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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Unrated Yu-Gi-Oh Cards (Page 46)

Battles of Legend: Relentless Revenge (Continued)
BLRR-EN033
Card Type: Xyz Monster
Card Info Number 90: Galaxy-Eyes Photon Lord
LIGHT / Warrior-Type Xyz / Rank 8 / ATK 2500 / DEF 3000
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
SECRET RARE
Rating: 2
Comments: It'll probably mostly be a wall to defend your LP and/or your cards on the field but it can get more Xyz Materials from your Deck during either player's turn or negate an effect for the price of 1 Xyz Material. Still, to gain the very first effect, that requires a Photon card as Xyz Material, which can be achieved but that will limit your options if you want it to have that effect once it's on the field.
BLRR-EN032
Card Type: Xyz Monster
Card Info Number 75: Bamboozling Gossip Shadow
WIND / Spellcaster-Type Xyz / Rank 3 / ATK 1000 / DEF 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
SECRET RARE
Rating: 2
Comments: It has some pretty high DEF for such a low Rank and the more materials you use, the better your odds of it being successful. Unfortunately, it also requires 2 Xyz Materials to be detached, which in most cases means you'll be out of them. Thankfully it can replenish that with an equal amount or even more than what it started with.
BLRR-EN031
Card Type: Xyz Monster
Card Info Number 67: Pair-a-Dice Smasher
LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2100 / DEF 2100
2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.
SECRET RARE
Rating: 1
Comments: No matter how many Xyz Materials you use (which should be 0), it's a gamble that you may lose and it costs you 2 Xyz Materials to do so. Not even making the result 7 is worth it, especially since that'll mean having at least three Xyz Materials to make that happen.
BLRR-EN030
Card Type: Xyz Monster
Card Info Number 27: Dreadnought Dreadnoid
WATER / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 1000
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
SECRET RARE
Rating: 2
Comments: It can not only survive battle by removing an Xyz Material but become Xyz Material for a Rank 10+ Machine-Type Xyz and it's Rank 4 to start with. What's also nice is that its Xyz Materials are unrestrained both in the number and by what mosnters it needs, apart from needing Level 4 monsters. Still, there aren't many good Rank 10 Machine-Type monsters to Rank-Up to with this.
BLRR-EN029
Card Type: Trap Card
Card Info Infinite Light
Continuous Trap
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.
SECRET RARE
Rating: 2
Comments: It's a bit better than the other two as it can help swarm the field with Timelords but requires one to be in the hand, Deck and Grave. Plus it still requires using the other two cards.
BLRR-EN028
Card Type: Trap Card
Card Info Infinite Machine
Continuous Trap
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects.
● During the Main Phase: Special Summon 1 "Timelord" monster from your hand.
● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.
SECRET RARE
Rating: 2
Comments: Another card from the unfinished dubbed episodes of Yu-Gi-Oh 5Ds but it's not much better than Empty Machine given its effects.
BLRR-EN027
Card Type: Trap Card
Card Info Empty Machine
Continuous Trap
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
● Discard 1 Level 10 monster; draw 1 card.
● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.
SECRET RARE
Rating: 2
Comments: It has some built-in protection and can help keep dead draws out of your hand but you may be better off just Special Summoning them with Valhalla, Hall of the Fallen as they're all Fairy-Type monsters with most having no summoning requirements. Still, if you can't Special Summon, then using the 1st bulleted effect may not be too bad.
BLRR-EN025
Card Type: Effect Monster
Card Info Sandaion, the Timelord
LIGHT / Fairy / Level 10 / ATK 4000 / DEF 4000
Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
ULTRA RARE
Rating: 2
Comments: It doesn't have any summoning requirements but its 4000 ATK and DEF are virtually useless when it prevents either player from taking battle damage from its battles. Really, the only reason I give it 2/5 is that it has built-in destruction prevention and that's mitigated by the fact that it returns to the Deck like all the others.
BLRR-EN024
Card Type: Effect Monster
Card Info Gabrion, the Timelord
WATER / Fairy / Level 10 / ATK 0 / DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
ULTRA RARE
Rating: 1
Comments: Not much of a point to this guy when you're going to give your opponent more options than they had before and it doesn't deal them any damage.
BLRR-EN023
Card Type: Effect Monster
Card Info Raphion, the Timelord
WIND / Fairy / Level 10 / ATK 0 / DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
ULTRA RARE
Rating: 2
Comments: It's probably going to be pretty significant damage to your opponent but then we already have cards that can dish out the ATK of the opponent's monster, or any monster.
BLRR-EN022
Card Type: Effect Monster
Card Info Hailon, the Timelord
EARTH / Fairy / Level 10 / ATK 0 / DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. 
ULTRA RARE
Rating: 1
Comments: I probably won't be rating many of these guys this low but this guy earned it because you're risking everything on a single attack with low LP and a monster with 0 ATK that can easily lose its effects or have the attack negated.   
BLRR-EN021
Card Type: Effect Monster
Card Info Michion, the Timelord
FIRE / Fairy / Level 10 / ATK 0 / DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
ULTRA RARE  
Rating: 2
Comments: These guys are pretty dependent on their effects because without them, there's nothing to fear. Even so, their effects don't protect them from harm so you'll have to use the likes of Mound of the Bound Creator.   
BLRR-EN020
Card Type: Spell Card
Card Info Slash Draw
Normal Spell
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
ULTRA RARE  
Rating: 2
Comments: They've doubled the damage the card deals from the anime so that the card can still win in a single turn, though you won't be having Lucien Grimley's luck unless you can improve the odds with card effects but that's a pretty mediocre strategy. Still, even if you don't get it, you really only lose the card you discarded.   
BLRR-EN017
Card Type: Trap Card
Card Info Born from Draconis
Normal Trap
Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
ULTRA RARE  
Rating: 1
Comments: Wasted resources just for a monster that can still be taken out in battle unless you remove at least 6 monsters in your Graveyard and/or in play on your field. However, that's pretty costly and if you lose that monster you'll have few options to make a comeback.   
BLRR-EN016
Card Type: Spell Card
Card Info Cyber Emergency
Normal Spell
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
SECRET RARE
Rating: 2
Comments: You can fetch regular Cyber Dragon or just about any member of its family and more but the bonus effect depends entirely on the card being negated, which'll end up costing you a card from your hand.
BLRR-EN015
Card Type: Spell Card
Card Info Living Fossil
Equip Spell
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
SECRET RARE
Rating: 1
Comments: This fossil should stay dead because it's utterly useless given the better alternatives already released that are legal.
BLRR-EN014
Card Type: Spell Card
Card Info Litmus Doom Ritual
Ritual Spell
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn.
ULTRA RARE
Rating: 2
Comments: It's more than the typical Ritual Spell as there's a bonus effect for after it's been used and you've lost Litmus Doom Swordsman. Still, you won't get much more than that.
BLRR-EN013
Card Type: Ritual Monster
Card Info Litmus Doom Swordsman
DARK / Warrior-Type Ritual / Level 8 / ATK 0 / DEF 0
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone.
ULTRA RARE
Rating: 2
Comments: It can be helpful for you if either player has a Trap Card and can't be affected by them so you could have a card that would normally affect it like Gravity Bind and just reduce the odds of your opponent being able to attack. Of course, without its precious effects, it's going to be easily beaten but can thankfully be revived via Limit Reverse and be unbound by its effects.
BLRR-EN012
Card Type: Spell Card
Card Info Iron Cage
Continuous Spell
When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
ULTRA RARE
Rating: 1
Comments: The best part of the effect requires a mediocre Field Spell to be in play but we have Monster Reborn legal again (and have better options even if it wasn't legal) so there's pretty much no point to this.
BLRR-EN011
Card Type: Spell Card
Card Info Glass Slippers
Equip Spell
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
SECRET RARE
Rating: 2
Comments: It can be somewhat decent with certain monsters but Darkworld Shackles takes it a step further by crippling the affected monster down to 100 ATK and DEF.