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Learn to play the TCG.   SD1 and SD2 Ratings

Structure Deck: Dragon's Roar (SD1-EN) Card Spoiler

1. Lists are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD1-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Dragon's_Roar
4. SD2-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Zombie_Madness
Zombie Madness (SD2-EN028)
Compulsory Evacuation Device
TRAP / Normal Trap
Return 1 monster on the field to its owner's hand.
(Common)
Zombie Madness (SD2-EN027)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Zombie Madness (SD2-EN026)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Common)
Zombie Madness (SD2-EN025)
Torrential Tribute
TRAP / Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Common)
Zombie Madness (SD2-EN024)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Zombie Madness (SD2-EN023)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Zombie Madness (SD2-EN022)
Call of the Mummy
SPELL / Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Common)
Zombie Madness (SD2-EN021)
Book of Life
SPELL / Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play.
(Common)
Zombie Madness (SD2-EN020)
Creature Swap
SPELL / Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)
Zombie Madness (SD2-EN019)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Zombie Madness (SD2-EN018)
Card of Safe Return
SPELL / Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Common)
Zombie Madness (SD2-EN017)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards from your Deck.
(Common)
Zombie Madness (SD2-EN016)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Zombie Madness (SD2-EN015)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Common)
Zombie Madness (SD2-EN014)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Zombie Madness (SD2-EN013)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Zombie Madness (SD2-EN012)
Regenerating Mummy
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Zombie / Effect)
When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
(Common)
Zombie Madness (SD2-EN011)
Double Coston
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Zombie / Effect)
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Zombie Madness (SD2-EN010)
Vampire Lady
DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550
(Zombie / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
(Common)
Zombie Madness (SD2-EN009)
Soul-Absorbing Bone Tower
DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500
(Zombie / Effect)
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
(Common)
Zombie Madness (SD2-EN008)
Ryu Kokki
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Zombie / Effect)
If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.
(Common)
Zombie Madness (SD2-EN007)
Despair from the Dark
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 3000
(Zombie / Effect)
When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.
(Common)
Zombie Madness (SD2-EN006)
Spirit Reaper
DARK / Effect Monster / Level 3 / ATK 300 / DEF 200
(Zombie / Effect)
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
(Common)
Zombie Madness (SD2-EN005)
Pyramid Turtle
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Zombie / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
(Common)
Zombie Madness (SD2-EN004)
Dark Dust Spirit
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1800
(Zombie / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
(Common)
Zombie Madness (SD2-EN003)
Vampire Lord
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Zombie / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Common)
Zombie Madness (SD2-EN002)
Master Kyonshee
EARTH / Normal Monster / Level 4 / ATK 1750 / DEF 1000
(Zombie / Normal)
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
(Common)
Zombie Madness (SD2-EN001)
Vampire Genesis
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100
(Zombie / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.
(Ultra Rare)
 
Dragon's Roar (SD1-EN028)
Curse of Anubis
TRAP / Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0, and their battle positions cannot be changed, except with a card effect.
(Common)
Dragon's Roar (SD1-EN027)
Trap Jammer
TRAP / Counter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
(Common)
Dragon's Roar (SD1-EN026)
Interdimensional Matter Transporter
TRAP / Normal Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn.
(Common)
Dragon's Roar (SD1-EN025)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Dragon's Roar (SD1-EN024)
Dragon's Rage
TRAP / Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Dragon's Roar (SD1-EN023)
The Dragon's Bead
TRAP / Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)
Dragon's Roar (SD1-EN022)
Ceasefire
TRAP / Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Common)
Dragon's Roar (SD1-EN021)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Dragon's Roar (SD1-EN020)
The Graveyard in the Fourth Dimension
SPELL / Normal Spell
Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
(Common)
Dragon's Roar (SD1-EN019)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Dragon's Roar (SD1-EN018)
Creature Swap
SPELL / Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)
Dragon's Roar (SD1-EN017)
Stamping Destruction
SPELL / Normal Spell
You can activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)
Dragon's Roar (SD1-EN016)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Dragon's Roar (SD1-EN015)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards from your Deck.
(Common)
Dragon's Roar (SD1-EN014)
Swords of Revealing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)
Dragon's Roar (SD1-EN013)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Dragon's Roar (SD1-EN012)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Dragon's Roar (SD1-EN011)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Dragon's Roar (SD1-EN010)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Dragon's Roar (SD1-EN009)
Masked Dragon
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100
(Dragon / Effect)
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
(Common)
Dragon's Roar (SD1-EN008)
Element Dragon
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Dragon / Effect)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
FIRE: Increase the ATK of this card by 500 points.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)
Dragon's Roar (SD1-EN007)
Red-Eyes B. Chick
DARK / Effect Monster / Level 1 / ATK 800 / DEF 500
(Dragon / Effect)
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
(Common)
Dragon's Roar (SD1-EN006)
Armed Dragon LV5
WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700
(Dragon / Effect)
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck.
(Common)
Dragon's Roar (SD1-EN005)
Armed Dragon LV3
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Dragon / Effect)
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Common)
Dragon's Roar (SD1-EN004)
Twin-Headed Behemoth
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Dragon / Effect)
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)
Dragon's Roar (SD1-EN003)
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Common)
Dragon's Roar (SD1-EN002)
Red-Eyes B. Dragon (4th artwork)
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
(Common)
Dragon's Roar (SD1-EN001)
Red-Eyes Darkness Dragon
DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
(Ultra Rare)