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Hidden Arsenal 2 (Page 1)

Ally of Justice Enemy Catcher
DARK / Machine / Level 6 / ATK 1800 / DEF 1800
When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn.
Rating: 2
Comments: What really hurts him are his stats and the fact that he can only take face down Defense Position monsters but even that can be at least okay if it's your opponent's only monster.
Ally of Justice Searcher
DARK / Machine / Level 3 / ATK 1400 / DEF 100
Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.
Rating: 1
Comments: Search for a better monster or card because this one has no idea what it's searching for and may sorely regret it.
Ally of Justice Nullifier
DARK / Machine / Level 4 / ATK 1600 / DEF 1200
Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).
Rating: 1
Comments: It should've also put ATK and or DEF to 0 to make him a more reasonable nullifier because otherwise, his Playability is nullified.
Ally Mind
DARK / Machine-Type Tuner / Level 5 / ATK 1800 / DEF 1400
A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned processing. But its full capacity is not yet determined.
Rating: 1
Comments: A regular Tuner monster getting 1/5? Am I out of my Ally Mind? No, it's just that this is a Level 5 Tuner monster, whose stats aren't worth it, especially since he has no decent effect to make up for it.
Flamvell Baby
FIRE / Pyro-Type Tuner / Level 1 / ATK 800 / DEF 200
During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK.
Rating: 2
Comments: It's a searchable Tuner monster but the permanent ATK boost isn't very much and you have to discard it from the hand.
Flamvell Grunika
FIRE / Dragon / Level 4 / ATK 1700 / DEF 200
When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.
Rating: 1
Comments: Minimal burn damage for the rare chance he does destroy something in battle. Grunika, I hereby rename you Goner because your stats will not allow you to survive on the field for more than one attack.
Mist Valley Executor
WIND / Thunder / Level 5 / ATK 2100 / DEF 1600
When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to their owners' hands.
Rating: 1
Comments: The sad thing is, he makes Byser Shock look good as he's at least searchable but I see the executor being executed from any deck and into the trash can.
Mist Valley Baby Roc
WIND / Winged Beast-Type Tuner / Level 2 / ATK 400 / DEF 600
When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
Rating: 2
Comments: It can be used for any Synchro Summon and if it can be Special Summoned when discarded as a cost then I might just raise this card's rating.
Medium of the Ice Barrier
WATER / Spellcaster / Level 7 / ATK 2200 / DEF 1600
If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
Rating: 3
Comments: There's a good chance she'll hit the field without Tributes as getting a difference of 4 cards between you and your opponent's field is fairly easy and she restricts your opponent to using 1 Spell or Trap per turn.
Dai-sojo of the Ice Barrier
WATER / Spellcaster / Level 6 / ATK 1600 / DEF 2200
When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
Rating: 3
Comments: Sure he needs a tribute but he goes right to Defense Mode when Normal or Flip Summoned and includes himself for his other effect.
Genex Solar
LIGHT / Machine / Level 7 / ATK 2500 / DEF 1500
You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.
Rating: 2
Comments: You can at least halve the number of tributes he needs and his damage potential is higher because he does it for each one sent to the Grave not whenever one or more is sent to the Grave.
Genex Doctor
DARK / Spellcaster / Level 3 / ATK 1500 / DEF 1000
You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.
Rating: 1
Comments: If he's a doctor then maybe he can cure himself as he has come down with No Playability Syndrome.
Genex Turbine
EARTH / Machine / Level 4 / ATK 1400 / DEF 1300
All face-up "Genex" monsters you control gain 400 ATK.
Rating: 2
Comments: It hits the field as an 1800 ATK monster, which isn't too bad but Skill Drain kills him.
Genex Spare
DARK / Machine-Type Tuner / Level 3 / ATK 800 / DEF 1200
Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
Rating: 2
Comments: A Tuner that can at least replace the so-called Genex "Controller" but you need another one of his friends or at least a clone of him on the field.
Genex Gaia
EARTH / Rock / Level 3 / ATK 1000 / DEF 1900
If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead.
Rating: 2
Comments: Compared to Gaia the "fierce" Knight, this guy is a total wimp and not worth running at all but his 1900 DEF saves him from what his friend next door already has.
Genex Furnace
FIRE / Pyro / Level 5 / ATK 2000 / DEF 1300
If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.
Rating: 1
Comments: This furnace is probably never on sale because its price is already low enough as is it is (likely $0.99) because its effect and stats are terrible.
Naturia Vein
EARTH / Plant-Type Tuner / Level 1 / ATK 200 / DEF 300
You can Tribute this card and 1 "Naturia" monster to negate the activation of your opponent's Spell or Trap Card, and destroy it.
Rating: 2
Comments: Not all that good of a Tuner monster but a Tuner monster nonetheless so he gets 2/5.
Naturia Guardian
EARTH / Plant / Level 4 / ATK 1600 / DEF 400
When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.
Rating: 1
Comments: Had the ATK boost been permanent, he'd be better but unfortunately, it's not so I wouldn't be relying on this guardian to be protecting your LPs or your other cards.
Naturia Rock
EARTH / Rock / Level 3 / ATK 1200 / DEF 1200
When a Trap Card is activated, you can send the top card of your Deck to the Graveyard to Special Summon this card from your hand.
Rating: 1
Comments: I think it's time this rock start rolling its way to the garbage can because it's not good enough to take a space in one's deck.
Naturia Beetle
EARTH / Insect / Level 4 / ATK 400 / DEF 1800
Switch the original ATK and DEF of this card each time a Spell Card is activated.
Rating: 1
Comments: Even though it'll have 1800 ATK every 2 Spell Cards, this beetle is better off squashed because he won't survive on the field and he's prone to all card effects in the game.