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Duelist Pack: Jesse Anderson (Page 2)
DP07-EN025 | |
Crystal Pair Normal Trap Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn. RARE |
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Rating: | 3 |
Comments: | A good card to get another Crystal Beast monster into your Spell and Trap Zone and move closer to summoning Rainbow Dragon! |
DP07-EN024 | |
Crystal Counter Normal Trap Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. ULTRA RARE |
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Rating: | 1 |
Comments: | It's really sad that this card was made an Ultra Rare as it isn't any where near powerful enough to be worth that rarity. Don't use this card. |
DP07-EN023 | |
Crystal Raigeki Normal Trap Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. COMMON |
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Rating: | 1 |
Comments: | Use Snipe Hunter instead. |
DP07-EN022 | |
Last Resort Normal Trap Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. COMMON |
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Rating: | 1 |
Comments: | Obviously it's only useful to get your Ancient City card quickly. |
DP07-EN021 | |
Triggered Summon Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. COMMON |
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Rating: | 1 |
Comments: | A pretty bad card to use, especially if it gives your opponent an advantage. It's best to keep this card in Jesse Anderson decks. |
DP07-EN020 | |
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Crystal Tree Continuous Spell Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. SUPER RARE |
Rating: | 2 |
Comments: | It can bring out Crystal Beast monsters to your Spell and Trap Zone but only up to 5 and chances are you'll already have at least 1 in there already and this card counts as one slot. |
DP07-EN019 | |
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Crystal Release Equip Spell Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. SUPER RARE |
Rating: | 3 |
Comments: | A must for Crystal Beast decks! Since it only works on CB monsters, it receives a rating of 3/5. |
DP07-EN018 | |
Hand Destruction Quick-Play Spell Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. RARE |
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Rating: | 1 |
Comments: | Not only does it work for you, it works for your opponent too, which can cost you the duel. |
DP07-EN017 | |
Ancient City - Rainbow Ruins Field Spell This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. RARE |
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Rating: | 3 |
Comments: | A pretty powerful Field Spell! With the right conditions, you can unleash Rainbow Dragon! |
DP07-EN016 | |
Crystal Promise Normal Spell Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it. COMMON |
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Rating: | 2 |
Comments: | One of the better Crystal Spell Cards besides Abundance. Again, use only in Crystal Beast or Jesse Anderson decks. |
DP07-EN015 | |
Crystal Abundance Normal Spell Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. RARE |
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Rating: | 2 |
Comments: | It can give you the ultimate win but that's IF you pull of its effect, which can easily be negated. |
DP07-EN014 | |
Crystal Blessing Normal Spell Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. COMMON |
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Rating: | 1 |
Comments: | The only blessing you'll get is if you don't run this card outside Crystal Beast or Jesse Anderson decks. |