, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Problem is that it only
prevents the equipped monster from dying in battle when it attacks,
leaving it with only your face down cards to protect it but if
attacking, the attack target probably won't survive. |
ABPF-EN050 |
|
Temple of the Sun
Continuous Spell
Face-up monsters you control that were Special Summoned from the
Graveyard gain 300 ATK.
COMMON |
Rating: |
1 |
Comments: |
More like Forgotten Temple of
the Sun since it has nothing that makes it worth remembering. |
ABPF-EN049 |
|
Viper's Rebirth
Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select
1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it
during the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Not much to do with this card other than maybe bring
back Vennominon to attack for game or a weak Reptile to Tribute. |
ABPF-EN048 |
|
Advance Force
Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7
or higher monster.
COMMON |
Rating: |
3 |
Comments: |
Pretty decent for making
summoning Earthbound Immortals, Yubel or any other high-level monster
easier to bring out! |
ABPF-EN047 |
|
Reptilianne Rage
Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When
this card is destroyed and sent to the Graveyard, select 1 face-up
monster your opponent controls. It loses 800 ATK.
COMMON |
Rating: |
2 |
Comments: |
Reptile decks are really the
only deck this card will benefit from and -800 ATK on an opposing
monster isn't much these days. |
ABPF-EN046 |
|
Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select
and Special Summon a Tuner monster(s) from your Graveyard, whose total
Levels equal the Level of that Synchro Monster. You cannot Synchro
Summon the turn you activate this card.
COMMON |
Rating: |
1 |
Comments: |
The playability of this card
came out when this card was first created so this card isn't likely to
ever "come out and play". |
ABPF-EN045 |
|
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2
cards.
SUPER RARE |
Rating: |
3 |
Comments: |
This card really makes BEWD
decks playable as it was made to work well with the BEWD Tuner White
Stone of Legend. |
ABPF-EN044* |
|
XX-Saber Hyunlei
EARTH / Warrior-Type Synchro / Level 6 / ATK 2300 / DEF 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3
Spell or Trap Cards on the field.
ULTRA RARE |
Rating: |
2 |
Comments: |
The fact that he only gets the
effect when Synchro Summoned and needs a specific non-Tuner really hurt
his rating and his playability. |
ABPF-EN043* |
|
Moon Dragon Quilla
DARK / Dragon-Type Synchro / Level 6 / ATK 2500 / DEF 2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal
to half the attacking monster's ATK. If this card on the field is
destroyed, you can Special Summon 1 "Sun Dragon Inti" from your
Graveyard.
ULTRA RARE |
Rating: |
3 |
Comments: |
Same as ABPF-EN042's comments. |
ABPF-EN042* |
|
Sun Dragon Inti
LIGHT / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy
the monster that destroyed this card, and inflict damage to your
opponent equal to half that monster's ATK. If this card on the field is
destroyed, during the Standby Phase of the next turn, you can Special
Summon 1 "Moon Dragon Quilla" from your Graveyard.
ULTRA RARE |
Rating: |
3 |
Comments: |
A pretty powerful Synchro as
well and if it goes, he can just bring back his twin from the Graveyard!
It requires a specific Tuner monster and that's why his rating is only 3
stars. |
ABPF-EN041* |
|
Drill Warrior
EARTH / Warrior-Type Synchro / Level 6 / ATK 2400 / DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK
(permanently). If you do, it can attack your opponent directly this
turn. Once per turn, during your Main Phase, you can discard 1 card and
remove this card from play. During your next Standby Phase, Special
Summon this card, if removed by this effect. Then, add 1 Monster Card
from your Graveyard to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
If you can power him up, then
halving his ATK to attack directly isn't too bad but he really isn't all
that great. |
ABPF-EN040** |
|
Majestic Red Dragon
DARK / Dragon-Type Synchro / Level 10 / ATK 4000 / DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks,
destroy all Defense Position monsters on the field after damage
calculation. Once per turn, you can negate the effect(s) of 1 face-up
monster your opponent controls and have this card gain ATK equal to the
negated monster's ATK, until the End Phase. During the End Phase, return
this card from the field to the Extra Deck, and Special Summon 1 "Red
Dragon Archfiend" from your Graveyard.
ULTRA RARE |
Rating: |
3 |
Comments: |
A very powerful Synchro monster
with steep summoning requirements and a price that occurs during the End
Phase but your RDA comes back. His End Phase effect and requirements
drop his rating. |