*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Structure Deck: Fury from the Deep (Page 2)
**There are two copies ncluded. | |
SD4-EN032 | |
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Xing Zhen Hu Continuous Trap Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. COMMON |
Rating: | 1 |
Comments: | There's just no reason to use this. Jinzo equipped with Amplifier stops all of your opponent's Traps and negates them. |
SD4-EN031 | |
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Spell Shield Type-8 Counter Trap Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. COMMON |
Rating: | 3 |
Comments: | Negate Snatch Steal, Hammer Shot and any other Spell that targets Monsters without any cost! Had that been true for its other effect, the rating on this card would've been higher. |
SD4-EN030 | |
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Torrential Tribute Normal Trap You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field. COMMON |
Rating: | 4 |
Comments: | No Monster summoning escapes the power of this card! This card is a must for any deck! The only problem is, like all Traps, it's prone to S/T removal and Jinzo's effect. |
SD4-EN029 | |
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Tornado Wall Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. COMMON |
Rating: | 2 |
Comments: | Without Umi, this card's completely useless as it needs Umi to remain on the field for both parts of its effect. Truly a not so great card. |
SD4-EN028** | |
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Gravity Bind Continuous Trap All Level 4 or higher monsters on the field cannot attack. COMMON |
Rating: | 3 |
Comments: | This card is the key to the "ALO + GB" card combo and it can also do well in stall decks! |
SD4-EN027 | |
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Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. COMMON |
Rating: | 3 |
Comments: | Ahh, the Trap version of Monster Reborn. Revive your most powerful Monsters, especially Jinzo, for he negates CotH, but that means this card becomes useless. Still not bad though. |
SD4-EN026 | |
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Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. COMMON |
Rating: | 3 |
Comments: | Like I said in SD3, this card's playability is very limited. |
SD4-EN025 | |
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Big Wave Small Wave Normal Spell Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. COMMON |
Rating: | 1 |
Comments: | Don't waste your time playing this horrid card. First, you may be destroying more Monsters than you can Special Summon. Second, there are better cards out there than this. |
SD4-EN024 | |
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Hammer Shot Normal Spell Destroy 1 face-up Attack Position monster with the highest ATK on the field. COMMON |
Rating: | 1 |
Comments: | Yes, it does destroy the Monster with the highest ATK but we have Torrential Tribute to get rid of all Monsters so use that instead. |
SD4-EN023** | |
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Salvage Normal Spell Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand. COMMON |
Rating: | 3 |
Comments: | If you need extra Monsters, that's what you're going to get with this card! The thing is, you can only take 1500 or less ATK Monsters. |
SD4-EN022** | |
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Reload Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. COMMON |
Rating: | 3 |
Comments: | This card gives you a second chance at drawing what you need to win the duel but don't count on it working every time. |
SD4-EN021 | |
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Creature Swap Normal Spell Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. COMMON |
Rating: | 3 |
Comments: | An interesting card. You get to swap Monsters with your opponent but your opponent chooses his/her Monster. |
SD4-EN020 | |
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A Legendary Ocean Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. COMMON |
Rating: | 3 |
Comments: | Lowering the level of WATER Monsters in both players' hands isn't too bad but it applies to both players. Still, use GB in addition to this, and your level 4 Monsters can still attack! |
SD4-EN019 | |
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Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. COMMON |
Rating: | 3 |
Comments: | This card is only half as good as HFD but still good enough to use in decks. |
SD4-EN018 | |
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Pot of Greed Normal Spell Draw 2 cards from your Deck. COMMON |
Rating: | 3 |
Comments: | A nice card but don't plan on using it in tournaments as it's banned. |
SD4-EN017 | |
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Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | Revive that Sangan needed to pull the last Exodia piece or get back that BEUD needed for BESD and 800 points isn't too steep a cost! |