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Battles of Legend Partial Card Ratings (Page 3)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
Set names are shortend as the rest their full name is
essentially listed above. 3. BLCR-EN info: https://yugioh.fandom.com/wiki/Battles_of_Legend:_Crystal_Revenge 4. BLMR-EN info: https://yugioh.fandom.com/wiki/Battles_of_Legend:_Monstrous_Revenge |
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Monstrous Revenge
(BLMR-EN001) |
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LIGHT | / Effect | Level | ATK: DEF: |
Pendulum Scale: |
Rating: out of 5 x |
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Crystal
Revenge
(BLCR-EN087) Salamangreat Circle |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these
effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn. (Ultra Rare) |
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Rating: 2 out of 5 They'll probably be Link Material anyway, or you can use them for anything else. |
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Crystal
Revenge
(BLCR-EN075) Odd-Eyes Phantasma Dragon |
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DARK | Dragon / Pendulum / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: 0 |
Pendulum Text |
You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn. | |||
Monster Text |
If you have 2 cards in your Pendulum Zones and a face-up
"Odd-eyes" Pendulum Monster in your Extra Deck: You can Special
Summon this card from your hand. You cannot Pendulum Summon the
turn you activate this effect. During damage calculation, if
this card attacks an opponent's monster: You can make that
opponent's monster lose 1000 ATK for each face-up Pendulum
Monster in your Extra Deck, during damage calculation only. You
can only use each effect of "Odd-Eyes Phantasma Dragon" once per
turn. (Secret Rare) |
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Rating: 3 out of 5 Practically Blue-Eyes White Dragon as a Pendulum Monster, and a good one at that. |
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Crystal
Revenge
(BLCR-EN074) Odd-Eyes Persona Dragon |
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DARK | Dragon / Pendulum / Effect | Level 5 | ATK: 1200 DEF: 2400 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted exactly 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". | |||
Monster Text |
Once per turn, during either
player's turn: You can target 1 face-up monster on the field
that was Special Summoned from the Extra Deck; it has its
effects negated, until the end of this turn. (Ultra Rare) |
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Rating: 2 out of 5 I guess this is another monster that'll sit in Defense Mode or in the Pendulum Zone without doing much at all. |
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Crystal
Revenge
(BLCR-EN063) Blackwing - Gram the Shining Star |
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DARK | Winged Beast / Synchro / Effect | Level 5 | ATK: 2200 DEF: 1500 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. (Ultra Rare) |
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Rating: 1 out of 5 Whether you Synchro Summon it or not, it doesn't offer enough to be useful, unlike Blackwing Armor Master. |
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Crystal
Revenge
(BLCR-EN046) Gravity Balance |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is always
treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 They'll probably be Link Material anyway, or you can use them for anything else. |
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Crystal
Revenge
(BLCR-EN045) G Golem Dignified Trilithon |
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EARTH | Cyberse / Link / Effect | Level | ATK: 3200 Link-4 |
Pendulum Scale: |
Links: | All 4 Center Arrows | |||
2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn. (Secret Rare) |
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Rating: 3 out of 5 These last two have certainly helped pick up the slack of the first few. |
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Crystal
Revenge
(BLCR-EN044) G Golem Invalid Dolmen |
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EARTH | Cyberse / Link / Effect | Level | ATK: 2800 Link-3 |
Pendulum Scale: |
Links: | Top, Left and Right | |||
2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls. (Secret Rare) |
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Rating: 3 out of 5 The 2nd effect is enough to make this quite ideal actually. |
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Crystal
Revenge
(BLCR-EN043) G Golem Stubborn Menhir |
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EARTH | Cyberse / Link / Effect | Level | ATK: 1500 Link-2 |
Pendulum Scale: |
Links: | Top and Bottom | |||
2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Why waste the monsters for this when Monster Revborn is legal and doesn't harm the revived monster? |
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Crystal
Revenge
(BLCR-EN042) G Golem Crystal Heart |
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WATER | Cyberse / Link / Effect | Level | ATK: 0 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. (Ultra Rare) |
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Rating: 1 out of 5 Earth Ignis' special card from the Water Ignis, but it only works with EARTH Link monsters and has no ATK. |
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Crystal
Revenge
(BLCR-EN041) G Golem Pebble Dog |
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EARTH | Cyberse / Effect | Level 2 | ATK: 300 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can add to your hand or Special Summon 1
"G Golem Pebble Dog" from your Deck, also you cannot Special
Summon monsters for the rest of this turn, except Cyberse
monsters. If this card is sent from the hand to the GY: You can
add 1 "G Golem" card from your Deck to your hand. You can only
use each effect of "G Golem Pebble Dog" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 No amount of training can make this dog behave. |
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Crystal
Revenge
(BLCR-EN040) G Golem Rock Hammer |
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EARTH | Cyberse / Effect | Level 6 | ATK: 1800 DEF: 2400 |
Pendulum Scale: |
If this card is in your
hand: You can discard 1 other Cyberse monster; reduce this
card's Level by 2 until the end of this turn (even after it is
Summoned/Set). You can Tribute this card; Special Summon 3 "G
Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense
Position, also you cannot Special Summon monsters for the rest
of this turn, except Cyberse monsters. You can only use each
effect of "G Golem Rock Hammer" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Certainly a rocky start for the Earth Ignis' Deck. |
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Crystal
Revenge
(BLCR-EN039) Amazoness Hot Spring |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this card is
activated: You can take 1 "Amazoness" monster from your Deck,
and either add it to your hand or (if it is a Pendulum Monster)
place it in your Pendulum Zone. When you take battle damage
while you control an "Amazoness" Monster Card: You can gain LP
equal to the damage you took. You can only use this effect of
"Amazoness Hot Spring" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 No wonder they're not doing well. They're spending too much time here. |
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Crystal
Revenge
(BLCR-EN038) Amazoness Hall |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this card is
activated: You can take 1 "Amazoness" monster from your GY or
your face-up Extra Deck, and either add it to your hand or (if
it is a Pendulum Monster) place it in your Pendulum Zone. If a
monster(s) is Special Summoned to your opponent's field while
you control an "Amazoness" Monster Card (except during the
Damage Step): You can target 1 of those opponent's monsters;
gain LP equal to its ATK. You can only use this effect of
"Amazoness Hall" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Tanya proved she was more of a lover than a fighter, but Amazoness monsters are neither. |
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Crystal
Revenge
(BLCR-EN037) Raijin the Breakbolt Star |
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LIGHT | Warrior / Fusion / Effect | Level 10 | ATK: 3000 DEF: 2200 |
Pendulum Scale: |
1 Level 5 or higher LIGHT
Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 The materials really screw this card out of a higher rating because they're so specific. |
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Crystal
Revenge
(BLCR-EN036) Senko the Skybolt Star |
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LIGHT | Warrior / Effect | Level 7 | ATK: 2400 DEF: 0 |
Pendulum Scale: |
If an EARTH monster(s) is
Normal or Special Summoned to your field (except during the
Damage Step): You can Special Summon this card from your hand.
You can banish this card from your GY, then target 1 Level 5 or
higher Warrior monster you control and 1 Attack Position monster
your opponent controls; your monster loses exactly 1500 ATK, and
if it does, destroy that opponent's monster. You can only use
each effect of "Senko the Skybolt Star" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 These are also reminding me of Goukis with their lack of DEF and pretty poor effects overall. |
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Crystal
Revenge
(BLCR-EN035) Todoroki the Earthbolt Star |
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EARTH | Warrior / Effect | Level 6 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
You can Special Summon
this card (from your hand) by sending 1 other monster from your
hand to the GY, but this card loses 500 ATK. You can only
Special Summon "Todoroki the Earthbolt Star" once per turn this
way. During the Battle Phase (Quick Effect): You can pay 500 LP;
Fusion Summon 1 Warrior Fusion Monster from your Extra Deck,
using monsters from your hand or field as material. You can only
use this effect of "Todoroki the Earthbolt Star" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Same stats as Big Piece Golem from TDGS-EN, but only the last effect is useful. |
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Crystal
Revenge
(BLCR-EN034) Doodlebook - Uh uh uh! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your Dinosaur monster
is targeted for an attack: Negate that attack, then you can
Special Summon 1 "Doodle Beast" monster from your GY. It cannot
be destroyed by battle, also destroy it during the End Phase. If
this card is in your GY, except the turn it was sent there: You
can banish this card from your GY; add 1 Level 5 or higher
Dinosaur monster from your Deck to your hand. You can only use
each effect of "Doodlebook - Uh uh uh!" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 There's only three of these thankfully, but even 20 likely wouldn't have made them any better. |
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Crystal
Revenge
(BLCR-EN033) Doodle Beast - Tyranno |
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EARTH | Dinosaur / Effect | Level 8 | ATK: 2400 DEF: 1800 |
Pendulum Scale: |
You can Tribute Summon
this card by Tributing 1 Dinosaur monster. During the Main
Phase, if a Dinosaur monster is on the field, you can (Quick
Effect): Immediately after this effect resolves, Tribute Summon
this card from your hand. You can only use this effect of
"Doodle Beast - Tyranno" once per turn. If this card is Normal
Summoned: You can destroy 1 monster on the field, then, if this
card was Tribute Summoned by Tributing a "Doodle Beast"
monster(s), it gains ATK equal to half the destroyed monster's
ATK on the field. (Secret Rare) |
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Rating: 2 out of 5 Two ways to bring it out with a single Tribute, but the effects are otherwise mediocre. |
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Crystal
Revenge
(BLCR-EN032) Doodle Beast - Stego |
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EARTH | Dinosaur / Effect | Level 5 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
If you control no
monsters, or if all monsters you control are Dinosaur monsters:
You can Special Summon this card from your hand. If this card is
Normal or Special Summoned: You can add 1 "Doodlebook"
Spell/Trap from your Deck to your hand, then discard 1 card. You
can only use each effect of "Doodle Beast - Stego" once per
turn. (Secret Rare) |
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Rating: 1 out of 5 Frederick's child-friendly monsters have arrived, but all they prove so far is that Sevens characters are more mature. |
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Crystal
Revenge
(BLCR-EN031) Performapal Odd-Eyes Seer |
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DARK | Spellcaster / Pendulum / Effect | Level 6 | ATK: 100 DEF: 1800 |
Pendulum Scale: 1 |
Pendulum Text |
You can target 1 "Performapal" or "Odd-Eyes" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. | |||
Monster Text |
During your Main Phase, if you
control this Pendulum Summoned card: You can activate the
following effect, based on its battle position; ● Attack Position: You can banish this card, then target 1 "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it. ● Defense Position: Take 1 "Performapal" or "Odd-Eyes" Pendulum Monster from your Deck, and either add it to your face-up Extra Deck or send it to the GY. You can only use this effect of "Performapal Odd-Eyes Seer" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Really not all that useful outside its Pendulum Scale. |
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Crystal
Revenge
(BLCR-EN030) Ninjitsu Art of Mosquito Marching |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon up to 2
Level 4 or lower Insect monsters from your hand (with the same
Level, if Summoning 2). If you control "Number 2: Ninja Shadow
Mosquito": You can banish this card from your GY, then target
face-up monsters your opponent controls up to the number of
Insect monsters you control; place 1 Hallucination Counter on
each of those monsters. (The effects, if any, of monsters with
Hallucination Counters are negated.) You can only use each
effect of "Ninjitsu Art of Mosquito Marching" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Two copies of Insect Knight can be brought out with this at least. |
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Crystal
Revenge
(BLCR-EN029) Number 2: Ninja Shadow Mosquito |
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WIND | Insect / Xyz / Effect | Rank 2 | ATK: 0 DEF: 0 |
Pendulum Scale: |
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. (Secret Rare) |
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Rating: 2 out of 5 Better than what Predaplants offer, but it's going to take several Level 2s for this to be a threat. |
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Crystal
Revenge
(BLCR-EN028) Dream Cicada |
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WIND | Insect / Effect | Level 3 | ATK: 300 DEF: 1300 |
Pendulum Scale: |
If you control an Attack
Position Insect monster, you can Special Summon this card (from
your hand). You can only Special Summon "Dream Cicada" once per
turn this way. If this card is Normal or Special Summoned: You
can target 1 monster on the field; change its battle position.
You can only use this effect of "Dream Cicada" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Probably can't even signal it's summer the way others do. |
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Crystal
Revenge
(BLCR-EN027) Oily Cicada |
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WIND | Insect / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can reduce the Levels of all Insect
monsters you currently control by 1. If the battle position of
this card is changed: You can Special Summon 1 "Oily Cicada"
from your hand, Deck, or GY. You can only use each effect of
"Oily Cicada" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 The BP spil did a number on animals, but this is in the wost shape of all. |
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Crystal
Revenge
(BLCR-EN026) Heroic Call |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Warrior
monster from your hand or GY, but if you Special Summoned a
non-"Heroic" monster by this effect, negate its effects, also it
cannot attack. If your LP are 500 or less: You can banish this
card from your GY, then target 1 face-up monster you control; it
gains 500 ATK for each "Heroic" card you currently control, and
for each "Heroic" card attached to Xyz Monsters you currently
control. You can only activate 1 "Heroic Call" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Either a desperate attempt at a Summon or an equally bad attempt to strenthen a weak monster. |
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Crystal
Revenge
(BLCR-EN025) Dream Shark |
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WATER | Fish / Effect | Level 5 | ATK: 0 DEF: 2600 |
Pendulum Scale: |
The first time this card
would be destroyed by battle each turn, it is not destroyed. You
can only use each of the following effects of "Dream Shark" once
per turn. If you control no monsters, or if all monsters you
control are WATER: You can Special Summon this card from your
hand. When a card or effect that would inflict damage to you is
activated, while this card is in your GY (except during the
Damage Step): You can Special Summon this card, and if you do,
make that effect damage to you 0. If Summoned this way, it loses
1000 DEF, also banish it when it leaves the field. (Ultra Rare) |
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Rating: 2 out of 5 Reviving it is generally going to be a bad idea, but the first effect is okay. |
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Crystal
Revenge
(BLCR-EN024) Stonehenge |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 monster with 0
ATK in your GY; Special Summon it in Attack Position, and if you
do, equip it with this card. When this card, equipped by this
effect, leaves the field, destroy that monster. You can only
activate 1 "Stonehenge" per turn. (Ultra Rare) |
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Rating: 2 out of 5 Actually has quite a few uses like Relinquished and Yubel. |
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Crystal
Revenge
(BLCR-EN023) Curse Reflection Doll |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a monster effect is
activated that would inflict damage to you: Your opponent takes
that damage instead. When you take battle damage, while this
card is in your GY: You can Set this card. You can only use this
effect of "Curse Reflection Doll" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 A retooled Spell of Pain, but with the ability recycle itself. |
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Crystal
Revenge
(BLCR-EN022) Crystal Skull |
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WATER | Rock / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is Summoned:
Take 1000 damage, then change this card to Defense Position.
During the End Phase, if you did not take effect damage this
turn: You can either add to your hand or Special Summon 1 Rock
monster with 0 ATK from your Deck. You can only use this effect
of "Crystal Skull" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 All hopes of these being good are gone because Konami went with the anime effect basically. |
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Crystal
Revenge
(BLCR-EN021) Tool Box |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a monster:
You can reveal 2 Equip Spells from your Deck with different
names, your opponent randomly picks 1 for you to add to your
hand, also place the remaining card on the bottom of your Deck.
You can only use this effect of "Tool Box" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Less work than Power Tool Mecha, but also not as good. |
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Crystal
Revenge
(BLCR-EN020) Morphtronic Impact Return |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target up to 2
Spells/Traps your opponent controls; shuffle 1 "Morphtronic"
monster from your hand into the Deck, and if you do, shuffle the
targeted card(s) into the Deck. You can banish this card from
your GY, then target 1 of your "Morphtronic" monsters that is
banished or in your GY; Special Summon it in Defense Position.
You can only use 1 "Morphtronic Impact Return" effect per turn,
and only once that turn. (Ultra Rare) |
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Rating: 1 out of 5 About as big of an impact as a light tap on the shoulder. |
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Crystal
Revenge
(BLCR-EN019) Gadget Box |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is always
treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. (Ultra Rare) |
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Rating: 2 out of 5 It gains 3 counters right away so that's at least 1 Token, but Fiend's Sanctuary and others can do better still. |
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Crystal
Revenge
(BLCR-EN018) Dyna Tank |
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EARTH | Machine / Fusion / Effect | Level 7 | ATK: ? DEF: 2100 |
Pendulum Scale: |
1 Machine monster + 1
Dinosaur monster Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY. (Ultra Rare) |
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Rating: 2 out of 5 It's a lot like UFOroid Fighter, except with additional effects that aren't very good. |
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Crystal
Revenge
(BLCR-EN017) Dyna Base |
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EARTH | Machine / Effect | Level 4 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
If your LP are lower than
your opponent's: You can Special Summon this card from your
hand. During your Main Phase: You can Fusion Summon 1 Fusion
Monster from your Extra Deck, using this card you control and
other monsters from your hand or field as material. You can only
use each effect of "Dyna Base" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Won't be as good as Endless Decay, but it has high DEF at least. |
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Crystal
Revenge
(BLCR-EN016) Advanced Crystal Beast Sapphire Pegasus |
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WIND | Beast / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. If this card is
Summoned: You can place 1 of your "Advanced Crystal Beast"
monsters that is banished, or in your hand, Deck, or GY, face-up
in your Spell & Trap Zone as a Continuous Spell. If this face-up
card is destroyed in a Monster Zone, you can place it face-up in
your Spell & Trap Zone as a Continuous Spell, instead of sending
it to the GY. (Secret Rare) |
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Rating: 2 out of 5 The one time where the original triumphs over the Advanced version. What a letdown. |
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Crystal
Revenge
(BLCR-EN015) Advanced Crystal Beast Cobalt Eagle |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1400 DEF: 800 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. You can send this
card from your hand or field to the GY; add 1 "Advanced Dark"
from your Deck to your hand. Once per turn: You can target 1
"Advanced Crystal Beast" card you control; return it to the hand
or place it on top of the Deck. If this face-up card is
destroyed in a Monster Zone, you can place it face-up in your
Spell & Trap Zone as a Continuous Spell, instead of sending it
to the GY. (Secret Rare) |
||||
Rating: 1 out of 5 Might as well use Terraforming instead as you can also get other Field Spels that could benefit. |
||||
Crystal
Revenge
(BLCR-EN014) Advanced Crystal Beast Amber Mammoth |
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EARTH | Beast / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. Once per turn,
when your opponent activates a card or effect that targets your
"Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick
Effect): You can negate the activation. Once per turn, when your
"Advanced Crystal Beast" monster is targeted for an attack: You
can negate that attack. If this face-up card is destroyed in a
Monster Zone, you can place it face-up in your Spell & Trap Zone
as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
||||
Rating: 2 out of 5 The original could only make itself the attack target so these bonuses aren't too bad. |
||||
Crystal
Revenge
(BLCR-EN013) Advanced Crystal Beast Topaz Tiger |
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EARTH | Beast / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. All "Advanced
Crystal Beast" monsters you control gain 400 ATK/DEF, also
monsters your opponent controls lose 400 ATK/DEF. If this
face-up card is destroyed in a Monster Zone, you can place it
face-up in your Spell & Trap Zone as a Continuous Spell, instead
of sending it to the GY. (Secret Rare) |
||||
Rating: 2 out of 5 This makes it around 800 more ATK than the opponent's monsters, but most of the others won't matter. |
||||
Crystal
Revenge
(BLCR-EN012) Advanced Crystal Beast Emerald Tortoise |
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WATER | Aqua / Effect | Level 3 | ATK: 600 DEF: 2000 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. Once per turn
(Quick Effect): You can target 1 face-up monster on the field;
change its battle position. If this face-up card is destroyed in
a Monster Zone, you can place it face-up in your Spell & Trap
Zone as a Continuous Spell, instead of sending it to the GY. (Secret Rare) |
||||
Rating: 2 out of 5 Still packs high DEF, but the effect hasn't evolved much. |
||||
Crystal
Revenge
(BLCR-EN011) Advanced Crystal Beast Amethyst Cat |
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EARTH | Beast / Effect | Level 3 | ATK: 1200 DEF: 400 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. Your "Advanced
Crystal Beast" monsters can attack directly, but when they do so
using this effect, the battle damage inflicted to your opponent
is halved. If this face-up card is destroyed in a Monster Zone,
you can place it face-up in your Spell & Trap Zone as a
Continuous Spell, instead of sending it to the GY. (Secret Rare) |
||||
Rating: 1 out of 5 Even with such low stats, it could've gotten a two if the battle damage from attacking directly wasn't halved. |
||||
Crystal
Revenge
(BLCR-EN010) Advanced Crystal Beast Ruby Carbuncle |
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LIGHT | Fairy / Effect | Level 3 | ATK: 300 DEF: 300 |
Pendulum Scale: |
If "Advanced Dark" is not
in a Field Zone, send this monster to the GY. If this face-up
card is destroyed in a Monster Zone, you can place it face-up in
your Spell & Trap Zone as a Continuous Spell, instead of sending
it to the GY. While this card is treated as a Continuous Spell:
You can Special Summon this card, then you can Special Summon as
many "Advanced Crystal Beast" Monster Cards as possible from
your Spell & Trap Zones. You can only use this effect of
"Advanced Crystal Beast Ruby Carbuncle" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 The advancement is mostly in the length of the name and effects. |
||||
Crystal
Revenge
(BLCR-EN009) Battle of Sleeping Spirits |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each player can Special
Summon 1 monster from their GY that was destroyed by battle this
turn in Attack Position, and if you Special Summoned "Elemental
HERO Neos" by this effect, if it battles your opponent's monster
this turn, its ATK becomes doubled during the Damage Step only.
You can only activate 1 "Battle of Sleeping Spirits" per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 A worse Shallow Grave. So many better ways to revive monsters today. |
||||
Crystal
Revenge
(BLCR-EN008) EN Shuffle |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Shuffle 1 "Elemental HERO"
or "Neo-Spacian" monster you control into the Deck, and if you
do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster
with a different name from your Deck. You can banish this card
from your GY; shuffle from your GY into the Deck, either 1
"Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1
"Elemental HERO Neos", then draw 1 card. You can only use each
effect of "EN Shuffle" once per turn. (Secret Rare) |
||||
Rating: 2 out of 5 Access to the stronger ones for 1 monster is okay, but that's generally going to mean running the weaker ones. |
||||
Crystal
Revenge
(BLCR-EN007) Clockwork Night |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
All face-up monsters on
the field become Machine monsters. Machine monsters you control
gain 500 ATK/DEF, also Machine monsters your opponent controls
lose 500 ATK/DEF. You can banish this card from your GY, then
discard 1 card; add 1 EARTH Machine monster from your Deck to
your hand. You can only use this effect of "Clockwork Night"
once per turn. You can only activate 1 "Clockwork Night" per
turn. (Secret Rare) |
||||
Rating: 2 out of 5 The gain and loss isn't much, but the last effect is certainly helpful. |
||||
Crystal
Revenge
(BLCR-EN006) Dimension Dice |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a card with
an effect that requires a die roll: You can Tribute 1 monster;
Special Summon 1 monster with an effect that requires a die roll
from your hand or Deck. (Ultra Rare) |
||||
Rating: 1 out of 5 There is no effect requiring a die roll that is truly useful. |
||||
Crystal
Revenge
(BLCR-EN005) Dice Dungeon |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is
activated: You can add 1 "Dimension Dice" from your Deck to your
hand. At the start of the Battle Phase: You can activate this
effect; each player rolls a six-sided die and applies the result
to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK. (Ultra Rare) |
||||
Rating: 1 out of 5 Dice cards are always a risk, but this applies to all your monsters, similar to Time Wizard. |
||||
Crystal
Revenge
(BLCR-EN004) Thunder Ball |
||||
DARK | Fiend / Effect | Level 3 | ATK: 450 DEF: 400 |
Pendulum Scale: |
At the end of the Damage
Step, if a monster battled: You can Special Summon this card
from your hand. You can send 1 Trap from your hand or that's Set
on your field to the GY; destroy all other monsters in this
card's column. If this card in the Monster Zone is destroyed by
battle or card effect and sent to the GY: You can target 1 card
in your GY; roll a six-sided die, and if the result is 6, add
that target to your hand. You can only use each effect of
"Thunder Ball" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Could actually prove useful, especially if facing Jinzo or Royal Decree. |
||||
Crystal
Revenge
(BLCR-EN003) Dragon Nails |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a DARK
monster. It gains 600 ATK, also it cannot be destroyed by your
opponent's card effects. If this card is sent to the GY because
the equipped monster was destroyed by battle and sent to the GY:
You can Special Summon that monster, and if you do, equip this
card to it, but banish this card when it leaves the field. You
can only use this effect of "Dragon Nails" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Any DARK monster can use it, but the perks prove to be mediocre as a whole. |
||||
Crystal
Revenge
(BLCR-EN002) Royal Straight |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Queen's Knight",
"King's Knight", and "Jack's Knight" from your hand and/or
face-up Monster Zone to the GY, then Special Summon 1 monster
from your hand, Deck, Extra Deck, or GY that mentions all of
"Queen's Knight", "King's Knight", and "Jack's Knight". (Ultra Rare) |
||||
Rating: 2 out of 5 Not limited to RSS, but it's basically the only one that will be Summoned properly that I know of. |
||||
Crystal
Revenge
(BLCR-EN001) Royal Straight Slaher |
||||
LIGHT | Warrior / Effect | Level 6 | ATK: 2400 DEF: 1350 |
Pendulum Scale: |
Cannot be Normal
Summoned/Set. Must be Special Summoned with "Royal Straight". If
you have all of "Queen's Knight", "King's Knight", and "Jack's
Knight" in your GY: You can send 5 monsters, with different
Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the
GY, and if you do, destroy all cards your opponent controls.
When this card is destroyed by battle: You can target up to 3
LIGHT Warrior monsters in your GY; Special Summon them. You can
only use each effect of "Royal Straight Slasher" once per turn. (Secret Rare) |
||||
Rating: 2 out of 5 Works just as it did in the anime, which means no buff for the work it takes. |