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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 29)

Pendulum Domination Structure Deck
SDPD-EN004

D/D Orthros
DARK / Fiend, Pendulum and Tuner / Level 4 / ATK 600 / DEF 1800 / Scale 3
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
SUPER RARE
Rating: 2
Comments: Thankfully, D/D and D/D/D monsters aren't all terrible Archetype Biased as this one isn't and is a Tuner but doesn't have much to offer, even as a Pendulum Monster.
SDPD-EN003
D/D Savant Copernicus
DARK / Fiend-Type Pendulum / Level 4 / ATK 0 / DEF 0 / Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
COMMON
Rating: 1
Comments: Declan Akaba's monsters continue to provide side-effects that make them pretty much worthless and the only reason why he wins is because of the writers making it so. This card has only further proven the monsters' flawed strategy.
SDPD-EN002
D/D Savant Newton
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
COMMON
Rating: 1
Comments: When the scale is as high as 10, you know you're probably going to see some Archetype Bias in the Pendulum Text at least and we see that here while the other effect recycles either the useless Dark Contract cards or the mostly sub-par D/D monsters.
SDPD-EN001

D/D/D Chaos King Apocalypse
DARK / Fiend-Type Pendulum / Level 7 / ATK 2700 / DEF 2000 / Scale 4
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot
Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
ULTRA RARE
Rating: 2
Comments: I'm sure the reason for destroying the Spell/Trap Cards is so you can get rid of Contract Spell/Trap Cards that would otherwise cost you LP but even then, it's not that great and neither are those cards.
Destiny Soldiers (Continued)
DESO-EN037
Darklord Enchantment
Normal Trap
Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
SECRET RARE
Rating: 2
Comments: Now this has potential but we'll need better Darklords first.
DESO-EN036
Darklord Rebellion
Normal Trap
Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
SECRET RARE
Rating: 1
Comments: A rebellion is always something to worry about, unless it's this pitiful.
DESO-EN035
Darklord Contact
Normal Spell
Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
SECRET RARE
Rating: 1
Comments: I really can't see any reason why you'd want your Darklord in Defense Mode when most of them have high ATK and since it's your turn that this gets used, you won't be attacking with it and there are better cards if you want to perform a Summon.
DESO-EN034
Banishment of the Darklords
Normal Spell
Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
SECRET RARE
Rating: 2
Comments: The Darklord support so far isn't very good but this probably isn't the end of the archetype just yet.
DESO-EN033

Darklord Amdusc
DARK / Fairy / Level 6 / ATK 1800 / DEF 2800
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.
SECRET RARE
Rating: 1
Comments: Garbagelord Amcrap is more like it. While it can get any Darklord card you want from your Graveyard for the price of a card from your hand, Darklords have yet to prove to me that they're a worthwhile Deck strategy and this is only adding to the Trash Rares of the past.
DESO-EN032

Darklord Nasten
DARK / Fairy / Level 7 / ATK 2600 / DEF 2600
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
SECRET RARE
Rating: 1
Comments: Its stats and effects are both poor enough for this guy to join the ranks of other prior garbage cards.
DESO-EN031
Darklord Tezcatlipoca
DARK / Fairy / Level 9 / ATK 2800 / DEF 2100
If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.
SECRET RARE
Rating: 2
Comments: Somewhat better than Ixchel since it not only has higher ATK but its first effect is at least a little better, though the 2nd is just as bad.
DESO-EN030

Darklord Ixchel
DARK / Fairy / Level 10 / ATK 2500 / DEF 2900
You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
SECRET RARE
Rating: 2
Comments: You don't have to Tribute Summon it unlike Morningstar but both effects will cost you either LP or cards from your hand and like its ATK and DEF, aren't particularly good.
DESO-EN029
Darklord Morningstar
DARK / Fairy / Level 11 / ATK 3000 / DEF 3000
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.
SECRET RARE
Rating: 2
Comments: You can't Special Summon it but you'll probably have one or two other Darklords joining this and since Marie the Fallen One and Nurse Reficule are both officially Darklord monsters now in the TCG, you could pick them too, though there are better options.
DESO-EN028
Abyss Actors Back Stage
Normal Trap
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
SUPER RARE
Rating: 1
Comments: You're depositing resources that could otherwise help you by banking on the idea that you'll still have those two Abyss Actors in your Pendulum Zones. Plus it doesn't help that this is a Trap Card and you're forced to get two different Abyss Actor Pendulum Monsters.
DESO-EN027
Abyss Script - Rise of the Abyss King
Normal Spell
Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spell Cards with different names from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: Pretty powerful with Abyss Actors but really not much else can make use of it.
DESO-EN026

Abyss Script - Wild Wagon
Continuous Spell
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
SUPER RARE
Rating: 2
Comments: It can save an Abyss Actor from destruction and leave your opponent's field empty if destroyed while Set but like the other Abyss Script cards, that requires an Abyss Actor monster to be face-up on your Extra Deck.
DESO-EN025
Abyss Script - Fire Dragon's Lair
Normal Spell
Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.
SUPER RARE
Rating: 1
Comments: Your opponent gets to choose their lost Extra Deck monsters and that could be ones that wouldn't do anything in the duel anyway. Plus with up to 15 choices, that won't drop your opponent's Extra Deck arsenal down by much. The other effect is just as bad.
DESO-EN024
Abyss Script - Opening Ceremony
Normal Spell
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
SUPER RARE
Rating: 2
Comments: With Pendulum Summoning being available and with Abyss Actors having the necessary Scales to help you maximize this card's potential, this isn't all that bad and should you need a new hand, you can Set this and wait for your opponent to destroy it, though you'll also need to have an Abyss Actor monster face-up on your Extra Deck.
DESO-EN023
Abyss Script - Fantasy Magic
Normal Spell
Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck.
SUPER RARE
Rating: 1
Comments: The magic with this card isn't good enough to convince me its rating should get anything higher than a 1.
DESO-EN022

Abyss Actor - Wild Hope
DARK / Fiend-Type Pendulum / Level 4 / ATK 1600 / DEF 1200 / Scale 2
Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
SECRET RARE
Rating: 2
Comments: The Scale is already low enough and can make the other Abyss Actor monster occupying your other Pendulum Zone have a Scale of 9 but then that basically means you'll be best off using this with its friends. The other effect is pretty bad too but the last effect isn't all that bad.