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Battles of Legend Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
Set names are shortened as the rest of their full name is
essentially listed above. 3. BLRR-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Relentless_Revenge 4. BLLR-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Light's_Revenge |
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Relentless Revenge
(BLRR-EN092) Union Hangar |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 LIGHT Machine Union
monster from your Deck to your hand. Once per turn, if a LIGHT
Machine Union monster(s) is Normal or Special Summoned to your
field (except during the Damage Step): You can target 1 of those
monsters; equip 1 appropriate LIGHT Machine Union monster, with
a different name, from your Deck to that monster, but the Union
monster you equipped cannot be Special Summoned this turn. You
can only activate 1 "Union Hangar" per turn. (Secret Rare) |
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Rating: 2 out of 5 I suppose this is okay for Union Decks, but the members really don't have much. |
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Relentless Revenge
(BLRR-EN073) Merlin |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1400 DEF: 500 |
Pendulum Scale: |
You can only use each effect of "Merlin"
once per turn. ● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ● During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control. (Secret Rare) |
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Rating: 1 out of 5 No Deck deserves something this bad. Should use what little magic they have to make themselves disappear. |
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Relentless Revenge
(BLRR-EN056) Sephylon, the Ultimate Time Lord |
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LIGHT | Fairy / Effect | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by having 10 or more monsters in your GY. Once per
turn: You can Special Summon 1 Level 8 or higher Fairy monster
from your hand or GY, but its effects are negated, also its ATK
becomes 4000. (Ultra Rare) |
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Rating: 3 out of 5 Makes just about any Fairy-Type monster useful. Needs 10 or more monsters in your Graveyard first though. |
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Relentless Revenge
(BLRR-EN045) Flash Charge Dragon |
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DARK | Dragon / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | All 3 Top Arrows | |||
2+ Dragon monsters You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation. (Secret Rare) |
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Rating: 2 out of 5 Actually not that bad effects for a Link-3, though the last effect costs you a monster. |
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Relentless Revenge
(BLRR-EN044) Borrelguard Dragon |
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DARK | Dragon / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | Top, Right, Bottom and Bottom-Right | |||
3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation. (Secret Rare) |
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Rating: 3 out of 5 Good Link-4s have been hard to come by, but we found one here, and it's about as good as Bomber Dragon. |
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Relentless Revenge
(BLRR-EN043) Topelogic Gumblar Dragon |
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DARK | Cyberse / Link / Effect | Level | ATK: 3000 Link-4 |
Pendulum Scale: |
Links: | All 4 Center Arrows | |||
2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn. (Secret Rare) |
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Rating: 1 out of 5 Looks like Bugs Bunny got to this one as it's unable to fire even a cork on a string. |
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Relentless Revenge
(BLRR-EN042) Triggering Wurm |
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DARK | Dragon / Effect | Level 2 | ATK: 600 DEF: 600 |
Pendulum Scale: |
If this card is sent to the GY as Link Material for the Link
Summon of a DARK monster: You can Special Summon this card from
your GY in Attack Position, to your zone that Link Monster
points to, but it cannot be used as Link Material. If this card
is destroyed or banished by an effect activated by a Link
Monster: Draw 1 card. You can only use each effect of
"Triggering Wurm" once per turn. (Secret Rare) |
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Rating: 1 out of 5 So making it Link Material causes it not to be able to be Link Material later on? Well then leaving this out is a good idea. |
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Relentless Revenge
(BLRR-EN041) Hibernation Dragon |
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DARK | Dragon / Effect | Level 3 | ATK: 600 DEF: 1500 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
Level 4 or lower Dragon monster in your GY; add it to your hand.
While you control no Link Monsters, except the turn this card
was sent to the GY: You can banish this card from your GY, then
target 1 DARK Dragon Link Monster in your GY; Special Summon it.
You can only use each effect of "Hibernation Dragon" once per
turn. (Secret Rare) |
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Rating: 2 out of 5 Some viable options here, but there aren't many good Dragon-Type Links to revive. |
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Relentless Revenge
(BLRR-EN040) Shrua the Combat Star |
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DARK | Warrior / Fusion / Effect | Level 12 | ATK: 0 DEF: 0 |
Pendulum Scale: |
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior
monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.) (Ultra Rare) |
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Rating: 2 out of 5 Being Level 12 makes it difficult for other monsters to beat it, but it also has 0 ATK and DEF otherwise. |
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Relentless Revenge
(BLRR-EN039) Idaten the Conquerer Star |
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LIGHT | Warrior / Fusion / Effect | Level 10 | ATK: 3000 DEF: 2200 |
Pendulum Scale: |
2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. (Ultra Rare) |
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Rating: 3 out of 5 The Extra Deck members are off to a better start than the Main Deck ones. |
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Relentless Revenge
(BLRR-EN038) Kaiki the Unity Star |
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LIGHT | Warrior / Effect | Level 5 | ATK: 1000 DEF: 2100 |
Pendulum Scale: |
If this card is Special Summoned (except during the Damage
Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion
Monster from your Extra Deck, using monsters from your hand or
field as Fusion Material. During your opponent's turn, if this
card is in your GY and you control a Level 5 or higher Warrior
monster whose current ATK is different from its original ATK
(Quick Effect): You can Special Summon this card. You can only
use each effect of "Kaiki the Unity Star" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Aids in Fusion Summoning, which can be useful for the next card, but not very good even so. |
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Relentless Revenge
(BLRR-EN037) Tenma the Sky Star |
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LIGHT | Warrior / Effect | Level 5 | ATK: 2100 DEF: 1000 |
Pendulum Scale: |
If only your opponent controls a monster, or if you control an
EARTH monster, you can Normal Summon this card without
Tributing. If this card is Normal or Special Summoned: You can
Special Summon 1 Level 5 EARTH Warrior monster from your hand.
You can only use this effect of "Tenma the Sky Star" once per
turn. Once per turn, when your opponent activates a card or
effect that targets a Warrior monster you control (Quick
Effect): You can make this card lose exactly 500 ATK, and if you
do, negate the activation, and if you do that, destroy that
card. (Ultra Rare) |
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Rating: 2 out of 5 Very similar to Hayate, but with DEF. |
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Relentless Revenge
(BLRR-EN036) Hayate the Earth Star |
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EARTH | Warrior / Effect | Level 5 | ATK: 2100 DEF: 0 |
Pendulum Scale: |
If only your opponent controls a monster, or if you control a
LIGHT monster, you can Normal Summon this card without
Tributing. If this card is Normal or Special Summoned: You can
Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
You can only use this effect of "Hayate the Earth Star" once per
turn. Once per turn, when your Warrior monster is targeted for
an attack: You can make this card lose exactly 500 ATK, and if
you do, negate the attack. (Ultra Rare) |
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Rating: 2 out of 5 At least it has more to offer than Swift Gaia. |
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Relentless Revenge
(BLRR-EN035) Glorious Numbers |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters: Target 1 "Number" Xyz Monster in
your GY; Special Summon it, then draw 1 card. You can banish
this card from your GY, then target 1 "Number" Xyz Monster you
control; attach 1 card from your hand to it as material. You can
only use each effect of "Glorious Numbers" once per turn. (Secret Rare) |
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Rating: 2 out of 5 We're bordering on 100 numbers and about 1/10th of those are good. |
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Relentless Revenge
(BLRR-EN034) Iron Draw |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control exactly 2 Machine Effect Monsters and no other
monsters: Draw 2 cards. For the rest of this turn after this
card resolves, you can only Special Summon once. You can only
activate 1 "Iron Draw" per turn. (Secret Rare) |
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Rating: 2 out of 5 Not the worst drawback, but you are limited to Machine Decks basically. |
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Relentless Revenge
(BLRR-EN033) Number 90: Galaxy-Eyes Photon Lord |
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LIGHT | Warrior / Xyz / Effect | Rank 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material. (Secret Rare) |
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Rating: 2 out of 5 Flip the stats and it'd get at least a 3, but as is, there's just not quite enough benefits for this to go higher. |
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Relentless Revenge
(BLRR-EN032) Number 75: Bamboozling Gossip Shadow |
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WIND | Warrior / Xyz / Effect | Rank 3 | ATK: 1000 DEF: 2600 |
Pendulum Scale: |
2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. (Secret Rare) |
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Rating: 1 out of 5 This really doesn't hold up well at all. It either loses just about all its materials to force a draw or becomes Xyz Material. |
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Relentless Revenge
(BLRR-EN031) Number 67: Pair-a-Dice Smasher |
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LIGHT | Fairy / Xyz / Effect | Rank 5 | ATK: 2100 DEF: 2100 |
Pendulum Scale: |
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. (Secret Rare) |
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Rating: 1 out of 5 So no one really wins with the effect and this costs more work than it's worth. |
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Relentless Revenge
(BLRR-EN030) Number 27: Dreadnought Dreadnoid |
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WATER | Fairy / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 1000 |
Pendulum Scale: |
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. (Secret Rare) |
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Rating: 2 out of 5 Instant acess to Gustav Max or Galaxy Destroyer, but those are the only remotely good ones. |
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Relentless Revenge
(BLRR-EN029) Infinite Light |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by sending 1 face-up "Infinite Machine" from
your Spell & Trap Zone to the GY. This face-up card cannot be
destroyed by your opponent's card effects. Neither player can
target "Timelord" monsters you control with card effects, or
return "Timelord" monsters from the field to the Deck. Once per
turn, if you control no monsters: You can Special Summon up to 1
"Timelord" monster each from your hand, Deck, and GY, with
different names, ignoring their Summoning conditions. (Secret Rare) |
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Rating: 2 out of 5 The key to any Timelord Deck if I ever saw it and it keeps them on the field, unlike a certain Spirit monsters' Spell Card. |
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Relentless Revenge
(BLRR-EN028) Infinite Machine |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by sending 1 face-up "Empty Machine" from
your Spell & Trap Zone to the GY. Once per turn, this face-up
card cannot be destroyed by your opponent's card effects. Once
per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck. (Secret Rare) |
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Rating: 2 out of 5 Stage 2 of 3, but it really doesn't help the Deck much. |
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Relentless Revenge
(BLRR-EN027) Empty Machine |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
The first time this face-up card on the field would be destroyed
by an opponent's card effect, it is not destroyed. Once per
turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. (Secret Rare) |
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Rating: 2 out of 5 Here comes the Timelord support, but it's pretty mediocre. |
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Relentless Revenge
(BLRR-EN025) Sandaion, the Timelord |
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LIGHT | Fairy / Effect | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. You can only control 1
"Sandaion, the Timelord". If only your opponent controls a
monster, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. Neither player
takes battle damage from attacks involving this card. At the end
of the Battle Phase, if this card battled: Inflict 2000 damage
to your opponent. Once per turn, during your Standby Phase:
Shuffle this card into the Deck. (Ultra Rare) |
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Rating: 2 out of 5 Two perks prevent this from being a total repeat of Swift Gaia. |
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Relentless Revenge
(BLRR-EN024) Gabrion, the Timelord |
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WATER | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Shuffle as many cards
your opponent controls as possible into the Deck(s), then they
draw cards equal to the number shuffled into their Main Deck.
Once per turn, during your Standby Phase: Shuffle this card into
the Deck. (Ultra Rare) |
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Rating: 1 out of 5 Sephylon set the bar pretty high, but now we see who got the short straw for the Deck. |
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Relentless Revenge
(BLRR-EN023) Raphion, the Timelord |
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WIND | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Inflict damage to your
opponent equal to the ATK of 1 monster your opponent controls
that battled this card this turn. Once per turn, during your
Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
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Rating: 2 out of 5 Kind of like a slower Magic Cylinder as a monster, but it's barely worth using as a result. |
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Relentless Revenge
(BLRR-EN022) Hailon, the Timelord |
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EARTH | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: If your LP is lower than
your opponent's, inflict damage to your opponent equal to the
difference. Once per turn, during your Standby Phase: Shuffle
this card into the Deck. (Ultra Rare) |
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Rating: 2 out of 5 So far, these guys are pretty much carbon copies of one another, and not really standing up to Sephylon. |
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Relentless Revenge
(BLRR-EN021) Michion, the Timelord |
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FIRE | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Halve your opponent's
LP. Once per turn, during your Standby Phase: Shuffle this card
into the Deck. (Ultra Rare) |
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Rating: 2 out of 5 Timelords now have an extended family, but this isn't exactly what I'd call a reliable family member. |
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Relentless Revenge
(BLRR-EN020) Slash Draw |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card; send cards from the top of your Deck to the GY,
equal to the number of cards your opponent controls, then draw 1
card and show it. Then, if it was "Slash Draw", send it to the
GY, and if you do, destroy as many cards on the field as
possible, then inflict 2000 damage to your opponent for each
card destroyed and sent to the GY by this effect. If the card
you drew was not "Slash Draw", shuffle cards from your GY into
your Deck, equal to the number of cards sent from your Deck to
the GY by this effect. You can only activate 1 "Slash Draw" per
turn. (Ultra Rare) |
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Rating: 1 out of 5 Even with the damage doubled, you still don't have high odds of an OTK here. |
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Relentless Revenge
(BLRR-EN019) Cyber Larva |
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LIGHT | Machine / Effect | Level 1 | ATK: 400 DEF: 600 |
Pendulum Scale: |
If this card is targeted for an attack: You take no battle
damage for the rest of this turn. When this card is destroyed by
battle and sent to the GY: You can Special Summon 1 "Cyber
Larva" from your Deck. (Ultra Rare) |
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Rating: 2 out of 5 Kind of like a recyclible Waboku with legs, but it has to be attacked first. |
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Relentless Revenge
(BLRR-EN018) Cyber Eltanin |
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LIGHT | Machine / Effect | Level 10 | ATK: ? DEF: ? |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing all LIGHT Machine monsters from your
field and GY. This card's ATK/DEF become the number of monsters
banished for its Special Summon x 500. If this card is Special
Summoned: Send all other face-up monsters on the field to the
GY. (Ultra Rare) |
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Rating: 2 out of 5 Quite the Summoning requirement, but it also affects the field too. |
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Relentless Revenge
(BLRR-EN017) Born from Draconis |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish all LIGHT Machine monsters from your GY and face-up from
your field; Special Summon 1 Level 6 or higher LIGHT Machine
monster from your hand, ignoring its Summoning conditions, and
if you do, its ATK/DEF become equal to the number of monsters
banished to activate this card x 500, also it is unaffected by
card effects, except its own and this card's. You cannot Special
Summon other monsters the turn you activate this card. (Ultra Rare) |
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Rating: 1 out of 5 A tremendous waste considering the new monster will likely be weaker than where its stats originally started. |
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Relentless Revenge
(BLRR-EN016) Cyber Emergency |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set,
or 1 "Cyber Dragon" monster, from your Deck to your hand. If the
activation of this card in its owner's possession was negated by
your opponent's card effect and sent to your GY: You can discard
1 card; add this card to your hand. You can only activate 1
"Cyber Emergency" per turn. (Secret Rare) |
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Rating: 2 out of 5 Recycles itself, even if negated and can get Cyber Dragon, which is the best choice. |
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Relentless Revenge
(BLRR-EN015) Living Fossil |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 Level 4 or lower monster in
your GY; Special Summon it and equip it with this card, but
banish it when it leaves the field (even if this card has left
the field). When this card leaves the field, banish the equipped
monster. The equipped monster loses 1000 ATK/DEF, also its
effects are negated. You can only activate 1 "Living Fossil" per
turn. (Secret Rare) |
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Rating: 1 out of 5 It won't be living very long with 1000 less ATK and DEF. |
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Relentless Revenge
(BLRR-EN014) Litmus Doom Ritual |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to Ritual Summon "Litmus Doom Swordsman". You
must also Tribute monsters from your hand or field, whose total
Levels equal 8 or more. If this card is in the GY: You can
target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and
this card from the GY into the Deck, then draw 1 card. You can
only use this effect of "Litmus Doom Ritual" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 The improvements aren't all that large, and not enough to make this all that useful. |
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Relentless Revenge
(BLRR-EN013) Litmus Doom Swordsman |
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DARK | Warrior / Ritual / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can Ritual Summon this card with "Litmus Doom Ritual". It is
unaffected by Trap effects and cannot be destroyed by battle.
Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual
Summoned card in its owner's control is destroyed by your
opponent's card: You can target 1 Trap in either GY; Set it to
your Spell & Trap Zone. (Ultra Rare) |
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Rating: 2 out of 5 It ended up being a threat in the anime because of their lower starting Life Points. Not much better here. |
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Relentless Revenge
(BLRR-EN012) Iron Cage |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: Send 1 monster you control to the
GY, or if "Golden Castle of Stromberg" is in a Field Zone, you
can send 1 monster your opponent controls to the GY, instead.
Once per turn, during your Standby Phase: You can target the
monster that was sent to the GY by this card's effect; destroy
this card, and if you do, Special Summon that monster to your
field. You can only activate 1 "Iron Cage" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Might as well lock yourself inside if you're going to be dumb enough to use it. |
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Relentless Revenge
(BLRR-EN011) Glass Slippers |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
If this card is equipped to a Fairy monster, it gains 1000 ATK.
If this card is equipped to a non-Fairy monster, it cannot
attack, also it loses 1000 ATK. If this card is sent to the GY
because the equipped monster is destroyed: You can target 1
"Prinzessin" you control; equip this card to that target. You
can only use this effect of "Glass Slippers" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Hardly a fashion statement, but also a bit more versatile than Axe of Despair. |
||||
Relentless Revenge
(BLRR-EN010) Golden Castle of Stromberg |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during your Standby Phase, you must banish 10 cards from
the top of your Deck face-down (this is not optional), or this card is
destroyed. During your Main Phase: You can Special Summon 1 monster from
your Deck that specifically lists the card "Golden Castle of Stromberg"
in its text. You cannot Normal Summon/Set the turn you activate this
effect (even if this card leaves the field). You can only use this
effect of "Golden Castle of Stromberg" once per turn. When an opponent's
monster declares an attack: Destroy the attacking monster, and if you
do, inflict damage to your opponent equal to half the ATK that monster
had on the field. (Secret Rare) |
||||
Rating: 1 out of 5 Konami proved to be a bigger threat to the card than Zigfried Lloyd was in the anime. This is a playhouse. |
||||
Relentless Revenge
(BLRR-EN009) Hexe Trude |
||||
DARK | Spellcaster / Effect | Level 8 | ATK: 2600 DEF: 2100 |
Pendulum Scale: |
If "Golden Castle of Stromberg" is in a Field Zone, you can
Normal Summon this card without Tributing. Once per turn, if
"Golden Castle of Stromberg" is in a Field Zone: You can target
1 card on the field, except this one; destroy it, and if you do,
this card can make up to 2 attacks on monsters during each
Battle Phase this turn. When this card destroys a monster by
battle: You can target 1 face-up monster you control; it gains
400 ATK. (Secret Rare) |
||||
Rating: 1 out of 5 Poor stats and all effects revolving around the Castle of Glass to be revealed further on. |
||||
Relentless Revenge
(BLRR-EN008) Glife the Phantom Bird |
||||
WIND | Winged Beast / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
You can discard this card; add 1 "Golden Castle of Stromberg"
from your Deck to your hand. If this card is Normal or Special
Summoned: You can target 1 card in your opponent's Spell & Trap
Zone; destroy it. You can only use this effect of "Glife the
Phantom Bird" once per turn. (Secret Rare) |
||||
Rating: 2 out of 5 I guess all the other cards in this set are linked to that Field Spell. That barely leaves room for anything useful. |
||||
Relentless Revenge
(BLRR-EN007) Iron Knight |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1700 DEF: 700 |
Pendulum Scale: |
Loses 1000 ATK while you control "Iron Hans". If this card on
the field is destroyed by battle or sent to the GY by a card
effect: You can add 1 "Iron Hans" from your Deck to your hand,
or, if "Golden Castle of Stromberg" is in a Field Zone, you can
add 1 Warrior monster from your Deck to your hand, instead. You
can only use this effect of "Iron Knight" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Iron Hans was bad enough, but this guy loses 1000 ATK if the two are on the field. |
||||
Relentless Revenge
(BLRR-EN006) Iron Hans |
||||
EARTH | Warrior / Effect | Level 4 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
If this card is Summoned: You can Special Summon 1 "Iron Knight"
from your Deck, also if "Golden Castle of Stromberg" is not in a
Field Zone when this effect resolves, you cannot Special Summon
monsters from the Extra Deck for the rest of this turn. You can
only use this effect of "Iron Hans" once per turn. Gains 1000
ATK for each "Iron Knight" you control, while "Golden Castle of
Stromberg" is in a Field Zone. (Ultra Rare) |
||||
Rating: 1 out of 5 I'll make it even easier for you. You don't need either of these rejects. Worst Warriors in recent years. |
||||
Relentless Revenge
(BLRR-EN005) Pumpkin Carriage |
||||
EARTH | Plant / Effect | Level 3 | ATK: 0 DEF: 300 |
Pendulum Scale: |
"Prinzessin" you control can attack directly. Your opponent
cannot target "Golden Castle of Stromberg" you control with card
effects, also it cannot be destroyed by card effects. (Ultra Rare) |
||||
Rating: 1 out of 5 Midnight will strike as early as next turn, which is only going to be a few minutes away. |
||||
Relentless Revenge
(BLRR-EN004) Prinzessin |
||||
LIGHT | Fairy / Effect | Level 4 | ATK: 300 DEF: 600 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can Special
Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if
"Golden Castle of Stromberg" is in a Field Zone, you can equip 1
"Glass Slippers" from your Deck to this card. You can only use
this effect of "Prinzessin" once per turn. When this card
inflicts battle damage to your opponent by a direct attack: You
can target 1 "Glass Slippers" equipped to this card and 1
face-up monster on the field; equip that "Glass Slippers" to
that target. (Secret Rare) |
||||
Rating: 1 out of 5 Cinderella may not have translated well into other languages, but the effects aren't going to be viable in Duels either. |
||||
Relentless Revenge
(BLRR-EN003) Flying Elephant |
||||
WIND | Beast / Effect | Level 4 | ATK: 1850 DEF: 1300 |
Pendulum Scale: |
Once per opponent's turn, if this card would be destroyed by
their card effect, it is not destroyed. Once per turn, during
their End Phase, if that effect was applied this turn: Apply the
following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. (Secret Rare) |
||||
Rating: 3 out of 5 From a Normal Monster to a relationship with Exodia, but it's a Beatstick whether you get the effect working or not. |
||||
Relentless Revenge
(BLRR-EN002) Summon Dice |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 LP; roll a six-sided die and apply the result. ● 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ● 3 or 4: You can Special Summon 1 monster from your GY. ● 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 The fee is too steep for an effect based on a die roll. |
||||
Relentless Revenge
(BLRR-EN001) Orgoth the Relentless |
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EARTH | Warrior / Effect | Level 7 | ATK: 2500 DEF: 2450 |
Pendulum Scale: |
Once per turn, during your Main Phase: You can roll a six-sided
die 3 times and this card gains ATK/DEF equal to the total x 100
(until the end of your opponent's turn), then, if 2 of the
results were the same, apply the appropriate effect. If all 3
were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn. (Secret Rare) |
||||
Rating: 1 out of 5 Basically the equivalent of an action figure in a toy store. |
||||
Light's
Revenge
(BLLR-EN046) Witch of the Black Forest |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1100 DEF: 1200 |
Pendulum Scale: |
If this card is sent from the field to the GY: Add 1 monster
with 1500 or less DEF from your Deck to your hand, but you
cannot activate cards, or the effects of cards, with that name
for the rest of this turn. You can only use this effect of
"Witch of the Black Forest" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 It was known for months that it was coming, but alas, it's finally here and still a letdown from what it once was. |
||||
Light's
Revenge
(BLLR-EN044) Minerva, the Exalted Lightsworn |
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LIGHT | Fairy / Xyz / Effect | Rank 4 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
2 Level 4 monsters You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then draw cards equal to the number of "Lightsworn" cards sent to the Graveyard by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent’s card effect: You can send the top 3 cards of your Deck to the Graveyard, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the Graveyard by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Finally reprinted from being a Prize card because it wasn't even close to deserving such a title. |
||||
Light's
Revenge
(BLLR-EN042) |
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LIGHT | Warrior / Tuner / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
During your Main Phase: You can send
the top 2 cards of your Deck to the GY, then if any "Lightsworn"
monsters were sent to the GY by this effect, this card gains 200
ATK until the end of your opponent's turn. You can only use this
effect of "Raiden, Hand of the Lightsworn" once per turn. Once
per turn, during your End Phase: Send the top 2 cards of your
Deck to the GY. (Ultra Rare) |
||||
Rating: 2 out of 5 Meant for Michael later on, but better off for generic Synchro Summons. |
||||
Light's
Revenge
(BLLR-EN035) Time Maiden |
||||
LIGHT | Fairy / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If you control no monsters, you can Special Summon this card
(from your hand). This card can be treated as 2 Tributes for the
Tribute Summon of a "Timelord" monster. You can Tribute this
card; add 1 "Timelord" monster with 0 ATK from your Deck to your
hand. You can banish this card from your GY; Special Summon 1
"Timelord" monster with 0 ATK from your Deck, ignoring its
Summoning conditions. You cannot Special Summon other monsters
during the turn you activate this effect. (Secret Rare) |
||||
Rating: 2 out of 5 Based on what I've seen so far, these new Timelords don't really compare to Sephyon. |
||||
Light's
Revenge
(BLLR-EN034) Kamion, the Timelord |
||||
EARTH | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Shuffle 1 card your
opponent controls into the Deck, and if you do, inflict 500
damage to your opponent. Neither player can activate cards or
effects in response to this effect's activation. Once per turn,
during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 Almost nothing to give this even a 2. |
||||
Light's
Revenge
(BLLR-EN033) Sadion, the Timelord |
||||
WIND | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled and your LP is less than
4000: Your LP becomes 4000. Once per turn, during your Standby
Phase: Shuffle this card into the Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 Sort of helps restore your Life Points when battling, but that's only going to be once before it's back int he Deck. |
||||
Light's
Revenge
(BLLR-EN032) Zaphion, the Timelord |
||||
WATER | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Shuffle all Spells and
Traps your opponent controls into the Deck. If this card is sent
from the field to the GY: You can draw 1 card. Once per turn,
during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 Not as potent as it could be for a Level 10, but getting theats off the field isn't a bad idea. |
||||
Light's
Revenge
(BLLR-EN031) Lazion, the Timelord |
||||
FIRE | Fairy / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned from the Deck. If you control no
monsters, you can Normal Summon this card without Tributing.
Cannot be destroyed by battle or card effects. You take no
battle damage from attacks involving this card. At the end of
the Battle Phase, if this card battled: Shuffle all cards from
your opponent's GY into the Deck. Once per turn, if your
opponent draws a card: Inflict 1000 damage to your opponent.
Once per turn, during your Standby Phase: Shuffle this card into
the Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 There's limited time to have the opponent draw because this guy is only around a single turn. |
||||
Light's
Revenge
(BLLR-EN030) Jurassic Impact |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control 2 or more Dinosaur monsters and your LP is lower
than your opponent's: Destroy as many monsters on the field as
possible, and if you do, take 1000 damage for each monster
destroyed, then inflict damage to your opponent, equal to the
damage you took. Until the end of the next turn after this card
is activated, neither player can Normal or Special Summon. (Ultra Rare) |
||||
Rating: 1 out of 5 This is practically admitting defeat at this point. |
||||
Light's
Revenge
(BLLR-EN029) Spacetime Transcendence |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 2 or more Dinosaur monsters from your GY; Special Summon
1 Dinosaur monster from your hand or GY whose Level equals the
total Levels of those banished monsters, but it cannot attack
this turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Tribute Burial, but strictly for Dinosaurs. |
||||
Light's
Revenge
(BLLR-EN028) Double Evolution Pill |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your
hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur
monster from your hand or Deck, ignoring its Summoning
conditions. You can only activate 1 "Double Evolution Pill" per
turn. (Secret Rare) |
||||
Rating: 1 out of 5 If this is how any species evolved, they'd never make it to live life afterwards. |
||||
Light's
Revenge
(BLLR-EN027) Giant Rex |
||||
EARTH | Dinosaur / Effect | Level 4 | ATK: 2000 DEF: 1200 |
Pendulum Scale: |
Cannot attack directly. If this card is banished: You can
Special Summon this card, and if you do, this card gains 200 ATK
for each of your banished Dinosaur monsters. You can only use
this effect of "Giant Rex" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Pretty minor drawback for a monster this strong. Still, it's not likely to do a whole lot. |
||||
Light's
Revenge
(BLLR-EN026) Vision HERO Witch Raider |
||||
DARK | Warrior / Effect | Level 8 | ATK: 2700 DEF: 1800 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute Trap(s) you
control, as well as monsters. When this card is Normal Summoned:
You can destroy all Spells and Traps your opponent controls. You
cannot Special Summon monsters during the turn you activate this
effect, except "HERO" monsters. (Secret Rare) |
||||
Rating: 3 out of 5 I visualize good things from this because you don't need a single monster to play this. |
||||
Light's
Revenge
(BLLR-EN025) Destiny HERO - Dusktopia |
||||
DARK | Warrior / Fusion / Effect | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn.) (Secret Rare) |
||||
Rating: 1 out of 5 The sun has certainly set on this card's uses, which never really existed in the first place. |
||||
Light's
Revenge
(BLLR-EN024) Destiny HERO - Dreamer |
||||
DARK | Warrior / Effect | Level 1 | ATK: 0 DEF: 600 |
Pendulum Scale: |
During damage calculation, if your "Destiny HERO" monster
battles and this card is in your GY: You can Special Summon this
card, make that monster unable to be destroyed by that battle,
and if you do, you take no battle damage from that battle. If
Summoned this way, banish this card when it leaves the field.
You can only use this effect of "Destiny HERO - Dreamer" once
per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Waboku anyone? |
||||
Light's
Revenge
(BLLR-EN023) Gladiator Beast Tamer Editor |
||||
DARK | Beast-Warrior / Fusion / Effect | Level 8 | ATK: 2400 DEF: 3000 |
Pendulum Scale: |
2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. (Secret Rare) |
||||
Rating: 1 out of 5 If only we could edit the effects on the physical card to make it better. It's quite tame for sure otherwise. |
||||
Light's
Revenge
(BLLR-EN022) Gladiator Beast Andabata |
||||
DARK | Beast-Warrior / Fusion / Effect | Level 8 | ATK: 1000 DEF: 2800 |
Pendulum Scale: |
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. (Ultra Rare) |
||||
Rating: 1 out of 5 They've even got a Gladiator Beast from Willy Wonka and the Chocolate Factory. Too bad it won't prove useful. |
||||
Light's
Revenge
(BLLR-EN021) Gladiator Beast Noxious |
||||
DARK | Beast-Warrior / Effect | Level 5 | ATK: 0 DEF: 1000 |
Pendulum Scale: |
When an opponent's monster declares a direct attack: You can
Special Summon this card from your hand, and if you do, change
the attack target to this card, and proceed to damage
calculation. This card cannot be destroyed by that battle. If
this card is Special Summoned by the effect of a "Gladiator
Beast" monster: You can send 1 "Gladiator Beast" monster from
your Deck to the GY. At the end of the Battle Phase, if this
card battled: You can shuffle it into the Deck; Special Summon 1
"Gladiator Beast" monster from your Deck, except "Gladiator
Beast Noxious". (Secret Rare) |
||||
Rating: 1 out of 5 No need for a Gladiator Beast version of Battle Fader when the original will do just fine. |
||||
Light's
Revenge
(BLLR-EN020) White Aura Whale |
||||
WATER | Fish / Synchro / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. (Secret Rare) |
||||
Rating: 3 out of 5 Several good effects rolled into 1 Synchro Monster that only requires WATER Synchro Materials. |
||||
Light's
Revenge
(BLLR-EN019) White Aura Dolphin |
||||
WATER | Fish / Synchro / Effect | Level 6 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. (Secret Rare) |
||||
Rating: 2 out of 5 The built-in Shrink effect is okay, but Gale can do it better and is already a searchable Tuner. |
||||
Light's
Revenge
(BLLR-EN018) White Moray |
||||
WATER | Fish / Effect | Level 2 | ATK: 600 DEF: 200 |
Pendulum Scale: |
During the turn you Normal Summoned this card, it can attack
your opponent directly. If this card is Special Summoned from
the GY: You can treat it as a Tuner this turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Swimming in very shallow waters because the last effect is the sole reason it's not a 1. |
||||
Light's
Revenge
(BLLR-EN017) Twilight Ninja Kagen |
||||
DARK | Warrior / Pendulum / Effect | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale: 10 |
Pendulum Text |
You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). | |||
Monster Text |
You can Tribute this card, then
target 1 "Ninja" monster you control; it gains 800 ATK until the
end of this turn. (Ultra Rare) |
|||
Rating: 2 out of 5 Since Ninjas are nothing to be reckoned with, apart from Blade Armor Ninja, Use its DEF. |
||||
Light's
Revenge
(BLLR-EN016) Twilight Ninja Jogen |
||||
DARK | Warrior / Pendulum / Effect | Level 7 | ATK: 2000 DEF: 1000 |
Pendulum Scale: 1 |
Pendulum Text |
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||
Monster Text |
You can reveal 1 "Ninjitsu Art"
card in your hand; Special Summon this card from your hand. If
this card attacks a Defense Position monster, inflict piercing
battle damage to your opponent. (Ultra Rare) |
|||
Rating: 2 out of 5 Nearly a complete write-off, saved only by its Pendulum Scale. |
||||
Light's
Revenge
(BLLR-EN015) Raidraptor - Final Fortress Falcon |
||||
DARK | Winged Beast / Xyz / Effect | Rank 12 | ATK: 3800 DEF: 2800 |
Pendulum Scale: |
3 Level 12 monsters If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row. (Ultra Rare) |
||||
Rating: 2 out of 5 3 Level 12s is no easy task, but using Raidraptors as Xyz Material isn't much better. |
||||
Light's
Revenge
(BLLR-EN014) Raidraptor - Rudder Strix |
||||
DARK | Winged Beast / Effect | Level 4 | ATK: 0 DEF: 1600 |
Pendulum Scale: |
If this card is Special Summoned from the hand by the effect of
a "Raidraptor" card, or Normal Summoned: You can inflict 600
damage to your opponent. When an opponent's monster declares an
attack that targets this card: You can Special Summon up to 2
"Raidraptor" monsters from your hand, and if you do, monsters
your opponent controls cannot target those monsters for attacks
this turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Adding more to the flock on your field won't really help because most of them are as weak or weaker still. |
||||
Light's
Revenge
(BLLR-EN013) Abyss Script - Abysstainment |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss
Script" Spell in your GY; Set it to your field. You can use this
effect of "Abyss Script - Abysstainment" up to twice per turn.
If this Set card in its owner's control is destroyed by an
opponent's card effect, and you have a face-up "Abyss Actor"
Pendulum Monster in your Extra Deck: You can Special Summon any
number of "Abyss Actor" Pendulum Monsters from your Deck. (Ultra Rare) |
||||
Rating: 2 out of 5 They're about as entertaining as Yuya's Dueltaining, but their Pendulum Scales are somewhat useful. |
||||
Light's
Revenge
(BLLR-EN012) Abyss Actor - Curtain Raiser |
||||
DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 1100 DEF: 1000 |
Pendulum Scale: 7 |
Pendulum Text |
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. | |||
Monster Text |
Gains 1100 ATK if you control no
other monsters. Once per turn: You can send 1 "Abyss Script"
Spell from your Deck to the GY; add 1 face-up "Abyss Actor"
Pendulum Monster from your Extra Deck to your hand. (Ultra Rare) |
|||
Rating: 2 out of 5 Not much entertainment here, just a high Pendulum Scale. |
||||
Light's
Revenge
(BLLR-EN011) Superheavy Samurai Steam Train King |
||||
EARTH | Machine / Synchro / Effect | Level 12 | ATK: 2000 DEF: 4800 |
Pendulum Scale: |
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai"
monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. (Ultra Rare) |
||||
Rating: 3 out of 5 Unlike most Synchros in this group, this one has potent effects and high DEF to keep it from being derailed. |
||||
Light's
Revenge
(BLLR-EN010) Superheavy Samurai Fist |
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EARTH | Machine / Tuner / Effect | Level 2 | ATK: 900 DEF: 900 |
Pendulum Scale: |
During your Battle Phase, if your "Superheavy Samurai" monster
destroyed an opponent's monster by battle this Battle Phase, you
can (Quick Effect): Immediately after this effect resolves,
Synchro Summon 1 Synchro Monster, using materials you control,
including this card. If you have no Spells/Traps in your GY: You
can target 1 "Superheavy Samurai" Synchro Monster you control;
reduce its Level by 1, and if you do, Special Summon this card
from your GY, also you cannot Special Summon monsters for the
rest of this turn, except "Superheavy Samurai" monsters. You can
only use each effect of "Superheavy Samurai Fist" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Not exactly a fist of fury, but certainly can help with Synchro Summons. |
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Light's
Revenge
(BLLR-EN009) Superheavy Samurai Helper |
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EARTH | Machine / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During damage calculation, if your Defense Position monster
battles an opponent's monster while you have no Spells/Traps in
your GY (Quick Effect): You can discard this card, then target 1
"Superheavy Samurai" monster you control other than the battling
monster; your battling monster gains DEF equal to that monster's
DEF, during that damage calculation only. When an opponent's
monster declares a direct attack: You can banish this card from
your GY, then target 1 "Superheavy Samurai" monster in your GY;
Special Summon it. (Ultra Rare) |
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Rating: 2 out of 5 Helpful in the hand, but not on the field. |
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Light's
Revenge
(BLLR-EN008) D/D/D Super Doom King Dark Armageddon |
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DARK | Fiend / Xyz / Pendulum / Effect | Rank 8 | ATK: 3500 DEF: 3000 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". | |||
Monster Text |
2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) |
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Rating: 1 out of 5 Armageddon already arrived back in Shadow of Infinity, and it's not weighed down by all this extra fluff. |
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Light's
Revenge
(BLLR-EN007) D/D/D Super Doom King Bright Armageddon |
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DARK | Fiend / Synchro / Pendulum / Effect |
Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. | |||
Monster Text |
1 "D/D" Tuner + 1+ non-Tuner
"D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. (Ultra Rare) |
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Rating: 1 out of 5 Requiring D/D or D/D/D cards anywhere in the effect(s) doesn't make for a bright future. |
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Light's
Revenge
(BLLR-EN006) Odd-Eyes Venom Dragon |
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DARK | Dragon / Fusion / Pendulum / Effect |
Level 10 | ATK: 3300 DEF: 2500 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn. | |||
Monster Text |
1 "Starving Venom" monster + 1
"Odd-Eyes" monster Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. (Secret Rare) |
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Rating: 2 out of 5 Options for this are quite grim, but the effects are okay. |
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Light's
Revenge
(BLLR-EN005) Performapal Five-Rainbow Magician |
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LIGHT | Spellcaster / Pendulum / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: 12 |
Pendulum Text |
You cannot Pendulum Summon,
except from the Extra Deck. This effect cannot be negated. Each
player applies 1 of these effects based on the number of Set
cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. |
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Monster Text |
If either player Sets a
Spell/Trap on your field while this card is in your GY (except
during the Damage Step): You can place this card in
your Pendulum Zone. (Ultra Rare) |
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Rating: 1 out of 5 Has just about every color of the rainbow here, and not a single pixel of color makes this worth it. |
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Light's
Revenge
(BLLR-EN004) Performapal Odd-Eyes Synchron |
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DARK | Spellcaster / Pendulum / Tuner / Effect |
Level 2 | ATK: 200 DEF: 600 |
Pendulum Scale: 6 |
Pendulum Text |
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). | |||
Monster Text |
If this card, Special Summoned
from the Extra Deck, is used as Synchro Material, banish it.
When this card is Normal Summoned: You can target 1 Level 3 or
lower "Performapal" or "Odd-Eyes" monster in your GY; Special
Summon it, but it has its effects negated. Once per turn: You
can target 1 card in your Pendulum Zone; Special Summon it, but
it has its effects negated (if any), and if you do, immediately
after this effect resolves, Synchro Summon 1 Synchro Monster
using only that monster and this card. (Secret Rare) |
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Rating: 2 out of 5 A slightly more versatile Tuner monster, though not by much thanks to the Monster Text. |
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Light's
Revenge
(BLLR-EN003) Performapal Odd-Eyes Dissolver |
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DARK | Spellcaster / Pendulum / Effect | Level 8 | ATK: 2000 DEF: 2600 |
Pendulum Scale: 4 |
Pendulum Text |
Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||
Monster Text |
At the start of the Damage Step,
if your Pendulum Monster battles an opponent's monster: You can
Special Summon this card from your hand, and if you do, your
monster cannot be destroyed by that battle. You can only use
this effect of "Performapal Odd-Eyes Dissolver" once per turn.
During your Main Phase: You can Fusion Summon 1 Fusion Monster
from your Extra Deck, using this card you control as Fusion
Material, as well as other monsters you control or cards in your
Pendulum Zones. (Ultra Rare) |
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Rating: 2 out of 5 Dragon-Type Fusions like Blue-Eyes Ultimate got a tad easier to play, but that's about the only perk here. |
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Light's
Revenge
(BLLR-EN002) Performapal Odd-Eyes Minitaurus |
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DARK | Beast-Warrior / Pendulum / Effect |
Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale: 6 |
Pendulum Text |
If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||
Monster Text |
During damage calculation, if
your Pendulum Monster attacks an opponent's monster: You can
make that opponent's monster lose 100 ATK for each "Performapal"
and "Odd-Eyes" card you control, during damage calculation only. (Ultra Rare) |
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Rating: 2 out of 5 Piercing damage can be a good perk, though the restraints reduce just how good it is. |
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Light's
Revenge
(BLLR-EN001) Odd-Eyes Lancer Dragon |
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LIGHT | Dragon / Effect | Level 8 | ATK: 3000 DEF: 2000 |
Pendulum Scale: |
If a Pendulum Monster you control is destroyed by battle or card
effect: You can Tribute 1 monster; Special Summon this card from
your hand. If this card attacks, your opponent cannot activate
any Spell/Trap Cards until the end of the Damage Step. If an
"Odd-Eyes" card(s) you control would be destroyed by battle or
card effect, you can destroy 1 "Odd-Eyes" card in your hand,
Monster Zone, or Pendulum Zone instead. (Ultra Rare) |
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Rating: 3 out of 5 Starting off this installment of Battles of Legend right. |