*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Structure Deck: Blaze of Destruction (SD3-EN) Card Ratings
2. This list excluides the duplicate
cards. 3. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Blaze_of_Destruction_(TCG-EN-1E) |
SD3-EN031 Trap Card Backfire Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. (Common) Rating: 3 Play this in 3's and have your opponent clear your field of FIRE Monsters and that's 2500 points of potential damage right there! A good card to use but there are better ones. |
SD3-EN030 Trap Card Spell Shield Type-8 Counter Trap Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. (Common) Rating: 3 Negate Snatch Steal, Premature Burial, or any other deadly card and discarding a card will be worth it chances are! |
SD3-EN029 Trap Card Jar of Greed Normal Trap Draw 1 card from your Deck. (Common) Rating: 2 With Pot of Greed out of play in tourneys, this card may be your next bet if you use two or three but it's still not "world's greatest card" material. |
SD3-EN028 Trap Card Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. (Common) Rating: 3 Make your opponent pay by reviving your best Monster or bring back the Monster you need for the OTK! |
SD3-EN027 Trap Card Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. (Common) Rating: 3 Since it only destroys 1 Spell or Trap, its usefulness is as good as MST's but a good card nonetheless. |
SD3-EN026 Spell Card Meteor of Destruction Normal Spell Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. (Common) Rating: 1 Why inflict 1000 points when you can inflict more than twice that with Just Desserts or SFD and DRoN? Use them instead. |
SD3-EN025 Spell Card Necklace of Command Equip Spell When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: ● Draw 1 card from your Deck. ● Randomly discard 1 card from your opponent's hand to the Graveyard. (Common) Rating: 1 There isn't much use for this card as we have Jar of Greed and Skelengel, which do the job better. |
SD3-EN024 Spell Card Level Limit - Area B Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. (Common) Rating: 4 Only a handful of Monsters can evade this major stalling card! This works great for stalling for Exodia or extra tributes! |
SD3-EN023 Spell Card Reload Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. (Common) Rating: 3 Need a hand? (No pun intended). This card offers you a second chance to pull the cards you need! The downside is, you may get an even worse hand than when before you played this. |
SD3-EN022 Spell Card Dark Room of Nightmare Continuous Spell Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". (Common) Rating: 2 Combine this with multiple Solar Flare Dragons and other burn cards and your opponent will really suffer! Without those cards, there's not much of a point in using this. |
SD3-EN021 Spell Card Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. (Common) Rating: 3 If it only destroyed the opponent's Spell and Trap Cards, the rating on this card would've been higher but still nice to use as a substitute for HFD though. |
SD3-EN020 Spell Card Tribute to the Doomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. (Common) Rating: 3 Kill that devastating AD LV10 or another powerful Monster your opponent has out and discarding a card to play this is a small price to pay. |
SD3-EN019 Spell Card Pot of Greed Normal Spell Draw 2 cards from your Deck. (Common) Rating: 3 With this card on the banned list, it's play has decreased but still decent to use outside tournaments though. |
SD3-EN018 Spell Card Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. (Common) Rating: 3 If you're low on lifepoints but still have enough to play this, by all means do so! You can turn things around quickly! Just keep Heavy Storm and other S/T destroyers in mind. |
SD3-EN017 Spell Card Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. (Common) Rating: 3 The exterminator of face down Monster surprises and a good one at that! Say goodbye Man-Eater, Morphing Jar, or just a face down defense! Not the greatest card but certainly not the worst. |
SD3-EN016 Spell Card Molten Destruction Field Spell Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. (Common) Rating: 3 Give your already powerful Thestalos an even greater boost or make those FIRE beat down Monsters like Great Angus stronger! Not too bad a card! |
SD3-EN015 Spell Card Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) Rating: 3 While not the greatest of cards, it can remove the worry of your opponent having a surprise waiting. Plus, destroy Amplifier and you destroy Jinzo! |
SD3-EN014 Spell Card Snatch Steal Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. (Common) Rating: 4 This card won't let you down as even if your opponent gains 1000 lifepoints, you'll have a strong Monster out to deal that and then some! A truly deadly card! |
SD3-EN013 Effect Monster Fox Fire FIRE | Pyro | Level 2 | ATK 300 | DEF 200 During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. (Common) Rating: 2 Sure you get an extra defense every turn, that is if you even make it that far because he doesn't return until your End Phase! What's worse is that he can't be used to tribute summon. |
SD3-EN012 Effect Monster Gaia Soul the Combustible Collective FIRE | Pyro | Level 4 | ATK 2000 | DEF 0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. (Common) Rating: 1 Sure he has a potential 4000 ATK with trample but that's only for 1 turn as he's destroyed and by that time, you'll most likely be defenseless. Still want to use this? Two words: FIRE Deck. |
SD3-EN011 Effect Monster Thestalos the Firestorm Monarch FIRE | Pyro | Level 6 | ATK 2400 | DEF 1000 When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. (Common) Rating: 3 Had this card had more DEF, its rating would've been higher but 2400 ATK is still decent for any Deck! |
SD3-EN010 Effect Monster Raging Flame Sprite FIRE | Pyro | Level 3 | ATK 100 | DEF 200 This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. (Common) Rating: 3 While his base ATK of 100 is not decent to begin with, boost him up with Axe of Despairs and Molten Destructions and your opponent will take major damage! |
SD3-EN009 Effect Monster Ultimate Baseball Kid FIRE | Warrior | Level 3 | ATK 500 | DEF 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. (Common) Rating: 3 Without any support, this "ultimate baseball kid" will strike out every time. Still decent in FIRE Decks though. |
SD3-EN008 Effect Monster Solar Flare Dragon FIRE | Pyro | Level 4 | ATK 1500 | DEF 1000 This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. (Common) Rating: 3 1500 ATK can't stand alone but boost his ATK with MD and LC and that's 2500 ATK! Run him in 3's and you inflict 1500 points of damage to your opponent at your End Phase! |
SD3-EN007 Effect Monster Molten Zombie FIRE | Zombie | Level 4 | ATK 1600 | DEF 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. (Common) Rating: 2 Unfortunately, 1600 ATK doesn't make the cut. You get a Jar of Greed effect but only if you Special Summon him. Not too great a card overall. |
SD3-EN006 Effect Monster Inferno FIRE | Pyro | Level 4 | ATK 1100 | DEF 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points. (Common) Rating: 3 Provide this card with some support, and you'll be putting the hurt on your opponent! The 1100 ATK and summoning requirement are what give this card only 3/5. |
SD3-EN005 Effect Monster Little Chimera FIRE | Beast | Level 2 | ATK 600 | DEF 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. (Common) Rating: 2 Giving FIRE Monsters a 500 ATK point boost isn't too bad especially when you need to take out BEWD/BEUD but with stats of (600/550), he won't be around long. |
SD3-EN004 Effect Monster UFO Turtle FIRE | Machine | Level 4 | ATK 1400 | DEF 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) Rating: 3 While stats of (1400/1200) aren't impressive to most duelists, he can be a lifesaver using his effect or provide you with the tribute you need! |
SD3-EN003 Normal Monster Blazing Inpachi FIRE | Pyro | Level 4 | ATK 1850 | DEF 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. (Common) Rating: 3 With 1850 ATK, he's only slightly better than Great Angus but the 0 DEF is what brings his rating to 3/5. |
SD3-EN002 Normal Monster Great Angus FIRE | Beast | Level 4 | ATK 1800 | DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. (Common) Rating: 3 Definitely one of the better FIRE Monsters in this Deck! |
SD3-EN001 Effect Monster Infernal Flame Emperor FIRE | Pyro | Level 9 | ATK 2700 | DEF 1600 This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect. (Ultra Rare) Rating: 2 While at 2700 ATK, he's the strongest Monster in this Deck, he doesn't stand up to even BEWD or any Monster with 2750 like Wingweaver. An okay card but not a great one. |