*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Tournament Pack 4
TP4-020 | |
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Mad Sword Beast EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | Use this in Dinosaur decks if you must. Otherwise, use Spear Dragon instead. |
TP4-019 | |
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Hayabusa Knight EARTH / Warrior / Level 3 / ATK 1000 / DEF 700 This monster can attack twice during the same Battle Phase. COMMON |
Rating: | 1 |
Comments: | With only 1000 ATK, it won't be able to attack even once! In fact you wouldn't want to as you're just going to take more damage during your opponent's turn! Find a better Warrior than this. |
TP4-018 | |
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Gravity Bind Continuous Trap All monsters of Level 4 or higher cannot attack. Their positions may still be changed. COMMON |
Rating: | 3 |
Comments: | Stall decks are not to be without this card! Works great in Exodia decks too! |
TP4-017 | |
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Magic Drain Counter Trap You can activate this card when your opponent activates Spell Card. If your opponent cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the Spell Card and destroy it. COMMON |
Rating: | 1 |
Comments: | This is a poor excuse for Magic Jammer so use that instead. |
TP4-016 | |
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Nobleman of Extermination Normal Spell Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. COMMON |
Rating: | 1 |
Comments: | This is one of the worst S/T removal cards ever! Even MST is better than this so use that instead. |
TP4-015 | |
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Mystic Tomato DARK / Plant / Level 4 / ATK 1400 / DEF 1100 When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. COMMON |
Rating: | 3 |
Comments: | Pull out that Sangan or Witch to obtain the last piece of Exodia! That's about it as no one runs DARK Monsters with more than 1 Tribute with 1500 or less ATK. |
TP4-014 | |
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Nimble Momonga EARTH / Beast / Level 2 / ATK 1000 / DEF 100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. COMMON |
Rating: | 3 |
Comments: | Lifepoint gaining decks are sure to include this card, especially in multiples! Plus, you get an extra defense or two when 1 is destroyed in battle! Be careful of Monster Removal though. |
TP4-013 | |
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Karate Man EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. COMMON |
Rating: | 1 |
Comments: | Most of the time, one turn is all you're going to get and worst of all, you may not have any other Monsters left afterwards. He can be good but he's still pretty bad. |
TP4-012 | |
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Senju of the Thousand Hands LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. COMMON |
Rating: | 2 |
Comments: | The good news is you can get that much needed Relinquished to your hand. The bad news is, most of the time this Monster will be in Attack Position. An okay card but not that great. |
TP4-011 | |
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Giant Rat EARTH / Beast / Level 4 / ATK 1400 / DEF 1450 When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. COMMON |
Rating: | 3 |
Comments: | Get your 3 card Warrior stall out more quickly! Not much else going for this card besides that. Still not bad a card though. |
TP4-010 | |
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Rush Recklessly Quick-Play Spell Increase 1 monster's ATK by 700 points during the turn this card is activated. COMMON |
Rating: | 2 |
Comments: | 700 ATK is nice but it only lasts until the end of the turn. Not bad a card but Malevolent Nuzzler is slightly better as it's an Equip Spell. |
TP4-009 | |
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Call of the Grave Normal Trap You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn". RARE |
Rating: | 1 |
Comments: | You're better off sticking to Magic Jammer instead so do that. |
TP4-008 | |
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Exile of the Wicked Normal Spell Destroys all face-up Fiend-Type monsters on the field. RARE |
Rating: | 1 |
Comments: | This card isn't any better no matter how rare it is. Stick to better Spells instead. |
TP4-007 | |
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Giant Red Seasnake WATER / Aqua / Level 4 / ATK 1800 / DEF 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth. RARE |
Rating: | 4 |
Comments: | Aqua and WATER decks shouldn't leave this card behind as he's a great way to start any duel off! |
TP4-006 | |
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Dragon Seeker DARK / Fiend / Level 6 / ATK 2000 / DEF 2100 When this card is Summoned (excluding Special Summoned), destroy 1 face-up Dragon-Type monster on the field. RARE |
Rating: | 2 |
Comments: | If you want to play him, make sure your opponent is the only one with Dragon Monsters out. Even still, he's not too great a card. |
TP4-005 | |
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The Fiend Megacyber DARK / Fiend / Level 6 / ATK 2200 / DEF 1200 If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. SUPER RARE |
Rating: | 3 |
Comments: | 2200 ATK without a tribute can be a lifesaver especially if your opponent's Monsters are weaker than he is! The downside is, your opponent has to have at least 2 more Monsters than you do. |
TP4-004 | |
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Chain Destruction Normal Trap You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled. SUPER RARE |
Rating: | 2 |
Comments: | CD is an interesting card but not a good one. Yugi decks may use this card but it don't count on it working every time. |
TP4-003 | |
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Megamorph Equip Spell If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved. SUPER RARE |
Rating: | 3 |
Comments: | This can be an advantage to you both ways! Yet the same can be for your opponent so be careful with this card. |
TP4-002 | |
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Morphing Jar EARTH / Rock / Level 2 / ATK 700 / DEF 600 FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks. SUPER RARE |
Rating: | 3 |
Comments: | Have a horrid hand? This guy can help you out! Though like any FLIP Monster, he's vulnerable to Monster Removal. |
TP4-001 | |
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Royal Decree Continuous Trap As long as this card remains face-up on the field, negate the effects of all Trap Cards except this card on the field. ULTRA RARE |
Rating: | 3 |
Comments: | The ultimate Trap Card negater next to Jinzo! The bad thing is, Jinzo can negate it and it negates your Traps too. |