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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 20)

Wing Raiders
WIRA-EN025
Raidraptor - Call
Normal Spell
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
ULTRA RARE
Rating: 2
Comments: You'll probably get an Xyz Monster out of the deal but that's about it.
WIRA-EN024

Raidraptor - Satellite Cannon Falcon
DARK / Winged Beast-Type Xyz / Rank 8 / ATK 3000 / DEF 2000
2 Level 8 Winged Beast-Type monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard.
SECRET RARE
Rating: 2
Comments: Good luck finding two Level 8 Winged Beasts that are any good to use as this guy's Xyz Material because otherwise you're forced to use a Rank-Up-Magic card, which'll only give you a one-time Harpie's Feather Duster effect. The other effect isn't all that bad though.
WIRA-EN022

Raidraptor - Force Strix
DARK / Winged Beast-Type Xyz / Rank 4 / ATK 100 / DEF 2000
2 Level 4 monsters
This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: You don't have to get a Raidraptor monster but you may as well since you won't be getting much of an ATK boost with this guy otherwise and will have it sulking in Defense Mode.
WIRA-EN021

Raidraptor - Tribute Lanius
DARK / Winged Beast / Level 4 / ATK 1800 / DEF 400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
ULTRA RARE
Rating: 3
Comments: Now this is a decent Raidraptor monster with its 1800 ATK, low level and lacking side-effects if used outside of where its friends are.
WIRA-EN015
Raidraptor - Last Strix
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of
"Raidraptor - Last Strix" once per turn.
COMMON
Rating: 1
Comments: Just look at all the 1s in its information box and it'll add another 1 to that list thanks to its rating as it's pathetic overall. You need to have Spell/Trap Cards out or in your Graveyard just to Special Summon it by its effect and even then, you gain what is most likely going to be less than 1000 LP, not to mention using the other effect robs you of dealing any battle damage to your opponent, brings out an Xyz Monster that doesn't stick around long and cannot use its effects.
WIRA-EN014

Raidraptor - Necro Vulture
DARK / Winged Beast / Level 4 / ATK 1000 / DEF 1600
Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
SUPER RARE
Rating: 2
Comments: You give up one of its friends to potentially have the power to Rank-Up but unless you have an Xyz Monster to Rank-Up, this guy won't be much help to you and you won't be Xyz Summoning outside of Rank-Up-Magic cards.
WIRA-EN013
Booby Trap E
Normal Trap
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
SUPER RARE
Rating: 2
Comments: Although it sounds like a good idea, it'll only turn out be good if your opponent has no answer to it but knowing what card you have Set will help them out.
WIRA-EN011
Phantom Knights' Wing
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
COMMON 
Rating: 1
Comments: Black Pendant can give this card's ATK boost at a quicker rate and while you don't get a new monster, you don't have to banish BP to deal your opponent 500 damage.
WIRA-EN010

Phantom Knights' Sword
Continuous Trap
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
RARE 
Rating: 2
Comments: Not even the support cards are proving to be any better than the monsters they support.  
WIRA-EN009

Phantom Knights' Fog Blade
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
ULTRA RARE 
Rating: 2
Comments: Not much better than Fiendish Chain but using the last effect makes FC the better card to use anyway because that last effect isn't all that good.  
WIRA-EN008
Phantom Knights' Spear
Continuous Spell
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.
RARE 
Rating: 1
Comments: It'd take 3 copies to deal enough damage to make this worthwhile and removing a copy from your Grave is pretty desperate to save one of your DARK monsters in play from destruction.  
WIRA-EN006

The Phantom Knights of Break Sword
DARK / Warrior-Type Xyz / Rank 3 / ATK 2000 / DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
SECRET RARE 
Rating: 2
Comments: Rather strong for a Rank 3 Xyz Monster but the only thing good beyond that is being able to Special Summon 2 of its friends from your Grave with the same Level.
WIRA-EN005

The Phantom Knights of Fragile Armor
DARK / Warrior / Level 4 / ATK 1000 / DEF 2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
SUPER RARE  
Rating: 2
Comments: Its 2000 DEF should help you out a bit and you don't have to Set it on the field to get it out there but it's less risky and using its other effect costs you 2 resources just to draw a card, not to mention you won't be using either effect again that turn. 
WIRA-EN004
The Phantom Knights of Cloven Helm
DARK / Warrior / Level 4 / ATK 1500 / DEF 500
If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
RARE 
Rating: 2
Comments: It'll get stronger with each of its friends that end up in the Graveyard, unless it's a whole bunch at once, but the other effect is pretty slow at retrieving any of its fallen friends. 
WIRA-EN003
The Phantom Knights of Ragged Gloves
DARK / Warrior / Level 3 / ATK 1000 / DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
COMMON 
Rating: 2
Comments: Slightly better than that Heroic Challenger monster that gave 800 ATK but apart from that, it's not really any better than the previous two cards. 
WIRA-EN002

The Phantom Knights of Silent Boots
DARK / Warrior / Level 3 / ATK 200 / DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
SUPER RARE
Rating: 2
Comments: It doesn't care which of its friends you have out or you can have another copy of itself but either way, it's not all that impressive on its own. 
WIRA-EN001

The Phantom Knights of Ancient Cloak
DARK / Warrior / Level 3 / ATK 800 / DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
ULTRA RARE
Rating: 2
Comments: All new archetypes, except ones with archetype bias, are given the benefit of the doubt, even if they later prove better or worse than the rating indicates and this guy is clearly no exception.
Emperor of Darkness Structure Deck (Continued)
SR01-EN034

The Prime Monarch
Continuous Trap
Once per turn: You can target 2 "Monarch" Spell/Trap Crards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/
Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
COMMON
Rating: 2
Comments: This card was apparently so lackluster that I didn't even realize it was new and even though it's not treated as a Trap Card, the best it can offer is to become a high DEF monster or recycle used up Monarch Spell/Trap Cards.
SR01-EN024
Domain of the True Monarchs
Field Spell
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
COMMON
Rating: 1
Comments: This card relies on you not only being alone in having a Tribute Summoned monster but having no Extra Deck cards, leaving you to be that much more vulnerable when your opponent gets rid of your Tribute Summoned monster and then proceeds to Summon from their Extra Deck.
SR01-EN023
Pantheism of the Monarchs
Normal Spell
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.
SUPER RARE
Rating: 2
Comments: That Monarch Spell/Trap you discard can even be another copy of itself and so could any that you pick up to add to your hand but your hand must not be all that good if you're using this.