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Hidden Arsenal 7: Knight of Stars (Page 4)

HA07-EN070
Infestation Terminus
Normal Trap
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.
SUPER RARE
Rating: 1
Comments: You lose a monster to return any 2 cards your opponent has on the field back to their hand? Yeah, not a good idea.
HA07-EN069
Constellar Meteor
Normal Trap
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.
SUPER RARE
Rating: 2
Comments: Pesky Marshmallons, Spirit Reapers and Fortress Warriors don't stand a chance but unless you're facing one of them, this is a dead draw.
HA07-EN068
Infestation Pandemic
Quick-Play Spell
All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.
SECRET RARE
Rating: 2
Comments: This isn't all bad since it will make the archtype immune to virtually all your opponent's surprises but it includes your cards too.
HA07-EN067
Constellar Star Cradle
Normal Spell
Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.
SUPER RARE
Rating: 2
Comments: Pick any two you like because you won't get to dish out any Battle Damage that turn.
HA07-EN066
Iron Call
Normal Spell
If you control a Machine-Type monster: Target 1 Level 4 or lower Machine-Type monster in your Graveyard; Special Summon that target. Its effects are negated. Destroy it during the End Phase.
SECRET RARE
Rating: 2
Comments: You can play up to three of these in a turn but they lose their effects and if you don't do something to make that monster(s) worthwhile, they go right back to the Grave during the End Phase.
HA07-EN065
Evilswarm Ouroboros
DARK / Dragon-Type Xyz / Rank 4 / ATK 2750 / DEF 1950
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.
SECRET RARE
Rating: 1
Comments: First, the effects aren't even good to warrant needing 3 Xyz Materials and second, good or not, you can only use each of them once while he's face-up.
HA07-EN064
Evilswarm Ophion
DARK / Dragon-Type Xyz / Rank 4 / ATK 2350 / DEF 1650
2 Level 4 "lswarm" monsters
While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: I have yet to see in action or face the lswarm archtype but this card doesn't seem all that bad, just not great as it's best in that archtype.
HA07-EN063
Evilswarm Thanatos
DARK / Fiend-Type Xyz / Rank 4 / ATK 2350 / DEF 1350
2 Level 4 DARK monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
SECRET RARE
Rating: 2
Comments: It's anti-Caius, Karakuri mdl 339, and Old Vindictive Magician but isn't very strong and is limited to DARK decks at best.
HA07-EN062
Constellar Ptolemy M7
LIGHT / Machine-Type Xyz / Rank 6 / ATK 2700 / DEF 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand.
SECRET RARE
Rating: 1
Comments: The fact that he can be Xyz Summoned using a lower Rank Constellar Xyz Monster isn't enough to offset everything else.
HA07-EN061
Constellar Praesepe
LIGHT / Machine-Type Xyz / Rank 4 / ATK 2400 / DEF 800
2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
SECRET RARE
Rating: 2
Comments: It gains 1000 ATK whenever involved in a battle but the ATK boost doesn't last, his stats are weak and you need two of his friends to be Xyz Materials.
HA07-EN060
Tin Archduke
EARTH / Machine-Type Xyz / Rank 4 / ATK 2200 /  DEF 1200
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
SECRET RARE
Rating: 2
Comments: He reveals any Defense Position surprise your opponent has waiting against you but isn't very strong for needing 3 Xyz Materials.
HA07-EN059
Gem-Knight Master Diamond
EARTH / Rock-Type Fusion / Level 9 / ATK 2900 / DEF 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
SECRET RARE
Rating: 2
Comments: Pretty easy to summon and can take on the identity of virtually any Gem-Knight Fusion in your Grave while also getting 100 ATK per Gem- monster in your Grave but isn't very strong and that boost isn't much.
HA07-EN058
Gem-Knight Seraphinite
EARTH / Fairy-Type Fusion / Level 5 / ATK 2300 / DEF 1400
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
SUPER RARE
Rating: 3
Comments: It requests somewhat specific Fusion Materials but you can get an extra Normal Summon or Set each turn and can be Special Summoned other ways!
HA07-EN057
Gishki Zielgigas
WATER / Aqua-Type Ritual / Level 10 / ATK 3200 / DEF 0
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.
SECRET RARE
Rating: 2
Comments: The best part of his effect is being able to draw 1 card but for 1000 Life Points, you'd better hope it's good. Still, a pretty bad Level 10 monster overall.
HA07-EN056
Gishki Psychelone
WATER / Fiend-Type Ritual / Level 4 / ATK 2150 / DEF 1650
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
SUPER RARE
Rating: 1
Comments: With only non-harmful Ritual Spell to use you really have to draw it to even play this guy and even when you do, your odds of success with his effect are pretty minimal.
HA07-EN055
Sophia, Goddess of Rebirth
DARK / Fairy / Level 11 / ATK 3600 / DEF 3400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
SECRET RARE
Rating: 2
Comments: A pricy card to summon! Get past this though and your opponent will have quite the task ahead to get rid of it but her protection is only for her summoning.
HA07-EN054
Evilswarm Coppelia
DARK / Machine / Level 6 / ATK 2450 / DEF 2050
Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.
SUPER RARE
Rating: 2
Comments: Very respectable stats for a Level 6 monster but it can't be Special Summoned and you don't keep the monster its effect takes.