*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Structure Deck: Machine Re-Volt (Page 2)

SD10-EN037
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
COMMON
Rating: 1
Comments: A pretty bad card overall.
SD10-EN036
Covering Fire
Normal Trap
If your opponent's monsters attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
COMMON
Rating: 3
Comments: Protect your weaker Monsters, deal damage to your opponent, and destroy their Monster all with this card!
SD10-EN035

Rare Metalmorph
Continuous Trap
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
COMMON
Rating: 2
Comments: It does give the designated Monster 500 ATK, which is more than Metalmorph but doesn't allow the Monster to gain half of the attack target's ATK like Metalmorph. Still not the worst card though.
SD10-EN034
Micro Ray
Normal Trapp
The DEF of 1 face-up monster on the field becomes 0 until the end of this turn..
COMMONN
Rating:: 1
Comments:: This card is only useful to take out a high defense Monster or increase damage for trample effects..
SD10-EN033**
Sakuretsu Armorr
Normal Trapp
Activate only when your opponent declares an attack. Destroy the attacking monster..
COMMONN
Rating:: 2
Comments:: The fact is, it only destroyss 1Monster while Mirror Force can destroy up to 5 so use that instead if you're trying to run this card in 3's..
SD10-EN0322

Ultimate Offering
Continuous Trapp
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase..
COMMONN
Rating:: 2
Comments:: Paying 500 LPs can be worth it if you don't have Monsters out but you may not be able to pay to summon the Monster and Jinzo and Royal Decree can negate it..
SD10-EN0311

Stronghold the Moving Fortresss
Continuous Trapp
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000..
COMMONN
Rating:: 2
Comments:: It has 2000 DEF without the Gadgets but with them, it gets 3000 ATK, which is quite nice but this card can be negated by Jinzo or Royal Decree..
SD10-EN0300
Pot of Avaricee
Normal Spelll
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards..
COMMONN
Rating:: 4
Comments:: Return the 5 Exodia pieces or any decent Monsters to reuse their effects or re-summon them! Better still, you get to draw 2 cards afterwards!!
SD10-EN0299
Machine DuplicationMachine Duplication
Normal Spell
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
COMMON
Rating: 1
Comments: This card has VERY LIMITED USE since only a small handful of Monsters can fulfill its requirements.
SD10-EN028
Weapon Change
Continuous Spell
Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
COMMON
Rating: 1
Comments: There's no point in using this card except for giving Gear Golem 2200 ATK for attacking directly.
SD10-EN027
Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster on your opponent's side of the field.
● Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
COMMON
Rating: 3
Comments: Tribute a weak Monster to steal an opponent's Monster to tribute it for something better or put the attacking Monster in Defense Mode to save your LPs or your Monsters!
SD10-EN026
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
COMMON
Rating: 3
Comments: Same comments as SD10-EN024.
SD10-EN025
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
COMMON
Rating: 2
Comments: Machine Monsters not strong enough? Boost them with this card! Still, it destroys all Machine-Type Monsters affected by this card at your End Phase.
SD10-EN024
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: Still one of the best Spell and Trap removers around!
SD10-EN023
Ancient Gear Castle
Continuous Spell
Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
COMMON
Rating: 4
Comments: Not only do Ancient Gear Monsters get 300 ATK, but you get a free summon of a high Level Ancient Gear Monster! Plus, your opponent only makes it easier since he or she will probably play Monsters!
SD10-EN022
Ancient Gear Drill
Normal Spell
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
COMMON
Rating: 1
Comments: Read my comments on SD10-EN020 for this card's comments.
SD10-EN021
Ancient Gear Factory
Normal Spell
Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
COMMON
Rating: 1
Comments: It makes summoning the Ancient Gear Monsters with tributes easier, it still counts as a Normal Summon so you may be better off Tribute Summoning the Monster instead so only use this in Crowler decks.