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Structure Deck: Machine Re-Volt (SD10-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. This list excluides the duplicate cards.
3. Card gallery:

https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Machine_Re-Volt_(TCG-EN-1E)
                                                    SD10-EN037
Trap Card
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
(Common)

                                                    Rating: 1
A pretty bad card overall.
 
                                                    SD10-EN036
Trap Card
Covering Fire
Normal Trap
If your opponent's monsters attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
(Common)
                                                    Rating: 3
Protect your weaker Monsters, deal damage to your opponent, and destroy their Monster all with this card!
 
                                                    SD10-EN035
Trap Card
Rare Metalmorph
Continuous Trap
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
(Common)
                                                    Rating: 2
It does give the designated Monster 500 ATK, which is more than Metalmorph but doesn't allow the Monster to gain half of the attack target's ATK like Metalmorph. Still not the worst card though.
 
                                                    SD10-EN034
Trap Card
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
(Common)
                                                    Rating: 1
This card is only useful to take out a high defense Monster or increase damage for trample effects.
 
                                                    SD10-EN033
Trap Card
Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
                                                    Rating: 2
The fact is, it only destroys 1 Monster while Mirror Force can destroy up to 5 so use that instead if you're trying to run this card in 3's.
 
                                                    SD10-EN032
Trap Card
Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
(Common)
                                                    Rating: 2
Paying 500 LPs can be worth it if you don't have Monsters out but you may not be able to pay to summon the Monster and Jinzo and Royal Decree can negate it.
 
                                                    SD10-EN031
Trap Card
Stronghold the Moving Fortress
Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.
(Common)
                                                    Rating: 2
It has 2000 DEF without the Gadgets but with them, it gets 3000 ATK, which is quite nice but this card can be negated by Jinzo or Royal Decree.
 
                                                    SD10-EN030
Spell Card
Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
(Common)
                                                    Rating: 4
Return the 5 Exodia pieces or any decent Monsters to reuse their effects or re-summon them! Better still, you get to draw 2 cards afterwards!
 
                                                    SD10-EN029
Spell Card
Machine Duplication
Normal Spell
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
(Common)
                                                    Rating: 1
This card has VERY LIMITED USE since only a small handful of Monsters can fulfill its requirements.
 
                                                    SD10-EN028
Spell Card
Weapon Change
Continuous Spell
Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
(Common)
                                                    Rating: 1
There's no point in using this card except for giving Gear Golem 2200 ATK for attacking directly.
 
                                                    SD10-EN027
Spell Card
Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster on your opponent's side of the field.
● Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
(Common)
                                                    Rating: 3
Tribute a weak Monster to steal an opponent's Monster to tribute it for something better or put the attacking Monster in Defense Mode to save your LPs or your Monsters!
 
                                                    SD10-EN026
Spell Card
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
                                                    Rating: 3
Same comments as SD10-EN024.
 
                                                    SD10-EN025
Spell Card
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
(Common)
                                                    Rating: 2
Machine Monsters not strong enough? Boost them with this card! Still, it destroys all Machine-Type Monsters affected by this card at your End Phase.
 
                                                    SD10-EN024
Spell Card
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
                                                    Rating: 3
Still one of the best Spell and Trap removers around!
 
                                                    SD10-EN023
Spell Card
Ancient Gear Castle
Continuous Spell
Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
(Common)
                                                    Rating: 4
Not only do Ancient Gear Monsters get 300 ATK, but you get a free summon of a high Level Ancient Gear Monster! Plus, your opponent only makes it easier since he or she will probably play Monsters!
 
                                                    SD10-EN022
Spell Card
Ancient Gear Drill
Normal Spell
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
(Common)
                                                    Rating: 1
Read my comments on SD10-EN020 for this card's comments.
 
                                                    SD10-EN021
Spell Card
Ancient Gear Factory
Normal Spell
Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
(Common)
                                                    Rating: 1
It makes summoning the Ancient Gear Monsters with tributes easier, it still counts as a Normal Summon so you may be better off Tribute Summoning the Monster instead so only use this in Crowler decks.
 
                                                    SD10-EN020
Spell Card
Ancient Gear Fist
Equip Spell
Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
(Common)
                                                    Rating: 1
See my comments on SD10-EN019 for this card's comments.
 
                                                    SD10-EN019
Spell Card
Ancient Gear Explosive
Normal Spell
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
(Common)
                                                    Rating: 1
It's not worth it. Use it only in a Crowler deck.
 
                                                    SD10-EN018
Spell Card
Ancient Gear Tank
Equip Spell
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
(Common)
                                                    Rating: 3
Put the extra hurt on your opponent's LPs by giving it to Gear Golem or Gadjiltron Dragon/Chimera!
 
                                                    SD10-EN017
Spell Card
Ancient Gear Workshop
Normal Spell
Add 1 "Ancient Gear" monster from your Graveyard to your hand.
(Common)
                                                    Rating: 2
It's okay for bringing out Gadjiltron Dragon once more or to provide an extra defense but that's it.
 
                                                    SD10-EN016
Effect Monster
Ancient Gear Cannon
EARTH | Machine | Level 2 | ATK 500 | DEF 500
By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
(Common)
                                                    Rating: 1
He's no better than Ancient Gear with the exception of 400 more ATK.
 
                                                    SD10-EN015
Effect Monster
Ancient Gear
EARTH | Machine | Level 2 | ATK 100 | DEF 800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
(Common)
                                                    Rating: 1
Summoning him in Attack Position may be better than taking direct damage but still, 100 ATK is far from being able to destroy anything in battle except Thousand-Eyes Idol, Restrict, or Relinquished.
 
                                                    SD10-EN014
Effect Monster
Ancient Gear Soldier
EARTH | Machine | Level 4 | ATK 1300 | DEF 1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
 
                                                    Rating: 1
While he's safe from your opponent's Spell and Trap Cards when he attacks, he's no match for Whiptail Crow (1650 ATK) or Barrox (1380 ATK). Truly one of the worst of the Ancient Gear Monsters.
 
                                                    SD10-EN013
Effect Monster
Ancient Gear Beast
EARTH | Machine | Level 6 | ATK 2000 | DEF 2000
This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
                                                    Rating: 2
2000 ATK and DEF isn't all bad for giving you a response-free attack with him but is no match for Level 4 Giant Orc at 2200 or Level 6 Summoned Skull. Don't use this outside Dr. Crowler decks.
 
                                                    SD10-EN012
Effect Monster
Ancient Gear Golem
EARTH | Machine | Level 8 | ATK 3000 | DEF 3000
This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
                                                    Rating: 4
Boasting 3000 ATK and DEF is nice to start but possessing a trample effect is even nicer! The fact is, he can't be Special Summoned and that's why his rating is 4/5.
 
                                                    SD10-EN011
Effect Monster
Heavy Mech Support Platform
DARK | Machine-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF.
(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
(Common)
                                                    Rating: 1
500 ATK and DEF is just terrible and he doesn't hold any type of decent effect so don't use him outside Zane decks.
 
                                                    SD10-EN010
Effect Monster
Gear Golem the Moving Fortress
EARTH | Machine | Level 4 | ATK 800 | DEF 2200
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
(Common)
                                                    Rating: 3
Having 2200 DEF at Level 4 makes him the highest DEF Monster with no drawback! His 800 ATK and lousy effect aren't too useful though.
 
                                                    SD10-EN009
Effect Monster
Cannon Soldier
DARK | Machine | Level 4 | ATK 1400 | DEF 1300
By Tributing 1 monster, inflict 500 damage to your opponent.
(Common)
                                                    Rating: 1
This card is just terrible. Tributing a Monster isn't worth dealing a mere 500 damage to your opponent. Plus stats of (1400/1300) don't do it justice either.
 
                                                    SD10-EN008
Effect Monster
Yellow Gadget
EARTH | Machine | Level 4 | ATK 1200 | DEF 1200
When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
(Common)s
                                                    Rating: 2
The weakest of the 3 Gadgets but like the other two, it won't be taking out many Monsters with 1200 ATK or staying on the field long with 1200 DEF.
 
                                                    SD10-EN007
Effect Monster
Red Gadget
EARTH | Machine | Level 4 | ATK 1300 | DEF 1500
When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
(Common)
                                                    Rating: 2
Like Green Gadget this card isn't the strongest Level 4 Monster out there but there is some potential in him with Ancient Gear Gadjiltron Dragon though.
 
                                                    SD10-EN006
Effect Monster
Green Gadget
EARTH | Machine | Level 4 | ATK 1400 | DEF 600
When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
(Common)
                                                    Rating: 2
One of Yugi's cards from his duel with Atem (Pharaoh). It doesn't exactly have the best stats ever at (1400/600) but it can be useful at times.
 
                                                    SD10-EN005
Normal Monster
Mechanicalchaser
DARK | Machine | Level 4 | ATK 1850 | DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
(Common)
                                                    Rating: 3
1850 ATK is quite strong but the fact that it's not 1900 brings it down to 3/5.
 
                                                    SD10-EN004
Effect Monster
Boot-Up Soldier - Dread Dynamo
EARTH | Machine | Level 4 | ATK 0 | DEF 2000
While you have a face-up 'Gadget' monster on your side of the field, this card gains 2000 ATK.
(Common)
                                                    Rating: 1
It has 2000 DEF and it can become 2000 ATK and DEF but that's if a Gadget Monster is face up on your side of the field.
 
                                                    SD10-EN003
Effect Monster
Ancient Gear Engineer
EARTH | Machine | Level 5 | ATK 1500 | DEF 1500
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
(Common)
                                                    Rating: 2
The one tribute for stats of (1500/1500) are what bring this card's rating down. The other effects help it somewhat though.
 
                                                    SD10-EN002
Effect Monster
Ancient Gear Gadjiltron Chimera
EARTH | Machine | Level 6 | ATK 2300 | DEF 1300
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gains the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
(Common)
                                                    Rating: 2
2300 ATK for 1 tribute is pretty bad when compared to Summoned Skull and the burn damage isn't amazing either.
 
                                                    SD10-EN001
Effect Monster
Ancient Gear Gadjiltron Dragon
EARTH | Machine | Level 8 | ATK 3000 | DEF 2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● "Green Gadget": When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
● "Red Gadget": When this card inflicts Battle Damage to your opponent's Life Points, inflict 400 points of damage to your opponent's Life Points. ● "Yellow Gadget": When this card destroys an opponent's monster by battle, inflict 600 points of damage to your opponent's Life Points.
(Ultra Rare)
                                                    Rating: 3
An interesting Monster. Tribute the right Gadget Monster for more damage! Still, the minimum burn damage isn't much these days.