*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Structure Deck: Blaze of Destruction (Page 2)
SD3-EN031 | |
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Backfire Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. COMMON |
Rating: | 3 |
Comments: | Play this in 3's and have your opponent clear your field of FIRE Monsters and that's 2500 points of potential damage right there! A good card to use but there are better ones. |
SD3-EN030 | |
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Spell Shield Type-8 Counter Trap Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. COMMON |
Rating: | 3 |
Comments: | Negate Snatch Steal, Premature Burial, or any other deadly card and discarding a card will be worth it chances are! |
SD3-EN029 | |
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Jar of Greed Normal Trap Draw 1 card from your Deck. COMMON |
Rating: | 2 |
Comments: | With Pot of Greed out of play in tourneys, this card may be your next bet if you use two or three but it's still not "world's greatest card" material. |
SD3-EN028 | |
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Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. COMMON |
Rating: | 3 |
Comments: | Make your opponent pay by reviving your best Monster or bring back the Monster you need for the OTK! |
SD3-EN027 | |
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Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. COMMON |
Rating: | 3 |
Comments: | Since it only destroys 1 Spell or Trap, its usefulness is as good as MST's but a good card nonetheless. |
SD3-EN026 | |
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Meteor of Destruction Normal Spell Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. COMMON |
Rating: | 1 |
Comments: | Why inflict 1000 points when you can inflict more than twice that with Just Desserts or SFD and DRoN? Use them instead. |
SD3-EN025 | |
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Necklace of Command Equip Spell When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: ● Draw 1 card from your Deck. ● Randomly discard 1 card from your opponent's hand to the Graveyard. COMMON |
Rating: | 1 |
Comments: | There isn't much use for this card as we have Jar of Greed and Skelengel, which do the job better. |
SD3-EN024 | |
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Level Limit - Area B Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. COMMON |
Rating: | 4 |
Comments: | Only a handful of Monsters can evade this major stalling card! This works great for stalling for Exodia or extra tributes! |
SD3-EN023 | |
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Reload Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. COMMON |
Rating: | 3 |
Comments: | Need a hand? (No pun intended). This card offers you a second chance to pull the cards you need! The downside is, you may get an even worse hand than when before you played this. |
SD3-EN022 | |
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Dark Room of Nightmare Continuous Spell Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". COMMON |
Rating: | 2 |
Comments: | Combine this with multiple Solar Flare Dragons and other burn cards and your opponent will really suffer! Without those cards, there's not much of a point in using this. |
SD3-EN021 | |
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Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. COMMON |
Rating: | 3 |
Comments: | If it only destroyed the opponent's Spell and Trap Cards, the rating on this card would've been higher but still nice to use as a substitute for HFD though. |
SD3-EN020 | |
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Tribute to the Doomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. COMMON |
Rating: | 3 |
Comments: | Kill that devastating AD LV10 or another powerful Monster your opponent has out and discarding a card to play this is a small price to pay. |
SD3-EN019 | |
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Pot of Greed Normal Spell Draw 2 cards from your Deck. COMMON |
Rating: | 3 |
Comments: | With this card on the banned list, it's play has decreased but still decent to use outside tournaments though. |
SD3-EN018 | |
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Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | If you're low on lifepoints but still have enough to play this, by all means do so! You can turn things around quickly! Just keep Heavy Storm and other S/T destroyers in mind. |
SD3-EN017 | |
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Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. COMMON |
Rating: | 3 |
Comments: | The exterminator of face down Monster surprises and a good one at that! Say goodbye Man-Eater, Morphing Jar, or just a face down defense! Not the greatest card but certainly not the worst. |