*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Starter Deck (2006) (Page 2)
YSD-EN040 | |
Magic Cylinder Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points. COMMON |
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Rating: | 3 |
Comments: | Put the hurt on your opponent's lifepoints when he or she attacks with his or her One-Turn Kill Monster and win the duel in one turn! |
YSD-EN039 | |
Cemetary Bomb Normal Trap Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard. COMMON |
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Rating: | 1 |
Comments: | This card certainly is not the bomb. In fact, it's not even worth playing! |
YSD-EN038 | |
Compulsory Evacuation Device Normal Trap Return 1 monster on the field to its owner's hand. COMMON |
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Rating: | 3 |
Comments: | Return that Cyber End Dragon that your opponent paid 5000 lifepoints for with Cyber Stein or another Monster with large summoning requirements! |
YSD-EN037 | |
Sakuretsu Armor Normal Trap You can only activate this card when your opponent declares an attack. Destroy the attacking monster. COMMON |
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Rating: | 2 |
Comments: | Use Mirror Force instead. Still has some use though. |
YSD-EN036 | |
Jar of Greed Normal Trap Draw 1 card from your Deck. COMMON |
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Rating: | 3 |
Comments: | Draw power is good but not if you don't get what you need. It will still give you an extra chance at it though. |
YSD-EN035 | |
Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. COMMON |
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Rating: | 3 |
Comments: | While not quite as good as MST, it still isn't as bad as RfI. |
YSD-EN034 | |
Ready for Intercepting Normal Trap Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. COMMON |
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Rating: | 1 |
Comments: | I'd say you're ready for ripping this card up or something else that involves destroying this, right? Thought so. |
YSD-EN033 | |
Castle Walls Normal Trap Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. COMMON |
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Rating: | 1 |
Comments: | Give me a second to count the ways this is playable. That didn't take long as there aren't any so don't even think about using this. |
YSD-EN032 | |
Reinforcements Normal Trap Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. COMMON |
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Rating: | 1 |
Comments: | Wow, this card is so unplayable! Just don't use it. |
YSD-EN031 | |
Brain Control Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. COMMON |
|
Rating: | 2 |
Comments: | The Change of Heart with a cost. Use this when absolutely necessary. |
YSD-EN030 | |
Monster Reincarnation Normal Spell Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. COMMON |
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Rating: | 1 |
Comments: | Discarding a card isn't worth adding a Monster back to your hand as CotH lets you revive the Monster to your field so use that instead except for Jaden decks. |
YSD-EN029 | |
Dark Factory of Mass Production Normal Spell Select 2 Normal Monsters from your Graveyard and add them to your hand. COMMON |
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Rating: | 3 |
Comments: | Bring those E-Heroes back to your hand so you can play Flame Wingman or Thunder Giant! |
YSD-EN028 | |
The Warrior Returning Alive Normal Spell Select 1 Warrior-Type monster from your Graveyard and add it to your hand. COMMON |
|
Rating: | 3 |
Comments: | A good way to revive those decent Warrior Monsters like Marauding Captain and Gearfried! |
YSD-EN027 | |
Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. COMMON |
|
Rating: | 3 |
Comments: | An overall good card! |
YSD-EN026 | |
Tribute to the Doomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. COMMON |
|
Rating: | 3 |
Comments: | While you have to discard a card, that isn't much of a cost if you get to destroy your opponent's best Monster. A decent card overall. |
YSD-EN025 | |
Fissure Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.) COMMON |
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Rating: | 2 |
Comments: | This card can be good but don't count on it as most of the time, it won't help you. |
YSD-EN024 | |
Red Medicine Normal Spell Increase your Life Points by 500 points. COMMON |
|
Rating: | 1 |
Comments: | It's no wonder this deck is for beginners as no experienced duelist would use this atrocious card. |
YSD-EN023 | |
Premature Burial Normal Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. COMMON |
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Rating: | 3 |
Comments: | 800 points isn't much to pay when it comes to resurrecting your best Monsters! |
YSD-EN022 | |
Gaia Power Field Spell Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. COMMON |
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Rating: | 3 |
Comments: | The Mystic Plasma Zone for EARTH Monsters. A GAF has 2800 ATK, WDG has 2200 ATK. Not too bad a card overall. |
YSD-EN021 | |
Black Pendant Equip Spell Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. COMMON |
|
Rating: | 2 |
Comments: | 500 ATK boost isn't all that great and neither is the 500 point damage but use it in 3's it might be okay. |