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All Foil Partial Card Ratings (Page 9)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
Set names below are shortened to save space. 3. GFP2-EN info: https://yugioh.fandom.com/wiki/Ghosts_From_the_Past:_The_2nd_Haunting 4. ABCD-EN info: |
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The 2nd Haunting
(GFP2-EN180) The Winged Dragon of Ra - Sphere Mode |
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DIVINE | Divine-Beast / Effect | Level 10 | ATK: ? DEF: ? |
Pendulum Scale: |
Cannot be Special Summoned. Requires
3 Tributes from either side of the field to Normal Summon to
that side of the field (cannot be Normal Set), then shift
control to this card's owner during the End Phase of the next
turn. Cannot attack. Your opponent cannot target this card for
attacks or by card effects. You can Tribute this card; Special
Summon 1 "The Winged Dragon of Ra" from your hand or Deck,
ignoring its Summoning conditions, and if you do, its ATK/DEF
become 4000. (Ghost Rare) |
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Rating: 1 out of 5 This is bordering on the efficiency of Larvae Moth. |
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The 2nd Haunting
(GFP2-EN162) The Sanctum of Parshath |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card's name becomes "The
Sanctuary in the Sky" while on the field or in the GY. Fairy
monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot
be destroyed by card effects, also neither player can target
them with card effects. Once per turn: You can target a total of
3 Fairy monsters and/or Counter Traps with different names in
your GY; place them on top of your Deck in any order. (Ultra Rare) |
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Rating: 2 out of 5 Fairy Decks could benefit more with the original Field Spell than this. |
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The 2nd Haunting
(GFP2-EN161) Domain of the True Monarchs |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you have no cards in your
Extra Deck and you are the only player that controls a Tribute
Summoned monster, your opponent cannot Special Summon monsters
from the Extra Deck. If a Tribute Summoned monster you control
attacks an opponent's monster, it gains 800 ATK during damage
calculation only. Once per turn: You can reduce the Level of 1
monster with 2800 ATK/ 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). (Ultra Rare) |
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Rating: 2 out of 5 Most players don't Tribute Summon much, if at all, which'll make it more likely to achieve the first effect. Not great though. |
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The 2nd Haunting
(GFP2-EN143) Number 38: Hope Harbinger Dragon Titanic Galaxy |
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LIGHT | Dragon / Xyz / Effect | Rank 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. (Ultra Rare) |
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Rating: 2 out of 5 About as strong as most Dragons tend to be, but can regain Xyz Materials using negated Spell Cards. |
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The 2nd Haunting
(GFP2-EN133) Red-Eyez Zombie Necro Dragon |
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DARK | Zombie / Synchro / Effect | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Marginally useful for the 2nd effect and The Eye of Timaeus. |
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The 2nd Haunting
(GFP2-EN126) Chimeratech Megafleet Dragon |
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DARK | Machine / Fusion / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. (Ultra Rare) |
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Rating: 1 out of 5 Overdragon is able to surpass this without using any Extra Deck monsters at all. |
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The 2nd Haunting
(GFP2-EN125) Dark Magician the Dragon Knight |
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DARK | Dragon / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. (Ultra Rare) |
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Rating: 2 out of 5 Marginally useful for the 2nd effect and The Eye of Timaeus. |
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The 2nd Haunting
(GFP2-EN123) Chimeratech Fortress Dragon |
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EARTH | Machine / Fusion / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: |
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. (Ultra Rare) |
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Rating: 2 out of 5 Overdragon had a baby, and it looks like almost everything genetic has been removed entirely. |
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The 2nd Haunting
(GFP2-EN120) Great Mammoth of Goldfine |
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DARK | Zombie / Fusion | Level 6 | ATK: 2200 DEF: 1800 |
Pendulum Scale: |
"The Snake Hair" + "Dragon Zombie"
(Ultra Rare) |
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Rating: 1 out of 5 Joey never faced this card, but Bakura did, and there was nothing to fear from it then or now. |
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The 2nd Haunting
(GFP2-EN115) Glow-Up Bloom |
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DARK | Zombie / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is sent to the GY: You can banish this card from
your GY; add 1 Level 5 or higher Zombie monster from your Deck
to your hand, or if "Zombie World" is in a Field Zone, you can
Special Summon it from you Deck instead, also, in either case,
you cannot Special Summon monsters for the rest of this turn,
except Zombie monsters. You can only use this effect of "Glow-Up
Bloom" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 It's much improved, but only because the original was a disaster that didn't deserve to be banned. |
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The 2nd Haunting
(GFP2-EN114) Necroworld Banshee |
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DARK | Zombie / Effect | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale: |
"Zombie World" in the Field Zone cannot be destroyed by card
effects, also neither player can target it with card effects.
(Quick Effect): You can banish this card from your field or GY;
activate 1 "Zombie World" directly from your hand or Deck. You
can only use this effect of "Necroworld Banshee" once per turn.
(Ultra Rare) |
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Rating: 3 out of 5 Two support cards rolled into one, and it supports probably one of the best Field Spells in the game. |
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The 2nd Haunting
(GFP2-EN113) Doomking Balerdroch |
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DARK | Zombie / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
During your Standby Phase, if a face-up card is in a Field Zone
and this card is in your GY: You can Special Summon this card in
Defense Position. You can only use this effect of "Doomkiung
Balerdroch" once per turn. Once per Chain, when a Zombie
monster, except "Doomking Balerdroch" activates its effect
(except during the Damage Step) (Quick Effect): You can apply 1
of these effects (but you cannot apply that same effect of
"Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY. (Ultra Rare) |
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Rating: 2 out of 5 Wasn't a great Structure Deck monster, and doesn't have much of a fear factor here either. |
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The 2nd Haunting
(GFP2-EN112) Tatsunecro |
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DARK | Zombie / Tuner / Effect | Level 3 | ATK: 500 DEF: 1700 |
Pendulum Scale: |
If this Normal Summoned/Set monster would be used as Synchro
Material, 1 monster in your hand can be used as 1 of the other
materials. If you do this, all materials for that Summon are
banished instead of being sent to the GY. You cannot Special
Summon monsters, except Zombie monsters. (Ultra Rare) |
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Rating: 1 out of 5 Whatever corrupted it didn't do a very good job making it better. |
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The 2nd Haunting
(GFP2-EN111) Dotscaper |
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EARTH | Cyberse / Effect | Level 1 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
If this card is sent to the GY: You can Special Summon this
card. If this card is banished: You can Special Summon this
card. You can only use 1 "Dotscaper" effect per turn, and only
once that turn. You can only use each effect of "Dotscaper" once
per Duel. (Ultra Rare) |
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Rating: 2 out of 5 Both effects are once per Duel, but its 2100 DEF and Level aren't. |
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The 2nd Haunting
(GFP2-EN079) D/D/D Destiny King Zero Laplace |
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DARK | Fiend / Pendulum / Effect | Level 10 | ATK: ? DEF: 0 |
Pendulum Scale: 1 |
Pendulum Text |
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. | |||
Monster Text |
You can Special Summon this card
(from your hand) by Tributing 1 "D/D/D" monster. Before damage
calculation, if this card battles an opponent's monster: You can
activate this effect; this card's ATK becomes double that
opponent's monster's original ATK until the end of the Damage
Step. If this card attacks a Defense Position monster, inflict
piercing battle damage. The first time this card would be
destroyed by battle each turn, it is not destroyed, also you
take no battle damage from that battle. (Ultra Rare) |
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Rating: 2 out of 5 Reminds me of Clear Vice Dragon, but with a few other perks. |
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The 2nd Haunting
(GFP2-EN077) D/D Lamia |
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DARK | Fiend / Tuner Effect | Level 1 | ATK: 100 DEF: 1900 |
Pendulum Scale: |
If this card is in your hand or Graveyard: You can send 1 "D/D"
or "Dark Contract" card from your hand or face-up from your
field to the Graveyard, except "D/D Lamia"; Special Summon this
card, but banish it when it leaves the field. You can only use
this effect of "D/D Lamia" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 No need to Special Summon it by its effect when you can use its high DEF and status as a Tuner. |
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The 2nd Haunting
(GFP2-EN076) D/D Savant Copernicus |
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DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: 1 |
Pendulum Text |
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. | |||
Monster Text |
If this card is Normal or Special Summoned: You can send 1 "D/D"
or "Dark Contract" card from your Deck to the Graveyard, except
"D/D Savant Copernicus". You can only use this effect of "D/D
Savant Copernicus" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 The New Challengers gave us Pendulums like this before, but now they're in Structure Decks too. |
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The 2nd Haunting
(GFP2-EN045) Chronicle Magician |
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DARK | Spellcaster / Effect | Level 7 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
If a monster(s) with 2500
original ATK or DEF is Normal or Special Summoned to your field
(except during the Damage Step): You can Special Summon this
card from your hand in Defense Position. If this card is Special
Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White
Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the
end of this turn. You can only use each effect of "Chronicle
Magician" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 I approve of it supporting the better of the two Normal Monsters, but its stats aren't great for its Level. |
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The 2nd Haunting
(GFP2-EN044) Time Thief Temporwhal |
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DARK | Machine / Effect | Level 4 | ATK: 800 DEF: 1400 |
Pendulum Scale: |
You can Tribute this card,
then target 1 monster your opponent controls; banish it until
the End Phase. If this card is in your GY: You can target 1
"Time Thief" monster you control, except "Time Thief
Temporwhal"; return that monster to the hand, and if you do,
Special Summon this card, but banish it when it leaves the
field. You can only use each effect of "Time Thief Temporwhal"
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 A literal waste of time. Does pretty much what other monsters do by sacrificing itself. |
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The 2nd Haunting
(GFP2-EN043) Rookie Warrior Lady |
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EARTH | Warrior / Effect | Level 3 | ATK: 1000 DEF: 800 |
Pendulum Scale: |
When an attack is declared
involving your other Warrior monster and an opponent's face-up
monster: You can send this card from your hand or field to the
GY; that opponent's monster loses ATK equal to its original ATK,
until the end of this turn. You can banish this card from your
GY, then target 1 EARTH Warrior monster in your GY; add it to
your hand. You can only use each effect of "Rookie Warrior Lady"
once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Not useful on the field so toss it and leave the opponent's monser with basically nothing. Searchable too. |
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The 2nd Haunting
(GFP2-EN042) Victorica, Angel of Bravery |
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LIGHT | Fairy / Effect | Level 4 | ATK: 1400 DEF: 800 |
Pendulum Scale: |
If this card is Special
Summoned: You can Special Summon 1 Level 5 or higher LIGHT
monster from your hand, but you lose LP equal to its original
ATK, also its ATK becomes doubled until the end of this turn. If
this card in the Monster Zone is destroyed: You can banish 1
other Fairy monster from your GY; add 1 Fairy monster with the
same Level as that monster from your Deck to your hand. You can
only use each effect of "Victorica, Angel of Bravery" once per
turn. (Ultra Rare) |
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Rating: 1 out of 5 Is this meant to be an updated Shining Angel? Makes the original look much better by comparison honestly. |
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The 2nd Haunting
(GFP2-EN041) Outburst Dragon |
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DARK | Dragon / Effect | Level 8 | ATK: 2100 DEF: 2800 |
Pendulum Scale: |
If you control a monster:
You can Special Summon this card from your hand, then destroy
all other monsters you control, also you cannot Special Summon
monsters, except DARK monsters, while this card is face-up in
the Monster Zone. Once per Chain, during your opponent's Main
Phase, you can (Quick Effect): Immediately after this effect
resolves, Link Summon 1 Dragon Link Monster using materials you
control, including this card. You can only use each effect of
"Outburst Dragon" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Lovely, a Dragon that throws a tantrum for YOU only, just for bringing it out. |
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The 2nd Haunting
(GFP2-EN040) Proxy Horse |
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LIGHT | Cyberse / Effect | Level 4 | ATK: 1100 DEF: 1100 |
Pendulum Scale: |
If this card you control
would be used as Link Material for a Cyberse monster, you can
also use 1 Cyberse monster in your hand as material. During your
End Phase: You can banish this card from your GY, then target 2
Link Monsters in your GY including a Cyberse Link Monster;
return them to the Extra Deck. You can only use each effect of
"Proxy Horse" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Using a Link Material in your hand could be a good idea, but this has to be on the field. |
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The 2nd Haunting
(GFP2-EN039) Chaos Grepher |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1700 DEF: 1600 |
Pendulum Scale: |
While face-up on the
field, this card is also DARK-Attribute. You can discard 1 LIGHT
or DARK monster; send 1 LIGHT or DARK monster with a different
Attribute than the discarded monster from your Deck to the GY,
but for the rest of this turn, you cannot Special Summon
monsters with the same name as the one sent to the GY by this
effect. You can only use this effect of "Chaos Grepher" once per
turn. (Ultra Rare) |
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Rating: 2 out of 5 With the two behemoths legal, this has some uses, but it's a lot of work for very little. |
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The 2nd Haunting
(GFP2-EN038) Cocatorium, the Heavy Metal Avian |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1300 DEF: 900 |
Pendulum Scale: |
If this card is in your
hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged
Beast monster; Special Summon this card (but banish it when it
leaves the field). You can banish 1 Level 4 or lower Beast,
Beast-Warrior, or Winged Beast monster from your Deck; this
card's name becomes that banished monster's name, also it
becomes the same Type, Attribute, and Level as that monster's,
until the End Phase. You can only use each effect of "Cocatorium
the Heavy Metal Avian" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Copying names and effects is nothing new, but this doesn't even copy effects. A lightweight by my standards. |
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The 2nd Haunting
(GFP2-EN037) Samsara Dragon |
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LIGHT | Dragon / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card can be treated
as 2 Tributes for the Tribute Summon of a Dragon monster. You
can banish this card from your GY, then target 1 Level 5 or
higher Dragon monster in your GY; add it to your hand, then,
immediately after this effect resolves, you can Tribute Summon
that monster. You can only use this effect of "Samsara Dragon"
once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Yet another monster supports Dragons and it's searchable. |
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The 2nd Haunting
(GFP2-EN036) Primal Dragon, the Primoridal |
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LIGHT | Dragon / Effect | Level 4 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
Your opponent takes no
battle damage from attacks involving this card. You can only use
each of the following effects of "Primal Dragon, the Primordial"
once per turn. You can banish 1 Dragon monster from your GY;
this card gains ATK/DEF equal to that banished monster's ATK
until the end of the next turn. If this card is Tributed: You
can target 1 monster you control; it can make a second attack
during each Battle Phase this turn. (Ultra Rare) |
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Rating: 2 out of 5 Doesn't self-destruct at least, but the very last effect is the only useful one here. |
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The 2nd Haunting
(GFP2-EN035) Performapal Miss Director |
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DARK | Spellcaster / Tuner / Effect | Level 6 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
While you control an
"Odd-Eyes" monster, your opponent's monsters cannot target this
card for attacks. While this card is in face-up Defense
Position, your "Odd-Eyes" monsters cannot be destroyed by
battle, also you take no battle damage from that battle. You can
target 1 Level 1 monster in your GY; Special Summon it, but
negate its effects, then, immediately after this effect
resolves, Synchro Summon 1 monster using only this card and the
Summoned monster. You can only use this effect of "Performapal
Miss Director" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 I doubt they can make their performances any better, but Odd-Eyes monsters get a few perks. |
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The 2nd Haunting
(GFP2-EN034) Reptia Egg |
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EARTH | Reptile / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be destroyed by
battle. If this card was Normal Summoned, during the Standby
Phase of the Summoning player's next turn: You can Tribute this
card; Special Summon up to 3 Level 4 or lower Reptile and/or
Rock monsters from your hand and/or Deck, but banish them during
the End Phase. (If you Special Summon 2 or more monsters, they
must have the same name.) You can only use this effect of
"Reptia Egg" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Being indestructible in battle is all you need with those stats. |
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The 2nd Haunting
(GFP2-EN033) Dark Alligator |
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DARK | Reptile / Effect | Level 8 | ATK: 2800 DEF: 2300 |
Pendulum Scale: |
You can Tribute Summon
this card by Tributing 1 Reptile monster. When this card is
Tribute Summoned: You can Special Summon "Alligator Tokens"
(Reptile/DARK/Level 1/ATK 2000/ DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator". (Ultra Rare) |
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Rating: 3 out of 5 Easily searched with King of the Feral Imps and easily Summoned. Plus you get Tokens if Tribute Summoned. |
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The 2nd Haunting
(GFP2-EN032) Onmoraki |
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EARTH | Zombie / Effect | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
If this card in your
possession is destroyed by an opponent's card effect and sent to
your GY, or if this card is Special Summoned from the GY: You
can draw 1 card. You can only use this effect of "Onmoraki" once
per turn. (Ultra Rare) |
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Rating: 2 out of 5 Without Card of Safe Return, this is probably the next best thing. Better than Yowi too. |
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The 2nd Haunting
(GFP2-EN031) Leraje the God of Archery |
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DARK | Fiend / Effect | Level 4 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
When this card is Normal
Summoned: You can make this card gain 100 ATK for each Monster
Type currently in your GY, until the end of this turn. You can
target 1 other face-up monster on the field; this card cannot
attack for the rest of this turn, also that monster loses DEF
equal to this card's ATK, then if its DEF becomes 0 by this
effect, destroy it. You can only use this effect of "Leraje the
God of Archery" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Not only can it work on its own, but give it more ATK and it can likely take down a monster without attacking. |
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The 2nd Haunting
(GFP2-EN030) Motor Shell |
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DARK | Machine / Effect | Level 4 | ATK: 1300 DEF: 1800 |
Pendulum Scale: |
If this card is sent from
the field to the GY: You can Special Summon 1 "Engine Token"
(Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You
can only use this effect of "Motor Shell" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Scapegoat puts them in Defense Mode for no effort at all. |
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The 2nd Haunting
(GFP2-EN029) Puppet Queen |
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EARTH | Warrior / Effect | Level 6 | ATK: 2200 DEF: 2500 |
Pendulum Scale: |
When your opponent adds a
monster(s) from the Main Deck to their hand, except by drawing
it (and except during the Damage Step): You can Special Summon
this card from your hand. If this card is Normal or Special
Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster
from your hand or GY, and if you Special Summoned "Puppet King"
by this effect, all EARTH Warrior monsters you currently control
gain 1000 ATK until the end of the next turn. You can only use
this effect of "Puppet Queen" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Remember Puppet King? Of course you don't because that was many sets ago and was as bad as this is. |
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The 2nd Haunting
(GFP2-EN028) Trackback |
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LIGHT | Cyberse / Link / Effect | Level | ATK: 1200 Link-2 |
Pendulum Scale: |
Links: | Top-Left and Bottom-Right | |||
2 Effect Monsters You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn. (Ultra Rare |
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Rating: 1 out of 5 Several steps back actually. You'll get one use out of the effect, at most. |
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The 2nd Haunting
(GFP2-EN027) Altergeist Failover |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If another card(s) you
control is destroyed by an opponent's card effect (except during
the Damage Step): You can Special Summon 1 "Altergeist" monster
from your hand. You can banish this card from your GY, then
target 1 "Altergeist" monster in your GY; add it to your hand.
You can only use each effect of "Altergeist Failover" once per
turn. (Ultra Rare) |
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Rating: 1 out of 5 I love the name as it sums up how I feel about the Archetype as a whole. |
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The 2nd Haunting
(GFP2-EN026) Brute Enforcer |
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DARK | Cyberse / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 There's no enforcement when the only effect this card has to offer has a built-in negation for the opponent. |
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The 2nd Haunting
(GFP2-EN025) Salamangreat Blaze Dragon |
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FIRE | Cyberse / Xyz / Effect | Rank 4 | ATK: 2300 DEF: 1200 |
Pendulum Scale: |
2 Level 4 monsters If this card would be destroyed by battle or card effect, detach 1 material from it instead. During the Battle Phase, if this card has no materials (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls. (Ultra Rare) |
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Rating: 1 out of 5 Gem-Knight Pearl is better than this, even without effects. |
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The 2nd Haunting
(GFP2-EN024) Code Exporter |
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WIND | Cyberse / Effect | Level 5 | ATK: 500 DEF: 2300 |
Pendulum Scale: |
If a Cyberse monster you
control would be used as Link Material for a "Code Talker"
monster, this card in your hand can also be used as material. If
this card is sent from the hand or field to the GY as material
for the Link Summon of a "Code Talker" monster: You can target 1
Level 4 or lower Cyberse monster in your GY; add it to your
hand, or, if this card on the field was used as material, you
can Special Summon that monster instead, but negate its effects.
You can only use each effect of "Code Exporter" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Too many bad parameters will crash any computer that tries to run it. |
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The 2nd Haunting
(GFP2-EN023) Void Cauldron |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
This card is sent to the
GY if you have any cards in your hand. If an "Infernity"
monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you
control would be destroyed by your opponent's card effect, you
can banish 1 "Infernity" card from your GY instead. (Ultra Rare) |
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Rating: 1 out of 5 Infernities get their own Safe Zone, but it's only 1/8 the original. |
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The 2nd Haunting
(GFP2-EN022) Contract with the Void |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you have 3 or more
other cards in your hand: Discard your entire hand, then you can
Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon
Synchro Monster from your GY. (Ultra Rare) |
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Rating: 1 out of 5 A-Void this card at all costs. There's no decent strategy worth ditching your entire hand for. |
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The 2nd Haunting
(GFP2-EN021) Fossil Machine Skull Buggy |
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EARTH | Rock / Fusion / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
1 Rock monster in your GY
+ 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 We've found the weakest of the Fossil Fusion Monsters thus far. A mere 600 damage for those stats is terrible. |
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The 2nd Haunting
(GFP2-EN020) Fossil Machine Skull Wagon |
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EARTH | Rock / Fusion / Effect | Level 6 | ATK: 1700 DEF: 1500 |
Pendulum Scale: |
1 Rock monster in your GY
+ 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Wagons aren't really known for being the best in transportation, but they can help in a pinch. |
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The 2nd Haunting
(GFP2-EN019) Fossil Machine Skull Convoy |
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EARTH | Rock / Fusion / Effect | Level 8 | ATK: 2100 DEF: 1800 |
Pendulum Scale: |
1 Rock monster in your GY
+ 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. (Ultra Rare) |
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Rating: 3 out of 5 Nice transportation to victory when it's going to likely drain quite a bit of ATK and Life Points from the opponent. |
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The 2nd Haunting
(GFP2-EN018) Infernity Pawn |
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DARK | Fiend / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During your Draw Phase, if
you have no cards in your hand, instead of conducting your
normal draw: You can banish this card from your GY, then
activate 1 of these effects; ● Place 1 "Infernity" card from your Deck on top of your Deck. ● Set 1 "Void" Spell/Trap directly from your Deck. (Ultra Rare) |
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Rating: 1 out of 5 What do Void cards have to do with the strategy? Besides two of those aren't even members. |
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The 2nd Haunting
(GFP2-EN017) Infernity Sage |
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DARK | Fiend / Tuner / Effect | Level 2 | ATK: 400 DEF: 800 |
Pendulum Scale: |
During your Main Phase:
You can discard your entire hand. If this card is sent to the
GY: You can send 1 "Infernity" monster from your Deck to the GY.
You must have no cards in your hand to activate and to resolve
this effect. You can only use each effect of "Infernity Sage"
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Full Salvo with legs and no real benefits. Further proving the strategy is terrible. |
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The 2nd Haunting
(GFP2-EN016) Shell Knight |
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EARTH | Rock / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
When this card is Normal
Summoned: You can change this card to Defense Position, and if
you do, inflict 500 damage to your opponent. If this card is
destroyed by battle or sent to the GY by a card effect: You can
add 1 Level 8 Rock monster from your Deck to your hand, or if
"Fossil Fusion" is in your GY, you can Special Summon it
instead. For the rest of this turn, you cannot activate cards,
or the effects of cards, with the same name as that card. You
can only use this effect of "Shell Knight" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Very specific for the effects, but the first one isn't bad to coincide with the DEF. |
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The 2nd Haunting
(GFP2-EN015) Flint Cragger |
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EARTH | Rock / Effect | Level 3 | ATK: 800 DEF: 1600 |
Pendulum Scale: |
If this card is Special
Summoned: You can discard 1 card, and if you do, send 1 "Fossil"
Fusion Monster from your Extra Deck to the GY. You can send this
card from the field to the GY; inflict 500 damage to your
opponent, then, if "Fossil Fusion" is in your GY, you can return
to your GY, 1 of your banished cards that is "Fossil Fusion" or
mentions it. You can only use each effect of "Flint Cragger"
once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Jim's non-Fossil Fusions ended up here, but this isn't exactly a good Rock monster. |
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The 2nd Haunting
(GFP2-EN014) Fallen Sanctuary |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this card is
activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap
that mentions it, directly from your Deck. This card's name
becomes "The Sanctuary in the Sky" while on the field or in the
GY. You can banish 1 Fairy monster from your GY, then target 1
Effect Monster your opponent controls; negate its effects until
the end of this turn (even if this card leaves the field). You
can only use this effect of "Fallen Sanctuary" once per turn.
You can only activate 1 "Fallen Sanctuary" per turn. (Ultra Rare) |
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Rating: 1 out of 5 It really has fallen, and quite significantly compared to the Field Spell it "supports". |
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The 2nd Haunting
(GFP2-EN013) The Sacred Waters in the Sky |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 "The Sanctuary
in the Sky" directly from your Deck, or add 1 monster that
mentions "The Sanctuary in the Sky" from your Deck to your hand,
then, if "The Sanctuary in the Sky" is on the field or in either
GY, you can gain 500 LP for each "Hyperion" and "The Agent"
monster you control. If your monster that mentions "The
Sanctuary in the Sky" would be destroyed by battle, you can
banish this card from your GY instead. You can only use each
effect of "The Sacred Waters in the Sky" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Terraforming doesn't have the bonuses shown here, but it's also much more generic than this. |
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The 2nd Haunting
(GFP2-EN012) The Chorus in the Sky |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 1000 LP, then target 1
Fairy monster in your GY; add it to your hand, then, if "The
Sanctuary in the Sky" is on the field or in either GY, you can
add 1 of your banished "The Sanctuary in the Sky", or 1 of your
banished cards that mentions it, to your hand. You can only
activate 1 "The Chorus in the Sky" per turn. (Ultra Rare) |
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Rating:1 out of 5 They need to sing louder because no one even knows they're there. Not really ideal support for any Deck. |
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The 2nd Haunting
(GFP2-EN011) Protector of the Agents - Moon |
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LIGHT | Fairy / Link / Effect | Level | ATK: 1800 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 I suppose it was only a matter of time for a Link Monster to come out for the Deck, but it's hardly noteworthy. |
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The 2nd Haunting
(GFP2-EN010) Masterflare Hyperion |
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LIGHT | Fairy / Syncrho / Effect | Level 10 | ATK: 3200 DEF: 2600 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Practically Hundred-Eyes Dragon for Agent Decks, but it really comes up short in a lot of places. |
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The 2nd Haunting
(GFP2-EN009) The Executor of the Underworld - Pluto |
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DARK | Fairy / Synchro Tuner / Effect |
Level 5 | ATK: 2300 DEF: 0 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Was looking like an Accel Synchro until I saw the materials. Might as well be one though. |
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The 2nd Haunting
(GFP2-EN008) The Agent of Life - Neptune |
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LIGHT | Fairy / Effect | Level 1 | ATK: 0 DEF: 600 |
Pendulum Scale: |
You can discard this card;
Special Summon 1 "The Agent" monster from your hand or GY,
except "The Agent of Life - Neptune", or, if "The Sanctuary in
the Sky" is on the field or in either GY, you can Special Summon
1 "Hyperion" monster instead. Neither player can Tribute a
monster Summoned with this effect, until the end of your
opponent's turn. If this card is banished: You can add 1 "The
Sanctuary in the Sky" from your Deck to your hand. You can only
use each effect of "The Agent of Life - Neptune" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Hardly any life in this monster at all, but it does help with some members of the Deck or support. |
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The 2nd Haunting
(GFP2-EN007) Majesty Hyperion |
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DARK | Fairy / Effect | Level 8 | ATK: 2100 DEF: 2700 |
Pendulum Scale: |
You can Special Summon
this card (from your hand or GY) by banishing 1 "The Agent"
monster from your hand, field, or GY. You can only Special
Summon "Majesty Hyperion" once per turn this way. Any battle
damage you take from battles involving your Fairy monsters is
also inflicted to your opponent. Once per turn: You can banish 1
Fairy monster from your hand or GY, then target 1 card in either
GY; banish it. If "The Sanctuary in the Sky" is on the field or
in either GY, you can use this effect up to twice per turn. (Ultra Rare) |
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Rating: 2 out of 5 Unlike Dark Honest, which is just as powerful as the orginal, this doesn't seem to have much of the original's uses. |
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The 2nd Haunting
(GFP2-EN006) Borrelend Dragon |
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DARK | Dragon / Link / Effect | Level | ATK: 3500 Link-5 |
Pendulum Scale: |
Links: | Top, Left, Right and both Bottom Corners | |||
3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Pretty potent, but it does come up a bit short for a Link-5. |
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The 2nd Haunting
(GFP2-EN005) Decode Talker Heatsoul |
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FIRE | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
2+ Cyberse monsters with
different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect. ● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 A reincarnated Decode Talker without really anything useful added. |
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The 2nd Haunting
(GFP2-EN004) Odd-Eyes Rebellion Dragon Overlord |
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DARK | Dragon / Xyz / Effect | Rank 7 | ATK: 3000 DEF: 2500 |
Pendulum Scale: 4 |
Pendulum Text |
Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. | |||
Monster Text |
2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 The name sounds like it should be improved, but it seems just as mediocre as the last incarnation. |
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The 2nd Haunting
(GFP2-EN003) Elemental HERO Neos Kluger |
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LIGHT | Spellcaster / Fusion / Effect | Level 9 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Elemental HERO Neos" +
"Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Neos Alius can fill in for the Level 7 original, or you can use it with Fusion Deployment for Yubel itself. |
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The 2nd Haunting
(GFP2-EN002) D/D/D Vice King Requiem |
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DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: 4 |
Pendulum Text |
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. | |||
Monster Text |
You cannot Special Summon monsters,
except "D/D/D" monsters. A "D/D/D" monster that was Fusion,
Synchro, Xyz, or Link Summoned using this card on the field as
material gains this effect. ● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Despite what should be extra perks, this has less advantages than Fusilier Dragon. |
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The 2nd Haunting
(GFP2-EN001) Crystal Beast Rainbow Dragon |
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LIGHT | Dragon / Effect | Level 8 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
If this face-up card is
destroyed in a Monster Zone, you can place it face-up in your
Spell & Trap Zone as a Continuous Spell, instead of sending it
to the GY. You can only use each of the following effects of
"Crystal Beast Rainbow Dragon" once per turn. When an attack is
declared involving a "Crystal Beast" monster: You can Special
Summon this card from your hand. You can banish this Continuous
Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster
from your Deck, but negate its effects (if any), and if you do,
add 1 "Ultimate Crystal" monster from your Deck to your hand. (Ulttra Rare |
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Rating: 2 out of 5 High ATK, but lacks any DEF. At least the 2nd effect can use another copy of itself. |