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Champion Pack: Game 3

*CP03-EN019 has "Abyss" in its name misspelled.
Field Spell
Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
Rating: 1
Comments: Even in Gravekeeper's decks, it's a bad card because it affects your Graveyard as well.
Contract with the Aybss
Ritual Spell
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
Rating: 1
Comments: Unless you're running DARK Ritual Monsters don't use this card.
A Feather of the Phoenix
Normal Spell
Discard 1 card from your hand. Select 1 card in your Graveyard and return it to the top of your Deck.
Rating: 2
Comments: Retrieve Exodia's head or a powerful card from your Graveyard but that's about it.
Wild Nature's Release
Normal Spell
Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
Rating: 1
Comments: It's only going to be good for one turn since it destroys the designated Monster at the End Phase. Don't use this card.
Gravekeeper's Chief
DARK / Spellcaster / Level 5 / ATK 1900 / DEF 1200
You can only control 1 Gravekeeper's Chief at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard.
Rating: 1
Comments: Only use this in a Gravekeeper or Gravekeeper's Chief deck as it doesn't have any other uses in any other deck.
B.E.S. Crystal Core
WATER / Machine / Level 5 / ATK 2100 / DEF 1000
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Rating: 1
Comments: Being such a horrible card, a common is the best rarity for it seeing as how you'd be disappointed for getting an Ultra Rare
LIGHT / Warrior / Level 3 / ATK 200 / DEF 700
You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
Rating: 2
Comments: He's better than Paladin of White Dragon in that BEWD can attack and this card is easy to summon but alone he's useless.
Chiron the Mage
EARTH / Beast-Warrior / Level 4 / ATK 1800 / DEF 1000
Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls.
Rating: 2
Comments: If you're discarding a useless Spell Card, that's not too bad to use for his effect but still, he's not the best card to use.
Fairy Dragon
WIND / Dragon / Level 4 / ATK 1100 / DEF 1200
This beautiful Dragon spirit harbors hidden strength.
Rating: 1
Comments: This dragon won't ever get very far in battle with Monsters as weak as Bio-Mage or Mystical Sheep #1 and those cards aren't playable either so don't use them or this card.
Widespread Ruin
Normal Trap
Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
Rating: 3
Comments: A pretty decent card! It can surprise your opponent when they attack with a strong Monster like Cyber End or Chimeratech and take it out! Still cannot get to Jinzo without Skill Drain active first though.
Pikeru's Circle of Enchantment
Normal Trap
Damage to you from card effects becomes 0 until the end of this turn.
Rating: 3
Comments: Combine it with Waboku and you cannot take any damage that turn! Still, cards can chain to it and if that happens you may lose its effect.
The Agent of Judgment - Saturn
LIGHT / Fairy / Level 6 / ATK 2400 / DEF 0
While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
Rating: 3
Comments: Being as strong as Jinzo and only 1 tribute is nice but that 0 DEF and requiring The Sanctuary in the Sky to be out for his effect to resolve hurt this card. Still decent though.
Manticore of Darkness
FIRE / Beast-Warrior / Level 6 / ATK 2300 / DEF 1000
During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
Rating: 1
Comments: This card is horrible. 2300 ATK doesn't stand up to even Serpent Knight Dragon, which is also horrible. Keep him only in decks that bring him back by his effect.
Goldd, Wu-Lord of Dark World
DARK / Fiend / Level 5 / ATK 2300 / DEF 1400
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.
Rating: 2
Comments: His stats are low when compared to other one-tribute Monsters like Summoned Skull or Jinzo. The only reason why his rating is 2/5 is because if discarded by a card effect, he gets summoned automatically.
D.D. Assailant
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1600
When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
Rating: 3
Comments: 1700 ATK is low so why only let your opponent's Monster stay when you can remove his or her's Monster from play as well!
Dark World Lightning
Normal Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
Rating: 1
Comments: While a must for Dark World Decks since you can discard a Dark World Monster to use its effect, MST doesn't require any cost and can destroy a face up or down Spell or Trap Card so use that instead.

Snipe Hunter
DARK / Fiend / Level 4 / ATK 1500 / DEF 600
Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
Rating: 2
Comments: His stats are low and his effect won't always work in your favor so you'd better be feeling lucky to use him.

Gravekeeper's Spy
DARK / Spellcaster / Level 4 / ATK 1200 / DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Rating: 2
Comments: Not much going for this card except for the 2000 DEF and being able to bring out a 1500 ATK or less Gravekeeper Monster.

Spirit Reaper
DARK / Zombie / Level 3 / ATK 300 / DEF 200
This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
Rating: 4
Comments: With the ability to withstand any attack from just about any opponent's Monster, it's no wonder it's a Super Rare! A must for stall, DARK, or Zombie decks!
Magicians Unite
Normal Spell
Activate only if you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-Type monster(s) you control cannot attack this turn, except the selected monster.
Rating: 2
Comments: There is potential with this card, especially if your Spellcaster-Type Monster is weaker and you have a stronger one out as well but keep this in Atem decks if you're not doing Spellcaster decks.