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Learn to play the TCG. | TAMA and AMDE Ratings |
Multi Rarity Partial Card Spoilers (Page 5)
1.
Only new cards, those with
updated text that changes how they work and cards moved over
from smaller products are included below.
2. TAMA-EN info: https://yugioh.fandom.com/wiki/Tactical_Masters 3. AMDE-EN info: https://yugioh.fandom.com/wiki/Amazing_Defenders |
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Amazing Defenders (AMDE-EN036) Mikanko Rivalry |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you control a "Mikanko"
monster: Target 1 face-up monster on the field; equip it with 1
Equip Spell from your Deck that can equip to it. If an Equip
Spell(s) is sent to your GY, while this card is in your GY
(except during the Damage Step): You can banish this card, then
target 1 Equip Spell in your GY; add it to your hand. You can
only use each effect of "Mikanko Rivalry" once per turn. (Rare) |
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Amazing Defenders (AMDE-EN035) Mikanko Promise |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1 "Mikanko"
monster from your hand or Deck, then you can equip it with 1
Equip Spell from your hand or GY that can equip to that monster.
Banish that monster when it leaves the field. You can only
activate 1 "Mikanko Promise" per turn. (Rare) |
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Amazing Defenders (AMDE-EN034) Mikanko Kagura |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
This card can be used to
Ritual Summon any "Mikanko" Ritual Monster. You must also
Tribute monsters from your hand or field whose total Levels
equal or exceed the Level of the Ritual Monster you Ritual
Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. (Rare) |
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Amazing Defenders (AMDE-EN033) Mikanko Reflection Rondo |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Equip only to an
opponent's monster. While you control a "Mikanko" monster, take
control of that equipped monster. Neither player can activate
the effects of the equipped monster while you control it. When
this card leaves the field, send the equipped monster to the GY.
You can only control 1 "Mikanko Reflection Rondo". You can only
activate 1 "Mikanko Reflection Rondo" per turn. (Rare) and (Collector's Rare) |
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Amazing Defenders (AMDE-EN032) Mikanko Water Arabesque |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
The equipped monster
cannot be destroyed by card effects. During your Main Phase: You
can Special Summon 1 "Mikanko" monster from your hand or Deck,
with a different original name than the equipped monster, and if
you do, equip it with this card, then return the monster that
was previously equipped with this card to the hand. You can only
use this effect of "Mikanko Water Arabesque" once per turn. (Ultra Rare) |
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Amazing Defenders (AMDE-EN031) Mikanko Purification Dance |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Equip only to a "Mikanko"
monster. The equipped monster cannot be destroyed by card
effects. If a monster(s) is Special Summoned to your opponent's
field (except during the Damage Step): You can target 1 monster
you control and 1 monster your opponent controls; return them to
the hand. You can only use this effect of "Mikanko Purification
Dance" once per turn. (Rare) |
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Amazing Defenders (AMDE-EN030) Mikanko Fire Dance |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1 "Mikanko"
monster from your hand or GY, and if you do, equip it with this
card, then you can Special Summon 1 monster from your opponent's
GY to their field, but negate its effects. The equipped monster
cannot be destroyed by card effects. You can only activate 1
"Mikanko Fire Dance" per turn. (Super Rare) |
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Amazing Defenders (AMDE-EN029) The Great Mikanko Ceremony |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1 "Mikanko"
monster from your hand, ignoring its Summoning conditions, but
return it to the hand during your opponent's End Phase. During
your Main Phase: You can banish this card from your GY; send 1
"Mikanko" card from your Deck to the GY, except "The Great
Mikanko Ceremony". You can only use each effect of "The Great
Mikanko Ceremony" once per turn. (Rare) |
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Amazing Defenders (AMDE-EN028) Heavenly Gate of the Mikanko |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
While you control a
monster that is equipped with an Equip Card, all monsters your
opponent controls that can attack must attack monsters equipped
with Equip Cards. If your "Mikanko" monster battles, your
opponent cannot activate cards or effects until the end of the
Damage Step. At the end of the Damage Step, if your "Mikanko"
monster attacked: You can send 1 Equip Card you control to the
GY; it can make another attack on a monster in a row. (Ultra Rare) |
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Amazing Defenders (AMDE-EN027) Ohime the Manifested Mikanko |
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LIGHT | Ritual Monster | Level 6 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Ritual / Effect) You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field. (Ultra Rare) and (Collector's Rare) |
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Amazing Defenders (AMDE-EN026) Ni-Ni the Mirror Mikanko |
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WATER | Effect Monster | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn. (Super Rare) and (Collector's Rare) |
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Amazing Defenders (AMDE-EN025) Ha-Re the Sword Mikankno |
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FIRE | Effect Monster | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Warrior / Effect) If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn. (Super Rare) and (Collector's Rare) |
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Amazing Defenders (AMDE-EN024) Purrelyeap!? |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 1 "Purrely" Xyz
Monster you control; Special Summon from your Extra Deck, 1
"Purrely" Xyz Monster with a different Rank, by using that
target as material, but return it to the Extra Deck during the
End Phase of the next turn. (This is treated as an Xyz Summon.
Transfer its materials to the Summoned monster.) You can banish
this card from your GY, then target up to 3 "Purrely" monsters
in your GY; shuffle them into the Deck. You can only activate 1
"Purrelyeap!?" per turn. (Rare) |
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Amazing Defenders (AMDE-EN023) Purrely Delicious Memory |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Choose 1 monster on the
field, and until the end of the next turn, it cannot be
destroyed by battle. After choosing a card, then you can apply
the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Gains 300 ATK/DEF for each material attached to it. (Rare) |
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Amazing Defenders (AMDE-EN022) Purrely Pretty Memory |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Each player gains 1000 LP,
then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material. (Ultra Rare) and (Collector's Rare) |
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Amazing Defenders (AMDE-EN021) Purrely Happy Memory |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Choose 1 card on the
field, and until the end of the next turn, the first time it
would be destroyed by card effect, it is not destroyed. After
choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1. (Rare) |
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Amazing Defenders (AMDE-EN020) My Friend Purrely |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
You can pay 500 LP; reveal
3 "Purrely" cards from your Deck, except "My Friend Purrely",
and your opponent randomly picks 1 for you to add to your hand,
also shuffle the rest into your Deck. If a face-up "Purrely" Xyz
Monster(s) you control leaves the field because of an opponent's
card, even during the Damage Step: You can add up to 3 "Purrely"
Quick-Play Spells with different names from your GY to your
hand. You can only use each effect of "My Friend Purrely" once
per turn. (Ultra Rare) and (Collector's Rare) |
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Amazing
Defenders (AMDE-EN019) Stray Purrely Street |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Your opponent cannot
target "Purrely" monsters you control with card effects, the
turn they are Special Summoned. Once per turn, if a face-up
"Purrely" Xyz Monster(s) you control leaves the field because of
an opponent's card: Special Summon 1 Level 1 "Purrely" monster
from your Deck or GY. Once per turn, during the End Phase: You
can target 1 "Purrely" Xyz Monster on the field; attach 1
"Purrely" Quick-Play Spell from your Deck or GY to that monster
as material. (Rare) |
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Amazing
Defenders (AMDE-EN018) Expurrely Noir |
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DARK | Xyz Monster | Rank 7 | ATK: 1100 DEF: 2800 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Xyz / Effect) 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material. (Super Rare) |
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Amazing
Defenders (AMDE-EN017) Expurrely Happiness |
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LIGHT | Xyz Monster | Rank 7 | ATK: 2500 DEF: 1100 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Xyz / Effect) 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 Xyz Material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent. (Super Rare) and (Collector's Rare) |
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Amazing
Defenders (AMDE-EN016) Epurrely Plump |
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EARTH | Xyz Monster | Rank 2 | ATK: 200 DEF: 2100 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Xyz / Effect) 2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase. (Super Rare) |
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Amazing
Defenders (AMDE-EN015) Epurrely Beauty |
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WATER | Xyz Monster | Rank 2 | ATK: 1600 DEF: 1100 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Xyz / Effect) 2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls. (Super Rare) |
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Amazing
Defenders (AMDE-EN014) Epurrely Happiness |
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LIGHT | Xyz Monster | Rank 2 | ATK: 2000 DEF: 100 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Xyz / Effect) 2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand. (Rare) |
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Amazing
Defenders (AMDE-EN013) Purrely |
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LIGHT | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Effect) If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon. (Ultra Rare) and (Collector's Rare) |
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Amazing
Defenders (AMDE-EN012) EXTINGUISH! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
(This card is always
treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn. (Rare) |
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Amazing
Defenders (AMDE-EN011) CONTAIN! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
(This card is always
treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. (Rare) |
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Amazing
Defenders (AMDE-EN010) ALERT! |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
(This card is always
treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn. (Ultra Rare) |
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Amazing
Defenders (AMDE-EN009) RESCUE! |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
(This card is always
treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn (Ultra Rare) |
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Amazing
Defenders (AMDE-EN008) Rescue-ACE HQ |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
While your opponent
controls a monster, all "Rescue-ACE" monsters you control gain
500 ATK/DEF. During your Main Phase, you can Normal Summon 1
"Rescue-ACE" monster, in addition to your Normal Summon/Set.
(You can only gain this effect once per turn.) Once per turn:
You can target 4 of your "Rescue-ACE" cards that are banished
and/or in your GY; shuffle them into the Deck, then draw 1 card. (Rare) |
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Amazing
Defenders (AMDE-EN007) Rescue-ACE Turbulence |
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FIRE | Effect Monster | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells/Normal Traps with different names directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can use each effect of "Rescue-ACE Turbulence" once per turn (Ultra Rare) |
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Amazing
Defenders (AMDE-EN006) Rescue-ACE Fire Engine |
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FIRE | Effect Monster | Level 7 | ATK: 2500 DEF: 2500 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn (Super Rare) |
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Amazing
Defenders (AMDE-EN005) Rescue-ACE Fire Attacker |
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FIRE | Effect Monster | Level 6 | ATK: 2200 DEF: 2200 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn. (Rare) |
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Amazing
Defenders (AMDE-EN004) Rescue-ACE Hydrant |
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FIRE | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant". (Ultra Rare) |
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Amazing
Defenders (AMDE-EN003) Rescue-ACE Monitor |
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FIRE | Effect Monster | Level 4 | ATK: 1800 DEF: 1800 |
Pendulum Scale: Pendulum Scale: |
(Warrior / Effect) If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn. (Super Rare) |
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Amazing
Defenders (AMDE-EN002) Rescue-ACE Air Lifter |
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FIRE | Effect Monster | Level 4 | ATK: 1700 DEF: 1700 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to the hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can use each effect of "Rescue-ACE Air Lifter" once per turn. |
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Amazing
Defenders (AMDE-EN001) Rescue-ACE Impulse |
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FIRE | Effect Monster | Level 3 | ATK: 1500 DEF: 1500 |
Pendulum Scale: Pendulum Scale: |
(Warrior / Effect) During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn. (Super Rare) |
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Tactical Masters (TAMA-EN054) Pendulum Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, using
monsters you control as Fusion Materials. If you have 2 cards in
your Pendulum Zones, you can also use cards in your Pendulum
Zones as Fusion Material(s). You can only activate 1 "Pendulum
Fusion" per turn. (Super Rare) |
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Tactical
Masters (TAMA-EN049) Lilith, Lady of Lament |
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DARK | Effect Monster | Level 3 | ATK: 2000 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fiend
/ Effect) If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN048) Absolute King Back Jack |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fiend
/ Effect) During your opponent's turn: You can banish this card from your Graveyard (this is a Quick Effect); excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your side of the field. Otherwise, send it to the Graveyard. That Set card can be activated during this turn. If this card is sent to the Graveyard: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. (Rare) |
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Tactical Masters (TAMA-EN039) Geri the Runick Wings |
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DARK | Fusion Monster | Level 4 | ATK: 0 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Beast / Fusion / Effect) 2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it. (Super Rare) |
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Tactical Masters (TAMA-EN038) Munin the Runick Wings |
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LIGHT | Fusion Monster | Level 3 | ATK: 0 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Fusion / Effect) 2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP. (Super Rare) |
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Tactical Masters (TAMA-EN037) Hugin the Runick Wings |
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LIGHT | Fusion Monster | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fairy / Fusion / Effect) 2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck. (Ultra Rare) |
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Tactical Masters (TAMA-EN036) Runick Smiting Storm |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn. (Rare) |
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Tactical Masters (TAMA-EN035) Runick Golden Droplet |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn. (Super Rare) |
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Tactical Masters (TAMA-EN034) Runick Slumber |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. (Rare) |
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Tactical Masters (TAMA-EN033) Runick Freezing Curses |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn. (Super Rare) |
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Tactical Masters (TAMA-EN032) Runick Dispelling |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn. (Rare) |
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Tactical Masters (TAMA-EN031) Runick Destruction |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn (Super Rare) |
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Tactical Masters (TAMA-EN030) Runick Flashing Fire |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. (Super Rare) |
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Tactical Masters (TAMA-EN029) Runick Tip |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of these
effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn. (Ultra Rare) & (Collector's Rare) |
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Tactical Masters (TAMA-EN028) Runick Allure |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Each time a Quick-Play
Spell Card activates: Banish the top card of your opponent's
Deck. You can only control 1 "Runick Allure". (Rare) |
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Tactical Masters (TAMA-EN027) Runick Fountain |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
You can activate "Runick"
Quick-Play Spell Cards from your hand during your opponent's
turn. Once per turn, if you activate a "Runick" Quick-Play Spell
Card: You can target up to 3 "Runick" Quick-Play Spells in your
GY; place them on the bottom of your Deck in any order, then
draw the same number of cards. (Ultra Rare) & (Collector's Rare) |
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Tactical Masters (TAMA-EN026) Archfiend's Ghastly Glitch |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you control a Fiend
monster: Target 1 card on the field; destroy it, then, you can
send 1 Fiend monster from your Deck to the GY. (Super Rare) |
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Tactical Masters (TAMA-EN025) Labrynth Barrage |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When you activate a Set
Normal Trap Card, except "Labrynth Barrage": This effect becomes
that Normal Trap's effect when that card is activated, also
until the end of your opponent's next turn after this card
resolves, your opponent takes no effect damage from your card
effects. (Super Rare) |
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Tactical Masters (TAMA-EN024) Farewelcome Labrynth |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When a monster declares an
attack, while you control a Fiend monster: Target 1 card on the
field; negate the attack, and if you do, destroy that targeted
card, then, you can Set 1 non-"Labrynth" Normal Trap from your
hand or Deck. (Rare) |
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Tactical Masters (TAMA-EN023) Welcome Labrynth |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1
"Labrynth" monster from your Deck, also until the end of the
next turn after this card resolves, you cannot Special Summon
monsters from the Deck or Extra Deck, except Fiend monsters. If
a monster leaves the field by your Normal Trap effect, while
this card is in your GY, except the turn it was sent there: You
can Set this card. You can only use each effect of "Welcome
Labrynth" once per turn. (Ultra Rare) |
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Tactical Masters (TAMA-EN022) Labrynth Set-Up |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 2 of your
"Labrynth" Spells/Traps that are banished or in your GY, except
"Labrynth Set-Up"; shuffle them into the Deck, then if you
control a Fiend monster, you can Set non-"Labrynth" Normal Traps
with different names directly from your Deck equal to the number
shuffled. You can only activate 1 "Labrynth Set-Up" per turn. (Super Rare) |
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Tactical Masters (TAMA-EN021) Labrynth Labyrinth |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you activate a Set
"Welcome Labrynth" Normal Trap, you can add this additional
effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn. (Super Rare) & (Collector's Rare) |
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Tactical Masters (TAMA-EN020) Labrynth Cooclock |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN019) Labrynth Stovie Torbie |
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DARK | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN018) Labrynth Chandraglier |
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DARK | Effect Monster | Level 3 | ATK: 1500 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN017) Arianna the Labrynth Servant |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 2100 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn. (Ultra Rare) & (Collector's Rare) |
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Tactical
Masters (TAMA-EN016) Ariane the Labrynth Servant |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 1100 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) You can send 1 Normal Trap from your hand or that's Set on your field to the GY: Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN015) Labrynth Archfiend |
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DARK | Effect Monster | Level 7 | ATK: 2000 DEF: 2800 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. (Rare) |
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Tactical
Masters (TAMA-EN014) Lovely Labrynth of the Silver Castle |
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DARK | Effect Monster | Level 8 | ATK: 2900 DEF: 1900 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field. (Ultra Rare) & (Collector's Rare) |
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Tactical
Masters (TAMA-EN013) Vaylantz World - Konig Wissen |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When this card is
activated: Place 1 "Vaylantz" Field Spell from your Deck face-up
in your opponent's Field Zone, except "Vaylantz World - Konig
Wissen". If there are 2 cards in the Field Zones: The turn
player can target 1 Effect Monster in the opponent's Main
Monster Zone, in the same column as one of the monsters they
control; they place that opponent's monster face-up as a
Continuous Spell in their Spell & Trap Zone in its same column.
(If the zone is occupied, destroy the occupying card.) The turn
player can only use this effect of "Vaylantz World - Konig
Wissen" once per turn. (Super Rare) |
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Tactical
Masters (TAMA-EN012) Vaylantz World - Shinra Bansho |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When this card is
activated: Place 1 "Vaylantz" Field Spell from your Deck face-up
in your opponent's Field Zone, except "Vaylantz World - Shinra
Bansho". If there are 2 cards in the Field Zones: The turn
player can target 1 Monster Card in their own Spell & Trap Zone;
they Special Summon that card to their own Main Monster Zone in
its same column. The turn player can only use this effect of
"Vaylantz World - Shinra Bansho" once per turn. (Super Rare) |
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Tactical
Masters (TAMA-EN011) Vaylantz Wars - The Place of Beginning |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Add 1 "Vaylantz" Field
Spell from your Deck to your hand, then you can apply the
following effect. ● Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn. (Ultra Rare) & (Collector's Rare) |
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Tactical
Masters (TAMA-EN010) Vaylantz Genesis Grand Duke |
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FIRE | Pendulum Monster | Level 10 | ATK: 2500 DEF: 2500 |
Pendulum
Scale: 10 Pendulum Scale: 10 |
Pendulum Text You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. |
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(Machine / Fusion / Pendulum / Effect) 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted. (Super Rare) |
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Tactical
Masters (TAMA-EN009) Mamonaka the Vaylantz United |
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WATER | Pendulum Monster | Level 10 | ATK: 2800 DEF: 2800 |
Pendulum
Scale: 10 Pendulum Scale: 10 |
Pendulum Text You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Mamonaka the Vaylantz United" once per turn. |
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(Spellcaster / Fusion / Pendulum / Effect) 3 "Vaylantz" monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone. (Ultra Rare) |
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Tactical
Masters (TAMA-EN008) Vaylantz Dominator Duke |
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FIRE | Pendulum Monster | Level 8 | ATK: 2000 DEF: 2000 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. |
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(Machine / Pendulum / Effect) You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN007) Vaylantz Mad Marquess |
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FIRE | Pendulum Monster | Level 6 | ATK: 1700 DEF: 1700 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. |
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(Machine / Pendulum / Effect) During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN006) Vaylantz Voltage Viscount |
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FIRE | Pendulum Monster | Level 4 | ATK: 1400 DEF: 1400 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. |
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(Machine / Pendulum / Effect) During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN005) Vaylantz Buster Baron |
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FIRE | Pendulum Monster | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. |
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(Machine / Pendulum / Effect) If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn. (Super Rare) |
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Tactical
Masters (TAMA-EN004) Hojo the Vaylantz Warrior |
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WATER | Pendulum Monster | Level 8 | ATK: 1900 DEF: 1900 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. |
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(Spellcaster / Pendulum / Effect) You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn. (Super Rare) |
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Tactical
Masters (TAMA-EN003) Nazuki the Vaylantz Ninja |
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WATER | Pendulum Monster | Level 6 | ATK: 1800 DEF: 1800 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. |
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(Spellcaster / Pendulum / Effect) You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn. (Rare) |
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Tactical
Masters (TAMA-EN002) Saion the Vaylantz Archer |
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WATER | Pendulum Monster | Level 4 | ATK: 1100 DEF: 1100 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. |
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(Spellcaster / Pendulum / Effect) If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn. (Ultra Rare) |
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Tactical
Masters (TAMA-EN001) Shinonome the Vaylantz Priestess |
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WATER | Pendulum Monster | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale: 1 Pendulum Scale: 1 |
Pendulum Text During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. |
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(Spellcaster / Pendulum / Effect) During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn. (Ultra Rare) |