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Learn to play the TCG. | SDZW and SDSC Ratings |
Structure Deck Card Spoilers (Page 7)
1. These ratings are only for non-duplicate
cards included. 2. Product names are shortened as the other half is listed above. 3. SDZW-EN info: https://yugioh.fandom.com/wiki/Zombie_World_Structure_Deck 5. SDSC-EN info: https://yugioh.fandom.com/wiki/Spellcaster's_Command_Structure_Deck |
Spellcaster's Command
(SDSC-EN038) Magic Cylinder TRAP / Normal Trap Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. (Common) |
Spellcaster's Command
(SDSC-EN037) Tower of Babel TRAP / Continuous Trap Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. (Common) |
Spellcaster's Command
(SDSC-EN036) Pitch-Black Power Stone TRAP / Continuous Trap After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counter from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Common) |
Spellcaster's Command
(SDSC-EN035) Magician's Circle TRAP / Normal Trap Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position. (Common) |
Spellcaster's Command
(SDSC-EN034) Field Barrier SPELL / Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". (Common) |
Spellcaster's Command
(SDSC-EN033) Twister SPELL / Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. (Common) |
Spellcaster's Command
(SDSC-EN032) Magical Dimension SPELL / Quick-Play Spell Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then, you can destroy 1 monster on the field. (Common) |
Spellcaster's Command
(SDSC-EN031) Magical Blast SPELL / Normal Spell Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase. (Common) |
Spellcaster's Command
(SDSC-EN030) Book of Moon SPELL / Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. (Common) |
Spellcaster's Command (SDSC-EN029) Enemy Controller SPELL / Quick-Play Spell Select and activate 1 of these effects: ● Change the Battle Position of 1 face-up monster your opponent controls. ● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) |
Spellcaster's Command (SDSC-EN028) Terraforming SPELL / Normal Spell Add 1 Field Spell Card from your Deck to your hand. (Common) |
Spellcaster's Command (SDSC-EN027) Mage Power SPELL / Equip Spell The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. (Common) |
Spellcaster's Command (SDSC-EN026) Swords of Revealing Light SPELL / Normal Spell Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. (Common) |
Spellcaster's Command (SDSC-EN025) Fissure SPELL / Normal Spell Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.) (Common) |
Spellcaster's Command (SDSC-EN024) Giant Trunade SPELL / Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) |
Spellcaster's Command (SDSC-EN023) Malevolent Nuzzler SPELL / Equip Spell The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it back on top of your Deck. (Common) |
Spellcaster's Command (SDSC-EN022) Mist Body SPELL / Equip Spell The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.) (Common) |
Spellcaster's Command (SDSC-EN021) Magicians Unite SPELL / Normal Spell Activate only while you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. That monster's ATK becomes 3000 until the end of this turn. Other Spellcaster-Type monsters you control cannot attack this turn. (Common) |
Spellcaster's Command (SDSC-EN020) Spell Power Grasp SPELL / Normal Spell Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. (Common) |
Spellcaster's Command (SDSC-EN019) Magical Citadel of Endymion SPELL / Field Spell Each time a Spell Card is activated, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. (Common) |
Spellcaster's Command (SDSC-EN018) Magical Exemplar EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Spellcaster / Effect) Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. (Common) |
Spellcaster's Command (SDSC-EN017) Crystal Seer WATER / Effect Monster / Level 1 / ATK 100 / DEF 100 (Spellcaster / Flip / Effect) FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck. (Common) |
Spellcaster's Command (SDSC-EN016) Mei-Kou, Master of the Barriers LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Spellcaster / Effect) You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. (Common) |
Spellcaster's Command (SDSC-EN015) Mythical Beast Cerberus LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase. (Common) |
Spellcaster's Command (SDSC-EN014) Blast Magician FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. (Common) |
Spellcaster's Command (SDSC-EN013) Royal Magical Library LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. (Common) |
Spellcaster's Command (SDSC-EN012) Magical Plant Mandragola DARK / Effect Monster / Level 2 / ATK 500 / DEF 200 (Spellcaster / Flip / Effect) FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. (Common) |
Spellcaster's Command (SDSC-EN011) Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. (Common) |
Spellcaster's Command (SDSC-EN010) Magical Marionette DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1000 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. (Common) |
Spellcaster's Command (SDSC-EN009) Old Vindictive Magician DARK / Effect Monster / Level 2 / ATK 450 / DEF 600 (Spellcaster / Fllip / Effect) FLIP: Destroy 1 monster your opponent controls. (Common) |
Spellcaster's Command (SDSC-EN008) Apprentice Magician DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Spellcaster / Effect) When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. (Common) |
Spellcaster's Command (SDSC-EN007) Skilled Dark Magician DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. (Common) |
Spellcaster's Command (SDSC-EN006) Dark Red Enchanter DARK / Effect Monster / Level 6 / ATK 1700 / DEF 2200 (Spellcaster / Effect) When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. (Common) |
Spellcaster's Command (SDSC-EN005) Summoner Monk DARK / Effect Monster / Level 4 / ATK 800 / DEF 1600 (Spellcaster / Effect) This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn. (Common) |
Spellcaster's Command (SDSC-EN004) Hannibal Necromancer DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Spellcaster / Effect) When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. (Common) |
Spellcaster's Command (SDSC-EN003) Defender, the Magical Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 2000 (Spellcaster / Effect) When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead. (Common) |
Spellcaster's Command (SDSC-EN002) Disenchanter LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 2300 (Spellcaster / Effect) Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand. (Common) |
Spellcaster's Command (SDSC-EN001) Endymion, the Master Magician DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1700 (Spellcaster / Effect) You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy 1 card on the field. (Ultra Rare) |
Zombie
World (SDZW-EN037) Magical Arm Shield TRAP / Normal Trap Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead. (Common) |
Zombie
World (SDZW-EN036) Waboku TRAP / Normal Trap You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. (Common) |
Zombie
World (SDZW-EN035) Tutan Mask TRAP / Counter Trap Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. (Common) |
Zombie
World (SDZW-EN034) Bottomless Trap Hole TRAP / Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s). (Common) |
Zombie
World (SDZW-EN033) Dust Tornado TRAP / Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. (Common) |
Zombie
World (SDZW-EN032) Imperial Iron Wall TRAP / Continuous Trap Cards cannot be removed from play. (Common) |
Zombie
World (SDZW-EN031) Card Destruction SPELL / Normal Spell Each player discards their hand and draws the same number of cards they discarded. (Common) |
Zombie
World (SDZW-EN030) Ribbon of Rebirth SPELL / Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. (Common) |
Zombie
World (SDZW-EN029) Soul Taker SPELL / Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. (Common) |
Zombie
World (SDZW-EN028) Field Barrier SPELL / Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". (Common) |
Zombie
World (SDZW-EN027) Shrink SPELL / Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. (Common) |
Zombie
World (SDZW-EN026) Pot of Avarice SPELL / Normal Spell Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards. (Common) |
Zombie
World (SDZW-EN025) Terraforming SPELL / Normal Spell Add 1 Field Spell Card from your Deck to your hand. (Common) |
Zombie
World (SDZW-EN024) Call of the Mummy SPELL / Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand. (Common) |
Zombie
World (SDZW-EN023) Book of Life SPELL / Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard. (Common) |
Zombie
World (SDZW-EN022) Creature Swap SPELL / Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. (Common) |
Zombie
World (SDZW-EN021) Card of Safe Return SPELL / Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card. (Common) |
Zombie
World (SDZW-EN020) Magical Stone Excavation SPELL / Continuous Spell Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand. (Common) |
Zombie
World (SDZW-EN019) Cold Wave SPELL / Normal Spell This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. (Common) |
Zombie
World (SDZW-EN018) Spell-Shattering Arrow SPELL / Quick-Play Spell Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. (Common) |
Zombie
World (SDZW-EN017) Zombie World SPELL / Field Spell All monsters on the field and in any Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. (Common) |
Zombie
World (SDZW-EN016) Zombie Master DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard. (Common) |
Zombie
World (SDZW-EN015) Plague Wolf DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Zombie / Effect) Once per turn, you can change this card's ATK to twice its original ATK. If you do, destroy it during the End Phase. (Common) |
Zombie
World (SDZW-EN014) Marionette Mite DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Insect / Effect) You can discard this card to the Graveyard to take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the End Phase this turn. (Common) |
Zombie
World (SDZW-EN013) Des Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 600 (Zombie / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. (Common) |
Zombie
World (SDZW-EN012) Regenerating Mummy DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Zombie / Effect) When this card is sent from your hand to the Graveyard by an opponent's card effect, return it to your hand. (Common) |
Zombie
World (SDZW-EN011) Ryu Kokki DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Zombie / Effect) If this card battles a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. (Common) |
Zombie
World (SDZW-EN010) Getsu Fuhma DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Zombie / Effect) If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. (Common) |
Zombie
World (SDZW-EN009) Spirit Reaper DARK / Effect Monster / Level 3 / ATK 300 / DEF 200 (Zombie / Effect) This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card. (Common) |
Zombie
World (SDZW-EN008) Master Kyonshee DARK / Normal Monster / Level 4 / ATK 1750 / DEF 1000 (Zombie / Normal) A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. (Common) |
Zombie
World (SDZW-EN007) Pyramid Turtle EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Zombie / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. (Common) |
Zombie
World (SDZW-EN006) Royal Keeper EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Zombie / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) (Common) |
Zombie
World (SDZW-EN005) Patrician of Darkness DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Zombie / Effect) The controller of this card selects the targets of their opponent's attacks. (Common) |
Zombie
World (SDZW-EN004) Gernia DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1200 (Zombie / Effect) If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase. (Common) |
Zombie
World (SDZW-EN003) Paladin of the Cursed Dragon LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Zombie / Effect) Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field. (Common) |
Zombie
World (SDZW-EN002) Malevolent Mech - Goku En LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400 (Zombie / Effect) You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK. (Common) |
Zombie
World (SDZW-EN001) Red-Eyes Zombie Dragon DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Zombie / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field. (Ultra Rare) |